My custom racial feats


Homebrew and House Rules

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So I am going to try this again using a better subject line. In a previous thread I tried to start a place for people to post their racial feats that catered to the more deprived races of the ARG. It ended up being walls of posts of feat ideas I had, with just a few other posts. I also would like to take a moment to thank those people for their feedback. So after some time has passed I have consolidated my feats into a google doc and ask for public opinion. I am convinced that some of these feats are overpowered, while others underpowered. Feats
Would love to get more feedback. Thank you


You have to change share settings of the file. I got "You need permission to access this item" response.


alright i think i fixed it.


Yes, I can view them now. I'll comment on some of them later.


Drejk wrote:
Yes, I can view them now. I'll comment on some of them later.

i appreciate that.


I am not familiar with many of the races you picked, so my selection will be narrow.

Merfolk feats? Will anyone ever play a merfolk outside of an aquatic campagn? Seems like a major hassle.

Dhampir, slayer of ancestors. The narrowness of this feat is what bothers me. Outside of a vampire themed adventure, how many vampires can one expect to battle? I suggest an undead hunter themed feat, that has additional effect vs vampires.

Fetchling Dark Concealment. 5% is pretty weak. I can't see anyone spending a feat on that,

Android designation infiltrator. I would change the +15 to +10. That seems to be the game standard increase to disguises for both high and low level magic.

Lizardfolk. March adapted. You know lizardfolk already have this right? Is this then for the variant lizardfolk? Komodo's bite. Did you mean 10 + 1/2 level + Con? Thats the standard DC for things like this. I would personally make the poison from the bite a bit more severe and have it trigger on critical hits.


Alright time to address

Ciaran Barnes wrote:
I am not familiar with many of the races you picked, so my selection will be narrow.

They are primarily from the uncommon races in the ARG plus all but the Monkey Goblins from the Inner Sea Bestiary.

Quote:
Merfolk feats? Will anyone ever play a merfolk outside of an aquatic campagn? Seems like a major hassle.

I personally love the Merfolk especially after they could get Strongtail Alt racial trait. My supportive tail feat helps bring their land speed to be equal to dwarves, plus are unencumbered by armor. Altogether though, if I am being honest, I just love them for the RP potential alone. Though you will hear A LOT of fish jokes from other players.

Quote:
Dhampir, slayer of ancestors. The narrowness of this feat is what bothers me. Outside of a vampire themed adventure, how many vampires can one expect to battle? I suggest an undead hunter themed feat, that has additional effect vs vampires.

to be honest i kinda made that one up on the spot, and have been looking for a way to improve it, though i think the change i made is a lot better.

Quote:
Fetchling Dark Concealment. 5% is pretty weak. I can't see anyone spending a feat on that,

whoops meant to say 25

Quote:
Android designation infiltrator. I would change the +15 to +10. That seems to be the game standard increase to disguises for both high and low level magic.

sigh another mistake i missed.

Quote:
Lizardfolk. March adapted. You know lizardfolk already have this right? Is this then for the variant lizardfolk? Komodo's bite. Did you mean 10 + 1/2 level + Con? Thats the standard DC for things like this. I would personally make the poison from the bite a bit more severe and have it trigger on critical hits.

They were the ARG Lizardfolk and I did them on request, gnolls are ARG as well...and mistake number three on the bite. it seems i didn't save a lot of my updated editing before copying to google docs. now fixed.


Dot.


Any other feats seem underpowered?


The Dhampir disrupt undead feat needs clarification. Is it bonus damage that triggers when an attack hits? Is the spell cast separately from the attack that triggers it? Does he simply have the ability to cast it? Is is a standard action? Free action?


Ciaran Barnes wrote:
The Dhampir disrupt undead feat needs clarification. Is it bonus damage that triggers when an attack hits? Is the spell cast separately from the attack that triggers it? Does he simply have the ability to cast it? Is is a standard action? Free action?

added a free action clause, as well as some combat feat tags.


curse you forum!!! (punch-bumps thread back up)


added a strix feat for combat.


added a few feats, looking for more feedback/corrections.


Looks good.


OmNomNid wrote:
Looks good.

thanks om, i appreciate it.


changed to allow comments in drive, oh and bump.


i stop reading at dhampir and came with some ideas if you like:
i like this idea of yours, and i admire you by all the effort (its very nasty and dirty job to mantain your players with more options at all)

remember that rule from unhearted arcana for bloodlines? check it!! it comes to you with a bunch of ideas.

for the Dhampir i prefeer feats that allow him cast some special abilities, the blood dependency must be obligatory and not an option.

again, i recommend you the ravenloft dhampir or the half vampire from libris mortis feats that allows a dhampir a consumption of some pool (maybe blood pool) and can call forth the children of the night, and to recover that pool he need to drain blood from animals and humanoids (only)


judas 147 wrote:

i stop reading at dhampir and came with some ideas if you like:

i like this idea of yours, and i admire you by all the effort (its very nasty and dirty job to mantain your players with more options at all)

remember that rule from unhearted arcana for bloodlines? check it!! it comes to you with a bunch of ideas.

for the Dhampir i prefeer feats that allow him cast some special abilities, the blood dependency must be obligatory and not an option.

again, i recommend you the ravenloft dhampir or the half vampire from libris mortis feats that allows a dhampir a consumption of some pool (maybe blood pool) and can call forth the children of the night, and to recover that pool he need to drain blood from animals and humanoids (only)

hmm, feats that grant a blood pool and more vampire abilities. since i just got blood of night, i will research and add some more later. that being said your idea sounds awesome.


added SOME new dhampir feats, more will definitely come.


Can't wait to see these when I can get on my Laptop later...


so i had some thoughts as to how the bloodpool mechanic should work. first i thought maybe it could be used to supplement the arcane and ki pools, if you have them. the second was to have the points be spendable to function as cure spells based on so many points spent. these "spells" would be self-only and not based on energy, in fact maybe they could even function as extraordinary abilities. thoughts, reactions?


I kind of like the thought of using the Blood Pool to Heal Wounds of you are using the Vigor & Wound Point System.


Azaelas Fayth wrote:
I kind of like the thought of using the Blood Pool to Heal Wounds of you are using the Vigor & Wound Point System.

hmm, you might be on to something.


I seem to have fallen in love with the Vigor/Wound Point and Armour as DR Variant Rules...

Combined with either having DEX for Hit/STR for Damage or an altered version of 3.5's Class Defense Bonus to negate the to-hit vs defense score Scaling problems with Armour as DR.


as one who is more familiar with the system what would you suggest? use a point to restore vigor, or spend extra points to restore a wound?


Maybe make it you can use the Blood Points to heal 1d4 (or maybe 1d6) Vigor/point spent or 1 Wound/point spent.

Similar to how Cure Spells work in the system.


so now my plan is to simply have the pool function as an on the go cure spell system. for so many points spent, you regain hp equal to an amount granted by a cure spell. higher spells will cost extra points. now the issue at hand is how to limit the pool it self. initially i thought about simply using an attribute modifier, either charisma or constitution. however after some consideration i thought maybe limiting it to 1 point per level might be better balanced, scaling to accommodate better cure spells at higher levels. i would like to hear opinions on this. the other decision i have to make is whether to make it a swift or immediate action. i fear making it immediate might make the feat too good. i would like to hear feedback on these points thank you.


so i am at work and on my 3ds, so rather than post a prototype feat, i am going to bump for more feedback.


so my first attempt at this feat

Spoiler:
Exsanguination Pool
you have learned to harness the power of blood itself
Prerequisites
Dhampir, blood drinker feat, con 12
Benefit
You gain a blood pool that's equal to your class level. You replenish this by using your blood drinker feat to instead gain a blood point instead of temporary hitpoints. Creature's with a blood pool may spend 1 point as a swift action point to gain the effects of Cure Light Wounds (self only) as spell-like ability. This effect doesn't count as positively aligned.
Special
you may spend additional points to cast the following spell-like abilities instead;
+2 points Cure Moderate Wounds(self only)
+4 points Cure Serious Wounds(self only)
+6 points Cure Critical Wounds(self only)


wow almost 12 hours without a response, i am surprised.


i don't know why but i came up with a slew of fetchling as well as a couple merfolk feats.


Post away Toaster!!!

Interesting mechanic on the blood pool as part of a feat!


Oceanshieldwolf wrote:

Post away Toaster!!!

Interesting mechanic on the blood pool as part of a feat!

thanks i appreciate the feedback, i am now adding that feat to the doc. now i am exploring vanara feats, possibly mining the monkey king lore.


Well here's one for the vanara.

Spoiler:
Incomplete Transformation
You have (nearly) perfected the art of transformation.
Prerequisites
Vanara, wis 14
Benefit
You gain alter self at will as a spell-like ability, however you retain your tail in all transformations. This means you retain your prehensile tail trait, but you lose your disguise bonus if you take a form that doesn't have a tail and you don't conceal it.


well here is another one mined from lore, the dbz fans should appreciate.

Spoiler:
The Wukong Cloud
You gained the ability to manifest a useful method of travel.
Prerequisites
Vanara, wis 16, Incomplete Transformation, character level 9
Benefit
Once per day you may manifest a Wukong cloud that only you can ride. The clouds rider may cast fly as a spell-like ability on the cloud as a free action (only once per summoning). The cloud itself is an intangible object with a hardness of 10 and 5 HP.
Special
When you reach level 14 your cloud's defenses improve. You cloud's hardness increases to 15 and it's HP increases to 12.


ok i really expected some response on the cloud thing.


I love the Cloud! Though I tend to prefer the Racial Feats to be something that makes sense for it to limit the feat. See Stabbing Shot being Elf/Half-Elf Only.

The cloud makes sense more as a Magic Item that requires the crafter to be a Vanara.


Azaelas Fayth wrote:

I love the Cloud! Though I tend to prefer the Racial Feats to be something that makes sense for it to limit the feat. See Stabbing Shot being Elf/Half-Elf Only.

The cloud makes sense more as a Magic Item that requires the crafter to be a Vanara.

it's based on sun wukong's Jīndǒuyún, or cloud somersault, a secret Taoist technique.

On another note would giving them detect evil (vision only), and protection from evil as a spell-like ability, be too much. this is also from the Sun Wukong lore.


I love the cloud! Although, looks like you didn't clarified if when casting "fly" what his caster level is. maybe I missed it?

And Goku could let others ride it with him (namely Gohan). Maybe a follow up feat for passangers?


alright edited it, i chose to put the ability to carry additional people as a later ability so as not to frontload the feat too early

Spoiler:
The Wukong Cloud
You gained the ability to manifest a useful method of travel.
Prerequisites
Vanara, wis 16, Incomplete Transformation, character level 7
Benefit
Once per day you may manifest a Wukong cloud that only you can ride. The clouds rider may cast fly (caster level = character level) as a spell-like ability on the cloud as a free action (only once per summoning). The cloud itself is an intangible object with a hardness of 10 and 5 HP.
Special
When you reach level 11 your cloud's defenses improve. You cloud's hardness increases to 15 and it's HP increases to 12. In addition your cloud may carry one additional passenger who size is equal or less than your characters size.


Quite awesome, sir


Vindicator wrote:
Quite awesome, sir

both feats are now on the doc, any other races people want to see lovin for?


I would love to see some Vishkanya and Samsaran feats (really getting into the Hindi flavored races lately).


Vindicator wrote:
I would love to see some Vishkanya and Samsaran feats (really getting into the Hindi flavored races lately).

you know what, i'm on it. ;)


Ability score requirements are always odd numbers.


got one from lore

Spoiler:
Deadly Gaze
Through enlightenment your poison is not restricted by physical limitations.
Prerequisites
Vishkanya, Wis 14
Benefit
For a number of times per day equal to your wisdom modifier, you apply your Vishkanya Venom using a gaze attack. Using this ability still counts as a use of your Venom, even if it fails.

and this one makes a Samsaren Reincarnated Druid a bit more palatable

Spoiler:
Samsaren Truebirth
Even when forced to born as another form some Samsarens retain their heritage
Prerequisites
Samsaren
Benefit
Whenever you are subject to an effect that causes you to permanently change your type (such as reincarnation), you still retain your samsaren subtype (if humanoid), and still count as Samsaren for all effects related to race.


Ciaran Barnes wrote:
Ability score requirements are always odd numbers.

fixing


note, will change deadly gaze to 15 wis in final draft.


mmm and whats with the spell like abilities which we are talking about in the other thread for a dhampir?

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