Walthus' Gratitude
In thanks for your help with the imposter Walthus helps you raise a hatchling viper from birth.
Benefit: You have a
viper except the poison deals Dex damage. The viper is trained for Performance and knows the following tricks (come, fetch, heel, perform, and stay). Furthermore your training with the viper has given you a resistance to venom and gain a +1 trait bonus to saves vs. poison.
Shalelu's Goblin Slaying Tips
You spend some time talking to Shalelu about your pitched battle against the Brinestump Marsh goblins. She is impressed by your story but provides some advice that might prove useful in future encounters against goblinoids.
Benefit: Your relationship score with Shalelu increases by 1. Furthermore you gain a +1 Trait Bonus to either attacks or AC against goblins, she also translates some of the goblin speech for you and you slowly learn the goblin language. You gain one rank in Linguistics learning the Goblin language.
Koya's Cartography
You share the maps of the Brinestump with Koya, she is fascinated with the unexplored place and together your work on an official map of the Brinestump to present to the Sheriff of Sandpoint for the guard to use as an aid for patrols entering the trecherous swamp.
Benefit: Your time spent helping Koya map the Brinestump increases your relationship score by 1. Furthermore you gain a skill rank in Survival or Knowledge (Geography), or a rank in Craft (Cartography).
Sandru's Fencing Lessons
You fence the jewellery you found in the Brinestump with Sandru learning about the verbal sparring needed for good negotiation.
Benefit: You gain a +1 bonus on any checks made to haggle, or make a deal and 1 rank in Knowledge (local) or Appraise. Your relationship score with Sandru increases by 1.
Ameiko's Tian Lessons
Intrigued by the Tian artifacts you spend some time with Ameiko trying to decipher their meaning and history.
Benefit: Your relationship with Ameiko increases by 1 point, furthermore you gain 1 rank in either Linguistics (language learned must be Tien) or Knowledge (History).
Rat Bitten Twice Shy
The attack by the rats give you a terrible sickness (filth fever) that lasts a few days after leaving the swamp. Your system managed to bounce back ready and more able than ever.
Benefit: You gain a +1 trait bonus vs. disease and gain a +1 bonus to AC vs. Vermin.