The Arena Outer Tower of Meredith and Nico


Play-by-Post


The Necropolis - Day - Late Morning - Tomb Day One

Nico still clinging to the side of a column is hit again and again by magic missiles as Meredith comes splashing through the water trying to bring him down.

Even as Nico looks down the sun setting behind the tower there is still enough light to see the water beginning to turn black as if ink is running up and out of both the staircases against the flow of water. Even as both notice this you hear a mighty explosion of stone and screams of metal as both the small towers are torn and broken. There are no tentacles in view. just the ominous ink like blackness coming through the water

Nico had just activated his challenge as this happened.

Meredith What do you do?


Female Merfolk Sorcerer 11

From the previous thread:

Meredith Nerissa wrote:

Meredith blasts Nicos with a fourth magic missile spell before flying up in her cauldron as far away from the inky blackness as she can get.

Magic Missile: 5d4 + 5 ⇒ (4, 2, 4, 1, 2) + 5 = 18

Same square, 30 feet high, out of the water and pressed against the ceiling

(I rolled 22 damage in the previous thread.)


The Necropolis - Day - Late Morning - Tomb Day One

there is one big problem. the flooding filled your cauldron and it is now to heavy to fly. it has over 2000lbs of water in it. (500lbs for 40' move, 1000lbs for 30' right now it can wabble around but not fly) You'll have to deal with the water before you can get it off the ground.


Female Merfolk Sorcerer 11

Meredith simply tilts the cauldron and dumps the water out as part of her movement. That's the great thing about magical flight: you can fly upside down, upright, at an angle, whatever. Only moving from one square to another counts against you.


The Necropolis - Day - Late Morning - Tomb Day One

okay cool


The Necropolis - Day - Late Morning - Tomb Day One

you can dump the water as a move action on your turn. we are still waiting on nico to act.

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