A suggestion, for items appearing on chronicle sheets


Pathfinder Society

The Exchange 5/5

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Pathfinder Rulebook Subscriber

(sir not appearing in this mod)

Is there a significant reason to not allow a discount on items listed on the chronicle sheet?
In nearly every home game I play in, treasure is determined by getting the cost of what everything can be sold for, and if you want X from the treasure, you pay the cost of what it would sell for,not for a full price X.

I can understand maybe an argument of suspension of disbelief: the party goes into the crypt, finds an intelligent ring. Really only one person would be able to "keep" it, even from the same party, let alone group after group that goes and does the same mission.

but I continue to see at low levels: high gold treasure that can't be afforded
at high levels: treasure that can already be readily afforded with the Fame levels the game takes place at.

For casters there's occasional niceness in the form of above minimum caster level items. A half charged wand, something at CL 3rd instead of 1st. etc.

What would be nice for everyone else would be a discount on items that appear on the chronicle. A +1 sword for 1,000gp, a discounted ring of protection for 1,000gp. Don't make it 50% if your sense of disbelief is being violated too much, make it 75%. Any discount makes it feel like its rich treasure that they've absconded with and kept instead of selling. Potions of cure light wounds that they could keep instead of selling at low levels for 25gp instead of 50gp. Little discounts, that make normal magical items seem appropriate to list on a chronicle sheet, even when Fame or Always Availability means they're already open access to your character.

Just a suggestion.

Sovereign Court 5/5

Seraphimpunk wrote:


Just a suggestion.

+1, any discount would give a good flavor to the mission.


I concur.

I find it a bit disappointing to get a Chronicle filled with items I can already purchase.

A slight (5-10%) discount on Chronicle items would make Chronicle sheets more applicable. Though I feel this could eventually cause an imbalance in power by spamming cheaper expendable items. Perhaps if you could buy everything from a Chronicle discounted just one time....

Dark Archive 4/5

I'm not sure I'm a fan of this idea. First of all, messing with WBL is always risky business. Secondly, I don't think your character should be better or worse depending on which scenario he happens to play, and depending on luck of the chronicle sheet, this could lead to power imbalance.

The Exchange 5/5

Pathfinder Rulebook Subscriber

if all chronicles replaced the standard price , always available items from scrolls to weapons, with slightly discounted items of the same variety, luck of the draw / chronicle wouldn't really factor in. since by 2nd or 3rd level when you have money for a weapon, chances are you've got a chronicle that has a discount on one. If its not a weapon you use, you're going to save up to buy what you want anyway. But if you happen to find a cheap +1 longsword along the way, you might actually buy it from the chronicle to have a magic weapon just in case.

put :limit 1 after all of them.

Liberty's Edge 3/5

Since there are ingame boons out there that do offer discounts (I've seen 10% myself), it might not be a bad idea to make such a proposed generalized discount not stack.

2/5

Yeah I agree. I have yet to buy an item off a chronical. I just look for special items and then put it away.

Shadow Lodge 2/5

Quote:
a discount on items that appear on the chronicle.

I can think of two reasons why this isn't going to happen

1) what do we do about reselling the item? Do you sell it off for 50% of what you paid for it? or do you sell it off for 50% of the normal price? The latter would be a workable solution but the former would be just to much of a headache to worry about.

2)WBL
PFS can generally bring you very much over the Wealth by Level. I just GMed a table through a subtier 4-5 game, one of the characters, a level 2 character now has an extra 1800 or so GP on top of what he is going to get before he gets to level 3. Not only that I know, that this character has been through a 4-5 scenario before meaning that he is well over the WBL.

Furious Kender wrote:
Yeah I agree. I have yet to buy an item off a chronical. I just look for special items and then put it away.

I think that they (who ever works on the scenarios) are trying add in more boons into chronicles.

The Exchange 5/5

Pathfinder Rulebook Subscriber

1. you sell it for 1/2 its value. not half what you managed to pay for it. the value of a +1 longsword is 2,320gp. even if it appeared at a 25% or 50% discount on a chronicle sheet. the "discount", is that when you're deciding what to sell at the end of the game, and your party is offering the 2,320gp item to a merchant for 1,160gp, you instead say: "I'll take it for that price, don't sell it to the merchant.". the value of the item doesn't change. if you sell it , you are just getting the money back that you paid for it, what the merchant would have paid for it, in essence deciding you don't want to keep it and going to take the 2,320gp item to some other merchant to finally sell it. its what I do for treasure sales in all of the non-pfs games that I play in.

2. WBL can already be skewed by low characters playing high.
but with control over what appears on sheets, buying a limit: 1 cure moderate wounds potion does not skew WBL, providing a discount on an always available item doesn't either. it just gets it into player's hands earlier, and gives them an opportunity to purchase something they would normally just gloss over. discounts on interesting / flavorful items could cause characters to actually buy something they would never spend money on in the first place.

The Exchange 5/5

Pathfinder Rulebook Subscriber

also, even a 10% discount on some items would encourage purchase.

a 50% discount on some items is comparable to item creation. a 25% discount ( getting a 1000gp item for 750gp for ex. ) is a middle ground. Not as bad as item creation, but an incentive to actually buy an item off a chronicle sheet.

The Exchange 4/5

Cool things to put on chronicles are items that don't normally exist. For instance in Masks of the living god there is a +5 skill item that doesn't otherwise exist.

more wands of higher CL (like MM CL 5th or 9th) as a generic example.

Discounts are also pretty sweet "hey you can buy this +1 frost sword for only 7500" Just if the character finds the weapon for them they can save a little dough :D

Dark Archive 4/5 * Venture-Agent, Colorado—Colorado Springs

I can see the logic in this, but including discounted standard item on a chronicle sheet would only make money management more complicated than it already is. If items are at a discount, they'd have to have a limit, and when there's a limit, you have to keep track of it. I don't want to keep track of it. I don't want my GM to ask if I kept track of it. I, as a GM, don't want to feel the need audit a character because I think he has too many cure moderate wounds potions on his character sheet and I don't know where he got them.

I don't want to end up spending my weekends playing Coins & Calculators.

That said if you sell me anything at a discount I'll buy it. :p

Dark Archive 4/5 * Venture-Agent, Colorado—Colorado Springs

Benrislove wrote:

Cool things to put on chronicles are items that don't normally exist. For instance in Masks of the living god there is a +5 skill item that doesn't otherwise exist.

more wands of higher CL (like MM CL 5th or 9th) as a generic example.

^^^ This is what I want to see on more chronicle sheets. Stuff you can't guy anywhere else. Most of those spiffy boons and unique items out there are very specialized and only usable by a character who is lucky enough to find a use for them. I don't mind that, I just want more of them. I want one on every sheet if possible. Some can be a lame CL3 wand of a level 1 spell, others can be a Scepter of OMFG or a Ring of WTF. In any case, it should be usable by one in six characters, and the items should be diverse enough that after playing ~6 scenarios you should find at least one you could use and want, even if you have to wait another ~6 scenarios to afford it.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Mergy wrote:
I'm not sure I'm a fan of this idea. First of all, messing with WBL is always risky business. Secondly, I don't think your character should be better or worse depending on which scenario he happens to play, and depending on luck of the chronicle sheet, this could lead to power imbalance.

Doesn't this already happen though Mergy? If I have a mage and a fighter, their power levels are going to vary. If (by bad luck) my Fighter plays every scenario where there's a spell book, then my mage is lagging because he didn't get access to those spells.

Likewise, if a wizard never gets to adventure with other wizards, he's behind in power to the wizard that does.

The boon in Sanos Abduction, for example will be useless to Rey (my sorcerer) but Mayim, or a couple other builds in my head could benefit from <redacted>. Aren't they 'imbalanced' because I can only run it once, so one of my character will get <redacted>.

In <redacted> there's a chance to get access to Noqual. If I play Rey with <redacted> that boon is useless. If I play it with a fighter or rogue Noqual is great. Isn't that imbalanced?

The discount concept would tie characters more to their scenarios, IMHO.

Dark Archive

If they started offering discounts like that, they would need to reduce the amount of gold awarded to keep character wealth in line.

So basically it would be a lot of work for the developers, and not really give much benefit to us as players.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Would you have it applied it as a blanket PFS rule change: "All items which are listed on a chronicle at full price may be purchased at 90% of that price" ? I'd go for something like that. I don't think it'd cause too much book-keeping problems, and that wording would not put the older modules at a disadvantage (vs only adding it on new chronicles).

I'm under the impression that everything on a chronicle is already implied to have "(Limit 1)" added to it, but could be wrong there. So I don't think there's too much worry about stocking up.

The Exchange 4/5

honestly a 10% discount has basically no effect on WBL. Look at it this way, "Master of Trade" already gives you a 10% discount once per session I don't see everyone screaming that Qadira is insanely overpowered!

10% wealth is pretty minor, Personally I have only wanted to buy one thing off a chronicle sheet (a cloak of res +2 before I had the fame..) I had to make 0 saving throws before I had enough fame. LOL.

Secondarily, a consistent group of players with strong characters can easily shattered the wealth by level in inappropriate ways. They can fairly easily play up every single session, sometimes by 2 levels. (my group of 6 level 4's handily destroyed shipyard rats tier 6-7)

It does feel like chronicles can easily have at least one item that you can't get elsewhere, wands of different CLs or things like First Steps (wand of knock 11 charges) Cool things are awesome, Braid of a hundred masters, Axebeak, but SOMETHING unique should be on there :D


Items appearing on your chronicle sheet allow you to buy them before you reach the appropriate fame level. I think it should stay that way.

Offering a discount breaks verisimilitude for me as those items are often sold and split between party members to account for how much gold a Pathfinder receives for completing a scenario/module.

2/5

Macon Bacon, Esquire wrote:

Items appearing on your chronicle sheet allow you to buy them before you reach the appropriate fame level. I think it should stay that way.

Offering a discount breaks verisimilitude for me as those items are often sold and split between party members to account for how much gold a Pathfinder receives for completing a scenario/module.

It breaks verisimilitude for me to have to buy the items back from a merchant after the party sells them to the merchant. I mean this isn't the fed or anything.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

It breaks verisimilitude for me if a merchant won't sell me an item just because it's too expensive, even if I put the gold down on the counter in front of him.

But I'm not looking for verisimilitude in my fantasy gaming - I'm looking for a workable rules system.

5/5

Organized play necessarily sacrifices verisimilitude for fairness at times.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, West Virginia—Charleston

Can we just sacrifice the word verisimilitude? Not the concept, the word. Egad.


Show us the way.

Dark Archive 4/5 * Venture-Agent, Colorado—Colorado Springs

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Furious Kender wrote:

It breaks verisimilitude for me to have to buy the items back from a merchant after the party sells them to the merchant. I mean this isn't the fed or anything.

JohnF wrote:


It breaks verisimilitude for me if a merchant won't sell me an item just because it's too expensive, even if I put the gold down on the counter in front of him.

But I'm not looking for verisimilitude in my fantasy gaming - I'm looking for a workable rules system.

My verisimilitude is not broken at all by either of these, as it simply doesn't work that way.

You never buy back an item you just sold off. The money received represents a share of party treasure, as tallied should you sell everything. If you want something you found, you "buy" it from your group by sacrificing a corresponding amount of gold from your share. This method of diving treasure was one of the preferred methods of 3.5.

As for a merchant not selling you something you have the money for, never happens. You simply never find the merchant. That's what the Fame score does. It uses your contacts and influence withing your faction and the society as a whole to put you in touch with merchandise not commonly available to the public.

Shadow Lodge 2/5

I think the easiest way to think about this is if you consider the pathfinders turn everything they find to the society, then get their hazard pay in return. Then, if you want something that you turned in, then you get first dibs for being the one who found it.

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