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As mentioned before, I don't think they are close to guessing the minimum requirements. In addition, what works in their setting may not hold true for us. I'm guessing that it won't be too high so that more people can play (one reason I think Diablo 3 didn't do so well is because it was too high end.)
I hope eventually it will be pretty scaleable from low end computers with DirectX 9 video cards to high end computers with DirectX 11 video cards. However, that's wishful thinking on my part, I don't think it will happen for a LONG time.
... Although that does have me curious on the Engine... Guess we still have to wait.

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To be safe:
CPU: 3.0 ghz or higher i5 or i7(I don't mess with AMD)
GPU: GeForce 560+ or 660+(or ATI equivalent)
RAM: 8GB bought in the last 3 years
If the game can't run on that, it probably won't do well, MMO's usually lag behind the game market in PC requirements.
The above setup should be cheap enough, unless you don't have a LGA 1155 or higher CPU socket, which probably means it time to upgrade anyway.

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Once the sysreqs are officially announced, expect to be able to find help researching hardware upgrades to help you meet specs.
Without knowing what you are starting from or what the specs are, I can estimate the cost of upgrades will be from $0 to $600, including a monitor. (The high end is my estimate for a completely new system that meets current-generation typical requirements and does not require significant assembly.)

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8GB of desktop RAM will cost about $30.
source
Like with anything else, you can spend as much up as you want.

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Hmm you are right, it is cheap these days, I'm on 4GB, I looked into it a while back and there was no gaming reason to upgrade as games just didn't use more than that.
Anyhow 8GB minimum spec would be higher than just about any PC game out there.
Daniel.
It is worth also pointing out, memory, and computers, plummet in price faster than just about anything. If your primary motivation in getting a computer or upgrading your current one is for PFO... it honestly is better to wait closer to the last minute.

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8GB minimum spec would be higher then any PC game out there, but is unlikely to be "higher then any game out there" 3+ years from now.
How it usually works:
Development Cycle Begins - Cutting/Bleeding Edge system specs determined.
Development Cycle Ends - Cutting/Bleeding Edge system specs from 3-4 years ago now are "Average $600 PC"
I doubt they'll take full on edge specs for this, since as was aptly pointed out, MMOs tend not to use the full-on top of the line specs because there are so many variables. Consider, for example, a fully populated town compared to out in the wilderness.

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The game will probably run on reasonably common hardware.
A Caution: The more character models and effects that are on screen, the harder your video card must work. And if it becomes overloaded, the result will be that you will start to see a drop in the "frame rate" and you may even get to a point where instead of seeing a "movie" you're watching a "slide show".
There is nothing we can do about this.
So, if you plan on being a player who likes to get into large groups or if you think that mass combat is something you'll be interested in, or if you plan on going into dangerous territory where you may need every possible advantage to survive ...
Get a REALLY GOOD video card.

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In two years time I think a 64 bit OS requirement is quite probable. The bigger issue will be video card requirements and which maker is the preferred one. If past is any prologue with other MMOs, my money is on NVidia. Desktop players won't have much of a problem upgrading, but laptop owners is another story.
Age of Conan and maybe Aion are the only two I can think of that really pushed it on specs vs. what the average gamer has. Most games hedge their bets by having a flexible scaling system for graphics.

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I'm guessing since Ryan was able to deny Lab_Rat so definitely, that it's probably not Icarus's xScape engine, which was probably the best guess we had... Guess the game engine contest!

Lab_Rat |

I wouldn't worry too much about requirements until we get further along. Computers will be a lot different in 2 years, so there is no sense in wondering if what you have now will be good enough. If you want a top of the line card for the game you won't be buying it now. The most you can bet on at this point will be Windows with maybe a side of Mac/Linux (depends on that whole engine thing)

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The game will probably run on reasonably common hardware.
A Caution: The more character models and effects that are on screen, the harder your video card must work. And if it becomes overloaded, the result will be that you will start to see a drop in the "frame rate" and you may even get to a point where instead of seeing a "movie" you're watching a "slide show".
There is nothing we can do about this.
So, if you plan on being a player who likes to get into large groups or if you think that mass combat is something you'll be interested in, or if you plan on going into dangerous territory where you may need every possible advantage to survive ...
Get a REALLY GOOD video card.
There is indeed literally nothing that can be done to prevent a video card from choking when forced to render an excessive number of models. Higher quality video card(s) will increase the number of models which become 'excessive'.

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Yeah if you can wait on the video-card nearer PFO that saves a lot of money or otherwise it means you get better specs for the same price (much better).
If not there's plenty of good advice on choosing video-cards sloshing around. ask eg Reddit (gamingpc / buildapc etc) or one of the techies on these forums?
Not the same 'Brax' as Forged by Chaos by chance?

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Hey guys, I'm more of a table top gamer, and am not quite so high tech.
What is the better video card for PFO, Nvidia or GeForce? I am going to be building a new rig and want to know which the game will run better on.
Thanks, in advance.
ON video cards
GeForce is Nvidia, as Nvidia is the maker of GeForceTech wise AMD/ATI Radeon vs Nvidia GeForce, I would go Geforce, since they have the SLI tech from 3dfx, the Physx tech from Ageia, and CUDA for GPU data processing.
And they have generally higher performance.
I can take a rough guess at the system requirements given the engine know and some assumed variables:
OS: Windows XP SP2
VideoCard: DX9, OpenGL 3.0 Support, 1GB memory, Shader Model 2.0
CPU: (2.4GHz, Intel Dual Core), (3.0GHz, 4 core AMD).
Ram: 4GB
HD: 2 to 4 GB
Network: 128mb/s connection

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I'm just going to build my rig to run Star Citizen. No offence to GW (Really, PFO's graphics are perfect for what's being designed here) but I'm sure if I can run this, then I can run this.
It's not in english so will translate the important parts
http://www.pcgameshardware.de/Star-Citizen-PC-256428/Specials/Star-Citzen-S ystemanforderungen-1085005/It's google translate so don't freak over the grammer etc.
Star Citizen: System requirements - 8 GB RAM and 64 bit are the minimum
Chris Roberts has graphically put his team with the specific objective of Star Citizen a new milestone. In the interview, he made it clear that the hardware requirements would not, therefore, now aim for the existing state of the art. For optimal settings you'll need a high-end PC with the technology in 1.5 years. A recent GTX 770 will be expected to be adequate only for medium settings. The goal is that Star Citizen should run fluently with maybe a future GTX 880 or 980 - comparable AMD cards including of course, you would prefer a manufacturer here.
But the gaming PCs, some will be demanded not only for the graphics card: Star Citizen is absolutely need a 64-bit operating system. The reason for this is simple, as well as 8GB of memory to represent the absolute minimum. This applies not for the first hangar module, but even if the end of the module will be published dogfighting, the more memory might be necessary. Whether there would be advantages to have installed more RAM in the system, he could not say, but it is quite likely at this time. For processors, the same applies. Four cores should do the trick and will be needed if more should be done depending on the technical development of the next 12 months. As the scale of the cores will be then that he could not precisely estimate how the effect of HT.

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My problem is my darn MB. It doesn't support enough RAM. Which pretty much means, new MB, CPU, RAM, power supply, and video cards. Looking at about $600 for high-med to low-high range. Just hoping to scrape enough up for it. MB and CPU combo going to be 250 or so, and I have to start there because it's to bottom piece.

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My 2011 MacMini does not appear to have enough horsepower to run the game well, but it does run. So I'd call that an unsatisfying minimum at this point.
When we get closer to the game is there any chance you guys can share with us some of the specs your staff has tested with and the results?

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My 2011 MacMini does not appear to have enough horsepower to run the game well, but it does run. So I'd call that an unsatisfying minimum at this point.
Thanks for sharing that data point Ryan. Do you happen to know if it's the 2.3 or 2.5GHz model?
2011 MacMini:
Intel Core i5
2/4 GB DDR3
Intel HD300/AMD Radeon HD 6630M
Thunderbolt & HDMI connections
Hard to imagine anyone running a 2014 game with rendering on the Intel video chip, so I'm guessing he has the 2.5Ghz model. So that tells us a recent generation mid-level CPU and a Class 3 (low mid-range) mobile GPU is likely too low to use.
That's good news for anyone who has a desktop set up, as getting a good desktop video card is pretty economical right now. Kind of suck for people who have older laptops though.
One possible solution for older Mac laptops would be a Thunderbolt enclosed GPU--we just getting DYI kits for that, and so maybe by next summer it should be available to non power users.
BTW pretty good site for comparing notebook graphics/mobile gpus: http://www.notebookcheck.net/Comparison-of-Laptop-Graphics-Cards.130.0.html

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Ryan Dancey wrote:My 2011 MacMini does not appear to have enough horsepower to run the game well, but it does run. So I'd call that an unsatisfying minimum at this point.Thanks for sharing that data point Ryan. Do you happen to know if it's the 2.3 or 2.5GHz model?
2011 MacMini:
Intel Core i5
2/4 GB DDR3
Intel HD300/AMD Radeon HD 6630M
Thunderbolt & HDMI connectionsHard to imagine anyone running a 2014 game with rendering on the Intel video chip, so I'm guessing he has the 2.5Ghz model. So that tells us a recent generation mid-level CPU and a Class 3 (low mid-range) mobile GPU is likely too low to use.
That's good news for anyone who has a desktop set up, as getting a good desktop video card is pretty economical right now. Kind of suck for people who have older laptops though.
One possible solution for older Mac laptops would be a Thunderbolt enclosed GPU--we just getting DYI kits for that, and so maybe by next summer it should be available to non power users.
BTW pretty good site for comparing notebook graphics/mobile gpus: http://www.notebookcheck.net/Comparison-of-Laptop-Graphics-Cards.130.0.html
LOL, video cards are IMPOSSIBLE to understand. It's like French wine. No rhyme or reason you just have to know everything to know anything. Ok, I use a mid 2010 Imac that I suspect will last me another couple years. The vid card is an ATi radeon HD 4670. I am expecting to run the game just fine on mid settings and run into trouble in high density PvP unless I upgrade.
Right? Or should I add a GD card to the buy list?

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Person looking for computer advise, I have a few questions that will allow me to help you more. If you are current tech savvy and this is unwarranted, feel free to ignore!
1) Do you need the i7 for professional reasons? If all you are looking to do is play video games and browse the internet, then you are probably better of getting a better binned i5 and overclocking it. This frees up additional money that you can throw at your GFX card. Which segues into;
2) Do you have a general budget? Depending on how much you are looking to spend, which GFX card you should pick up changes. Different options become more or less appealing as you have more money to play with.
3) Do you happen to have a particularly firm attachment to a particular brand? If you are willing to go AMD for the GFX card, that changes quite a few things as well.

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LOL, video cards are IMPOSSIBLE to understand. It's like French wine. No rhyme or reason you just have to know everything to know anything. Ok, I use a mid 2010 Imac that I suspect will last me another couple years. The vid card is an ATi radeon HD 4670. I am expecting to run the game just fine on mid settings and run into trouble in high density PvP unless I upgrade.
Right? Or should I add a GD card to the buy list?
avari, I'm very sorry to say this, but I doubt that machine will play this. The 6630m that Ryan has is the equivalent of the desktop 5570--those are both Direct X 11 compatible cards (i.e. the current generation). The 4670 you have is a Direct X 10 card, and uses a slower generation of memory (DDR2--DDR3 is current, DDR4 is coming out next year).

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Just FYI for folks who want to get a new system to play the game, it's not hard to assemble your own PC.
If you want to maximize your bang for the buck, there is plenty of help you can get here and at Tom's Hardware to select parts and assemble your own rig.
But if you really prefer not to do it yourself, there are decent gaming systems available to buy retail, but you will pay a premium to have someone else make it for you.