Wish Archmage / Heirophant were more caster agnostic.


Player Feedback

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Don't get me wrong. I understand why there is an arcane and divine built Mythic paths. But in some ways especially with APG classes it would be nicer if these two paths were more agnostic in the bonuses they granted and allowed for weird casting varients.

Even better, they would grant limited casting bonuses to non-caster classes so they could be mythic 'gish'es like the Magus with out specializing.

Thoughts?

Sovereign Court

I do agree with you. Yesterday I tried to give my Oracle (Flame Mystery)a few Mythic tiers, only to realize... All of the cool path ability that could be useful are of the Archmage path, and most of them speak of "arcane spells".

It's kind of sad that if you try to make an attack-spell oriented divine caster you don't have any option really.

So here I am, joining my voice to yours!


I have to agree with this as well. For example, what if I have an oracle who is a blaster that uses metamagic? This can be done with an oracle of fire with the blackened curse: the character would have most of the best offensive fire magic such as scorching ray, fireball, and delayed blast fireball.

Unfortunately though, this character is out of luck because Channel Power and Metamastery are both Archmage Path powers which only work with arcane spells.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

It nerfs Oracle and Druid offensive builds on the Archmage side.

It nerfs Summoner, Sorcerer, and Witch builds on the Heirophant side.


I didn't even think about witches. Witches can be healing focused, but all their spells are arcane.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Bards as well. Technically Summoners are but only for their pets.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

With Domain access Cleric and Druids can qualify as good offensive casters. Oracles with the right Mystery. Only Inquisitors loose out from Archmage.

Maguses loose out unless you get high level and unlock other Wizard spells with Heirophant.

The Exchange

This is why I suggest that instead of having "templates" or mythic archtypes (heirophants, archmages) etc, that you have Mythic Disciplines.

Allow the user to choose disciplines as they see fit. Perhaps they want to mix from caster disciplines, attack disciplines, stealth disciplines. Let em.

Within the disciplines, have major and minor abilities. Only allow the major abilities if the person has first purchased a number of minor abilities - much like is done already within templates.

But this way, if done correctly a player could have much more customized characters.


It's something that could be solved just by removing the words arcane and divine from abilities. After that just Dual Path or choose the path you like.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Oh, I agree. Wish that little tweek would happen.


Maybe also say spells and extracts instead of just spells, so the Alchemist won't be forgotten.


TheLoneCleric wrote:
Maguses loose out unless you get high level and unlock other Wizard spells with Heirophant.

Wait, why would Magi lose out? Cause they can easily go archmage or champion quite easily... And Endless Power for a Magi means endless Shocking Grasps :P

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

I was saying if you picked up Heirophant (which they can't currently). The really good boosts to say like summoning in Heirophant are lost out on Magi until later.


I'll have to double check to be 100% sure, but I think I agree with you guys completely. Offensive divine casters or healing-based witches pretty much get shafted.


This is what the playtesting is for.

I agree with you completely. The other Mythic tiers are less specific class-wise, although they certainly fit certain classes more than others.

Scarab Sages

TheLoneCleric wrote:
Maguses loose out unless you get high level and unlock other Wizard spells with Heirophant.

Magus is the Poster Child for Dual Path Champion/Archmage.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
TheLoneCleric wrote:

It nerfs Oracle and Druid offensive builds on the Archmage side.

It nerfs Summoner, Sorcerer, and Witch builds on the Heirophant side.

Neither are good for the Summoner, That class should be looking more toward the Marshal path unless you're playing a Summoner who's not focused on the Eidolon.

RPG Superstar 2015 Top 8

Yeah, and the Summoner can take the Mythic Spells universal path to still boost spellcasting if desired.

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