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Stratagemini's Ongoing Mythic Combat Playtests


GM Feedback

Osirion

Pathfinder Adventure Path, Roleplaying Game Subscriber

Right, so I'm trying to playtest a Mythic combat once a week or so, different tiers, build options and enemies.

This week's was a simple enough test: 4 level 5, and 1 level 4 character Versus a Mythic Wolfpack Consisting of A Mythic (Agile simple template) Winter Wolf and 3 Non-Mythic Dire Wolves.

The Party was a Blackblade Hex Magus, A Stonelord Paladin Dwarf. The Wild Lancer Barbarian from the NPC Guide, a Wizard 3/Rogue 2, and a 4th level Cavalier.

Playtest started as Follows. The Winter Wolf advanced the 80 ft. that it's movement allowed. The Stonelord stepped up 10 Ft and Swung with his Long Hammer and Killed it in one hit (A combination of a confirmed crit, Power attack, and max Damage).

The Players took Pity on me and said "go ahead and make that just a normal hit instead of a crit." so I did.

The Wolf actually managed to take down most of the party's HP with it's breath weapon attack. And killed the barbarian's horse, which was nice. It only managed to get off two attacks the entire time. But so far as I can tel, the mythic template isn't all that unbalancing. the Players took a lot more damage from the dire wolves than the Mythic winter wolf. It's just enough to make the encounter a bit more memorable I think, and helps a lot with action economy against the 5 player party.

the entire combat lasted three rounds until the party killed all enemies. And lasted 1 hour 30 Minutes (but since the game was over IRC and not in person that's really not all that bad).

My players stated after the combat that the Mythic winter wolf was kind of a glass cannon. and they were expecting something a bit more formidable.

If I ran this encounter in an actual home game though, I'd not use the monster as statted. I'd probably increase the HP to something suitable to deal with the damage output of the party. Probably maximum HP instead of average.

The players had Fun though. So Playtest week 1? Success!


Stratagemini wrote:

My players stated after the combat that the Mythic winter wolf was kind of a glass cannon. and they were expecting something a bit more formidable.

If I ran this encounter in an actual home game though, I'd not use the monster as statted. I'd probably increase the HP to something suitable to deal with the damage output of the party. Probably maximum HP instead of average.

From what I've seen of the sample monsters (p.39-45), I expect this will be a frequent issue. However, we won't know for sure unless they're crash-tested.

Osirion

Pathfinder Adventure Path, Roleplaying Game Subscriber

I ran a Brief One on One Combat between a Level 16/Tier 8 Polearm Master Fighter/Dual Path Champion Guardian and a Tarrasque. The Player rendered the Tarrasque Unconscious in 2 Rounds, taking only 9 Damage in the process (and that from a Crit hit on the Bite/Grab of the Tarrasque) assuming that the Tarrasque cannot ignore Epic DR. If it can ignore such DR, then The Player only Took 29 Damage in the Process due to judicious Use of Mythic Power.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Pawns, Roleplaying Game Subscriber
Stratagemini wrote:
I ran a Brief One on One Combat between a Level 16/Tier 8 Polearm Master Fighter/Dual Path Champion Guardian and a Tarrasque. The Player rendered the Tarrasque Unconscious in 2 Rounds, taking only 9 Damage in the process (and that from a Crit hit on the Bite/Grab of the Tarrasque) assuming that the Tarrasque cannot ignore Epic DR. If it can ignore such DR, then The Player only Took 29 Damage in the Process due to judicious Use of Mythic Power.

Any creature with DR/something (note, does not include DR/-) ignores that DR with its natural attacks.


Stratagemini wrote:
I ran a Brief One on One Combat between a Level 16/Tier 8 Polearm Master Fighter/Dual Path Champion Guardian and a Tarrasque. The Player rendered the Tarrasque Unconscious in 2 Rounds, taking only 9 Damage in the process (and that from a Crit hit on the Bite/Grab of the Tarrasque) assuming that the Tarrasque cannot ignore Epic DR. If it can ignore such DR, then The Player only Took 29 Damage in the Process due to judicious Use of Mythic Power.

How many points of Power did he have left? Per day resources generally assume you'll be having more than a single one vs. one fight. If he really blew his load, he'll be in trouble when the mythic dragon comes after him minutes later.


I still had a good 15 uses left afterward. Only needed to use 7 uses.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

hey Reckelss, that was true in 3.0 but not in 3.5/pathfinder. If the monster build doesn't say it's natural accounts count as "blah" then they don't (see the werewolf argument for more on this).


Lord Embok wrote:
Stratagemini wrote:
I ran a Brief One on One Combat between a Level 16/Tier 8 Polearm Master Fighter/Dual Path Champion Guardian and a Tarrasque. The Player rendered the Tarrasque Unconscious in 2 Rounds, taking only 9 Damage in the process (and that from a Crit hit on the Bite/Grab of the Tarrasque) assuming that the Tarrasque cannot ignore Epic DR. If it can ignore such DR, then The Player only Took 29 Damage in the Process due to judicious Use of Mythic Power.
How many points of Power did he have left? Per day resources generally assume you'll be having more than a single one vs. one fight. If he really blew his load, he'll be in trouble when the mythic dragon comes after him minutes later.

Don't forget when the Tarrasque gets back up in the next few rounds.

Cheliax

"Damage Reduction (Ex or Su) Some monsters are vulnerable to magic weapons. Any weapon with at least a +1 magical enhancement bonus on attack and damage rolls overcomes the damage reduction of these monsters. Such creatures' natural weapons (but not their attacks with weapons) are treated as magic weapons for the purpose of overcoming damage reduction.

A few very powerful monsters are vulnerable only to epic weapons—that is, magic weapons with at least a +6 enhancement bonus. Such creatures' natural weapons are also treated as epic weapons for the purpose of overcoming damage reduction."

DR/magic and DR/epic, and alignment DR's (they bypass the opposite alignment, so creatures with DR/good have evil aligned natural weapons and bypass DR/evil) are still effected by the bypass rules though which means the tarrasque can hurt mythic characters (as he bypasses DR/epic with natural attacks because he has DR/epic) its only the material versions (and DR/-) of DR that arent bypassed automatically by natural weapons of a creature possessing that DR

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