I have recently bought this adventure as I am hoping to run it in the future.
I have had a quick review of the adventure last night and have some questions:
1. The Tiefling thugs have a Strength of 8. How have people found this negative to work in game?
Because it seems like it relegates them to mere speed bumps. Even goblins usually have more strength and threat to them
Is speed bumps all they are supposed to be?
Or has anyone reworked their stat block (to at least give them 10 in Srength)?
2. The Sorcerers with Charm Person. Do people think this is important for their challenge level.
Because I am a relatively new DM and the whole issue of how Charm Person should work when cast on a PC seems like a highway to disaster (especially amongst my group who will potentially metagame or furiously debate the point)
Can the spell be easily swapped out without the fight losing anything from it's designed difficulty? Does anyone have any particularly good recommendations for an alternate spell?
Thanks for your help :)
1. They are supposed to be using their crossbows to attack from range, so the -1 to STR won't matter much.
That said, yes, the thugs are only supposed to be speed bumps.
2. I believe I used magic missile every time one of the sorcerers cast a spell. If I were to swap out charm person, I think grease would be a good choice.
Yeah, if you think Charm Person will be an issue for your group, just swap it out for a more straight-forward spell.
And like Are said, the tieflings use crossbows, so the strength isn't a huge issue. They're tough enough that if the PCs play very poorly they can be a threat, but for the most part it's the stronger enemies that are a threat in this adventure.