Rennick |
11 years ago, Toril was bathed in blue flame. From the death of Mystra, Goddess of Magic, came a cataclysm like no other. The weave that binds all things arcane crumbled, the gods went to war, and the lands as they were known were no more as blue flames washed over all that was and many folk, both hero and commoner, died. This cataclysm lasted for ten years.
One such hero was Elminster Aumar, the Sage of Shadowdale. One year after the Spellplague began, Elminster gathered a group of adventurers to defend the Dalelands from an Invasion by the Zhentarim. It was in this battle that the great mage confronted the Wizard Manshoon, and as the two dueled with sword and spell, a great eruption of Blue Flame consumed the battlefield, seemingly destroying both of the wizards.
Now it has been one year since the Spellplague has subsided, and the town of Shadowdale his chosen to hold a ceremony, to remember both the battle fought in their name, and the hero who passed from this plane on that day...
When coming up with your characters backgrounds, I would like them to have a reason for coming to Shadowdale at this time. Maybe a member of their family fought alongside Elminster, or perhaps they did themselves (though if they did, why are the lvl 1?) or perhaps they come representing their order or Kingdom.
As for traits, I want to try something new. Write your background and from that I will come up with one or two campaign traits for you to choose from. You may pick a second trait from the standard list.
Danate |
Danate born in Castle Perilous. His father was a soldier and mother was a waitress in a tavern. They were happy and first couple of years they didn´t have problems, except desire to survive during this time of rage...Spellplague. Wizard and other spellcasters were having their fights and whole nations were shaking under their powers. Even Gods had come to Faérun and wreck havoc against each other.
Danate´s great-great-great-grandfather was something else... one of the mightiest wizard. who was residing in Halruaa. Somehow, shortly grandfather, had always escaped death, but some believe he had the luck of Mystra with him... or practising the forbidden arts. However, he suddenly appeared one day to his children home, just like that. This was his first time seeing Danate and he approached Danate carefully, picking him up and looking at the boys eyes. I rarely see something precious and I rarely have time to great and enjoy my life with grandchildren. I fear, that this will be last time seeing you... I have pausing for a moment and continuing then been asked by my old friend to help him. I will travel to Dalelands, but most likely we will be traveling from there to another place.
Kissing his grandchild forehead, the grandfather approached his grandson and his wife. I hope you all will be doing well. I have only a small gift to you all Waving his hand, a longsword, a book and a amulet appears. The longsword is for you Evrik. The amulet will be your wife and the book... it is for your son. All the items are little bit special, but the book... it is my first spellbook I ever had and contains some minor tricks, theories and stories. I believe it will be worthy one, since I sensed something great on him Ending his speech, he give Danate back to his mom and steps outside of house. Giving last smile, he wave his hand again.... and with flash, disappears.
Years pass and time pass with great speed. Danate had grown up to be adult. The book his grandfather had given to him... was always with him. He spent hours and hours studying it and absorbing theories and stories from it. Learning all by himself, his grandfather had spotted right: Danate was frightening intelligent. According to his own sight and writing of his grandfather, Danate made soon his own theories about magic and world around him. One thing was still something he didn´t understand quite yet: his father was someone, who specialized to schools. Why should he be not able to cast everything? There was also something else missing: He also spoke something about restrictions towards other schools, but in return having more spells? What was this? Unsure and thinking most of the times, Danate was frustrated with this topic. He spent his time running and doing simple task, but soon again, he would return and read the book.
Soon, he heard something special: In the Dalelands, in a place called Shadowdale, was being help a ceremony for the people, who had fight there and next to Elminster. Something struck Danates mind at that moment and he run home. Two days he spent talking with his mother and father, until he received their permission. Packing his stuff and ready to journey, Danate was little bit frightened. He never had really chance to study his spells in practical ways. Fear of spell going wrong and most of the time his studies, Spellplague was still terrorizing Faérun and something might have happened. Not going his real worth yet, this was also one of the reason Danate decided to leave. To test his own worthy and might... and hoping to see his grandfather, or at least to respect his memories.
Ruhk "The Dandy" |
Well, here is a background I've concoted, it's not set in stone of course, anything you want changed will be changed.
BACKGROUND:
In the Nortman society it is never a good thing to stick out, and someone foolish enough to persue "unmanly" things like as education is often thought as a "coal chewer", someone afraid to leave home to follow a mans vocation as a pirate and warrior. Even worse is if that Coal chewer seems interested in the unmanly arts of arcane magic, magic not from the gods, magic from a book.
Ruhk once had a family, he had friends (of sorts) and he had a father who molded him into a warrior, sadly those things are now gone...gone and washed away by the thirst for knowledge, knowledge forbiden by the laws of his society.
Exiled from his home, lost to his family, deprived of any sense of security...only one thing remains now, to fullfill the dark thirst for knowledge and become a wizard in his own right.
To people who have studied the arcane, some names stand out more so than others, The Simbul, witch queen of Aglorand, Khelben Blackstaff, and of course Elminster, perhaps one of these people would have left something behind, a forgotten spellbook, an apprentice willing to pass on some lore, anything to slake the thirst that was now in some ways Ruhk's defining trait.
Traveling by boat from the Moonshae to the Swordcoast as a hired sword he soon picked up the rather unflattering nickname of "The Dandy" as a joke since his looks were not that of a traditional Northman. Indeed, as a way to break with his past, Ruhk has shaved of both beard and hair and does his best to not let anyone realize his origin or the fact that he is an exile.
Having traveled nearly a year by foot to finaly reach the dalelands where the elusive Elminster lived, he now plans on finding out if his journey has been in vain. And while there, maybe even pay his respect to a mage who's exploits have gone down in history.
Ozwald "Oz" D'Han |
ASP = After Spellplauge
10BSP = Ozwald’s parents meet for the first time.
8BSP = Ozwald is born in the outskirts of Shadowdale.
0ASP = Spellplague! Ozwald is left with his grandfather whilst his parents go to help with the Spellplauge.
1ASP = Ozwald learns his parent died fighting the Zhentarim.
5ASP = Ozwald becomes an apprentice Alchemist to his Grandfather.
9ASP = Ozwald Grandfather passes away.
11ASP = Now, Ozwald is 18 or 19 depending on the time of the year.
Ozwald was born to loving parents, who were ex-adventures. They met in Shadowdale after deciding to settle down from a successful life of adventuring. Two years later Ozwald was born to his parents’ delight, his only remaining grandparent his Mother’s father joined them in Shadowdale, he was lovingly called Pops.
Until the Spellplague struck Ozwald enjoyed a blissful life full of stories of great heroes and adventure, but not only the stories for the heroes in the were his neighbours for Shadowdale was the place they came to retire, though not completely as the Zhentarim were never far away.
His mother a Wizard is Father a seasoned fighter both returned to the life of adventures when the Spellplague struck they fought the best they could to assist in the ensuing carnage, dying as heroes protecting others. It was only a year later that Ozwald learnt their fate.
Ozwald continued to live with his Pops a wiseass of an old man who was a brilliant Alchemist, even though he was retired and given up his old life in the aftermath of the Spellplague he decided to teach Oz all he could to secure his future in this uncertain world. Oz had inherited a magical spark from his mother and the time he was 18 not only was he a dab hand a mixing concoctions he had learnt how to infuse them with that magical spark.
With his Pops passing Oz decided to find his way in life, he chose the life of Adventure!
Description: He stands about 5’09” tall of a proportionate build, has long black hair and green eyes, he has an average look about him but is quiet scruffy. He wears a battered old set of studded armour and travelling cloths of dark blue. Over one shoulder he has a crossbow on the other a backpack and his waist is adorned by several daggers.
Personality: Growing up with Pops has made him somewhat of a wiseass too but he often mutters under his own breath, this is due to years of not being able to out wiseass a master wiseass. In battle he can be bold daring, but always messes up his one-liners, Pops once said “Don’t forget to talk smack!” This is a work in progress however.
Notes:
I have changed his alignment to CN however he is very strongly good inclined, he is CN due to the fact he has created and used poisons though only in certain circumstances.
He will have the Dex mutagen prepared +4 Dex, +2 Natural Armour, -2 Wis.
Traits pending.
Also I may have the time-line completely wrong.
Arikor Ghymn'Ousseannia |
Type (dice)1d20+X(/dice), replacing the ()s with []. The X is a number - it will roll a *d20* in this case, and add X, to give you a result.
Example: Attack1d20 + 4 ⇒ (17) + 4 = 21
Also - working on background, will be up soon, I'm hoping - too many interruptions today.
Ruhk "The Dandy" |
1d20 + 3 ⇒ (10) + 3 = 13
Well now, thanks for that, I think I've got it by Jove!
Say, just a general observation, our group won't include a divine caster will it? Guess we will be a touch light on healing then?
On the other hands, this IS the realms, might be we can find a wand or two of curing magic along the way.
Imzel Stayanoga |
1d20+3
Well now, thanks for that, I think I've got it by Jove!
Say, just a general observation, our group won't include a divine caster will it? Guess we will be a touch light on healing then?
On the other hands, this IS the realms, might be we can find a wand or two of curing magic along the way.
I can guarantee everyone at least 1 Cure Light Wounds a day via the Healing Hex. After that we'll need a wand or a bag of scrolls/potions.
Background should be up by this evening.
Arikor Ghymn'Ousseannia |
I can do some decent healing, but don't expect me to fill that role all the time - I absolutely refuse to do up a healbot like I did for one game, where all I did was channel energy due to how hard we were getting hit. No fun at all.
Anyways - like I said, I do have access to healing, so we can probably craft up some potions...
Imzel Stayanoga |
I can do some decent healing, but don't expect me to fill that role all the time - I absolutely refuse to do up a healbot like I did for one game, where all I did was channel energy due to how hard we were getting hit. No fun at all.
Anyways - like I said, I do have access to healing, so we can probably craft up some potions...
It seems like we have three people who can do some support healing. I know I'll be taking Cauldron Hex (Brew Potion). Between myself and the Alchemist making stuff and three of us being able to use a wand should we get one, I think we'll be fine.
Ruhk "The Dandy" |
Well, that sounds good to me, three minor healers should make up for not having a main healer, and I think we are also pretty good when it comes to skills, and we all have a bit of combat ability as well. Yes, our chances of survival looks good.
Arikor Ghymn'Ousseannia |
I concur, for you and I are our frontline fighters, Ruhk! Expect us to be doing similar things, since you're doing EK from the looks of what you said earlier.
I only just stumbled on the current Magus playtest, and am flipping through it currently - but I feel pleased with what I'm going for now.
Ruhk "The Dandy" |
Well we do have the Monk as well, so we have three people with some skill in meele...
Haha, guess as we gain some levels we might end up relying on taking down enemies with spell and bombs before they can close in for the kill.
Rennick |
Looks good guys, Thanks to those who already have backgrounds up.
I'm going to take a few days, get plotlines, npcs, locations, and all the stuff we need for this game.
Please send me your emails to:
james[dot]d[dot]corbett[at]gmail[dot]com
There's a couple of you I need to chat with privately, and i like having emails to run games more smoothly.
Danate |
Well, it seems like we are having little bit problem with that, so I might consider going for Eldritch Knight build :P
Wizard Universal/Free-hand Fighter APG / Eldrict Knight with some issues... well, basically Magus would also be something like that but, I don´t know. It looks to me like not yet so playable with that hit-rate
^just personal opinion^
Rennick |
Hey guys, wanted to let you know that the brainstorming has been coming along really well and I expect to have the game ready in a couple days instead of a couple weeks, so please Finish your backgrounds asap!
The story I want to tell is a big one, I mean probably spanning years (in-game time, with jump cuts and such) and I am MUCH more interested in telling an epic tale than I am with running a dungeon grinder, so if all you want to do is go kill monsters, this isn't the game for you.
On that note, and to get the rules stuff out of the way, I'm going to ask that you try and post once a day, not including weekends, these games can grind to a halt if you don't keep regular posts going.
For the more interesting stuff, I want to tell a game of epic heroes, I don't mean level 20, I mean the stuff that legends are made out of, and everyone of you will end up having a "destiny" (unless of course you actively try to stay out of the history books.) For some of you, this destiny will be apparent immediately, others won't see it right away. I promise I am not playing favorites, but a good story doesn't show all its plot hooks in the first chapter.
The Face of the Realms has changed, so lets change it again. As I said, this story will span years, so while there will be an overarching plot and a baddie to defeat, don't be afraid to take chances on things you think your character would want, maybe you build a tavern, start an order of knights, hell maybe you found your own kingdom or become ruler of one already established. These can be both individual goals, and party goals that develop as the game goes on.
If this all sounds good to you guys, welcome aboard and we'll start in the next couple of days, if it doesn't though, I would ask that you let me know asap.
thanks guys
Imzel Stayanoga |
Imzel was born the daughter to an auspicious set of parents. Her mother was a respected member of the Wychlaran, Rashemen's society of witches. Her father was a vremonyi, or Old One, a magical researcher and one of the only respected positions for male spell casters within Rashemeni society. Imzel grew up in Urling with a degree of privilege, known by her neighbors as the daughter of both a witch and a vremonyi. The impact of her station upon a young ego was mitigated by her caretaker, Grinda. Grinda was a local herbalist in Urling, respected by the Wychlaran for her skills as an herbalist and midwife. The older woman worked hard to instill within Imzel a sense of obligation and responsibility to the people of Rashemen, for her station was granted for her parents' service in protection the frigid nation.
Though she seldom saw her mother or father due to their own obligations, Imzel admired them both greatly, and was dedicated to following in her mother's foot steps as a witch from an early age. When she completed here training, Imzel imagined taking a place by her mother's side. It was to be a charmed life of sorts and her sharp mind pointed to a promising future amongst the Sisterhood.
And then The Hidden One, Mystra, was killed.
Rashemen was hit hard. As Mystra had been one of the three patrons of Rashemen and it's witches alongside Chauntea and Mielikki, over a third of the magic at work in the land ceased to function instantly. Wards failed, protections unraveled, and assorted defenses against more sinister spirits of the land disappeared instantly. Combined with the chaos of the Weave disrupting and the Spellplague flooding forth, Rashemen found itself instantly teetering on the brink of destruction, saved only by the fact that its ancient enemy Thay was embroiled in
Izmel's mother, Draska, was killed in mid-battle with a cadre of Thayans; her magic failed upon the death of her deity, Mystra. Consumed with grief, Izmel's father Groeter, left the sanctuary of the Old Ones against the edicts of the Wychlaran to seek her killers. One of the few to retain his own arcane skill, the Vremonyi eventually found himself in league with Elminsters forces. The Red Wizard responsible for Draska's death had fallen in league with the Zhentarim. Izmel knows not if he succeeded; only that he died alongside the heroes of Shadowdale in that last desperate battle.
Izmel was raised to adulthood by Grinda with only faint memories of her parents based on the stories her adoptive mother has told her. She picked up a good deal of skill at alchemy and botany, along with a great reverence of nature that has lead to her worship of Chauntea. Her station has been tempered by the humility of both Grinda's tutelege and the humbling that comes with the loss of one's family. One her sixteenth birthday, she began training under a witch of Chauntea to work towards acceptance by the Wychlaran into their ranks.
Rashemen has spent the last year trying to mend the damage wrought by the spellplague. The ranks of the Wychlaran have been thinned considerably, while their rivals the Durthan have begun to consolidate power from the evils released in the wake of the spellplague. Much of the land's spirits cry out for healing, but those witches devoted to Chauntea and Mielikki are few and spread thin. To the south, Thay remains embroiled in civil war, but it is only a matter of time before their attention turns northward. The berserker lodges guard the border, but an unease sits amongst the people, who know the witches cannot coordinate a defense against invasion while their own nation is still in turmoil.
Izmel completed her training several months ago, and has earned the title of 'Ethran' or 'untested one'. Her training was wrought with whispers as to whether or not the nation will survive the coming years. The Wychlaran were made aware of the ceremony to take place in Shadowdale, and Izmel volunteered to venture forth on their behalf as part of her coming of age journey, her dajemma. It is her hope that she can find something-magic, heroes, old knowledge, or some sort of aid-that she can bring back to Rashemen to heal the wounds within the land before it is too late.
I've reduced Izmel's age to make her journey to Shadowdale part of her dajemma (coming of age journey) as a witch.
Arikor Ghymn'Ousseannia |
Here it is: A summarized backstory, touched up to summarize events that were important in my mind. If I must edit, I can do so - just tell me, and it shall be so!
History (From 20 to 132):
Arikor was born to the noble house of Ghymn'Ousseannia in the year 1264 DR. His family was one of many houses that supported the crown of Evermeet. The House itself was known for its arcanists, and its duties: detecting and dealing with threats against Evermeet. For years, Arikor had been instructed on the many arts and songs of his people, and was more than willing to learn. The flow of magic had infected his cultured mind, and like so many others before him, had wondered of combining both into an effect of inspiration and awe.
However, not everything is always so simple, even in a place of utmost peace and certainty. The time came when he was needed to be taught at the very least the basics of his society's art of war. He became versed in sword, and bow, as his fathers before him, and became very adept at using a blade, twisting and turning to disarm his peers. He even began singing amongst his combats, making much of his blade's metallic nature to echo a tune. This made certain people question about a distinguished family heirloom; could it be time to pass down?
Year 1320: When the day came that his family had decided to leave Evermeet, and head to the Dalelands, Arikor was age 56, and an accomplished singer, dancer, and swordsman. He wove arcane magic into everything he could, as if it were always there, willing to give. This had some notice, and discussion by his father, and the baelnorn that currently resided. Through the lich's wisdom, he had been led to the trials of an heirloom - that of his father's moonblade. He had much aspiration, but their moving prolonged the attempted trial.
Year 1344: Having firmly settled in Scardale, to gain a 'closer connection to Corellon,' Arikor and his family had begun their final courses of action - in the following years, Arikor was to take his test of will and strength against the moonblade, for it was a requirement - and many have died to obtain such powers in other houses. He trained hard, but was once again kept from his wants - for he had to aid his own kind in their Retreat from the vast realm of Cormanthor.
Year 1356: On this year, Arikor finally had everything in order, for he had yet to begin his test of wills - having tempered it against his own father's and the baelnorn that followed suit. However, it was seen that a man named Lashan sought to take over his homeland, and in a dire want to save their new home, he and his House valianty defended it - but not without cost. His father, Daenalir, fell in combat, forcing the legendary blade to be sheathed, and to lay in that for a very, very long time.
Year 1370: Through much foresight, and even more scrying, the House moves once again to Shadowdale, to not only honor and give thanks to Elminster for his grandiose aid to all of Abeir-Toril, but to escape a coming plague that befalls Scardale. It is here that through Elminster, Arikor learns more of the elven blades, and the true cost he may pay to harness such glory. In turn, he dares not attempt to awaken the blade until he is older.
Here he remains, to this day - having fought off the Spellplague's presence in shadowdale, and having aided in its many defenses. He has spun tales of elven majesty still in Myth Drannor and the region of Cormanthor, and has only just now been beckened to what may be a true test - so sayeth the wise Elminster.
Arikor Ghymn'Ousseannia |
I keep looking over my options, and I want to play an Ek more and more as I look at them. The problem is, we will be short a rogue - but since when have rogues been very heroic anyways?
If nobody minds, I'll just change into fighter/something/EK at some point; I like the bard variant, but it doesn't... fit.
Edit: On second thought, I want to ask: Is the SGG's Vanguard availible? I hear nothing but positive reviews on its balance factor.
Link: Vanguard
The real meat is in the discussion part.
Rennick |
I need to look over the Vanguard before I can say one way or another on it.
I'm hesitant to allow you to play an EK because both Danate and Ruhk are playing that concept. Granted Ruhk at least will be moving more towards wizardry than swordsmanship, but it still concerns me to have three players playing the same build, both for balance issues, and conflicts of storyline and loot and what not.
Rennick |
Ok, I'm almost ready to start this, but we do need to work out the party a bit first.
So far we have:
Ruhk: starting as fighter, will multiclass asap. I would like you to keep this build.
Ozwald "Oz" D'Han: Alchemist, I see no reason to change him.
Izmel: Witch, all set.
Danate: You have two different builds listed on your profile. Which are you using, cause right now I'm confused. Please choose one and take the other
Arikos: See above concerns about changing to an EK build.
The way it looks, as of right now, you're actually pretty balanced, minuse having a rogue to trapfind. I'm worried about when you guys level up, if all three of you start working towards EK, the ammount of damage you guys can take is going to nosedive.
I will have traits up in a few hours and am going to start the game as soon as we get this character stuff worked out.
Danate |
That was the issue in the beginning. Since we were lacking of melee people and suggestion what could be appropriate, I though to go EK route then.
However!: Since this is taken care off, I will go then full wizard route. The two builds were just there, to remind me, what to take and how much, but that seems to be taken care off
Ruhk "The Dandy" |
Well, I'm quite happy with my build, I'll keep it as it is and not change it unless I absolutely have to.
I guess I must have been wrong about the Monk, not surprising really, haven't seen hide nor hair of him since the begining to the Not-so-recruiting-thread haha.
Rennick |
oh hey, you're right. I didn't think the party we had was quite so squishy.
Well then the party so far:
Oz the Alchemist
Ruhk the Fighter/Wizard (with later levels going more arcane, I believe)
Danate the Wizard
Izmel the Witch
and Arikor the bard??
I'm going to put up a recruit thread to snag one more martial character. I think I can run a six person game and it'll give you guys some early level muscle. maybe Gandal is still interested.
Danate |
Yah, I believe one would be okey more, but up to you mate! I don´t want to cause stress on your shoulders. What is best for you :) I am also planning - since Universalist - playing support/battlefield controller, to give some edge to other casters and martial characters.
Also, made some changes to my list: added equipments and fixed some stats, I had inputted incorrectly
Danate |
Yah. It seems though that Gandal posted back and showed his interest "he was also first ones" after us, so I could support him to get inside
Also getting character asap ready (1h) if I understood right, so we can get this game going on basically today or when Rennick wants :)
One melee character is though needed, since we are little bit squishy
Glorgrim Aeft |
Sorry guys, I'd been busy at work. As a nurse, my schedule can be unpredictable and long. Then the thread vanished on me. I couldn't find the recruiting thread and never caught the link (if there was one) to the OOC thread.
Give me a bit to get a simple background up.
Edit: Here's the background
One day, Glorgrim was attacked, overpowered and captured by orcs. They treated him cruelly until he was rescued by Brothers of Ilmater. The skinny, unarmed or armored monks quickly dispatched his captors took Glogrim back to their abbey for healing. Glorgrim was deeply impressed by their discipline and effectiveness, and spent some time learning their ways.
Glorgrim asked to represent his clan at the Anniversary of the Blue Flame. Though somewhat dubious at the thought of having Glorgrim 'represent' any body of dwarves, they eventually agreed.
Glorgrim Aeft |
Ah, I won't get mad at you for doing your job. I don't think there will be any problem with one post per 24 hour period. I think that I only missed this thread because I rely on those little black dots to tell me which thread to pay attention to and this one didn't have one yet. For example, I kept up with my other threads.
However, that post may not come at the same time in that 24 hour period. We don't have set schedules or shifts. This week, I'm working evening shifts and overnight shifts. Next week, it may be a different two or even all three shifts. So it's up to you. Do you what you need to for the game.
Arikor Ghymn'Ousseannia |
I posted earlier last night, saying I undid my request - I'm a bard, from APG - and I'm a bit more combat heavy than a normal bard, but a bard nonetheless. This also means I'm a bard for 20 levels.
Arcane Armor (Ex): At 10th level, an arcane duelist gains Medium Armor Proficiency and can cast bard spells in medium armor with no chance of arcane spell failure. At 16th level, he gains Heavy Armor Proficiency and can cast bard spells in heavy armor with no arcane spell failure. This ability replaces jack of all trades.
Would it be fine if I didn't take that part of the variant?
Expect many speeches, for I am a Perform(oratory) bard!
Edit: Character sheet on forums finalized. Ready for action.
DM Rennick |
Alright guys, here are your traits, click your name to see yours.
Moonblade Master: You hail from a great Elven nation, such as Evermeet or Myth Drannor, and have been chosen by your family's ancestral blade to be its next wielder.
You begin play with a +1 longsword. Your moonblade has five runes etched within the blade, however only one of them has any light to it.
Your moonblade begins play with the following abilities Frost
Born of steel[b] Your life in mines, captivity by the Orcs and training by the brothers of Ilmater have sharpened your body, mind, and soul.
[b]Gain a permanent +1 to all three saves
Of Perilous birth Castle Perilous and the Bloodstone Lands are not nice places to grow up. Years of living in these conditions have made you always keen to always be on your guard.
Gain a +2 to your init check
Voracious mind Your studies in the arts of magic, Nature and the world have given you a thirst for knowledge both arcane and mundane.
you gain a +1 bonus to all knowledge checks and a +1 to spellcraft
Local
You grew up in Shadowdale, and are known by the other townsfolk. You gain a +1 on knowledge (Local) and it is always considered a class skill for you. In addition, you have a good relationship with Gareth, the owner of the Old Skull Inn, see below for more info.
Gareth Gruff, Crass, Boisterous and possessing a heart of Gold. Gareth is the newest proprietor of the Old Skull Inn. Despite his somewhat cantankerous nature the two of you of become fast friends and he is always willing to make sure you have a bed to stay in and a meal in your belly. On top of that, Gareth has many connections with merchants from all over Faerun and will be able to sell any extra gear or loot you have for about 20% above the normal price for you, and will also be able to aquire some more rare items for you, given enough time
Tempered in Ice You've grown up in the harsh lands of the north, where both beast and nature of tried to claim your life for their own.
gain a +2 to your strength and con scores.
that should be everyone, which means I think we're about ready to start.
Oh, Fatty, someone asked if you still plan on playing in the CoT game you applied to?
Glorgrim Aeft |
Onwards my friends! Shadowdale doth beckon us forth to a righteous cause this very night! Onwards! Let us begin this adventure soon, in hopes of much merriment and joy to be the reward!
*grunts*
*contemplates the many virtues of vows of silence*
*ponders the paths that may lead to the elf making a few*