Weirdo |
1 person marked this as FAQ candidate. |
1) Duration is "instantaneous, see text" with several of the effect options indicating that they last for 1 round/CL. Does that mean that if an option with a lingering effect is chosen (for example, the +2 AC bonus from the "Protection" variant), the spell is considered to have a duration of 1 round/level for the purposes of dispelling that effect?
2) Since SR is not noted at any point, and the Justice and Piercing effects do not indicate a saving throw, does this mean that the spell does not allow SR at all and that you can negate invisibility or nerf SR within range without allowing a save?
3) Can the Purity benefit "allowing each ally within the burst to attempt a saving throw against a single effect that allows a saving throw with a +2 sacred bonus on the roll" be used to grant an ally a second save against an effect that normally only allows one (but that does allow a save)? Or is that supposed to be used to give an extra save vs effects that give you a save each round to recover (such as poison or Hold Person)?
Renwald |
1) Duration is "instantaneous, see text" with several of the effect options indicating that they last for 1 round/CL. Does that mean that if an option with a lingering effect is chosen (for example, the +2 AC bonus from the "Protection" variant), the spell is considered to have a duration of 1 round/level for the purposes of dispelling that effect?
2) Since SR is not noted at any point, and the Justice and Piercing effects do not indicate a saving throw, does this mean that the spell does not allow SR at all and that you can negate invisibility or nerf SR within range without allowing a save?
3) Can the Purity benefit "allowing each ally within the burst to attempt a saving throw against a single effect that allows a saving throw with a +2 sacred bonus on the roll" be used to grant an ally a second save against an effect that normally only allows one (but that does allow a save)? Or is that supposed to be used to give an extra save vs effects that give you a save each round to recover (such as poison or Hold Person)?
I have the same questions as well hope we can get an answer