Judgement Light Spell


Rules Questions

Shadow Lodge

1 person marked this as FAQ candidate.

Spell Description

1) Duration is "instantaneous, see text" with several of the effect options indicating that they last for 1 round/CL. Does that mean that if an option with a lingering effect is chosen (for example, the +2 AC bonus from the "Protection" variant), the spell is considered to have a duration of 1 round/level for the purposes of dispelling that effect?

2) Since SR is not noted at any point, and the Justice and Piercing effects do not indicate a saving throw, does this mean that the spell does not allow SR at all and that you can negate invisibility or nerf SR within range without allowing a save?

3) Can the Purity benefit "allowing each ally within the burst to attempt a saving throw against a single effect that allows a saving throw with a +2 sacred bonus on the roll" be used to grant an ally a second save against an effect that normally only allows one (but that does allow a save)? Or is that supposed to be used to give an extra save vs effects that give you a save each round to recover (such as poison or Hold Person)?

Dark Archive

Weirdo wrote:

Spell Description

1) Duration is "instantaneous, see text" with several of the effect options indicating that they last for 1 round/CL. Does that mean that if an option with a lingering effect is chosen (for example, the +2 AC bonus from the "Protection" variant), the spell is considered to have a duration of 1 round/level for the purposes of dispelling that effect?

2) Since SR is not noted at any point, and the Justice and Piercing effects do not indicate a saving throw, does this mean that the spell does not allow SR at all and that you can negate invisibility or nerf SR within range without allowing a save?

3) Can the Purity benefit "allowing each ally within the burst to attempt a saving throw against a single effect that allows a saving throw with a +2 sacred bonus on the roll" be used to grant an ally a second save against an effect that normally only allows one (but that does allow a save)? Or is that supposed to be used to give an extra save vs effects that give you a save each round to recover (such as poison or Hold Person)?

I have the same questions as well hope we can get an answer


Same questions here. I have recently joined an in progress campaign as an Inquisitor, and though I'm still too low for Jugdment Light now, I definitely will be learning it later. It would be nice if I could point my GM to an official answer if/when these come up.

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