Useplanb's RotRL Game - Player Journals Included


Rise of the Runelords

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What's really neat is that your party's size actually worked against it in this fight.

With only 4 PCs, our party's bard hadn't hesitated to Freedom of Movement the whole group (not reasonable with a much larger party), and as soon as the wendigo failed its grapple attempt to run off with the gnome sorcerer the layout was
levitating paladin - bard - barbarian with reach -- large fire elemental

And they all declared actions. So my wendigo had the choice of, "Corridor of ouchy ouchy pain", or, "Try to fly off with the fire elemental."

A sensible wendigo would have run away at that point. But if all my BBEGs had been sensible enough to run when they saw the party in a defensible position, there wouldn't have been many combats. I figured its rage was enough to spur it to attack at least once, and a triple crit by the pally (we play with rolling crits) ended things fast.

EDIT: A "rolling crit" being where if your critical confirmation roll is another critical threat, you roll again to confirm the "double crit", and if that confirmation is another critical threat, you roll again to confirm the "triple crit", and the damage stacks: x2 -> x3 -> x4, etc. So a triple crit was x4 damage while Smiting Evil.
We also use rolling fumbles. My record is 4 fumble cards in one attack.


My players prefer my critical system. You auto-crit, no confirmation roll needed. However, instead of rolling for damage, you just do full damage times half of the multiplier (thus a x2 crit is just full damage, while a x4 crit would be double full damage). It speeds the game up a bit.

I am going to talk to the group though about the Cohorts. I think the two cohorts are slowing the game down considerably, so I'm going to suggest the group use the cohorts as "guarding the rear" against ambushes, and as a character to step in if the player lost a character due to death or other unforeseen consequences.

Grand Lodge

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That rolling crit though NobodysHome could be deadly when a lot of PCs have abilities to stack bonuses for the confirmation roll. I admit I kind of like Tangent's idea for crits. Not sure how much that would speed things up though. Have to mull on that one.

Yeah, I can see how cohorts could slow down the game. Its one of the reasons I forbid summoners. There are enough actions as it is without adding to it.


Oh, yeah, rolling crits figured prominently on both sides of the screen; the closest I ever came to killing the paladin late-game was a double crit from a frost giant, and Karzoug definitely didn't do well against a PAIR of triple-crits from the paladin.

But my players really love it, and accept that it's just as likely to kill a PC as a BBEG, so it's the system we're running with until it ruins someone's fun. Them's the breaks...

(Both other GMs in our group adopted it, so I have to argue that it's popular with both GMs and players...)


Oh, and Useplanb's players? Svevenka was the spoiler I didn't want you reading, so that post I linked earlier is now "safe".


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NobodysHome wrote:

Wasn't Iomedae's 13th act to dine on roast gnome with orange glaze and peacock feathers?

Xandu would know...

I saw what you did there. Well played!

I have to admit that these two years have gone by quickly. I know it's been difficult for USEPLANB at times and even the rest of us because of real life issues but I want to take a moment and thank all of you ( my friends and the readers too) for a great time. I look forward to the rest of this AP and beyond. Life's a game.....Play!
Lex

Scarab Sages

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…it’s big and its swiping claws at Xandu and his blood splashes the room and its mouth my god its mouth gapes open and it bites me and picks me up in its jaws and shakes me like a rag doll as it backs out of the cabin…

I’m blindfolded and doing a handstand while my sensei is hitting me across the stomach and back with a staff. “Do it again,” he shouts. “Do you expect your enemies to wait for you to cast your spells before they attack you? Concentrate!” At that moment, I hated him more than I hated my father (he left us alone, mother and me, left us alone to fend for ourselves or die). But I learned to cast a spell through nearly any distraction.

…I close my eyes as the Wendigo’s fangs grind against my ribs and I stab at its face with Calypso and FOCUS on being upright at the back of the room and I’m there. Thank you, Sensei, at this moment I love you more than anything in my life. I call Calypso to battle in earnest then, and yell, “moving out into the open is probably contra-indicated!” Too late, I realize that I might as well be speaking Aklo as Rikert charges out into the snow after the monster. Davok is already out there, and Sheldor, Mother Not and Xandu quickly follow. Friederich’s eyes meet mine briefly and he shrugs eloquently, and I (stupid, stupid) charge out after them. Sheldor is nowhere in evidence, and I hear a tremendous crash of splintering wood from around the south side of the cabin. Davok is over there shooting arrows, and Rikert has become an angel again and flown up to look for the thing. He sees it, just as it flashes over my head and attacks him and keeps right on going around the north side. A wash of healing energy thrums through me (thank you Xandu!) and I follow to see Rikert and the Wendigo smashing at each other near the cliff edge, but twenty feet up in the air. I cast a Piercing Slow spell (planars are almost always hard to affect), and suddenly the Wendigo is moving like it’s encased in taffy. HA! It starts to fade into vapor, just as Xandu jumps off the porch and shouts something and it looks briefly panicked and it’s gone.

Xandu banished it. I vote he leads with that spell next time.

The ghosts were still fighting. Eventually the “house spirit” won and said something meant to be discouraging, but the pages from the journal materialized. North along the river nearly 200 miles to a frozen fen, and fast and wait for the full moon and the path would be revealed. 15 days. Xandu cast Wind Walk, and we went looking for the fen.

Found it inhabited by a nymph. After we materialized in the frozen waste, with nearly no air to breathe, Rikert started whining. “Why can’t we go back and wait in Magnimar? It’s warm in Magnimar and there are Inns there.” Blah blah blah, he just wouldn’t shut up. Eventually my patience snapped, and I called him the biggest wuss of a paladin in all of Golarion. Maybe he should ask Iomedae; I don’t think She would have a problem with him enduring a few days of hardship. Did he maybe need some of my feminine hygiene products, since he was obviously starting his period? Even that didn’t stop him. “I don’t know why we have to camp out here in the cold for two weeks…” Even Mother Not was rolling her eyes, when eventually Xandu said something to shut him up. I wish that I had heard what he said, it might be useful for the future.

Not long after Xandu finished conversing with the nymph, Mother Not went into respiratory distress, and we decided to adjourn to a somewhat lower altitude to wait out the next two weeks. Back to the cabin we went (I still hate this place, but Rikert cast the lone vote to teleport back to Magnimar. When did he become such a baby about this stuff? It’s not like we don’t have access to Endure Elements!) Friederich and I pointed out that the longer we spend at a significant altitude, the better off we would be in the long run if it turned out that Xin Shalast was at or near the level of the fens. I’m still not looking forward to two weeks of Rikert’s pouting…


I don't think Mother Not went into respiratory distress from the high altitude. She ran out of breath from laughing so hard at Kori'el's asking Rikert if he needed feminine hygiene products! =^-^=


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Xandu’s Journal Entry:

The wall of the cabin burst open and a huge monster bit Kori’el munching on her as it rended me with it’s claws. Kori’el was dragged from my side as I tried to reach her to teleport her to safety. With her out of reach and still in it’s mouth I did a healing burst to keep her alive. I didn’t notice how hurt I was until Desna’s power rushed into me and healed my broken body. I was afraid. Not just for my troupe mates but for me as well. I did another healing burst to keep us alive. Kori’el transported herself to safety and the rest ran out to engage the beast. Kori’el was yelling something as the others headed outside but I didn’t understand what she had said.

Time stood still and I heard a voice, one that I had not heard before, say “Give it to me.” “Give what to you?” And who was I talking to? The creature was other worldly so I attempted to banish it back from whence it came.
Just then did I realize what I had done. As I banished it, the creature had a look of disappointment but that look changed into horror as it moved from this plane into where it went. I won’t tell the troupe of the horror I saw in the eyes of the beast as it poofed out of sight. That’s all I need is for them to think that I might, by accident, make that kind of mistake on one of my teleport spells. I’d never hear the end of it. After the beast was gone the troupe re-assembled in the cabin only to find the two spirits still at war with each other. As I was about to throw some positive energy into them, what appeared to be the cabin spirit won the fight.

It warned us of the path we were on to be deadly but gave us the missing pages of the journal that Kori’el had spoke of. From these pages Kori’el, Friedrich and Davok discerned a path that would take us some 200 miles North to some ice fens, where we would need to wait until the next full moon, (some two weeks away) fast, and then a path to Xin Shalast would be revealed.

So we wind walked to the start of the Ice fens then Sheldor and Davok tried to guide us through the semi frozen marsh. I wasn’t doing so well and kept slipping into the muck. Moxie came over to help me at one point and that’s when the otter surfaced close by. Moxie froze, Sheldor said “Hold” in an unfamiliar tone that made me freeze in my tracks.

The otter changed into a beautiful woman and even though I had never seen her, she was somehow known to me. She spoke to Moxie and I and said that she was Svevenka and her sister was Myriana. She knew that we had helped her sister as much as we could and for this she would return the favor and help us in anyway she could. As long as we did not damage her fen. She also spoke of a monster that we may encounter. A monster that has been haunting (to soon?) her fen, and that she had no love for the beast. If we found it she would be grateful if we destroyed it.

We agreed to her terms and were just settling into camp. I was going to softly play some music for her when Kori’el and Rikert started quarreling about the quality of our lodgings. Sheldor was right in there arguing on Kori’el side. They liked the company of Svevenka and the beauty of her fen. Rikert on the other hand had nothing but contempt for the cold ice fens and wanted to teleport to Magnimar. He went on about hot baths and warm food. I had never seen Kori’el so adamant about anything. She called Rikert all kinds of slurs, things I had only heard sailors say. She was quite animated. She went as far as to hand him some items from her pouch that only women use. That even got a laugh from Svevenka. I told Rikert he was about to lose this fight and he needed to rethink his tactics. He shut up and started thinking. During his brooding GrAnnie started having troubles breathing. At first I looked at Rikert to see if he had somehow caused the coughing fit and wheezing of GrAnnie but he looked just as surprised as the rest of us. It was determined to be caused by the lack of breathable air at this height. The troupe was about to side with Rikert, I thought, until Kori’el said in a very hushed tone “We should just go back to the mining camp and hold up there as best we can, to help us acclimate to this higher altitude.”

We all knew how much Kori’el disliked the mining camp. She would rather suffer the altitude sickness than to go back to that camp so for her to say this showed us all how much she was willing to go through for the sake of the troupe. Rikert was the only one to complain any more on the subject. Moxie looked sullen, Sheldor kept looking back to Svevenka, Kori’el was lost in her thoughts and so was Friedrich. Davok didn’t care. I think he was looking for the fen monster until we were long gone from there. We wind walked back to the mining camp and Sheldor Davok and I started repairing the wall of the cabin that the (Wendigo?) had torn off.

That night I had a terrible dream. I was witness to Moxie’s death by Kori’el biting off strips of Moxie’s flesh and chunks of meat and muscle. Only for Kori’el’s visage to be replaced by my own. I was nastily biting huge pieces of Moxie’s flesh, right off the bone while she screamed in pain. The more she screamed the hungrier I became. I would wake, drenched in sweat. I thought it might be the altitude and asked Kori’el if she was sleeping okay at night and I asked if she had any nightmares. She looked at me quizzically and said “No. Why?” Embarrassed I said “I had some nightmares and was having a hard time sleeping.” I left it at that. The same kind of dreams interfered with my sleep the next two nights. I wasn’t able to commune with Desna for three nights in a row. I was starting to worry, I’m sure everyone had to have noticed but by the forth night I was able to collect my thoughts and Hanna was there waiting for me by the white tree.

Hanna was in her fine armor, a troubled smile on her face as she greeted me. “Where have you been my little gypsy?” I didn’t know how to answer. I felt flush as embarrassment took hold. I did not however look away. ”I think I was lost.”
She smiled, I melted but still held her gaze. “Lost? Yes, you were. You look no worse for wear for your part.” Her voice still held a command that I can’t relay and I listened. “The creature you fought, the wendigo, put a curse on you and instead of seeking help from Desna like you should have. You for whatever reason, decided to take it on personally.” She walked around me arms folded as she spoke. “I do not know what you went through in your fight for your soul but I do know the kinds of things the wendigo do to their victims. I can only imagine that it was something along those lines.” Coming around to my front she reached out her hands and took mine. “I’m pleased that you made it. This place would become very boring without you.” Holding my hands tight, I don’t think I could have broke free if I wanted to she looked deep into my eyes and said “You have had a shadow over you for three days and at first I thought it was the curse of the wendigo but I think now that it was something else. I have never seen the likes of it before and it worried me, so I asked Desna what it was and she said only this.
“He makes the strangest friends in the strangest places”

“Can you tell me what Desna meant?” Hanna asked.

I was dumbfounded, I had no idea what Hanna had just asked. Desna said I made friends? What? I don’t know. Feeling very out classed I winked and said “She must of meant you. You’re my friend aren’t you. How many other human friends do you have?” As soon as the words were out of my mouth I wanted them back. What was I thinking? Holly crap I never meant to ask Hanna anything of the sort. And the wink? Really?

Hanna took a step back letting go of just one hand and I could feel the blood draining from the other as she held it tighter than before. Her free hand sought her blade and rested just atop the pommel. She smiled a smile, you know the kind, I knew without a doubt that she could take my life at any second and I think she was weighing that option. Instead she tapped on the pommel rolling her fingers rhythmically.
“You know, for a human, you are either very brave or very stupid. I think the jury is still out but you do have a charm about you. Yes, I am definitely your friend. If you must know you are also the first human friend I have had.” Her grip lessened and the feeling slowly came back to my fingers. Whew!!!

We talked more of what I’d had gone through and where I was going. She was very interested in the troupe and our adventure. As a matter of fact we talked a lot about the troupe and each person and their personalities, more than we did preparing spells. She really liked the fight between Rikert and Kori’el. I could tell she favors Kori’el and Moxie but she plays it pretty safe when talking about Moxie. To tell the truth, I think I do too.

It was a good visit and I slept well for the first time in days.


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Rikert Krupt – Paladin of Iomedae

The creature attacked immediately, brutally striking Xandu and biting at Kori'el, nearly swallowing her whole. As we moved to attack it, Kori'el freed herself using magic, and the creature pulled back onto the porch and flew up into the sky.

Kori'el yelled for us to stay in the building, but waiting inside while the creature tore it apart and picked us off one by one wasn't an option. I immediately called upon Iomedae's powers to assume a form where I could fight the flying demon on equal terms. During this time the creature flew by and raked Davok with its claws. Other members of the group were now outside and began to engage the creature at range.

I flew up and attempted to follow the demon, but it was incredibly fast and it disappeared from view as it moved behind the building. It soon reappeared and charged me, raking me with its claws as it moved past. This time I was ready, and followed it closely, striking it with all of the power Iomedae granted me to fight this evil. My sword tore a long, deep gash in the creature's side, and as I drew back for another strike, I heard Xandu's voice over the sounds of combat, carrying clearly and more powerfully than I had ever heard him speak. His words crackled with energy and struck the demon like physical blows, each word causing the creature to recoil and seemingly fold in upon itself and fade away until there was nothing left. He had banished it back to whatever hell it had escaped from to terrorize our world!

Xandu has always focused his efforts on healing, but seeing him unleash his holy power to drive away an otherworldly foe filled me with real joy and reaffirmed my belief that our mission to stop Karzoug will succeed.

Following the fight, we returned to the ruined room where the haunts of the dwarves were still swirling together in their own battle. Finally, one emerged victorious and told us of the dangers we faced while providing the missing pages from the journal to help us on the next step of our journey.

We learned that the next step involved traveling to the ice fens where we would have to wait weeks for the path to open. (Oh, joy!) Just the name of the place assured me that those weeks would be spent huddling miserably in the snow, using magic to keep ourselves warm and fed.

We traveled there using the misty forms granted to us by Xandu. Upon arrival my suspicions were confirmed. It was a frozen tundra broken only by open pools of freezing water and slippery, deep muck.

We were visited by some type of female creature who first appeared as an otter (of all things...) and then transformed into a water nymph of some type. She spoke with Xandu and some of the others about an event in the past where they had helped her sister. I was unfamiliar with this incident, so I began looking for a decent shelter.

Of course, there wasn't anything more than snow piles and low areas filled with frozen mud anywhere within sight. I suggested that since we knew the location, that we use magic to teleport back to Magnimar where we could wait out the two weeks in relative comfort and have a chance to resupply as needed. Most of the party listened as I mentioned this, except for Kori'el, who immediately began berating me for being soft and not wanting to camp in the frozen muck. I am a firm believer in working smarter, rather than harder for no apparent gain, but she would have none of it. I'm starting to think that she prefers to be miserable as a self-inflicted punishment for whatever imagined shortcomings she believes she has. Either way, the drab, cold conditions in the fens certainly fit her personality lately.

I finally asked for a vote.

"Who wants to stay here and camp in the ice fens for two weeks, rather than teleporting back to Magnimar where we can sleep in clean, warm beds and eat real food?" (Rikert surveys the party and sees several nodding in agreement, Kori'el scowling and looking bitter as usual, and Sheldor sheepishly starting to raise his hand...)

"Sheldor! I know you are a "snow elf" and nature lover, but I swear to Iomedae if you raise your hand I'll..."

In the end, the matter was decided for us as the altitude sickness began affecting us all. We reached a compromise and teleported back to the dwarven mining camp to wait out the two weeks there.


Player note:

The whole roleplaying of the discussion about where to spend the two weeks waiting for the path to open was really funny. I did ask for a party vote, and jokingly warned Sheldor's player that he better not raise his hand!

When Mother Not failed her save and started having breathing problems I was quick to say, "See, I told you so!"

Good times!

:)


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LOL. Rikert, Paladin of Comfort!

I keep forgetting your party is lacking an arcane caster. My group had a Secure Shelter with a roaring fire and spent time playing music for and singing songs with Svevenka. The kitsune bard even transformed into a little fox to play with her on the ice for a while..

Just wait... Moxie'll get back and wonder why ANYONE would want to spend time AWAY from a nymph whose preferred form is an otter...


NobodysHome wrote:

LOL. Rikert, Paladin of Comfort!

not bad ... I've been called worse! :)

Grand Lodge

Well last night took off a bit slowly. Because of last weeks hiatus with certain party members attempting to leave earths gravity in spectacular fashion there was a lot of pregame hobnobbing.

So we caught back up and the group spent their two weeks in the Vekkers cabin relatively quickly. The groups idea for fasting was not eating that day and an hour before the sun went down, teleporting back to their original campsite in the fens.

We did some small RP with the nymph offering some more advice before growing bored of the group standing there waiting for some mystical sign and left. The full moon eventually came up and they sort of stood there. I described their original campsite as having been right in the middle of the 1 mile long by 8 mile wide fen. So they split up and began searching for the "way."

Most of them used Wind Walk again, only learning at a later time that the lack of communication, and difficulty seeing a small cloud in the dark causing the groups to become separated. In order to do this, I had groups and individuals roll a d4 for the number of hours before happening upon the path and making the Will save to find themselves actually on the path. The failures on certain members parts became evident when half made it and ended up on the path while others of their group failed and then realized that party members were missing. All in all it took 12 hours before they all found themselves on the path. From here they decided to push on rather than rest.

After 3 hours of walking, and two high altitude saves later the group came under attack from the frost giant and the four cloud giants. This fight is still ongoing, as we had to call it mid fight, but Im sure you can guess as to how well the giants are fairing. They are all max hp, advanced template creatures. Davok killed 1 cloud giant with 1 volley of arrows (upwards of 270 hp if I remember right). The other giants retreated into the cave after casting Obscuring Mist and waiting for the inevitable group confronting them in the cave. Davok and Rikert were the first two in and an Awesome Blow later found that the cave was filled with more mist when they stood up and charged back forward.

Going HTH is where its going to have to be.


I don't have the book next to me, but wasn't the whole point of fasting and waiting for the full moon that you didn't have to make the massive Will save to get up there?

I have to admit, I'm rather amused by the party's attitude towards Svevenka. My group treated her like family, so she got very protective of them...

...and seriously? Altitude sickness? Now their lack of an arcane caster is really biting them in the behind. Life Bubble is your friend...


I suspect my group will have invested in or manufactured goggles to see through fogs and mists. I say this because my Reign of Winter group (or as I call it, my Skyrim group) is most put out that Mythic Endure Elements doesn't let people see through fog. They so wanted that advantage. ;)

BTW, isn't Mother Naught an Arcane Caster? I could have sworn Witches were considered Arcane....


Witches don't get nearly the spells of a "true" arcane caster. They're more like bards. (Don't hurt me, Mother Not!)

I'm talking someone who can spam half a dozen Life Bubbles a day. That takes a sorcerer or a wizard.


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Classist. :P

Though if memory serves, I think there's some Cleric spell that would have helped as well. Don't recall about the name, but it's a campfire spell of some sort.

Scarab Sages

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No worries, Mother Not's player seldom reads the thread. Witches are kinda like bards, only less useful.

"Life Bubble" is the only spell I've been able to find that would help us for a significant period of time, and no, no one in the party has access to it. Maybe I should have brought my Professor Farnsworth character instead of Kori'el...

Grand Lodge

Well NobodysHome, you are correct in your observation about avoiding the Will save. But I don't want to give anything away . . . yet. :D


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Rikert Krupt – Paladin of Iomedae

The days at the cabin passed quickly as I finally had a chance to read the tome given to me by Moxie.

We were relatively comfortable after making some repairs to the damaged parts of the building. On the final day, we fasted, gathered our equipment, and made our way to the ice fens using the misty, cloud form granted by Xandu.

Upon arrival, we split into groups to search for the "path" after the sun went down. A few of us stumbled onto the hidden way early on, but had to wait for hours until the rest of the group was able to join us. Traveling in the misty form at night made it hard to see everyone after we had split up.

We took turns resting briefly until everyone was assembled, and then moved along the path which became a road leading up into the mountains with a steep cliff on our left.

We didn't get far before being attacked by giants hiding in a cave above the path. One of them jumped down to fight the party in hand to hand combat, while several others rained boulders down on those unlucky enough to be their targets.

The party scrambled to take out the first giant who was among the lead elements. Davok is a fierce weapon when he takes on giants of any type. His volleys of arrows dropped one of the rock-throwers instantly, and helped take down the axe-wielding giant on the path.

The rest of us joined in with ranged combat or moved into position to assault the ones in the cave. I flew up above the cave entrance, and then dropped down in beside Davok who was eager to find the rest of the giants. We encountered a thick wall of fog that slowed our progress and completely blocked our sight. The giants were waiting just beyond the fog and swatted the two of us like flies as soon as we were in range. The huge mace knocked us both back and off of our feet. It took a few seconds to stand back up and make sure all of our body parts were still working!

We moved forward cautiously into the fog, supported by Xandu and others who had entered the cave behind us...

Grand Lodge

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Sorry for delay, life was hectic yesterday.

So the gang spent the first part of the night finishing off the remaining Cloud Giants. I had two walls of Obscuring Mist filling most of the cave and then had them Levitate to the ceiling which I said was 20 feet up. With their butts and backs to the ceilings they waited for anyone to go under. They wouldn't be able to see any of them from the fog, but could make attacks of opportunity if they heard a caster. Rikert had flown up and was initially the only one there slowly chewing through them. My dice went a little cold and the return damage wasn't as good as it could be. In the end, a Dragon's Breath from Friedrich cleared out the fog so that they could be seen and the party dropped them quickly. The humorous part was Grrrannie attempting Magic Jar spells into the fog. The hit dice of the giants were not more than 4 away from the party so she had to randomly roll to see who she "encountered." It wasn't until the final round when she found a giant but it made its save. A majority of the party members though were suddenly finding themselves with total sensory depravation and a feeling of being trapped.

The continued hiking for another half of the day and made it far up into the mountains before crawling up into Grrrannie's pocket dimension and resting for the evening. The next morning they spaced out Life Bubble between Xandu, Davock and Sheldor so that the group could be covered for a day.

I read the grand opening tale of the vista that was Xin-Shalast and the group continued their hike to the city before coming upon the strong smell of cattle, for those that made the Perception. Living in cattle country here, and having lived on a farm for a few years, we are all familiar with that smell in real life so the group sagely nodded at that description. The auroch pen drew some interest and thats when the Kuchrima noticed them and attacked. I am keeping the numbers the same (so 12 Kuchrimas) and just made them advanced and with max health. I had them spaced out over the pen which was pretty much 100 ft. or so diameter. I had them randomly roll who they shot at and the first few would do the Rapid Shot, subsequent ones would see if the target was hard or easy to hit if a character got targeted twice, so they would either shoot normally or do a Deadly Aim/Catastrophic Shot combo or just do Deadly Aim or just Catastrophic Shot. Few people were pegged fairly hard, Grrrrannnie being one of them.

We ended the evening a few rounds into the fight and will pick it back up next week.


The Tangle. Don't go light on the Tangle...

EDIT: Seriously, though -- Sorry/happy that Life Bubble has appeared, and I'm looking forward to their explorations of the town...

Scarab Sages

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From the diary of Kori’el Shalani:

It’s like walking through a nightmare. I’m gasping and gulping trying to draw some sustenance from air so thin it doesn’t deserve the name. Just breathing is a monumental task, just as simply putting one foot in from of the other is an exercise of will.

I think we fought some giants. A really big one got a surprise when he attacked and tried to break Calypso. Others were hiding in mist in a cave, and we went in after them. It all seems surreal, and I can only really focus my thoughts when I’m inside Mother Not’s extra-dimensional space, or when one of the others casts a life-bubble around me.

There was a vista when the path ended overlooking a glacial valley filled with a huge city, spanned by a cyclopean roadway arching up and up to a citadel in the clouds. I know he’s up there, we have to keep on going up. Will e be able to live up there at all? But there’s a corral in our way full of really big cows and some kind of winged guardians flying out to attack us…


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Rikert Krupt – Paladin of Iomedae

We advanced farther into the cave, seeking the giants who had attacked us.

Eventually, we found them, floating overhead and attacking anyone who walked below them in the mist. I used my winged-form to fly up and meet them. The thick mists obscured vision for everyone in the room, so it was a slow process as I located and fought each of the remaining giants. A gout of flame from Friedrich cleared the air and the mist, and accelerated the pace of the battle. Eventually, we dropped the last of the giants and took time to bandage our wounds before continuing on the road to Xin Shalast.

Mother Not proved to be useful as she created an extra-dimensional space where we could shelter from the effects of the high altitude and rest safely. We used this several times along with a protective spell from Xandu, Sheldor, or Davok to avoid altitude sickness.

We eventually found the deep valley and steep cliffs that were part of the fabled city of Xin Shalast and began our descent toward the golden road that wound through the city. The ruins of the huge buildings and carved stones were amazing to behold.

Near the entrance to the city, our way was blocked by a large pen containing giant cattle of some type. As we moved closer, a host of ugly, flying, bird-men swooped down and began to attack by firing huge arrows from enormous bows they gripped in their talons where their feet should be...

Grand Lodge

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Last night the gang finished up the combat with the Kuchrimas. For almost the entire fight I had the Kuchrima's concentrate on Rikert who was the main threat as he was flying. So who ever he got into base to base with would then spend the next round withdrawing from and the rest would swarm up to within 30 ft. and fire one shot. For the most part I had a 45% chance to hit and a 15% chance to threat. A few others concentrated on individual threats to them, Moxie taking a brunt of arrows once they found she could hurt them with a ranged weapon but was relatively easier to hit.

Since I did not run this encounter exactly as the book described, I did allow for the Aurochs to play a part. I didn't agree with the fact that if the Kuchrimas were so protective of their Aurochs they wouldn't whip them into a stampede and possibly harm them. Instead the constant bombs/musket shots/lighting blasts achieved the "stampede." I decided to give the Aurochs a Will save with a DC of 7 to avoid becoming agitated enough to actually stampede. The plan would be to increase the DC by 1 per round until they broke loose or the fight ended. I had this start on round 4 of the fight. Turns out it didn't take long as I rolled a 4 for their Will save on the first save attempt. Using the splash template with the party direction being 1 I rolled a 6 and the the Aurochs broke from their pen and ended up stampeding up onto the causeway.

On round 5 I rolled a Stealth check for Morgiv and got a 38. Then on each characters turn I had them roll a Perception check at the end of their round for a chance to notice him hiding up against the black towers near the causeway entrance. By round 7 he was gone, going back into hiding. A few of the party members noticed a somewhat corpulent individual or an image of one with a remarkable skill in hiding.

At this point I had already rolled my random encounter and rolled up 6 Frost Giants. I had intended on this encounter happening on the causeway but the group decided to head into the lower part of the city first. So they continued on towards the Giant Encampment and Gyukak. I tried to continually emphasis the scope of the city and the large structures the group would poke their heads into and look around. Eventually they could tell that the area was opening up into a wide open area filled with yurts. The yurts having mammoth hides for walls, bones and tusks as supports. I also emphasized that the size of this camp was easily the size of the encampment around Jorgenfist. It was also where I decided to kill two birds with one stone.

They came upon the 6 Frost Giants getting into some sort of verbal altercation with some Stone Giants as they spied from a nearby building. It was then that one of the Frost Giants noticed the party and as a parting gift one of the Frost Giants pushed over Gyukak and charged forward. The Frost Giants moved forward but would take two rounds to reach the party. The Stone Giants on the other hand, of which there were at least 15 who where watching the altercation stayed back. I had anyone who could speak Giant make a DC 40 Perception check to read the lips of Gyukak as he stood up. Davok noticed him telling the other Stone Giants, "Let them die." So this helped enforce a "peaceful" encounter once the Frost Giants were dealt with.

We rounded out the encounter with some roleplay as the group met with Gyukak and his "rebels." He offered some advice about needing some sort of item to enter the magical barrier. He warned them about some sort of creature that stalked the lava flows feeding on the skulks that lived there. Few other things as well. Can't remember all of what I said. But from there the group moved to the causeway to enter deeper into the city. Just before they arrived, Morgiv appeared next to the party seemingly stepping out of a wall. Only Sheldor and Davok saw him as turned off his camouflage ability. We ended the night with Morgiv holding up his hands to show he meant no harm, and bowed his head. In Thassilonian he asked that they not kill him.


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Xandu’s Journal Entry:

Our time in the Vekkers cabin went by swiftly and I was able to get needed sleep and visit Hannah nightly. However when the time came to go to the fens Svevenka was busy and became bored with us early into the night. We were left to try and find the “Path” on our own. Not knowing what the path was or where we decided to split up find the path and alert the others to it. Nice plan but it failed. Several of us found ourselves on “The Path” but we had lost the others and there was not a clear way to find them and bring them to us.

Kori’el and Sheldor went back to search for the others. It was early morning so I did my daily devotions to Desna. When I arrived at the white tree Hannah was surprised to see me and told me under no certain terms was I to return to this spot while within close proximity of Xin-Shalast. She told me it was fine for this morning but that I would need to go back to my old way of praying for Desna’s guidance. I didn’t know how to take this and asked about it. Hannah said that if I continued to come here every morning it could bring scrutiny upon both me and the troupe. Not wanting to displease Desna or Hannah for that matter I obeyed. I did get some rest and new spells while waiting for the rest to gather on the path.

We continued on the path and were barraged by a hail of boulders from ahead of us. We fought four giants before continuing towards Xin-Shalast. This was not a good time for me as my morning prayers no longer included seeing Hannah or feeling refreshed by the white tree and flowing stream. Desna was there but slightly further than I liked. I wanted to see something from all this walking. Something other than snow. Then the vista opened up before us.

And what a sight it was. In a glacial valley was a city like no other, I can’t even try right now to describe the immensity the enormousness of the vast city that waited for us. It looked a lot closer than it was and it took us many hours before we were really within it’s boarders.

When we walked into town we came upon a pen of huge cattle but that was nothing compared to the flying creatures that attacked us as we approached. The fight wasn’t long and the cattle stampeded into town. But there seemed to be no one else around. Save one very sneaky person I spotted during the fight. After the fight he was no where to be found.

Looking for more inhabitants we searched through some homes or shops. That’s when I was spotted by some more giants. There seemed to be at least two separate groups of giants and one group looked like they were just going to watch the other giants beat us to a pulp. The only thing is I heard one say about the aggressive group of giants “Let them die”. Allies? That could be handy. When we had won the fight, the “friendly” giant said that although he was for us he couldn’t openly oppose the others or befriend us. He gave us information and we headed to the Causeway.

I spotted the hiding fellow again and as he came into view he begged for us not to harm him. How did he do that? I wonder if he could teach me.


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You know, all you need to do to keep Svevenka's attention is have a kitsune bard who takes fox form to play with her in her otter form, sings to her, forces the paladin to sing to her, makes the gnome pyromancer do fireworks for her...
...oh, never mind! You don't WANT a kitsune bard...


I love the fact that the air is so thin that it makes the simple hard.

Once, a long time ago I ran an epic level group. Unknown to them they were after high level vampires. The vamps have life support so they made their lair in a pyramid with no air at all. It took the group several minutes before things started getting funny. They couldn't figure out why they were laughing and couldn't concentrate. They barely made it out in time to go to town and buy rings of sustainance. Fun times!

Scarab Sages

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From the Diary of Kori'el Shalani:

The kuchrima didn't want to engage, seeming content to fire at us with their large bows. Rikert was the first of us to fly up, and many of them concentrated on him; I was grateful for the distraction. Several others seemed to be making their way down our right flank, so I flew up to cut them off (even my ranged spells today have a shorter range than their bows). In the end, the aurochs broke out of their corral shortly before we defeated the herders. From the pounding that Rikert had taken, I expected him to be more than half-dead, but he seemed none the worse for wear. Everyone else was pretty well intact, too.

We skulked along entering the city, and soon came to an encampment of giants; several frost giants were apparently bullying a stone giant, while many other stone giants watched from their huts. One of the frost giants spotted us and they all turned to attack, as the leader shoved the stone giant to the ground. Behind me, I could sense Davok grinning from ear to ear. The fight didn't take long, and afterwards the stone giant (named Gyukack?) spoke with us and gave us much valuable intelligence. I don't recall exactly what as my mind was wandering from the lack of air, and we soon took our leave, heading to a place where we could start up the causeway.

Just as we were approaching, a strange fellow seemed to step out of the stone...


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Rikert Krupt – Paladin of Iomedae

The bird men swarmed toward us, filling the sky with their winged shapes and a hail of huge arrows that rained among us. I leapt into the sky to take the fight to them rather than waiting for the relentless barrage to scythe us down.

Individually, they were no match to my sword blows, but they fought tactically and withdrew as soon as I moved to engage them, allowing their comrades to also fire at me. Iomedae answered my repeated calls for her aide to fight them by shielding me from the worst of their attacks while providing her healing powers to keep me in the battle. The next minutes were a haze of combat as I spun through their ranks, twisting and turning in the air to meet them in combat while avoiding their giant arrows.

Eventually, the efforts of my comrades on the ground combined with my direct attacks to drop the rest of them. I saw that Kori'el had also used magic to fly into combat, while the others had cast spells, fired arrows, and threw bombs into their ranks. The resulting explosions had caused the herd of giant cattle to stampede away from us. They broke through the pen opposite our location and retreated up the gilded road.

We regrouped and continued our advance along the road through the city. We came upon a group of large, primitive huts constructed in an open area. It was here that we witnessed a confrontation between two groups of giants. A smaller group of cloud giants faced off against a larger group of stone giants. The tension was obvious between the two groups, but it was interrupted by our arrival on the scene. The cloud giants immediately charged to attack us and managed to injure several of us before Davok left his traditional pile of giant corpses on the battlefield. He truly is an awesome weapon when his attention is focused on giants.

After the battle, the leader of the stone giants spoke with us and shared information regarding the city and additional threats we may face as we traveled toward the towering mountain at the end of the valley.

From there, we again started up the road, only to be interrupted by the sudden appearance of a strange humanoid who seemed to step directly out of one of the buildings near us.

He held up his hands and asked us not to attack him...


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And now I've officially delved into just being mean to Xandu. At the moment, that thread has no major AP spoilers, but the discussion of Xandu vs. Xanderghul is entertaining me...


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Heeeey Boys (Wink, Smile)....Tangent (Wave,Giggle)

Back as soon as Useplanb updates!


Waiting with baited breath, Moxie. :)

Grand Lodge

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Oops, sorry. Been a LOONNNGGG week at work.

The update on my end is rather small. Not much happened other than some role play with Morgiv as he took them up onto the causeway, then off and up into the lava flow to an entrance that led to a large chamber (or cyst as Paizo likes to call it) where I described several murals. Some being cave man esque and others more detailed giving the history of the skulks and their prophecy. We spent a while here talking about their history, the clan of skulks not being 100% sure they want the party going to kick over the anthill.

Eventually though Morgiv led them to the lair and then hid while the group went off "heroing."

The fight though is still ongoing, although its almost over. I added two more skulks to the encounter. Everyone is advanced and at max health. I Phantasmal Kill'd Sheldor, who was Breath of Life'd back. Which then pointed out Xandu to the creature as a threat. With that I ended up grappling Xandu three times and almost killing him. The Con bleed took 7 Con from him which didn't help him. In the end Rikert had to channel to save him. Even Friedrich was stabbing at the skulks as he was down to one bomb. Thats a first. :)

We should finish up the fight and move on further into the city next week.


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Xandu’s Journal Entry:

Morgiv was the name of the sneaky one, Skulks are the names we were given. He didn’t have much on other than a bit of cloth for cover or clothes. His ability to blend into his background turned out to be an ability and not some spell. Darn That could have come in handy. Morgiv’s demeanor lent one to believe he was more of a slave than a free person.

The giants that spoke to us seemed to be more free than Morgiv, although the ones that fought us may have been acting on orders but why would one group of giants fight us and another group not? Morgiv took us deeper into the lava flow and he talked the entire time. At one point he had ducked into a space in the wall that I could have easily passed without notice had he not been talking. I wondered how many such places had I missed that we just walked passed without notice. I started looking for these fissures and passages as we continued. I didn’t see any more but I’m not convinced that they weren’t there, and I just missed them.

At length Morgiv pointed to drawings on the walls and he gave us a brief history lesson about his people and the prophecy of our freeing his people. It was all very fascinating and when he had stopped we were in a large cavern. Like a bubble that was formed when the rock had been in a more liquid state. Another thing was that as he was finishing up his story there had been a number of others like Morgiv that made their presence known. They appeared out of nowhere and then were there. It seems that all of his kind has the ability to blend. There were male and female young and older ones too. They were discussing the pro’s and con’s of Us “The out siders” trying to defeat a foe of Morgiv and his people. Morgiv had told us that there were no elders or leaders of his people and that there was a Hidden Beast that took his people and turned them into something else something bad. Maybe that’s who we should call Skulks.

Morgiv was of the idea that we should go a defeat this Beast and many agreed with him pointing out the prophecy. Others weren’t as keen on any one provoking the Hidden Beast, lest he get mad and retaliate. Morgiv was sure of the prophecy but did not want to be the one to take us any closer to the Beast’s lair. In the end Morgiv, so distraught of the lack of faith that his people had in us and the prophecy, decided to take us through the maze of tunnels to the Beast’s lair himself. He hushed the agitated crowd and shouted that he, Morgiv, would take the Hero’s to the Beast’s Lair no matter what anyone else thought of us or his idea.

Morgiv then lead us through a huge maze of tunnels to the entrance of the Hidden Beast’s lair. He then blended into the surroundings and we were left alone with our light sources (small to be sure, as we didn’t what to alert anything to our presence. Rikert was being rather loud and we were getting close to the Beast’s lair so I cast silence on a stone and put it near Rikert so it would keep us quiet for a moment as we got closer to the lair’s entrance. The sneakier of us were up ahead, I could barley make any of them out then I saw Moxie talk with Davok and he waved us forward.

I started buffing with power from Desna, Rikert did the same as soon as we were out of the silence spells radius. The fight had just started as I reached the edge of the spell. I could see more light ahead of us and the troupe was pouring into a chamber a few feet from me and I heard A voice in abyssal shouting at someone. (not good) My fear was that who ever this was, was dominating the troupe one by one as we entered the room. I hurried in and saw Sheldor fall to the ground as a skeleton fell to pieces. I ignored the laughing skull as I reached Sheldor in time to bring him back from the brink. That got someone’s attention.

There were a number of “Bad” Skulks and something else too. That’s when Mr. I have way to many arms, decided to “HUG” me, OUCH!!!

I dropped to the ground……. Ah, the divine power from another’s god reached me before I slipped away. Iomedae bathed me in her power. Rikert, I’ll need to thank him. His god is strong and fierce. I did not feel the warmth as I do with Desna’s power but I felt a wrath like power that was not going to let me just lie there and die. Make no bones about it when Iomedae’s power came to me I knew it was to finish this fight.

Wow…just Wow. I’m alive and back in the fight. For the first time in a long time I want to kill something. I want to Avenge all the Skulks. Avenge the people of Sandpoint. Avenge our fallen troupe members. Avenge the Gruffmin’s, Horran and his late Lettie. Avenge Morgiv and all his people, the giant’s, the world. I want Revenge. I want to kill Karzog.


Just awesome. Don't forget to remind Rikert that he needs to take the Hidden Beast's head.

That'll be a while. :-)


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Saw Guardians of the Galaxy. Looks like Xandu populated an entire world. The Xandorians. Tee Hee


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I just spent the last hour reading some of the posts to my wife. She's a little upset (not) that I don't talk to her like some of my posts.

The funniest part about all of this is that she was married to a banker (one of many, probably) that turned down a loan to Gary Gygax to fund D&D. What a small world.

I had to edit this because..... for the record, my wife was only married to one banker. Tee Hee


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Lint wrote:
Saw Guardians of the Galaxy. Looks like Xandu populated an entire world. The Xandorians. Tee Hee

And you wonder why some have reservations about you?!?! (TRAMP!!)


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GASP!!... HEAVE!! …Can we…take a…break yet?!?!

I have taken leave from my attempt at journaling as we have had next to nothing but bitter cold, snow , and increasingly airless wind, in a non-stop trek to Mt. Shasta. For the love of Shelyn I cannot breath! I often find myself trailing behind the troupe following their single scar in the snow or padding down the road well to the rear. Only Rikert is my companion in his heavy armor, however I am the rear guard when he assumes his divine form and jumps aloft into the wind. Curse my wee stature!

There are other more… personal…private… reasons relating to the shaft at the Vekkors, the wendigo, and other minor happenings that I will not address until I’ve had time to think about it. I travelled with the troupe in form only for some time. Waking from my day dreams to participate when called upon against rock throwing giants, flying diseased harpies launching witheringly huge arrows from bows with their feet and so on. I finally woke in a more proper form after our arrival to Mt. Shasta and found my voice again after a battle with a few giants and a rather tense moment with a tribe of giants whose numbers may have exceeded those at Jorgenfist. The cold and wind were less brutal in this immense…oddly inhabited… city.

We acquainted ourselves with a guide. He is Morgiv, a curious person well accustomed to this environment, a flabby, quick footed, grey skinned fellow who agreed to take us in. We travelled the great causeway and into the depths of the volcanic flow where his people live. They are a creepy folk able to SKILLFULLY hide in plain sight and match the colors of their surroundings. He spoke of a prophecy, and thinks we are his saviors come to free his people. EH!!? Who are we to question a 10,000 year old prophecy right? As you might expect we agreed to free these people from their oppressor, but not before a number of them spoke against our attempt. They were concerned what would happen if we failed, and rightly so! Morgiv led the way through an impossible maze of tunnels stopping to point the way. I tried to get him to escape but he rightly pointed out we would not find our way back without him.

Morgiv spoke ofa creature claiming his people and turning them against their own kind, so we entered expecting people walking from the walls. But as I scouted ahead the only apparent foe was a robed skeletal figure seated in a throne in the center of the room. Duh’rock advanced beyond me and spell casting began. The troupe rushed in and a grand melee ensued. Indeed we were greeted by nasty sneaks formerly of Morgiv’s people, then an immense octopus glopped from its perch on the ceiling! Someone had filled the room with light so shadows were cast about the room, spells, and alchemy filled the air with their arcane discharge. Troupe mates fell and rose again to remain in the fight! This was as intense a fight as I can remember for some time, I have counted six of the sneakers and the odd octopus, the struggle continues and is quite precarious…


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*Ahem*, Moxie. A biology lesson:

One leg: Monopus
Two legs: Bipus
Three legs: Tripus
Four legs: Quadrapus
Five legs: Pentapus
Six legs: Sexapus (Xandu's favorite)
Seven legs: Heptapus
Eight legs: Octopus
Nine legs: Nonapus
Ten legs: Decapus

Count the legs, girl! It's not THAT squirmy!


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Noble Harm, I think you should check your feet. You may have just stepped in it. Smile


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(Polite giggle) Uhuh... well as soon as I have powdered the sneakupus in front of me I'll be sure to catalog the humongopusses number of legs!

Two legs: Bipus (Simon's Favorite...when Xandu pays..err...paid)
Three legs: Tripus (Also Simon's Favorite, and to be fair, Lynn rest his spirit!)


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Rikert Krupt – Paladin of Iomedae

The figure introduced himself to us as Morgiv, and he proceeded to tell us about his peoples' problem with a creature that preyed upon them. He seemed to think that we were the chosen ones who would destroy the threat based on an ancient mural found in their caves.

We eventually agreed to follow him and hunt down the creature. He led us through a maze of caverns that cut through the rocky lava flow that had buried a large section of the city. After getting thoroughly lost, we finally came upon a room that held a large dais with a skeletal figure seated on it.

The whole roomed seemed to be a trap, and this was quickly confirmed as numerous creatures that looked like corrupted versions of whatever Morgiv was attacked us, along with a gross, tentacled creature that cast spells before dropping from the ceiling to grab and strike at us with its long, tentacled arms. The skeletal figure was only a lure to bring people into range of the creature.

A mass melee erupted and continues...

Grand Lodge

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Well the fight finished off last evening with no player scares of death as the Hidden Beast was laid low by Rikert right at the end of the round. On its next round the Hidden Beast moved down into its crypt to start its slow recovery when the last round of a spell that Koriel had cast ticked and "officially" killed the Hidden Beast. The next few rounds the group made short work of the remaining Vampire Skulks. Moxie was able to use her ability to move through stone to get in where the skulks coffins were located and ended their threat after the group killed them. I actually ran Friedrich out of bombs which hasn't happened in a long while.

From here they went ahead and rested in Grrannies pocket dimension returning after 8 hours to begin their Life Bubble spell rotations. So Sheldor has to prepare two level 4 spells, Davok uses one level 3 spell (enhanced with a extend meta magic rod), and Xandu has to use two level 5 spells for the party to be immune to the effects of the higher altitude. Which actually happens to bite into their resources a bit.

The next morning I decided to have Morgiv explain that the "word on the street" was that groups of "favored of the rulers" were scouring the city looking for these interlopers. I would assume that their abilities to hide in plain sight would allow other skulks to hear of this and then pass the info on. Especially as word had been spreading all night about the Hidden Beasts death.

The group decided to follow the causeway and only left it at random points because of the lava flows making travel difficult. They entered into the area of the Yetis and I had Sheldor and Davok realize where they were, but instead of trying to find their nest they skirted the area as the Yetis were not a threat or important enough to dig out.

So the group having returned to the causeway began approaching the edge of the Tangle. I decided to have an area on the map that looks to be a major intersection on the causeway actually dip down to ground level. The area around this intersection looked to contain plowed stone and dirt. Starting on the opposite side of the party lichens and moss began to grow and the further forward began this "jungle." The reason for the plowed up earth was it was actually the home of two ice worms. That crossroads was probably a great place to catch a meal now and then and would wait there for any one to cross.

The first one appeared (max health, and advanced so around 272 health I believe) and did a breath of cold on the party. I decided to have everyone make a Perception check based on its Stealth. Those that equaled or beat the roll gained a +2 to their Reflex save as they became aware of the creature bursting forth. The damage roll was sup-par and then Friedrich dropped 3 or 4 bombs on the worm. Total damage (with susceptibility) was 270. Sheldor followed with a Flame Strike and then it went *BOOM* to my amusement. We continued in initiative order, the group immediately throwing heals and channels around when the next turn started and the second worm attacked and opened with a cone of cold. The group split up and just did minor attacks, fearful of when it would explode from their damage. In the end, I failed a Reflex save (rolled a 1) and Sheldor's flaming beach ball of death connected doing 15 points (10 before susceptibility) and took the worm to 0 health. *BOOM*

When the smoke and chitin cleared Sheldor was -30 something and had to be Breath of Life'd by Xandu who was on deaths door himself. A great many were really well injured from either the creatures bite attack, explosion, or breath attack. Paranoia set in on the group because of the two loud explosions and they ran deep into the Tangle to avoid being seen by these "favored or the rulers" patrols.

Next week should be interesting. I intend on running it as a quick run and gun. No sit back and strategize game. Pressure is now on. :D


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They willingly went... into the Tangle?

You're totally running a different Tangle than I did! :-P

Grand Lodge

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Oh . . . I haven't begun to "run the Tangle." Muahahahaha *cough cough hack* Friedrich will just bomb it, and Grrrannie will just hex it, and Rikert will condemn it as heresy and the rest will merrily chop and burn it down. Karzoug will end up hiring the party to clear out the rest of the town of undesirables for him. :D


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Useplanb wrote:
Oh . . . I haven't begun to "run the Tangle." Muahahahaha *cough cough hack* Friedrich will just bomb it, and Grrrannie will just hex it, and Rikert will condemn it as heresy and the rest will merrily chop and burn it down. Karzoug will end up hiring the party to clear out the rest of the town of undesirables for him. :D

I love it!

"The Gardeners of Xin-Shalast!"

Now they need a catchy name and a slogan. And not only do they have to fight garden monsters, they have to compete with other gardeners to provide low-cost high-quality gardening while maintaining health plans for their employees...
...now I'm just going to attract Comrade Anklebiter...


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Ahem
That's the Storm Gardeners of Xin-Shalast. If you please.

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