"Indestructible" character needs some DPR


Advice

Silver Crusade

So I'm playing in Slumbering Tsar, and when I first went to make a character I thought, "if this is going to be deadly, I'll be indestructible!" Obviously this is silly, but I built the character just the same. I was looking to have high HP, AC, and saves, along with any other defensive abilities that looked exceptionally useful. This led to all sorts of silliness...

Using the maenad race from psionics unleashed (which allows for lawful barbarians) I constructed a barbarian 5/ monk (master of many styles) 2/ paladin (oath of vengeance) 13. The game starts at level 7, but this build really doesn't hit its "sweet spot" until 9 (with divine grace).

So far:

Spoiler:

Starting stats: 14, 14, 16, 7, 9, 16 (racial bonus to con), with the level 4 stat bringing str to 15 (rest unknown)
Known feats: shield focus, missile shield, crane style, crane wing, combat style master, dragon style, power attack, and raging vitality.
Known rage powers: lesser spirit totem
Known traits: reactionary
Known skills: acrobatics (min 3), perception
Important class abilities: uncanny dodge (and improved), evasion, divine grace, smite evil, rage

This build fights with an unarmed primary attack and a shield in the off-hand, and it wears mithral breastplate. In the trial run it did a great job of surviving, but damage was pathetic. Spirit totem wisps were great when we weren't fighting undead, but they couldn't carry the job. Don't have a complete build to post, but looking for ways to increase the damage some (doesn't need to be exceptional) without losing the durability.

Dark Archive

Go into two-handing the shield. Grab a bashing shield, and go nuts with that. If you want to make use of Crane Style, you can still keep a hand free, but two-handing the shield will give you a higher damage weapon with a bigger power attack and strength margin.

Also, see if the GM will let you rebuild so you have more fun?

Lantern Lodge

Well my question is the dm allowing summoner if so do that because summoner because if so then that is the best class to be for what u want to do.

Race: Half Elf
Class: Summoner (Synthesist Archetype)
Stats: Str = 10
Dex = 10
Con = 17 with racial modifier
Int = 13
Wis = 14
Cha = 14
when leveling add 3 to con and 2 to cha
take the Half Elf Favored Class Option for Summoner
Eidolon's base form Aquatic
Powers obtained via Eidolon = -Fast Healing x4
-Natural Armor x5
-Limbs x3
-Claws x3
-All 5 immunities
Feats = -Extra Evolution x5
-Toughness
-Dodge
-Combat Expertise
-Combat Reflexes
-Resilient Eidolon

this build with no items magical or other wise gives the following statistics at lv 20 when infused with your Eidolon:

Heath = 320 with out Eidolon and 485 when fused with it
Immunity to all damage excluding force, physical, positive and negative
Fast Healing 4
7 attacks a round at full bab each (15)
AC = 51 with out Combat Expertise and 55 with Combat Expertise
Self Healing via Class spell list

With magic gear btw the ac jumps to about 72 without combat expertise

Silver Crusade

@Mergy: great idea! though it does require shield bash. I added +1 spikes to the shield to hit incorporeals since the AC wouldn't matter anyway. That character was for a 3 session run we did for someone visiting town. We decided to restart as a regular game, in which I am playing a wizard (almost a treantmonk wizard to the letter).

@PP: that's rather impressive, though I wonder what the saves look like. The fast healing is definitely something I'd like to have, and the damage looks incredible. Unfortunately I don't like the feel of the synthesist, but that's just me (same for alchemists).

To sum up the defensive goal: enemies hit on 20 only, I deflect 1 melee and ranged attack each round, I fail saves on 1 only, and I can survive an equal level finger of death on a failed save.

Lantern Lodge

Btw concerning Summoner you cna always pick up the Undead Appearance to make it were you are immune to poison and disease along with some other nifty abilities. The only reason i did not include in mine because this is a build I am currently using and in the game im in undead are the most evil thing around and being confuse for 1 would not be pretty. Also Save are decent but the gola of y build was you only hit me on a 20 and i can regen it back and magic damaging attacks are a no go against it.

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