Plant shape Movement modes?


Rules Questions


Hey all.

So this is a fairly easy question.

Do you ever get the movement modes when useing plant shape?

It does not look like it, but I cant beleive thats right.

Plant Shape wrote:

When you cast this spell you can assume the form of any Small or Medium creature of the plant type. If the form you assume has any of the following abilities, you gain the listed ability: darkvision 60 feet, low-light vision, constrict, grab, and poison. If the form you assume does not possess the ability to move, your speed is reduced to 5 feet and you lose all other forms of movement. If the creature has vulnerability to an element, you gain that vulnerability.

Small plant: If the form you take is that of a Small plant, you gain a +2 size bonus to your Constitution and a +2 natural armor bonus.

Medium plant: If the form you take is that of a Medium plant, you gain a +2 size bonus to your Strength, a +2 enhancement bonus to your Constitution, and a +2 natural armor bonus.

you can find plant shape Here

As you can see, none of the plant shape spels spel out movement at all with the exception of

The relevent part wrote:
If the form you assume does not possess the ability to move, your speed is reduced to 5 feet and you lose all other forms of movement. (Bolding mine)

So do we get the movement of the form? do we keep our old movement modes? not sure what to take from this.


Anyone?


When the spell doesn't spell out ordinary movement modes, default to the base polymorph rules:

PRD wrote:
Polymorph: A polymorph spell transforms your physical body to take on the shape of another creature. While these spells make you appear to be the creature, granting you a +10 bonus on Disguise skill checks, they do not grant you all of the abilities and powers of the creature. Each polymorph spell allows you to assume the form of a creature of a specific type, granting you a number of bonuses to your ability scores and a bonus to your natural armor. In addition, each polymorph spell can grant you a number of other benefits, including movement types, resistances, and senses. If the form you choose grants these benefits, or a greater ability of the same type, you gain the listed benefit. If the form grants a lesser ability of the same type, you gain the lesser ability instead. Your base speed changes to match that of the form you assume. If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing. The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form.


So ok, and please understand I realise I am a tad dense here.....

Lets take the Mandragora

It has a Movement of..

Speed 40 ft., burrow 10 ft., climb 40 ft.

So say I am playing an Elf with a Base speed of 30 ft.

My base speed changes to 40, I got that.

Do I gain the other forms?

Again, yes a tad dense, just making sure I fully understand.

Thanks


As written, since the plant shape spells don't grant burrow, climb, fly, or swim speeds, you wouldn't get the Mandragora's burrow or climb movement modes.

I quickly looked over the other polymorph-style spells, and several of them omit some or all of the possible movement modes. As such, it's difficult to say if the omission of all abnormal movement modes from the plant shape spells is by design or by error. I'd assume it's by design.


Well, thats somewhat crap.....

I appreciate the help tho.

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