Amulet of mighty fists and agile, does it work?


Rules Questions

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

Essentially, agile states that it is used with a 'weapon', and natural attacks are not weapons. Would taking an agile amulet of mighty fists give you your dex to damage on all of your arms?

"This enhancement can only be placed on a melee weapon which is usable with the Weapon Finesse feat."

I think that kills it, RAW, that prevents you from applying it to an amulet of mighty fists. though the amulet says this.

"Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks"

Does that mean you can apply agile to it or not? my thought is no, but give me your thoughts.

Grand Lodge

Yes, it very much works.


yes

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

any explanation? I assume that the part about it only being applied to a WEAPON doesnt matter? forgive me for being obtuse.


Monks unarmed strikes are natural and manufactured weapons, so it works for them.

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

alright, but what about with natural weapons? Those are natural weapons. I should have specified, but the guy wanting to use it wants to use it with natural weapons.


Natural weapons are weapons.

So are splash weapons.

Why do you think they're called weapons?


It still would work. AoMF modifies your natural attacks....just like you can put flaming on the amulet and your natural weapons become flaming claws. You can't put a ranged weapon enchant on it though. :-)


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Strict RAW, yes. Agile can be applied to Unarmed Attacks, therefore it can be included in an AoMF, which applies its benefits to Unarmed Attacks and Natural Weapons.

It is an edge-case, though.

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

Thanks for the sarcasm Stream, that helps. But point taken. It was a question, that's all. The reason for my question was that you cannot use Magic weapon or greater magic weapon on a natural weapon, you use magic fang. So i felt it prudent to ask and make sure. Thanks for the help people.


Edge case? Meh, I don't see that at all. No worries though.

Scarab Sages

Weapon finesse considers natural weapons as light weapons.

Weapon Finesse

Weapon Finesse wrote:
Special: Natural weapons are considered light weapons.

Grand Lodge

Who is being sarcastic?


StreamOfTheSky was being, if not sarcastic, certainly snarky. But that's the internet for you.


Xavier319 wrote:
The reason for my question was that you cannot use Magic weapon or greater magic weapon on a natural weapon, you use magic fang. So i felt it prudent to ask and make sure. Thanks for the help people.

That's because Magic Weapon specifies a manufactured weapon, it's not for all weapons.

Why the designers felt the need to segregate druidic weapon spell buffing to the outcasts' school lunch table instead of just having one spell to enhance any sort of weapon, I don't know.

All I know is that part of the initiation rights into ranger-hood is to go on an expletive laden tirade about being a 2-weapon / archery based class, yet stuck w/ druid-based spells and how [censored] [censored] stupid that [censored] is. :)


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
malanthropus wrote:
Edge case? Meh, I don't see that at all. No worries though.

The edge is that in the AoMF the enhancement bonus is explicitly called out as applying to both natural weapons and unarmed strikes, while it states that weapon special abilities have to be usable by unarmed strike. An argument could be made that they won't work with natural attacks because they're not specifically mentioned.


Xavier319 wrote:
any explanation? I assume that the part about it only being applied to a WEAPON doesnt matter? forgive me for being obtuse.

Flaming, holy and shocking burst are applied only to weapons, but the AoMF can have them as properties because that's what the AoMF does.

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

yup, i got it by this point, thank you everyone, honestly. And Streamof thesky's initial post sounded sarcastic to me, if that wasnt the case, my apologies. I simply wanted to make sure exactly how it worked, since my group wasnt 100% sure. now i know, and this info can help me make future calls in a more informed manner. my initial doubts were because of what chamlak says above, and that there is the distinction between natural weapons and unarmed strikes in other places. I was simply making sure.


Well, I was being sarcastic. I like being sarcastic. Sorry if it bothered you. I don't mind if you're sarcastic back towards me, as you were in your reply, I embrace it. :)

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