Advanced Races book?


Pathfinder Society

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Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Oh, come on! That's just evil, Todd!

Dark Archive 4/5

I was just pondering a question...in an evil way.... muahahahahahahaah.

Sczarni 2/5

I must say, I do like how they've handled things.

The update has hit, btw.

5/5 *

It's up now :P

Mostly what I expected. No new races but 90% of all traits, feats, items, spells and archetypes are legal for play.

Lantern Lodge

Totally worth it to stay up :) !

"To create an aasimar, dhampir, ifrit, kitsune, nagaji, oread, sylph, tengu, tiefling, undine, or wayang character, you must have a Chronicle sheet that opens the race as a legal option at character creation."

Sczarni 2/5

Of course, the update still doesn't answer whether or not we'd be allowed a one-time change to racial traits/etc, but I'm guessing (sadly) it's a no-go.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

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I was hoping some of the other racial equipment would be opened up. I understand the blanket statement of not allowing it. Here's hoping the other equipment might be opened up eventually.


Oh geewiz, Wild Caller isn't allowed for PFS. I wonder why.

correction: none of the summoner archetypes are.


Eric Clingenpeel wrote:
I was hoping some of the other racial equipment would be opened up. I understand the blanket statement of not allowing it. Here's hoping the other equipment might be opened up eventually.
Quote:
Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it (for example, only halflings can purchase and use solidsmoke pipeweed).

It already is?

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Some are allowed, yes.

Quote:

In Chapter 2, nothing from the catfolk, drow, fetchlings, goblins, hobgoblins, kobolds, orcs, and ratfolk entries are currently legal for play.

In Chapter 3, nothing from the changelings, duergar, gillmen, gripplis, merfolk, samsarans, strix, sulis, svirfneblin, vanaras, and vishkanyas entries are currently legal for play.

Which means none of their equipment/magic items/spells would be legal.


Oh, that's what you meant.

Dark Archive 4/5

I liked the Buccaneer :(

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Now if only I wasn't waiting on Amazon's slowness before getting my copy. :/

4/5

Well that update just saved me ten bucks.

2/5

:(

Grand Lodge 4/5

Todd Morgan wrote:
I liked the Buccaneer :(

It's a great archetype but there are too many siege feats that would have to be changed.

Grand Lodge 4/5

1 person marked this as a favorite.
Jack-of-Blades wrote:
Of course, the update still doesn't answer whether or not we'd be allowed a one-time change to racial traits/etc, but I'm guessing (sadly) it's a no-go.

No rebuilds are not allowed until Guide 4.2 introduces first level retraining.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

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Jeffrey Fox wrote:
Well that update just saved me ten bucks.

Why's that Jeffrey?

Mike Brock wrote:
It's a great archetype but there are too many siege feats that would have to be changed.

Why change them, just don't allow those feats. They were in addition to the normal feats gunslingers choose from anyway.

Grand Lodge 4/5

3 people marked this as a favorite.
CRobledo wrote:


Mostly what I expected. No new races ........

Not yet.......

Dark Archive 4/5

It's fine, perhaps in a further iteration they will be opened up. I'm happy as a clam.

Although, Mike, why didn't you give out the super super secret information that no one even knows about yet???

2/5

Michael Brock wrote:
CRobledo wrote:


Mostly what I expected. No new races ........

Not yet.......

Yes Please!!!! :)

Dark Archive 4/5

I hope no one reads Mikes post just now...

Edit: Darnit Lass...

5/5 *

Michael Brock wrote:
CRobledo wrote:


Mostly what I expected. No new races ........

Not yet.......

Oh, don't mistake my comment as a negative. I'm happy with my core races. That said, I am a relatively new PFS player so core races are not yet "old" for me. I see the appeal for other people but I'm fine having non-core races be rare.

Lantern Lodge 5/5 * Venture-Lieutenant, South Dakota—Rapid City

I want want want want want a nagaji chronicle sheet. Oread would be sorta awesome, too.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Yeah, to be honest, I could care less about the non-core races... I just want their stuff! ;D Going through the core races, they were the ones that got me the most excited, to be honest. There is some AWESOME stuff for the Core Races.

Sczarni 2/5

Michael Brock wrote:
Jack-of-Blades wrote:
Of course, the update still doesn't answer whether or not we'd be allowed a one-time change to racial traits/etc, but I'm guessing (sadly) it's a no-go.
No rebuilds are not allowed until Guide 4.2 introduces first level retraining.

As I expected. First level retraining is going to be insanely useful, but utterly useless for my 4th level Tiefling that I can't rebuild/remake since I have but the one race boon. He doesn't need Fiendish Sorcery as a Magus, and the Prehensile Tail trait would fit him oh so well.

Oh well. C'est la vie.

Grand Lodge 4/5

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CRobledo wrote:
Michael Brock wrote:
CRobledo wrote:


Mostly what I expected. No new races ........

Not yet.......
Oh, don't mistake my comment as a negative. I'm happy with my core races. That said, I am a relatively new PFS player so core races are not yet "old" for me. I see the appeal for other people but I'm fine having non-core races be rare.

I didn't take it as negative. As I've always said, any major campaign changes (such as adding new races) will come at the start of a new season, not in the midst of one.

With that said, this book will never be completely opened and a majority of the races will remain con boons only.

Sovereign Court 5/5 5/55/5

Wait, what's so bad about the options related to disallowed races? Nothing about whipwood weapons or underwater crossbows is unbalanced or disruptive to the campaign setting. Sure, there's flavor that tenuously ties them to a particular race, but a) all of those races are native to Golarion, and their equipment and ideas could certainly find their way into the open marketplace and b) the ARG additional resources already allows any race to use any other race's special spells and items, so that small thread of flavor has already been severed.

Lantern Lodge 2/5

I have a quick question on the starting languages of the Dragon Empires races, since it doesn't seem to have been clarified in the Additional Resources page.

The Nagaji/Wayang/Kitsune boons allow you to make such a character as per the guidelines in "Advanced Race Guide or Dragon Empires Gazetteer." However, the Gazetteer and the ARG list different starting languages for each of these races (the Kitsune, for example, can start with Senzar/Tien or Common/Sylvan depending on which book you go by). Does this mean players who are eligible to play these races in PFS can pick which of the two sources to use for determining what their starting languages are?

Grand Lodge 4/5

Illeist wrote:
Wait, what's so bad about the options related to disallowed races? Nothing about whipwood weapons or underwater crossbows is unbalanced or disruptive to the campaign setting. Sure, there's flavor that tenuously ties them to a particular race, but a) all of those races are native to Golarion, and their equipment and ideas could certainly find their way into the open marketplace and b) the ARG additional resources already allows any race to use any other race's special spells and items, so that small thread of flavor has already been severed.

One thing it does is allow us to make Chronicle sheets have more significance.

Spoiler:
How cool would it have been to have special gillmen equipment on the First Steps part 3 Chronicle Sheet?
.

It is true that all those races are native to Golarion, and it is true that both your examples aren't unbalanced pr disruptive, but I also feel it is important to allow races some uniqueness instead of just opening everything up for everyone to use. Wouldn't it be much cooler if they find their way to the open market through a Chronicle reward as opposed to just saying everyone can buy everything in the book?

Grand Lodge 4/5

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Jyacobo wrote:

I have a quick question on the starting languages of the Dragon Empires races, since it doesn't seem to have been clarified in the Additional Resources page.

The Nagaji/Wayang/Kitsune boons allow you to make such a character as per the guidelines in "Advanced Race Guide or Dragon Empires Gazetteer." However, the Gazetteer and the ARG list different starting languages for each of these races (the Kitsune, for example, can start with Senzar/Tien or Common/Sylvan depending on which book you go by). Does this mean players who are eligible to play these races in PFS can pick which of the two sources to use for determining what their starting languages are?

Sounds fine by me.

Sczarni 2/5

Michael Brock wrote:
Illeist wrote:
Wait, what's so bad about the options related to disallowed races? Nothing about whipwood weapons or underwater crossbows is unbalanced or disruptive to the campaign setting. Sure, there's flavor that tenuously ties them to a particular race, but a) all of those races are native to Golarion, and their equipment and ideas could certainly find their way into the open marketplace and b) the ARG additional resources already allows any race to use any other race's special spells and items, so that small thread of flavor has already been severed.

One thing it does is allow us to make Chronicle sheets have more significance.

** spoiler omitted **.

It is true that all those races are native to Golarion, and it is true that both your examples aren't unbalanced pr disruptive, but I also feel it is important to allow races some uniqueness instead of just opening everything up for everyone to use. Wouldn't it be much cooler if they find their way to the open market through a Chronicle reward as opposed to just saying everyone can buy everything in the book?

Oooh, now this I like... It's nice to see chronicle sheets perhaps getting a little something special, rather than just a bunch of gear most players really just don't care about.

4/5

1 person marked this as a favorite.
Eric Clingenpeel wrote:
Jeffrey Fox wrote:
Well that update just saved me ten bucks.
Why's that Jeffrey?

Well I don't buy books, or pdf's to collect, I buy them to use. And things like alternate Racial traits or race archetypes aren't interesting to me.

Races interest me. And since I don't play non-pfs not being able to use races means the book doesn't have value to me. Where if it did open up races it would have.

Grand Lodge 5/5

Michael Brock wrote:
Sounds fine by me.

I assume you mean besides the fact that ALL PFS characters know Common?

Grand Lodge 4/5

Seth Gipson wrote:
Michael Brock wrote:
Sounds fine by me.
I assume you mean besides the fact that ALL PFS characters know Common?

Yes and that will be clarified in Guide 4.2.

3/5

Michael Brock wrote:
Seth Gipson wrote:
Michael Brock wrote:
Sounds fine by me.
I assume you mean besides the fact that ALL PFS characters know Common?
Yes and that will be clarified in Guide 4.2.

I was not aware of this. My husband and I both recently got Kitsune boons and he has already made a Kitsune from the Dragon Empire who started with Tien and Senzar, and he bumped his Int up to 12 so he could take Common as a bonus starting language. Could he have taken another language instead, and still know Common?

Grand Lodge 4/5

Yes

4/5

Michael Brock wrote:
CRobledo wrote:
Michael Brock wrote:
CRobledo wrote:


Mostly what I expected. No new races ........

Not yet.......
Oh, don't mistake my comment as a negative. I'm happy with my core races. That said, I am a relatively new PFS player so core races are not yet "old" for me. I see the appeal for other people but I'm fine having non-core races be rare.

I didn't take it as negative. As I've always said, any major campaign changes (such as adding new races) will come at the start of a new season, not in the midst of one.

With that said, this book will never be completely opened and a majority of the races will remain con boons only.

Oooohhh I know.....but that NDA...you know cant say a thing......:)

All I'm going to say is patience..patience...

Sczarni 2/5

Michael Brock wrote:
No rebuilds are not allowed until Guide 4.2 introduces first level retraining.

So, I just want to be absolutely clear on this so there isn't any gray areas.

When 4.2 comes out and allows for first-level retraining, that will do absolutely no good for existing characters above first level, yes?

So what that means in this case, is that if folks that got race boons didn't wait until today to make a character with them, they're just tough cookies outta luck and will never get the option of changing their race traits period.

I don't want to sound like I'm complaining, I just don't want to get my hopes up for something that's just never going to happen. All I'm really missing out on is a bit of fluff, but with how much thought and effort I put into making and roleplaying my characters, it's just disappointing, especially since it's on the only character I have with a race boon and I seriously doubt I'll have the opportunity to GM another event that gives them as a boon.

Whatever the decision is, I won't really have any say in the outcome, I just want to know so I can either wait patiently, or just buck up and move on.

Sovereign Court 5/5 5/55/5

Michael Brock wrote:
Illeist wrote:
Wait, what's so bad about the options related to disallowed races? Nothing about whipwood weapons or underwater crossbows is unbalanced or disruptive to the campaign setting. Sure, there's flavor that tenuously ties them to a particular race, but a) all of those races are native to Golarion, and their equipment and ideas could certainly find their way into the open marketplace and b) the ARG additional resources already allows any race to use any other race's special spells and items, so that small thread of flavor has already been severed.

One thing it does is allow us to make Chronicle sheets have more significance.

** spoiler omitted **.

It is true that all those races are native to Golarion, and it is true that both your examples aren't unbalanced pr disruptive, but I also feel it is important to allow races some uniqueness instead of just opening everything up for everyone to use. Wouldn't it be much cooler if they find their way to the open market through a Chronicle reward as opposed to just saying everyone can buy everything in the book?

Oh, all right, Mr. Brock. You win this time. That does sound pretty tantalizing. Just keep on awesome-ing up the forums, why don't ya.

Liberty's Edge 5/5

Michael Brock wrote:
CRobledo wrote:


Mostly what I expected. No new races ........

Not yet.......

Awesome!

Lantern Lodge 3/5

There's still plenty of other content that is being allowed, however, if you go back over the AR. The content is good stuff anyhow that's already been released. If new races aren't allowed, I'm sure there's a good reason for it. I felt the same way when Ultimate Combat came out in the ADditional Respurces and made firearms rare again. I had been working my way to a character who fought with sword-and-pistol, but because I'd made him a ranger, it was a bit more difficult to do so. Thankfully, that wasn't one of my PFS characters, so I decided to build a fighter anyways.

What I'm trying to say is that there have always been ways to play them before. I myself have never been able to attend a con until recently, so I never got any of those fancy boons either. Not denouncing anyone as a whiner like the consensus seems to think people that talk like I do are saying. All I'm saying is enjoy what we have. If you want a Tiefling or anything else like that, set up some homebrew games (if viable for you). No ones stopping you from running Society scenarios without the need to actually play Society.

With that said, I encourage Society play highly. As a military man, I advocate it to anyone out there who moves or travels on a regular basis.

Dark Archive 4/5

I'm a little disappointed at the lack of hateful rager; I suppose it's possible that the pvp rules preclude a character who has to make a will save not to attack his favoured enemy. Either that or it was deemed too powerful?


The Hateful Rager selects Favored Enemy (Human).

The Hateful Rager enters rage.

The Hateful Rager sees the human wizard he was traveling with nearby.

He fails his saving throw, and must attack the human wizard now. PvP!

After killing the human wizard, the hateful rager realizes that he counts as human, and then coup-de-graces himself.

Dark Archive 4/5

Yeah, it would have been nice if the archetype had mentioned that the favoured enemy had to be someone who is hostile.


That doesn't really fit the flavor of it, at all. The vibe I get from it is more obsessively-genocidal than "good at killing certain types."

The Exchange 2/5 Contributor, RPG Superstar 2010 Top 16

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Mergy wrote:
Yeah, it would have been nice if the archetype had mentioned that the favoured enemy had to be someone who is hostile.

Wouldn't that be sort of like a "Highly Distasteful Rager"? Or maybe a "Hateful Really Mad Guy"?

Hate and Rage are pretty extreme emotions individually.

Shadow Lodge

So I have a question about something I saw in this book.

Elven Oracle Favored Class Option:
Add +1/2 to the oracle’s level for the purpose of
determining the effects of one revelation.

If an Oracle picks the Nature Mystery and selects Bonded Mount for this favored class option, does it increase their effective druid level?

5/5

Dylos wrote:

So I have a question about something I saw in this book.

Add +1/2 to the oracle’s level for the purpose of
determining the effects of one revelation.
If an Oracle picks the Nature Mystery and selects Bonded Mount for this favored class option, does it increase their effective druid level?

That is how I understand it. I think I'm going to be using that same favored class option to advance my channel ability as a life oracle to get more dice when channeling. Better channeling than a cleric, woo.


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Small rant;

In my gaming career I have seldom played as opposed to running a game. The reason for this is twofold. One has to do with Advanced Races.

1)Most people want to play a character and not run the game. Simple.

2)The other is this: I hate vanilla races. I have always found them dull in the extreme. Very few game masters allow the interesting races. Game balance and the such. While this is a valid point I usually wind up feeling that many game masters just don't want anything but basic races. The same characters, effectually, over and over again. Seriously? Whose character is it, the GM's or mine? Most often the interesting race hasn't got an overly large (if any) advantage.

However, whose game is it? If the GM doesn't like an ability , and some do throw off balance, just don't allow the ability. The most often cited problem with the drow, in my experience, is that they are hated. Not the magic resistance or what have you. Yet I am always told I can play a half orc. Never mind they are treated little better. In fact they aren't feared, as the drow are, just hated. Easier target if you are truley going to rollplay.

This is the main reason the fantasy genre RPG has really fallen out of my favor. And, regrettably, the reason I will likely quit the game I am in now. I put a lot of thought into my characters and when they are not thought evoking...well, I am playing a series of numbers on paper and not a character.

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