Infuse Mutagen and multiple alchemists


Rules Questions


Ok, so here are some references in preface to my question:

Mutagen:
...an alchemist can gain the effects of another
alchemist’s mutagen if he drinks it. (Although if the other
alchemist creates a different mutagen, the effects of the
“stolen” mutagen immediately cease.)

Infuse Mutagen Discovery:
When the alchemist creates a mutagen,
he can infuse it with an extra bit of his own magical
power. This inflicts 2 points of Intelligence damage
to the alchemist and costs 1,000 gp in rare reagents,
but the mutagen created persists on its own and is not
rendered inert if the alchemist creates another mutagen.

This allows an alchemist to create different types of
mutagens and keep them handy for emergencies. This
does not allow an alchemist to gain the effects of multiple
mutagens—only the most recently imbibed mutagen has
any effect.

The scenario:
There is a 12th level alchemist (Fred) and 1st level alchemist/11th level barbarian (Hank) in the same party. Fred has the Infuse Mutagen, Feral Mutagen and Greater Mutagen discoveries. He creates both a greater feral mutagen and a greater non-feral mutagen.

Fred drinks his non-feral mutagen. Hank takes Fred's greater feral mutagen and drinks it.

What happens?

Thanks for your help!


bump


Remember named bonuses do not stack....so only the largest bonus counts.

That be said if these are players in a game you run. I say go out to your car get your tier iron, return to the table with said tier iron. Give each player a love tap on the knee and say "Thanks for being a ^&*%" .


Frank gets the effects of his non-feral and hand the feral.

Note that this is a massivly expensive method to keep up at 1000gp and 2int a pop.

Shadow Lodge

apg wrote:

Feral mutagen: Whenever the alchemist imbibes a

mutagen, he gains two claw attacks and a bite attack. These
are primary attacks and are made using the alchemist’s
full base attack bonus. The claw attacks deal 1d6 points of
damage (1d4 if the alchemist is Small) and the bite attack
deals 1d8 points of damage (1d6 if the alchemist is Small).
While the mutagen is in effect, the alchemist gains a +2
competence bonus on Intimidate skill checks.

You don't make a mutagen feral or non-feral. If you have the feral mutagen discovery then whenever you drink a mutagen you are a feral mutant. So, Fred drinking his would be feral, while Hank drinking Fred's 2nd mutagen would get the affects of the Greater mutagen, but no feral. The discovery doesn't change the mutagen it changes what a mutagen does to the alchemist that has it.

Silver Crusade RPG Superstar 2014 Top 16

xAverusx wrote:

Ok, so here are some references in preface to my question:

** spoiler omitted **
** spoiler omitted **

The scenario:
There is a 12th level alchemist (Fred) and 1st level alchemist/11th level barbarian (Hank) in the same party. Fred has the Infuse Mutagen, Feral Mutagen and Greater Mutagen discoveries. He creates both a greater feral mutagen and a greater non-feral mutagen.

Fred drinks his non-feral mutagen. Hank takes Fred's greater feral mutagen and drinks it.

What happens?

Thanks for your help!

This seems legit to me, neither mutagen is affecting the same person so I don't see why they couldn't do it. They're spending money and the full-level alchemist is taking Int damage, which hurts his bomb damage and spellcasting DCs... I'd say let them have their fun.

Silver Crusade RPG Superstar 2014 Top 16

Eric Clingenpeel wrote:
apg wrote:

Feral mutagen: Whenever the alchemist imbibes a

mutagen, he gains two claw attacks and a bite attack. These
are primary attacks and are made using the alchemist’s
full base attack bonus. The claw attacks deal 1d6 points of
damage (1d4 if the alchemist is Small) and the bite attack
deals 1d8 points of damage (1d6 if the alchemist is Small).
While the mutagen is in effect, the alchemist gains a +2
competence bonus on Intimidate skill checks.
You don't make a mutagen feral or non-feral. If you have the feral mutagen discovery then whenever you drink a mutagen you are a feral mutant. So, Fred drinking his would be feral, while Hank drinking Fred's 2nd mutagen would get the affects of the Greater mutagen, but no feral. The discovery doesn't change the mutagen it changes what a mutagen does to the alchemist that has it.

Good call Eric, I missed that.


Thanks for all your input.

While the wording on feral mutagen does indeed make it sound like it applies automatically, as a GM I don't think the alchemist forgets how to make a mutagen without the feral component.

...but it seems your argument is that the discovery effects the alchemist's anatomy, not the mutagen itself... interesting.

The money cost is a good limiting factor. As far as Int damage, the alchemist can remedy that with an extract or by preparing his mutagens well ahead of time.

Thanks again!

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