The Spellassin, a magus with sneak attack.


Homebrew and House Rules


Note: this is something I came up with in the past 5 minutes. Hence the ridiculous name :D

Spellassin.

Great gateway into the Arcane Trickster.

No claims of balance (yet), but if that changes, it'll be noted in the document listed.

Silver Crusade

I see you writting !

Are you a wizard, thou daemon ?


Maxximilius wrote:

I see you writting !

Are you a wizard, thou daemon ?

Nope. People can just see what's going on as it happens in google docs.

It's useful when multiple people can edit the same file!


Unique ability added.

Silver Crusade

Only issue right now, I would have given the sneak attack at level 2 instead of 1. It fits better the "half-rogue" concept and avoids rogues getting 2d6 sneak attack at level 2.
Same for the rogue talents, 1 free talent at level 3 then being able to choose a rogue talent instead of a magus arcana could be better.


Maxximilius wrote:

Only issue right now, I would have given the sneak attack at level 2 instead of 1. It fits better the "half-rogue" concept and avoids rogues getting 2d6 sneak attack at level 2.

Same for the rogue talents, 1 free talent at level 3 then being able to choose a rogue talent instead of a magus arcana could be better.

I can see the idea of sneak attack at level 2, but I'm a big fan of not nerfing something and not gain anything for it until much later.

See Reanimator for an example of what not to do.

And I had decided to let them take Rogue Talents instead of arcana, I just forgot to add it in. I also thought about just giving one, so they had the class ability and thus could take Extra Rogue Talent, and making the rest be in place of arcana, but in the end decided to go with something more akin to the Archaeologist's way. Taking away the higher armor training is rough!

The Exchange

It'll be interesting to see how this develops.

I always liked the AT, but getting the pre-reqs bothered me.


Edgar Lamoureux wrote:

It'll be interesting to see how this develops.

I always liked the AT, but getting the pre-reqs bothered me.

Well, I made a few modifications, but it should be mostly done.

One thing to note is that the effective rogue level for talents is tied to the caster level of the spellassin, so by taking levels in Arcane Trickster, those abilities will increase too.


Quick note on the sneak attack, I know the Vivesectionist Alchemist archetype says if you stack it with rogue the levels stack to determine sneak attack, not the sneak attack itself.

So even though they both give sneak attack at level 1, you need 3 levels combined to get to 2d6.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / The Spellassin, a magus with sneak attack. All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules