
Cheapy |

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Only issue right now, I would have given the sneak attack at level 2 instead of 1. It fits better the "half-rogue" concept and avoids rogues getting 2d6 sneak attack at level 2.
Same for the rogue talents, 1 free talent at level 3 then being able to choose a rogue talent instead of a magus arcana could be better.

Cheapy |

Only issue right now, I would have given the sneak attack at level 2 instead of 1. It fits better the "half-rogue" concept and avoids rogues getting 2d6 sneak attack at level 2.
Same for the rogue talents, 1 free talent at level 3 then being able to choose a rogue talent instead of a magus arcana could be better.
I can see the idea of sneak attack at level 2, but I'm a big fan of not nerfing something and not gain anything for it until much later.
See Reanimator for an example of what not to do.
And I had decided to let them take Rogue Talents instead of arcana, I just forgot to add it in. I also thought about just giving one, so they had the class ability and thus could take Extra Rogue Talent, and making the rest be in place of arcana, but in the end decided to go with something more akin to the Archaeologist's way. Taking away the higher armor training is rough!

Cheapy |

It'll be interesting to see how this develops.
I always liked the AT, but getting the pre-reqs bothered me.
Well, I made a few modifications, but it should be mostly done.
One thing to note is that the effective rogue level for talents is tied to the caster level of the spellassin, so by taking levels in Arcane Trickster, those abilities will increase too.