Are Stingchucks part of the Throwing Weapon weapon group?


Rules Questions

Dark Archive

I know we all want to see a Sohei flurrying with Stingchucks.

Silver Crusade

Yes, everything about your post is right. Everything.

The Exchange

where do you buy the ...ah... things? what's the price? (Please don't say they are free, like clubs).

and do Alchemists get thier splash weapon damage bonus with them?

Dark Archive

They're in the Adventurer's Armoury, and apparently they're free. They deal 1d4 bludgeoning damage, then 1d6 damage as a splash weapon, and nauseate the target if he fails a DC 11 save for 1d3 rounds.

They're also made out of skulls with vermin inside.

The Exchange

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sigh. not free. can't be. this would make them very very common, and otherwise my Alchemist is going to start cranking them out pretty fast (how long does it take to craft something that costs 0 silver? why, 0 time).

Stingchuck:

Stingchuck: A stingchuck is a foul bag made of a
humanoid’s head with the brain removed and the skull
heavily scored so that it bursts open when thrown. Normally
filled with biting vermin, it acts as a splash weapon. When
it hits, the vermin bite and sting the target, dealing 1d6
points of damage and forcing a DC 11 Fortitude
save to avoid being nauseated for 1d3 rounds.
Each round a creature remains nauseated by a
stingchuck, it takes 1 additional point of damage
from the biting vermin. All creatures within the
splash effect take 1 point of damage from the
vermin but do not risk being nauseated.

a weapon with a high "Eeeewww" factor.

Dark Archive

Since they're free, for PFS at least, yes you can just show up with a big bag o' heads. If they're in the Thrown Weapons group, a Sohei can flurry with them at 6th level, which would be absolutely hilarious and disgusting.


Well, the damned things weigh 9 lbs each and have living creatures inside them so there is plenty to work with if the GM feels they become an actual issue for a game.

Dark Archive

Frankthedm wrote:
Well, the damned things weigh 9 lbs each and have living creatures inside them so there is plenty to work with if the GM feels they become an actual issue for a game.

Agreed, that seems to be the limiting factor. Fortunately (or unfortunately), a Handy Haversack and the Quick-Draw feat would let a player have at least a few rounds worth of them on hand.

Paizo Employee Creative Director

If stingchucks are anything... they're splash weapons.

Frankly, I'd classify them as their own category of "weapon." They're different enough that they should be treated as pretty unique.

Also, keeping your stingchucks fed and taking care of them is important, and if you ignore that, your GM has the right to have your stingchucks escape and get in your hair or pants or whatever.

Dark Archive

So I suppose my dream of a flurry of stingchucks will have to be shelved for the moment.

Of course, I could just give a bunch to a group of goblins and really piss off some players.

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