Players that drive you CRAZY


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Sovereign Court

So we have all had them in our groups, the player that is annoying either with in game and sometimes out of game things they do.

We currently have this person who games with us, partially because their SO games with us. We did not recuit them, they just showing up. Sadly this person is has been so sheltered in the world by their parents they have no common sense.

They will just start humming or singing and usually they sit next to me when I play and it is annoying as all hades. You say Hush or shush them and it works for a time.

Or they just start talking about outside of game stuff and it has no interest to anyone but them.

They also get up and then get all PDA with the person they are with. Which is funny as my SO and I do not do that, not in game.

The funniest was we heard this loud banging BANG, BANG, BANG BANG BANG, BANG, We look over and their head is in the freezer and the SO of this person gets up and says what are you doing? The reply... Trying to get ice out of the ice tray, They had not a clue how to get ice out of an ice tray.

They have not a clue what Twinkies or fritos or cheetos are because their parents are from the orient and kept them sheltered.

They have never seen The Brady Bunch, Gilligans Island, or Looney Tunes.

In the past we had a person that sat and did needle point all game. She would say nothing and then as the DM was talking, she would butt in and not shut up. The sad thing she was LOUD. We ended up deciding to boot her and her husband that always fell asleep and fefused to work as a teram, but before we told them See you, they moved. We lucked out on that one.

The last is the person who has no concept for personal Hygiene. We now screen against those types.

So tell of your annoying players

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

The one who tries to turn everything into a joke, and keeps trying to make it fit when it doesn't. And more often than not makes it sexual.

The one who calls an hour before the game to say they won't be there. Or worse, just don't show.

The one who can't/won't learn the rules and takes forever on their turn. Or plays a spellcaster and doesn't know what their spells do.

Dark Archive

I had some gamers who were, well, gamers. They'd play video games till 3 AM, then not show up the following day. In fact, that's how one of them lost his job.

I've had one player who loves to play, isn't very good, and doesn't know the rules. She's a very sweet girl, but she should try to find something more simple to play.

The Exchange

4 people marked this as a favorite.
TriOmegaZero wrote:
keeps trying to make it fit when it doesn't.

That's what she did.

Sovereign Court

snobi wrote:
TriOmegaZero wrote:
keeps trying to make it fit when it doesn't.
That's what she did.

Dammit! I was just about to post that.

The Exchange

4 people marked this as a favorite.

Sorry you weren't able to squeeze it in there.


Players who show up to a core races only game with a sorcerer using a race from a third party book, whine until they get it through, insist on becoming the ruler, and then stop showing up after we hit book 2. Also he smelled like butts.

That guy was a tool.


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The entitled metagamer:
This guy thinks that he ought to be able to demand an explanation from the GM (me) anytime any character (PC, NPC, Divine Entity... It doesn't matter) does something he can't immediately put a name to. Knowledge, Appraise and Spellcraft skills aren't worthwhile investments as far as he's concerned. Once combat ends, "What did that sword of his do, and how did he get to roll extra dice with it (simple example here. He knows what Vital Strike is)? You might as well tell me now that combat's over." He's never outright told me that he'll look up the stat block if I refuse to answer, but it's strongly implied by his attitude.
It extends to plot elements too. "So, what was really going on in this town?" Of course, he didn't invest in Diplomacy or try to befriend the locals to find out. He expects to just "find out from the GM once it's over". And in an Adventure Path, it's even more annoying because half the time there's a lot more plot than just the motive for the primary combatant, of course.


I've lucked out for the most part as players go, but here's a few I've encountered:

As already said: the smelly one.

The Mood Killer: Wants to be a goof ball in a dark game, is all business in a light hearted game.

The Storyteller: Has a story/comment for everything.

The Self-entitled: Asks for special treatment from the Dungeon Master.

The 'Role-player': "Hey man, I'm just playing my character!"

The Former Dungeon Master: Tends to have lots of 'helpful' advice about how he would do things.

The Next Dungeon Master: Talks about how great their campaign is going to be, but it never seems ready to go.

The Pervert: Starts slow and builds to disturbing. Surprisingly I've gamed with more women Perverts then men and it's just as bad, if not worse.

The 'In My Last Group, We...': Wants things done the way they were in his last group, no matter how bad the houserules were.

The Non-Reader: Refuses to read a single bit of the rules.

The Forum Troller: Shows up with character builds he got from a forum.

The Leech: Contributes nothing to any aspect of the game but gets offended if this is pointed out.

The Nitro: Has no middle ground between calm and furious. The slightest offense, real or imagined, sends him spirling into anger.

The Back Stabber: Smiles in your face during the game and then talks trash about you when your not around.

The Bad Cheater: If you're going to cheat, please try to at least hide it.


GravesScion wrote:


As already said: the smelly one.

The Mood Killer: Wants to be a goof ball in a dark game, is all business in a light hearted game.

The Self-entitled: Asks for special treatment from the Dungeon Master.

The 'Role-player': "Hey man, I'm just playing my character!"

The Former Dungeon Master: Tends to have lots of 'helpful' advice about how he would do things.

The Next Dungeon Master: Talks about how great their campaign is going to be, but it never seems ready to go.

The 'In My Last Group, We...': Wants things done the way they were in his last group, no matter how bad the houserules were.

The Non-Reader: Refuses to read a single bit of the rules.

I once met a player that was all of these, as well as some other terrible things...

My current group, who I love, have some irritating behaviors that I wish didn't come up so much... mostly covered above in some of the tamer posts.

Myself, I've been known to be an annoying player by way of pushing the focus towards the part of the DM's campaign I am most interested in - which it seems is never the part the DM wants to focus on... example: There is some evil extra-dimensional bad-guy that we just chased to the end of his own dimension, and when we get back to ours its years later and all sorts of terrible things have happened: the DM wants us to deal with what's going on in the city we started out in before the dimension hop... and I want to know what's going on anywhere else in the world.


Annoyances? Where to begin...

- players that bring nothing (food, cash for take-out, books, dice) yet expect everything (see above)

- players that try to eat everything in the goddamned house/apartment/etc.

- players that bring their children (the screaming, drooling, chaos-creating variety), refuse to discipline, get violent when someone else offers discipline, and generally ignore their spawn

- chain smokers with no consideration whatsoever

- players accompanied by an odor that liquifies wallpaper and acrylic paint

- players that are essentially non-violent home invaders; they quietly ransack the dwelling out of curiosity and often find 'toys' for the remainder of their visit

- violent players that constantly screw with others at the table, but react very poorly when subjected to the same treatment

- players that refuse to use proper English and drop into vernacular during roleplay

Just a few.

Also:

IceniQueen wrote:
They have not a clue what Twinkies or fritos or cheetos are because their parents are from the orient and kept them sheltered.

That's not sheltered. That's healthy. I had no idea what a Twinkie was until that post-apocalyptic Family Guy episode aired. After tasting one of those things, I would've been grateful to remain ignorant.

The Exchange

Of GravesScion's list the top 3 I would not want to play with:
1. Smelly
2. Self-entitled
3. Nitro

The top 3 I would want to play with:
1. Mood-Killer (this guy would crack me up)
2. Former DM (need all the help I can get)
3. Pervert (I like that uncomfortable feeling)

Sovereign Court

snobi wrote:
Sorry you weren't able to squeeze it in there.

It's all good, at least someone did it.


The sort of players I can't stand are the ones who ALWAYS play the same way, no matter what game or character. Now this doesn't mean folks that have specific class preferences--someone who always plays wizards, or clerics, or thieves,etc..It's the ones who, in complete disregard for class or alignment, play the disrupter or troublemaker. They seem to hate group harmony and do whatever they can to stir up dissention or friction between characters.


Its the personality types of the people themselves that tend to irritate me. Usually has nothing to do with their gaming ability.

Some examples;

1) The person that believes deodorant is optional. (Sadly one of these is a relative, and it drives the rest of us nuts.)
2) The cheapskate. (Fortunately, we have none of these currently, and rarely did.)
3) The "Hey check out me talking on my new cell phone" Girl. And sorry, but it's ALWAYS been a girl. (Little Sister, I'm looking at YOU!)
4) The guy that just HAS to put his condensation-covered soda or beer on the character sheet, map, game board, etc. (The worst offender is gone)
5) Number 4's pal with the greasy potato chip/BBQ Ribs/Cheese Puff fingers that has to touch EVERYTHING!!! (The worst offender is the same guy as above, hence, gone)
6) The fellow who always manages to roll his dice off the table and try to get away with the result if it's high. (ie CHEATERS) (Would you believe this was the same guy as #4-5?!!?)
7) The "Gotta grab a Smoke" tool that needs to break every 10 minutes to feed his/her habit. (NEVER had this guy in RPGs. Suffered though a few in Warhammer casual play tho.)
and lastly,
8) (Kinda directly game-related) The dude, (and yes, it has ALWAYS been a dude) that just does not grasp the concept that nobody wants his Chaotic Evil Assassin in the High-Fantasy heroic game where the whole intentions of the entire campaign is to save the world and defeat...um... YOU! This guy irritates me more than the other 7 put together. (Had ONE. He got permanently ejected not long into his second game. Lost a good player in cutting him, but the net result was Win.)


1. the lazy gamer that doesn't even try to make a good character. he just makes a character to annoy every body,but knows the rules enough to make it work, but puts no effort into making it fit in to the campaign at all.

a few examples

1. orc named peanutbutter who wore a dress and after 30 seconds said "penutbutter bored" and kicked down the next dor

2. the pixie thief who stole every thing regardless of the partys level or ability to deal with the repercussions.

3. the kobold butler with a crossbow...nuff said

4. the ninja tortle (3.5 race) who was a turtle man

5. the vanaran monk

6. the dude who doesnt tell you what class he is playing


Pathfinder Rulebook Subscriber

I only have 2 that I can't stand:
1) The asshat that's not getting his way, so he purposefully derails the campaign into failure.
2) Non-confrontational GM who likes to run a story but not a game, and would rather watch all the work he put into his campaign go to waste than say "No" to a player.

Take a mix of those 2 things, and...yeah.


I don't understand how people play week-in, week-out, with people they don't like. Life is short! Part of the fun of RPGs is hanging out and telling stories with people you like. Conventions, I can game with almost anyone for 4 hours. But home games I have to at least think the person is ok.

My most annoying player cheats on his dice rolls. I got him big foam dice to roll after that, as punishment.

Another annoying player trait are player's who "get bored" and don't work as a team. For example, player #1 is negotiating and then player #2 launches an attack at a henchman.

Other annoying players that didn't last long:
- Guys who want to kill the other PCs
- Guy with a Druid PC who wanted to have sex with his monkey...
- Guy who got insulted by a 4E joke and almost left the table before we started
- The GM who favors his wife/GF and makes her basically god-like in every campaign. F&+$ that's annoying.


Jason S wrote:

I don't understand how people play week-in, week-out, with people they don't like. Life is short! Part of the fun of RPGs is hanging out and telling stories with people you like. Conventions, I can game with almost anyone for 4 hours. But home games I have to at least think the person is ok.

My most annoying player cheats on his dice rolls. I got him big foam dice to roll after that, as punishment.

Another annoying player trait are player's who "get bored" and don't work as a team. For example, player #1 is negotiating and then player #2 launches an attack at a henchman.

Other annoying players that didn't last long:
- Guys who want to kill the other PCs
- Guy with a Druid PC who wanted to have sex with his monkey...
- Guy who got insulted by a 4E joke and almost left the table before we started
- The GM who favors his wife/GF and makes her basically god-like in every campaign. F%@~ that's annoying.

- The GM who favors his wife/GF and makes her basically god-like in every campaign. F%@~ that's annoying.

last one was that pixie i was talking about


I've had one player who... was never bad enough for us to kick them out of the game, but always sort of on the edge of it and everyone was relieved when they eventually did leave.

They weren't a bad person, just... clueless about playing, always trying to take the group in a direction no one else wanted to go, and always focused on making the plot about them. (Example: The group has infiltrated a ball held by the nobility and is trying to gather information. This player - currently playing a bard, the best suited person to the task - instead spends the evening picking pockets from everyone he can.)

Part of it is that the rest of the group was... well, a close group of friends. Pretty much every gaming group I've been in has been friends first, gaming group second. But this guy had met everyone via the college's sci-fi club, and asked if he could join, and I (and the others) foolishly said yes, and never really had the heart to kick him out even after it was clear he wasn't a good fit.

The most stunning moment for the rest of the group... so, the campaign involved being part of a rebel underground trying to overthrow the evil government and its allies, etc. As such, each week they could choose to take on different missions, and each player had a roster of PCs they would choose from for each specific mission. This gave folks a chance to try out lots of different characters, pursue several different plot threads, etc.

In this case, the mission was to sneak into the stronghold of a barbarian king and assassinate him. Stealth and subterfuge were what was needed, and the party consisted of a dextrous monk, a teleporting shadowdancer, a druid who could assume the form of small and sneaky animals, a vampire gifted with inhuman agility...

...and this player, for this stealth-based assassination mission, shows up with his cleric of the sun god, armored in full plate, devoted to the cause of honorable combat. -facepalm!-

Later on, after the group has somehow managed to actually sneak into the base and complete the mission - and now just needs to extract themselves, which involves escaping through the numerous death traps they avoided on the way in, but which now line the way out... he commands the shadowdancer to quickly disable the traps.

Now, the shadowdancer is a skilled thief. Disabling the traps so they can escape is almost certainly part of the plan. But everyone is still injured from the last fight, and he is waiting a few rounds to be healed, and certainly doesn't like having this player ordering him about. So he jokingly remarks, "Sure, I'll do it, for your share of the treasure."

The cleric assumes this is meant in all seriousness, decides he doesn't want to risk waiting... and immediately goes charging off through the trapped hallways, setting off dozens of traps on the wounded party, triggering countless alarms and awakening all the guards, and completely undoing all of the party's previous efforts to hide their presence.

Sigh.


Our group has had a couple of really annoying players over the years. The last one started out fine, but as time went on, he became a giant man-baby drama queen who threw a fit if he didn't get his way. He pretty much ruined the last Planescape (powered by Pathfinder) game we played. He acted against other players in game that he disagreed with in reality. He had rigid extreme views on alignment that caused a huge disruption in the game. The last game he played with us was a playtest of the system I'm working on. It was the very first roll, in the very first playtest. He didn't like how things went and threw a fit. I had explained that this was a playtest, and if something doesn't work right, we can examine it after the session. I ended up telling him that if he doesn't like it, then don't play. He hasn't come back, but he has trash-talked me at the local game store.
We had another player that looked and acted like Obadiah Hakeswill from the Sharpe's series of novels. He constantly used player knowledge, and would get extremely upset when said knowledge no longer applied. My friend ran Forgotten Realms for about a decade, so there was massive differences between the official world, and the world we shaped as players/DM. Some bit of official aspect about the Elves of the Realms no longer applied, and when he found out he threw down his dice and said, "Another F***ing change!"
He also used to alternate between pounding his testicles, or gently rubbing them.


Audrin_Noreys wrote:


He also used to alternate between pounding his testicles, or gently rubbing them.

At least he didn't 'shoot' his 'bow'


GravesScion wrote:

I've lucked out for the most part as players go, but here's a few I've encountered:

As already said: the smelly one.

The Mood Killer: Wants to be a goof ball in a dark game, is all business in a light hearted game.

The Storyteller: Has a story/comment for everything.

The Self-entitled: Asks for special treatment from the Dungeon Master.

The 'Role-player': "Hey man, I'm just playing my character!"

The Former Dungeon Master: Tends to have lots of 'helpful' advice about how he would do things.

The Next Dungeon Master: Talks about how great their campaign is going to be, but it never seems ready to go.

The Pervert: Starts slow and builds to disturbing. Surprisingly I've gamed with more women Perverts then men and it's just as bad, if not worse.

The 'In My Last Group, We...': Wants things done the way they were in his last group, no matter how bad the houserules were.

The Non-Reader: Refuses to read a single bit of the rules.

The Forum Troller: Shows up with character builds he got from a forum.

The Leech: Contributes nothing to any aspect of the game but gets offended if this is pointed out.

The Nitro: Has no middle ground between calm and furious. The slightest offense, real or imagined, sends him spirling into anger.

The Back Stabber: Smiles in your face during the game and then talks trash about you when your not around.

The Bad Cheater: If you're going to cheat, please try to at least hide it.

Most of my player's have one or more of these traits. Personally I'm guilty of being the former Dungeon master on a few occasions (I'm trying to minimize it when I'm a player). Also:

The optimizer: who always chooses the strongest feats, traits etc. Even if it doesn't make sense for his character or the theme of the Campaign.

The metagamer: Always uses his own knowledge of the game to make choices no matter how out of character it is.

The Crybaby: Who whines and complains against everything he dislikes about the game and Campaign whenever he gets the chance.

The family man: Who always has to just take a call to see how he's wife and kid is doing or do some family chore, especially at the most inappropriate and dramatic moments of a Campaign.

The torchbearer: The one who never does anything and refuse to make his own choices and just rolls dice when he's told to.

The spin-off guy: The guy who always has to chime in how something in game reminds him of some game/movie/book and then derail the game by telling about it.

The bookworm: The guy who is more interested in reading rulebooks than participating in the game.

The improviser: The guy who always has his characters try stupid things not really covered by the rules just to see how the DM reacts.

The Emo guy: The guy who always thinks the worst of everything and refuses to participate if there is even a slight chance of dire consequence for his character. Also usually plays his character like everyone else hates him.

The bookeeper: The one who slows down every game by asking for every detail at least twice and notoriously writes them down. Also always points out when some detail given to her before is contradictory to new information gained.

The clutterer: The one that has to have everything on the gaming table, books, notes, snacks, laptops, cellphone, car-keys, a needless amount of dice, pencils and other stuff. Also uses a long time to find his notes.

The npc lover: The one who wants every npc to be her friend and her friend only. She's overprotective of npc's who give her attention, even villains, and she always put the npc's before the rest of her party members.

The business owner: The one that always has to start some kind of business venture inside the game even though it adds nothing to the Campaign except extra work for the DM.

The redeemer: The one who tries to redeem every evil monster or npc in the game.

The hoarder: The one who collects everything he finds and always asks of a detailed description of every item found in a room or on a person.

The greedy one: The one who tries to keep all the best loot for himself. Sometimes hiding items from the other players and even stealing from them.

The mentor: The one who always tries to lecture other player's about their builds and choices.

The sociopath: The one who thinks every npc is his to intimidate, manipulate and kill at a whim regardless of what kind of character he plays.

The safe-zoner: The one who think every challenge should be suitable for his characters level and expects the DM to put his kiddy gloves on to avoid killing or otherwise incapacitate the characters. Also expects that his actions should never have any long term consequences for his characters.

The dice freak: The one who has different dice for everything his character does and demands re-rolls if he chooses the wrong dice for an action. Also often have special dice rituals needed to be performed before rolling and has a tendency to have to make a few warm-up rolls before actually rolling.

The planner: The one who has to use three sessions to make a plan for any important in game action.


I must admit that I have done a couple of these on occasion. I have gotten mad at my dice before, to the point I hurled a D20 across the room (I'd spent the last five hours rolling 4s or lower, so the other guys were more understanding than they probably should have been). I've also built an Inquisitor based off something I found on these forums, though I did get the DM's permission. He regretted it later and started sending NPCs to deal with me specifically.

We had one guy that used to play with us in a Psion campaign though...oh man, he had built a god of engineering spent hours pouring over his books, rereading the same rules over and over again. Then, when he found out he wasn't allowed to do something, he'd get into heated arguments with the DM which would literally last several more hours. The first couple of times it happened, the rest of us sat there in shocked silence and just watched back and forth. My girlfriend quit the game because of it.


Phoenixsong wrote:
The sort of players I can't stand are the ones who ALWAYS play the same way, no matter what game or character. Now this doesn't mean folks that have specific class preferences--someone who always plays wizards, or clerics, or thieves,etc..It's the ones who, in complete disregard for class or alignment, play the disrupter or troublemaker. They seem to hate group harmony and do whatever they can to stir up dissension or friction between characters.

This really depends on the coveted archetype. There is a guy at my table that always plays the sneaky guy with a heart of gold. 'I'm a lawful good thief, LG ninja, LG Assassin ad nasium'. I'm bored of this guys characters but is it really a problem at the table? No...or at least not enough to make him play something he does not want to play. The only problem would be if some one else wants to play the sneaky guy but I've never heard any one express any interest in that archetype.


Yeah come to think of it everyone in my group has some kind of a quirk but its not to the point of unplayable or even all that bad.

I'm the former GM/Meta gamer (only if the knowledge was gained from previous editions - I'm actually showing off my deep knowledge of the history of D&D...I'm sure the rest of the players are much less impressed with this talent then I am).

The mono Archetype guy.

The guy who insists on having his say to every NPC even though his diplomacy skill is through the floor and no matter how often we tell him to let the Paladin do the talking.

The Optimizer.

The Choo-Choo Train lover 'Oh please DM stop with all this plot and just tell us which of the NPCs has a question mark above his head'.

The Rule Bound DM...At the slightest indication that there might be any question on how a rule works he grabs madly for the rule book mumbling excuses like 'This will just take a minute (it'll take many) while the whole pack of his players is barking 'your the DM make a friggen call and we can move on'.

The Exchange

The player who cannot do anything for himself, has to ask for advice each round. Delays and dithers rather than make a decision.

Six trolls attack 5th level party in the night, first three players get up and run. He gets up and looks around at us all saying, "should I grab my bow..........or sword..................or run?"

AAAAAArrgh!

Liberty's Edge

I've had my share of these ones.

However, like I posted in a similar thread. The worst are the players obsessed with their characters getting "laid".

As a GM I spend a fair ammount of time preparing for my players. The one's that are only interested in the machismo barfight to brothel archetype rarely keep me doing the work.

It's a little understandable when I run a sandbox game, but when there is a linear plot or AP in use...."So when do we get drunk and find some whores" is a surefire way for me to pack up and leave.

There's nothign wrong with romance, erotica, and other themes in gamming. Though blatantly disregaurding what the GM says is immature enough to keep me from playing with another person.

Grand Lodge

GravesScion wrote:
The Pervert: Starts slow and builds to disturbing. Surprisingly I've gamed with more women Perverts then men and it's just as bad, if not worse.

I'll cop to being a few of the others (I've fudged the occasional dice roll when I really loved a character. I'm not proud of it, but there you go.)

But I know what you mean about the female pervert. There's been one girl I've regularly gamed who fit this to a 'T'. Somehow the stories always revolved around her seducing or having sex with some NPC or another. Her character descriptions were long, lurid accounts of her 'assets' and sexual exploits.

When we were in another game and she played a man, it was even worse. She decided he was a very obvious closet homosexual. Every encounter became an excuse for some uncomfortable slash fiction flirtation with the DM.


Unfortunately, I have a roommate that falls into a bunch of these.

1) Metagamer that thinks his 1st level character knows all of the weaknesses of *insert creature* because he has been playing since Red Box.

2) The gamer that rehashes 20+ years of stories of past adventures.

3) The spectator that just sits there to watch what everybody else does.

4) The gamer that always wants to play a spellcaster, but NEVER thows any spells.

5) The gamer that doesn't want to read the game books. Seriously considering a requirement to have a copy of the rules at my games because of this. I will let them have a laptop with the PFSRD.

6) Mentioned by others, but I'll say it any: The gamer that gets his jollies off being the most disrupted player in the group. Not a team player.

7) "Why can't I be evil in your campaign?" I play & run a game to be the knight that saves the day & makes the game world a better place. Not to have the gangsta wannabees infesting my game.


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Here's one that I had to deal with in my very first game as DM-

The player who refuses to expend any resource "in case he needs it more later".

A player in my group was playing a gnome wizard who wouldn't use any expendable resource (even if it was a daily spell) because he was afraid he might be in an even worse situation later. I understand that it's important not to waste resources on killing a mook when you know your allies can finish it off, but when the player in question is up against a single big bad (during the party's only encounter of the day) and he makes a (and I quote) "tea & cakes check" because he decided to sit back and not use any spells, something is wrong.


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Really, the only type of player I dislike (aside from the mega-dork who talks in Monty Python and Star Trek voices all the time) is the type of person who just wants to get to the next "board" and views the game as a rigidly structured series of set pieces that must be tackled in a certain order, in a certain way, and assumes everything will be level-appropriate and just exactly beatable with minimal tactics or ingenuity. Conversely, my favorite players are the ones who think far enough outside the box that I end up having to quick write a new adventure because they've strayed so far from he script. I LOVE it when I can't guess what they'll do next.

A number of people mentioned the pervert players... in my experience, they can be a lot of fun if the whole group is like that (or at least is easygoing enough that they can all laugh at it). Or if the whole group is rated "G," that doesn't bother me at all either -- no worries. What I really dislike, though, is when you have an uneasy mix and have to keep everything finely balanced for fear of offending someone's delicate sensibilities, on the one hand -- or creating an atmosphere where you can't let loose and have some fun, on the other. I don't need that kind of stress.


Most of these types of players I haven't encountered in person (fortunately). The only two that I've seen come up now and then are:

  • Guys who doesn't quite fit in or know what's going on. I don't know if they've been semi-autistic or if their brains were fried by drugs or what, but I've seen a number of players whose comments (in and out of the game) would only have a 50/50 chance of being relevant to the issue at hand. Nobody seems to have the heart to tell these guys to stay home. Usually their characters wander around doing random stuff (e.g. searching a desk in the middle of combat) and everyone else just smiles ruefully and pretends not to notice. I think there was an old Dragon article (#124) that described these guys as "Neutral Confused".

  • Guys who try to bully or browbeat the GM when things don't go their way. I hate those guys.

  • Dark Archive

    Pathfinder Roleplaying Game Superscriber

    The most recent was a very disruptive player. Beyond being a pervert his characters, he in RL wasn't to bad. His characters every chance they got would "pleasure" themselves typically standing in the bushes outside of some random NPC's house. He also was very bad about, when he got bored. To much talking he called it "aka to much RPing" his character would often just start a fight or attack something or do something nearly as disruptive.


    snobi wrote:
    TriOmegaZero wrote:
    keeps trying to make it fit when it doesn't.
    That's what she did.

    I'm that guy :)!


    Kirth Gersen wrote:
    the type of person who just wants to get to the next "board"

    Had those too many times. "Great, we beat the orcs. Who do we kill next?"

    Liberty's Edge

    The workoholic, who comes to the game straight from work and promptly falls asleep in the middle of the floor or a chair in the corner.

    The high-maintenance drama queen. Brings his/her emotional baggage to the game and unloads it on everyone both in and out of game.

    The friend of a friend. Came along to spend time with the friend, but had no real interest in learning how to play, or to actively participate.

    The jerk. Just gets a rise out of pushing everyone's buttons. Deliberately does things (in and out of game) to piss people off. Usually targets the high-maintenance drama queen.

    The punster. Uses puns for every situation. Constantly.

    The reminiscing grognard. Tells tales of yore, when his or her character from back in '85 killed Orcus with a an enchanted lintbrush. Usually interrupting the current gaming scenario.

    The silly drunk. Drinks to much at games, then laughs at everything.

    The silly, drunken reminiscing grognard punster.

    The Exchange

    Cuchulainn wrote:


    The punster. Uses puns for every situation. Constantly.

    Tell him his behavior is punacceptable.

    RPG Superstar 2013 Top 32

    1 person marked this as a favorite.

    Seems like this game would be a lot more fun if it weren't for the players.


    Christopher Dudley wrote:
    Seems like this game would be a lot more fun if it weren't for the players.

    -It's gone from the sublime, gamers getting it on out of character, to the ridiculous, gamers who roll dice an annoying way.

    -If this is the worst,you're all lucky.

    Sovereign Court

    Cuchulainn wrote:
    The friend of a friend. Came along to spend time with the friend, but had no real interest in learning how to play, or to actively participate.

    I have had these before. You learn to send them home and ask your players not to bring them to the game. They can hang out some other time. Not when we game.

    Cuchulainn wrote:

    The reminiscing grognard. Tells tales of yore, when his or her character from back in '85 killed Orcus with a an enchanted lintbrush. Usually interrupting the current gaming scenario.

    Oh yes, played with those also. Never again.

    Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

    • The "role-playing" elitist: Sees that my (point-bought) stats include an 18 or an 8 (or, God forbid, both) and gripes about my "min-maxing" and tells me I don't know how to role-play. Even worse when my character is actually more interesting than his done-to-death cliche'.

    • The baseless correcter: Nevermind that I actually, you know, read all my character's abilities when I was making him; this guy will interrupt gameplay by telling me that ability/feat X doesn't work that way, forcing me to pull out the book and show him that, amazingly, it's been changed since 2nd Edition. Go figure, right?

    • The GM compensator: Alright, this isn't a player thing, but it still bugs me. He anticipates Situation X (could be a monster/fight, a puzzle, a diplomatic situation, whatever) will be very difficult. But my PC happens to be specialized in handling Situation X. But rather than let my PC have his moment in the spotlight, the GM invents new barriers on the fly to force the use of other tactics. For instance, the ninja with a climb speed suddenly discovers that the natural cave's walls are smooth as glass, or the level 4 gnome BBEG has a CMD of 35, or the enchantment-focused sorcerer BBEG suddenly learns scorching ray the moment the GM realizes that everyone's got Iron Will, doubles the DC of a skill check when he notices I have the ability to roll twice and take the better result, etc.

    RPG Superstar 2015 Top 8

    I've got a great main group personally, but some pet peeves developed from the past:

    - The "can I use this book you banned PLEASE PLEASE PLEASE PLEASE?" person.

    - The one who makes the most brokenly powerful PC and then whines about how unfair the GM is being when the PC takes ANY hit point damage.

    - Anyone who does not learn how to play their character. You've played a cleric for a year and you don't know at least your generally best spells on your spell list? Get out. You don't know how to figure your melee attack bonus and it's four sessions in? Get out. Anyone asking "which die do I roll?" months into playing? GTFO.

    - The one who wants to chat with every NPC in existence, but ignores the PCs.

    - The person who cannot make up their mind and hems and haws for 10 minutes, slowing combat down to a crawl.

    - The person who never consults the group during a difficult tactical decision.

    - The person who ALWAYS consults with the group, never actually making a decision on their own.

    - The couple who insists on playing together, even if one half isn't actually interested in the game system or genre being used.

    Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

    • The person who somehow neglects to ever write down the sum of their BAB, STRmod, and weapon enhancement bonus. So when they spend four rounds of combat making identical attacks, they could be saying "rolled an X, plus 7, is Y to hit", but instead they're saying "rolled an X, plus 4 for STR, plus my BAB, plus masterwork... *tallies for a moment* ...so a total of +7, so Y to hit". If it's the same number every single time, write that number down.

    • Probably been mentioned already, but the guy who pays no attention during combat (possibly distracting the player whose turn it is), then is startled when it's his turn, looks at the scene as though he just got there, then has to look up a couple of his options in the CRB before deciding what to do. Plan and research during other people's turns.


    Recently I put up an open call for a Carrion Crown game on our local gaming club's webpage at Meetup.com. I decided to open it up to six players. Five of them are people I know pretty well and have gamed with previously. The sixth, though, whom I'll call Hal to protect the guilty, is a newcomer to our group.

    When I posted the open call, I specified very clearly that people were to only use material from the Core Rulebook and the Advanced Player's Guide for character creation. I also allowed them to pick one trait from the CC Player's Guide.

    So of course Hal took it upon himself to email me endlessly asking me to admit items outside of core and APG. Some examples:

    Hal wrote:

    "now here's a question: do you allow for importing D&D 3.5 material into pathfinder? like if i wanted to use a feat from Libris Mortis to enhance my spells vs undead...or i wanted to use the battle dancer alternate class (think chaotic good monk with a touch or bard on the side) I'm also toying with ideas for a custom prestige class for a monk/cleric sort of build...sort of a celestial answer to the dragon disciple prestige class."

    "drat...just one trait? I was hoping to get the one that inproves inititative for the carrion crown-specific campaign trait, then use the second to get ease of Faith..it gives me a +1 to diplomacy checks and makes Diplomacy a class skill for me. monks don't get that, and neither do celestial bloodline sorcerers..personally, i think it sucks that sorcerers are stuck with intimidate as thier only social skill."

    "I was looking at Meteor Hammer from the adventurer armory guide as a possible weapon should i go monk. would that weapon be included in the allowable weapons for the monk class, or would i need to take a martial feat to get it? (the weapon is not listed under exotic, and it sure as heck reads like a monk's weapon.)" *

    "can I play a Minotaur? i never expect anyone to answer yes*though it HAS happened*, but i happen to have a fondess for the race, so i always ask once every time i start a new game."

    Needless to say, I'm already worried about how he will affect gameplay. And we haven't even met in person yet.

    * I told him he could use the meteor hammer if he wanted, but that I would require him to take the appropriate exotic weapon proficiency feat.

    Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

    Power Word Unzip wrote:
    I told him he could use the meteor hammer if he wanted, but that I would require him to take the appropriate exotic weapon proficiency feat.

    Well, now you're boned.


    Jiggy wrote:
    Power Word Unzip wrote:
    I told him he could use the meteor hammer if he wanted, but that I would require him to take the appropriate exotic weapon proficiency feat.
    Well, now you're boned.

    Pretty much. Give someone like that a finger and they will want the hand, then the arm and so on. I am about to start running a game with someone like that, and the only thing keeping him in line right now is the threat of a 20D6 meteorite squishing his character.

    Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

    3 people marked this as a favorite.
    Khrovin wrote:
    Jiggy wrote:
    Power Word Unzip wrote:
    I told him he could use the meteor hammer if he wanted, but that I would require him to take the appropriate exotic weapon proficiency feat.
    Well, now you're boned.
    Pretty much. Give someone like that a finger and they will want the hand,

    Actually, giving them a finger might be a step in the right direction. ;)


    there is one person who i have DM'd fore and am now playing with who is too much of a bully. whenever he is playing the rest of the party has to do things his way or he will ignore them. sufice to say the other players usualy ignore this and do their own thing anyway.
    we are playing a Deathwatch campaign with him at the moment and he is aleways viying for the squad leader role and whenever he dosn't get it he sabotages anyone who does get that position out of spite.
    the same player never makes his own character either. it's always a carbon copy of either the last thing he watched, played in a computer game or read in a book. on the odd ocassion he playes something other than that he is a statistical copy of another party member who has made an effective build.

    Sovereign Court

    Rhidian wrote:

    there is one person who i have DM'd fore and am now playing with who is too much of a bully. whenever he is playing the rest of the party has to do things his way or he will ignore them. sufice to say the other players usualy ignore this and do their own thing anyway.

    we are playing a Deathwatch campaign with him at the moment and he is aleways viying for the squad leader role and whenever he dosn't get it he sabotages anyone who does get that position out of spite.
    the same player never makes his own character either. it's always a carbon copy of either the last thing he watched, played in a computer game or read in a book. on the odd ocassion he playes something other than that he is a statistical copy of another party member who has made an effective build.

    Why are you still playing with that person? Honestly?

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