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Leper loot:
+1 shock nunchaku,
4 mwk daggers,
a magical amulet-?
magical bracers- +2 armor
jeweled piercings = 100 gp.
a magical brooch- shielding (13)
a scroll of spike growth,a set of mwk armoring tools,
a pair of good locks with keys,
a gold-plated merchant's scale set,
11 obsidian shards, 91 gold and 203 silver.
more loots:
2@ +1 nunchaku, amulets of natural armor +1, bracers of armor +2jeweled studs for piercings 2@100gp
The naga wears a magnificent inlaid platinum-and-jade pendant of great size (non-magical).

nomadicc |

Yeah I was waiting for Kiyomi's input, since it's a close thing.
DM Secrets Revealed!: The 'book' Munasukaru is a fighter, but that version would have died in Round 1 (not kidding). I converted her to a Warblade (3.5 Bo9S) spec. Has about the same numbers, but a few more hit points and a few cool 'wuxia' flavor maneuvers.

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Kiyomi- I figured you missed the next round announcement as the page changed. That's why I take it on myself to assist with poking :)
Nomad- Ah-so. That was a crazy combo of wuxia. I liked it. I rarely play over L10, but amping up bad guys is prob a good idea. PC power tends to get a little crazy at the higher levels. the Oni was definitely matching us for damage.
Despite the constant claims that monks are underpowered, I think Heng is doing fine. granted his damage is spread out over more hits- quantity over quality?- compared to the magi, but I think it's fine.
I do want to get his AC a little higher since he can't really take a lot of damage, but I think he's holding his own.

DM NomadSage |

For future reference, Munasukaru carried several major magic items:
- the Thundering Blade of the House of Sugimatu: a +2 thundering shrieking naginata; once per day, the bearer can strike the ground, causing it to ring out with a deafening clangor, which acts as the greater shout spell (CL 15).
- the Do-maru of Broken Flesh: +2 do-maru (medium) armor; once per day as a standard action, user heals self for 4d8+9 points of damage and end any/all of the following: ability damage, blinded, confused, dazzled, deafened, diseased, exhausted, fatigued, nauseated, poisoned and sickened. Using this power leaves vivid, ugly scars on the wearer, causing 1d4 points of Charisma damage.
- a pink rhomboid ioun stone: +2 Constitution
- a crystal ball that appears slightly flawed.
- a ring of protection +2
There are also 6 potions of cure serious wounds in a crate beside the tortured aranea.

Harlan Starshine |

@ Harlan: I took a closer look at 'energy body', and it says you can do the touch heal once per round, and healing yourself as a move action. Is there a boost coming from somewhere that I missed?
I looked at the ability before I used it and...yeah, reading fail, not sure how I messed that up so badly. I missed the heal ally once per turn and somehow got that healing myself was a free action. Uff...sorry about that, did the oni land any hits that would've downed somebody? I can go back and try to retcon my actions so we get the same outcome, I think I had enough healing left to make sure nobody dropped.

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

I'd be willing to trade my belt of con +2 into the mix for the ioun stone, freeing up a slot for a strength item vice enchanting it again.
May consider taking med armor for the domaru as well unless someone else can make use of it now.
Wonder if we can return the weapon to its family? Question for Suishen, but more likely someone from this area would know.

DM NomadSage |

@ Harlan: No worries. She didn't land any significant hits after you started healing, so the end result doesn't change. Funny thing is I too missed the 1/round part reading it the first time, but the move action stuck in my head, so when you said 'free action', it made me go back... =P
@ Parity: Kiyomi could tell you that the Sugimatu house is no more.

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Mm, Kay. Will discuss that more in Gameplay.

DM NomadSage |

Multi-thread post up. Remember, while using flex-time, strict continuity is fungible. Feel free to consider yourself available in all places at once, unless its an aside thread specific to the individuals. Just remember to label your post appropriately.
I'll have a few sidebar threads to cover along the way. As always, if you want to initiate one with any/all of the NPCs or PCs, feel free to do so.
Similarly, you'll have several weeks of research and travel before the next major event. We'll play that time out, but if you wanted to work any crafting, retraining, etc., please post your intentions.
Lastly, as you enter Minkai in the coming weeks, your unique magic items will get their final (for this adventure) boost. Send me any ideas you have thematic to your character, or you can leave it to me.

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Ah yes. Thinking perhaps some static DR for the cloak with maybe an upgrade when it's activated. Maybe an adamantium DR breaker vs a -- ?

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I could use the +4 strength belt. Hobbie BO and all.
As for my Silver Dragon Medallion. I had a far out idea that maybe it would imbue me dragon blood as if I had the draconic bloodline for Dragon Disciple prestige class, but I think I'll stay with monk.
Should I assume equivalency with a +4 weapon? Then maybe plain old vanilla holy weapon power unless I can think of something more creative...
Silver Wings maybe since we seem to be flying so much...

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

I could use the +4 strength belt. Hobbie BO and all./QUOTE]
Don't suppose you have a lower strength belt that you could throw into the mix ... reference my comment about swapping my Con belt for the ioun stone from earlier.
What's a jingasa?

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

I'm all about the sweet hat. I'll put a bid in on that!

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

I'm all about the sweet hat. I'll put a bid in on that!
Scratch that. Same location as the headband of charisma. Back in the pot/

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Just need some thoughts on loot distro ... only a couple claims in total.
- Belt o strength +4 --> Heng
- ioun ston of con +2 --> Parity
- jingasa --> Parity (just realized headband and head are 2 different slots)
- Crystal ball --> seems handy/Mal?
- ring of prt +2 --> anyone missing deflection bonuses?
- Naginata --> hang on to for now ... someone should grab a proficiency with it, maybe an NPC?
- Do-Maru -- also handy, but may need to sell unless someone with a medium armor prof wants to grab it
- +2 o-yoroi -- see above, but for heavy armor, if someone/NPC can use it?
- swan boat token -- recommend Harlan hang on to this. Who knows when we may need it
- 18 potions of CSW -- divide them up amongst the 5 of us, with extras going to Harlan?
- Sell everything else?

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Thanks for the nudge ... may be helpful in looking for the other weapons as well as the oni and maybe even spying on the Jade Regent.
Need Harlan and Mal to weigh in and then we need to do a sell and distribute once we've allocated stuff.

DM NomadSage |

Named items, level 11 versions:
While worn, the circlet provides a +1 competence bonus to your caster level when casting cure spells. The circlet also has 4 charges, which are renewed each day at dawn. As a swift action, you can spend a number of these charges to boost the next cure spell you cast before the end of your turn: 1 charge adds +2d8 points of healing, 2 charges adds +3d8 points of healing, 3 charges adds +4d8 points of healing. Additionally, as a standard action, all 4 charges can be spent to apply a heal effect to a touched target, using the wearer's caster level +1.
While worn, the talisman gives the wearer cold resistance 20. Additionally, it provides the wearer's unarmed attacks a +2 competence bonus (per Amulet of Mighty Fists) and the capability to bypass silver damage reduction. Upon command, the wearer's hands are sheathed in icy cold; while active, unarmed strikes from the wearer deal an extra 1d6 cold damage on a successful hit. The cold does not damage the wearer, and remains until dismissed by the wearer.
As a swift action, the wearer can summon a pair of ghostly, silver dragon wings from his back. These wings provide the wearer with a fly speed of 60 ft (average) up to a cumulative total of 20 minutes per day. The wings can be dismissed at will.
The Coat is a +3 mithril lamellar steel armor of nimbleness. While worn, the armor counts as light armor for purposes of movement and proficiency. The armor has a +6 armor bonus, +3 enhancement bonus, maximum Dexterity bonus of +6, Armor Check Penalty of 0, Arcane Spell Failure chance of 15%, and weighs 15 pounds.
Additionally, the armor has three charges that restore daily. As an immediate action, the wearer can spend a charge and gain the benefits of the Improved Evasion feat for 1 round. As a swift action, the wearer can spend a charge to improve their existing movement speeds by +30 ft for 1 round. Lastly, the wearer can spend two charges and gain the effects of a displacement spell for 1 minute.
While worn, the cloak grants the wearer a +3 resistance bonus on all saving throws and a +3 deflection bonus to AC. Three times per day, as a standard action, the wearer can command the cloak to completely envelop their body, giving them a temporary +4 enhancement bonus to natural armor class for 1 minute.
Any questions/concerns?