Can flurrying monk attack with the same weapon more than once?


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Does a monk's flurry have to be with different weapons each time or can he just attack with a single weapon over and over again?


Waffle_Neutral wrote:
Does a monk's flurry have to be with different weapons each time or can he just attack with a single weapon over and over again?

any of the above, in any sequence.

Grappled? no sweat, smack the dude 10 ways from Sunday with your left pinky.


You may also flurry with a two handed weapon, but you only get to apply your basic STR bonus, not STR 1.5

However, you do get the full benefit of Power Attacking with a 2hander


Yes, a single weapon is fine.

Flurry of Blows wrote:
Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) as if using the Two-Weapon Fighting feat (even if the monk does not meet the prerequisites for the feat).

Any combination means that "unarmed strike / unarmed strike / unarmed strike" is just as valid as "unarmed strike / sai / shuriken".


Waffle_Neutral wrote:
Does a monk's flurry have to be with different weapons each time or can he just attack with a single weapon over and over again?

Yes to both


The monk in my game flurries with just his right hand, because that is the hand that has his brass knuckles +1. I can't stand the mechanic. It's "flurry of jabs" and it drives me (and the PC) nuts.


Dosgamer wrote:
The monk in my game flurries with just his right hand, because that is the hand that has his brass knuckles +1. I can't stand the mechanic. It's "flurry of jabs" and it drives me (and the PC) nuts.

See it in action!

E Honda


LOL, I always assumed E Honda was using both of his hands in his "hundred hand attack" maneuver, or whatever it was called.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Dosgamer wrote:
The monk in my game flurries with just his right hand, because that is the hand that has his brass knuckles +1. I can't stand the mechanic. It's "flurry of jabs" and it drives me (and the PC) nuts.

So let him enchant his unarmed strike directly. Mechanically, doing so is not really any different from enchanted brass knuckles, but it lets him flavor a flurry into any combination of strikes he pleases.


Adventure Path Charter Subscriber; Pathfinder Lost Omens Subscriber

I support any and all interpretations of the rules that allow a character to act exactly like E. Honda. Now all we need is a way for a character to fling himself like a missile, in a straight line, for a headbutt using the top of the skull.

Shadow Lodge

deathsausage wrote:
I support any and all interpretations of the rules that allow a character to act exactly like E. Honda. Now all we need is a way for a character to fling himself like a missile, in a straight line, for a headbutt using the top of the skull.

Ooh, of course! The Sumo Monk! Now there's an archetype we need to make!

(Runs off to start designing)


Revan wrote:
So let him enchant his unarmed strike directly. Mechanically, doing so is not really any different from enchanted brass knuckles, but it lets him flavor a flurry into any combination of strikes he pleases.

We've come up with a system between us to do something similar without having to get his "unarmed strikes" enchanted by the normal means (since creating custom items in my games is typically quite hard due to story reasons). Essentially, I am giving him the paladin's divine bond ability for weapons that are only applicable to his unarmed strikes but it counts against his WBL. So at level 8 he will be able to enchant his unarmed strikes as +2, level 11 as +3, etc. That combined with his amulet of mighty fists should do him just fine. /salute!


InVinoVeritas wrote:
deathsausage wrote:
I support any and all interpretations of the rules that allow a character to act exactly like E. Honda. Now all we need is a way for a character to fling himself like a missile, in a straight line, for a headbutt using the top of the skull.

Ooh, of course! The Sumo Monk! Now there's an archetype we need to make!

(Runs off to start designing)

Sheer greatness! I can't wait to see what turns up.

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