Davor
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In keeping with the spirit of my previous archetype, here is my second archetype attempt. (my previous archetype, The Engineer, can be found here.)
Bard Archetype: The Mesmer
Improved Counterspell: A mesmer gain the Improved Counterspell feat as a bonus feat. This ability replaces Countersong.
Bardic Performance: A mesmer gains the following types of bardic performance:
Empathy (Su): A mesmer can use performance to cause a single creature to physically empathize with any creature it attacks. A creature affected with this ability must succeed at a will save (DC 10 + ½ Bard Level + Charisma modifier), or be affected by this ability for as long as the mesmer maintains the performance. Once per round, when the affected creature makes a melee or ranged attack with a weapon, the affected creature takes 1d6 points of damage. This damage cannot be reduced by any means. This damage increases by 1d6 at 4th level, and every 3 levels thereafter. This ability replaces inspire courage.
Clumsiness (Su): At 9th level, a mesmer can use performance to disorient his foes, causing them to stumble and trip. Once per round, as a swift action made while maintaining this performance, you may cause a single creature to fall prone unless it makes a successful reflex save (DC 10 + ½ Bard Level + Charisma modifier)
Mass Empathy (Su): Starting at 14th level, a mesmer can affect 1 creature for every 5 bard levels with his her empathy bardic music. However, the link is more difficult to maintain with more creatures, which weakens the effect on individual creatures. Reduce the damage dealt by Empathy by 2d6 for each creature beyond the first. Example: At 14th level, Empathy deals 5d6 damage. While targeting two creatures, each creature takes 3d6 damage from empathy. This ability replaces frightening tune.
Versatile Spellcasting: A mesmer gains the ability to counter spells from different schools. Choose one school of magic. Your spells known count as being from this school for the purposes of countering spells. You gain an additional school in this manner at 11th level. This ability replaces versatile performance.
Backfire: You learn to channel spell energy back at spell casters whose spells you counter. Any time you successfully counter a spell, the caster of the spell takes 1d6 points of damage per spell level of the countered spell. This damage cannot be reduced by any means. This ability replaces inspire competence.
Counterspell Mastery: A mesmer learns how to use her spells efficiently, allowing her to counter spells of equal, or eventually higher level than her own. Beginning at 4th level, a mesmer can counter a spell by readying a spell of the same school that is of equal or higher level than the spell being cast. At 5th level, a mesmer’s spells are considered to be 1 level higher for the purposes of determining the level of the spell it can counter. This bonus increases by 1 at levels 11 and 17, allowing a 17th level mesmer to counter 9th level spells. This ability replaces lore master and jack-of-all-trades.
Counterspell Perfection: A mesmer learns how to expend almost no effort in countering spells. At 20th level, a mesmer can expend a spell of any school to counter a spell, and can ready an action to counter a spell as a swift action. In addition, whenever a mesmer counters a spell, she gains the ability to cast that spell once for the next 24 hours, using her bard level as her caster level and her charisma modifier for all relevant spell effects, such as save DC, etc. If the mesmer does not cast the spell within the next 24 hours, the spell is lost. This ability replaces deadly performance.
JonathonWilder
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<cough> Linky <cough>
Mesmers are offically illusionist scholars, a bard fits flaver better even if you feel psychic class fits better mechanically.
I would personally prefer the above to your write up.