
Interzone |

I'm looking to start a post-CotCT campaign, and I like the ideas at the back of book 6, but I'm looking for more info/ideas to flesh it out...
For example: Has anyone statted up Runelord Sorshen? Or anything like that? (or would she be just plain too powerful if she arises again?)
Because I was thinking of having the vampires under the castle become more active and start the process of bringing her out of stasis...
Anyone out there run one of these/have ideas for what to do at this point?
(I know the stuff in the book, i mean more details)
The group is lvl 16.

![]() |
1 person marked this as a favorite. |

(I changed the title of this thread to avoid a pretty ginormous spoiler...) :-P
That said...
Runelord Sorshen was the 2nd most powerful Runelord. She should be more powerful than Karzoug. I'd put her at CR 24 or 25. Only Runelord Xanderghul's more powerful than her in the Runelord Power Race.
Sorshen is likely a 20th level enchanter/4th level rogue, with a 20 point buy ability score setup and PC level of equipment. But I'm hoping to hold of actually saying for REAL what her levels are so that if and when we do a post-20th level game, we can stat her (and Alaznist and Karzoug and Xanderghul) up proper!

![]() |

I think a campaign of terror in Korvosa could be fascinating. Same characters I presume picking up where they left off? If you have the Kingmaker AP and the Hook Mountain Massacre you could flesh out the party ruling Korvosa over some time. Have the Vampires activity start as a tiny blip on the radar screen then build to a swarm.
A Vampire cult attempting to raise Sorshen from her slumber sounds like a lot of fun. With some creative red herrings a couple of side quest/stories and I think you have the makings for a couple of extra books worth of material.
They probably need a lot of blood to raise her, ties the Vampires and the Sunken Queen together pretty well. Maybe down below the castle is a runewell that draws upon blood. The waking of Karzoug's runewells may have stirred up enough energy to free the vampires, but left Sorshen trapped, awake enough that she can see into this world as a dream.
You'll need some vampire leader types. They would probably reach out and dominate some people, looking for ways to accumulate a lot of people for the blood they need to awaken their queen.
As an added bit of fun, you could have factions within the Vampires, they are racing to wake Sorshen, but they are trying to thwart the others so they can be the one by her side when she rises. Nothing like a good Vampire war for a back drop.

wspatterson |

I'm looking to start a post-CotCT campaign, and I like the ideas at the back of book 6, but I'm looking for more info/ideas to flesh it out...
For example: Has anyone statted up Runelord Sorshen? Or anything like that? (or would she be just plain too powerful if she arises again?)
Because I was thinking of having the vampires under the castle become more active and start the process of bringing her out of stasis...Anyone out there run one of these/have ideas for what to do at this point?
(I know the stuff in the book, i mean more details)
The group is lvl 16.
In my game, I made Sorshen a 20th level Enchanter & applied the nightmare vampire template. Unfortunately, I lost both her stats & the print-out of the template in a move.
*sigh*
![]() |

In my game one of the PCs became queen (that is a story in itself) and the dragon got away (they fled after the first couple of rounds) We did a little affterward play but let it go. I think after I finish the one of the two APs I am running SS and CC I may do Terror in Korvosa. It sounds very fun. I will start working on it now. I want to create the catacombs under the palace and bring the dragon back - maybe with an orc army. Or maybe they have to go back to scarwall. Life is good.

Shadowborn |

I'm in the process of working up a post-CotCT campaign that will take the conquering heroes up through level 20. Some of the ideas in this thread are pretty spot-on with what I've worked out so far.
I'm starting off with the PCs dealing with the aftermath. The ranger is the Marshal, attempting to rebuild the Sable Company. The sorcerer discovered that she is the last scion of the true Arkona family. The necromancer Rolth and his crazy girlfriend are still lurking about. Oh, and did I mention that the PCs just gave the fangs over to
All the big mojo thrown about by Illeosa and the crown, both in Korvosa and the Sunken Queen, have managed to stir things up. Specifically, three vampire servants of Sorshen who immediately set about working to awaken their mistress. Since I'm dealing with ancient true Azlanti undead here, I decided to play upon their CE alignment and have them at odds with one another. They each have their own idea on how to bring about the awakening, and so they hatch separate schemes to do so.
The first, a bard (arcane duelist archetype) starts an artists' colony (Trinia will likely fall under her influence, giving the PCs another hook to get them involved) using their collective talents to put her hooks into the area (still developing the "how" of this...maybe some convoluted use of the artists hedonistic appetites to power arcane devices below the Pyramid).
The second, a cleric, will be forming a cult, seeming on the surface to be a splinter group of Calistrians, with a brothel as their front. The inner circle of the cult will be engaging in blood rites. The Lust subdomain will work nicely here. She should be a fun opponent.
Finally, a rogue, who will form a guild whose activities cover mass kidnappings. The victims will be drained of their life's blood to fuel the awakening of the Rune Lord.
I may even work in a return of Illeosa somewhere... It's still a work in progress.

Interzone |

Very cool!
The plan i'm putting together so far has a few things going on at the same time, but building very slowly:
Part A: The plug at the bottom of Castle Korvosa will be found to be open... some of the vampires have crept into the city. I am going to have them as part of four different clans intent on bringing about the apocalypse via the resurrection of Sorshen, with each clan identifying themselves with one of the 'four horsemen' (war, famine, pestilence and death)
Each clan has a leader with special powers that will make the risen Runelord even more powerful, to the point that she will be near impossible to defeat once she rises unless the Clan Lords are dealt with first...
Part B: Meanwhile, Shadowcount Sial, who took up the offer to visit Xovaicain when Laori became the Curate in Scarwall, made a bargain with Zon-Kuthon (or more likely just a representative of him) that if he could recover the Fangs of Kazavon from the PC's he would be given the Shredskin in order to help track down the remaining relics... assuming he can get the Fangs easily enough (probably by pretending to be taking them to be destroyed/kept carefully so nobody can use them) he will begin tracking down the other relics, possibly using Salvator Scream as a sort of 'divining rod'... after Sial has a third relic (and they gain their own special purpose of retrieving the items) Scream will be discarded (i.e. killed) and the rumour will reach the PCs, at which point they will have to track him down to either stop him, or allow him to get them all so that they can kill Kazavon once and for all after he is resurrected....
I'm not sure in what order to do these things, I'm thinking probably the Kazavon route first, with Sorshen as basically the 'end boss'...
Anyone have any ideas for statting up Kazavon?

Shadowborn |

Very cool!
The plan i'm putting together so far has a few things going on at the same time, but building very slowly:
Part A: The plug at the bottom of Castle Korvosa will be found to be open... some of the vampires have crept into the city. I am going to have them as part of four different clans intent on bringing about the apocalypse via the resurrection of Sorshen, with each clan identifying themselves with one of the 'four horsemen' (war, famine, pestilence and death)
Each clan has a leader with special powers that will make the risen Runelord even more powerful, to the point that she will be near impossible to defeat once she rises unless the Clan Lords are dealt with first...Part B: Meanwhile, Shadowcount Sial, who took up the offer to visit Xovaicain when Laori became the Curate in Scarwall, made a bargain with Zon-Kuthon (or more likely just a representative of him) that if he could recover the Fangs of Kazavon from the PC's he would be given the Shredskin in order to help track down the remaining relics... assuming he can get the Fangs easily enough (probably by pretending to be taking them to be destroyed/kept carefully so nobody can use them) he will begin tracking down the other relics, possibly using Salvator Scream as a sort of 'divining rod'... after Sial has a third relic (and they gain their own special purpose of retrieving the items) Scream will be discarded (i.e. killed) and the rumour will reach the PCs, at which point they will have to track him down to either stop him, or allow him to get them all so that they can kill Kazavon once and for all after he is resurrected....
I'm not sure in what order to do these things, I'm thinking probably the Kazavon route first, with Sorshen as basically the 'end boss'...
Anyone have any ideas for statting up Kazavon?
Weird, I noticed I lost part of a sentence in my post there. I meant to say that my PCs handed the fangs over to Laori after the adventure was over, in exchange for her help. (In my campaign, it was Sial who became Curate.
As for Kazavon, a great wyrm blue dragon would be a CR21 encounter, with 17th level caster abilities. Hardly a pushover. Off the top of my head, I'd say Zon-Kuthon's dark blessing should, among other things, give him regeneration so that he can only be mortally wounded by Sertithial. (Possibly by one or two other methods that would need to be researched by the PCs.)

Shadowborn |

My coct campaign starts in June and I am already planning events after the end of the campaign. I think I am going to take the political intrigue route. Maybe just maybe, Chelaxia wants their old colony back lol!!
I'd like to do that, but I have players that wouldn't enjoy that angle much, so I'm keeping the political intrigue limited to a period of time where a new monarch is chosen.

Interzone |

Yeah i'm thinking of giving Kazavon some extras to bump him to CR22, and have the PC's face off against him (assuming he gets resurrected) around lvl 18ish,, then having the last couple levels after that (assuming they survive) doing the Vampire thing... with Sorshen at CR 24/25 at the end once the PC's have reached max level... should be quite challenging...

magnuskn |

In my game, I made Sorshen a 20th level Enchanter & applied the nightmare vampire template. Unfortunately, I lost both her stats & the print-out of the template in a move.
*sigh*
That works much better than giving for an 20th level Wizard four pretty useless levels of Rogue.

wspatterson |

wspatterson wrote:That works much better than giving for an 20th level Wizard four pretty useless levels of Rogue.In my game, I made Sorshen a 20th level Enchanter & applied the nightmare vampire template. Unfortunately, I lost both her stats & the print-out of the template in a move.
*sigh*
I've found the template info, and it's the terror vampire. Drains wisdom instead of levels, among some other abilities.