GM Mustaparta's Destiny of the Sands, Part III (Inactive)

Game Master Mustaparta


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Silver Crusade

#2-21 The Dalsine Affair

The growing light of predawn filters in through a window of the two-story building that Amenopheus has rented in Eto, and the aging Garundi man takes a seat on one of the cushions set out for this meeting. He produces a sealed letter from his robe, placing it in the middle of the floor before speaking. “Good morning, Pathfinders. As you know, we have had our share of setbacks recently. Not only have the emerald and topaz gems sacred to my order slipped through our fingers, but we also faced the frustration of finding nothing but fragments of the once great ruby. Thankfully, its power is not lost entirely, and through the Ruby Sage’s blessing, it lives on in you. I am thankful that you have agreed to act on her behalf and see this through to the end.“

“As we speak, the scoundrels who seized the two gems cross the Pillars of the Sun to meet their employer, the cryptic Diamond Sage.” He sighs heavily. “What she intends to do with the gems is a mystery, but the sage jewels are too important for me to take risks with. If the power that you wield is representative of a shattered jewel’s potential, imagine what one might accomplish with three undamaged stones! Until we know what her plans are, it is paramount that we get to the jewels first.
“Kafar and Nefti have a rudimentary map of the Pillars of the Sun, and last night I found a bartender who spotted them poring over it between drinks. She recalled little of the map, and she could not make sense of the marks or annotations; however, the right spells have allowed me to probe her mind and determine Kafar and Nefti’s entry point into the mountains. We will follow them from there.” With a somewhat chagrined smile, Amenopheus adds, “It may be that they will lead us to the Sanctum of the Sages, a hidden complex I have long suspected might be in this area.” He stands and announces, “Prepare yourselves quickly. We shall leave momentarily.”

Letter from Norden Balentiir on slide 7. Important Mythic rules reference on slide 6. Slides link

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

Mina met Amenopheus's smile with a reassuring nod.

“We are ready, Amenopheus! The stolen jewels must be reclaimed, and the Diamond Sage's intentions uncovered. We will surely navigate the treacherous Pillars of the Sun and we will surely have no issue to follow the path laid by Kafar and Nefti. Yes, we will unearth the secrets of the Sanctum of the Sages … and ensure that the power within those gems remains in the hands of the Pathfinder Society…. I … I can still feel the power of the ruby sage in me!! It’s raw energy!!!“

Mina felt a surge of mythic power mingle with her divine aura and course through her being.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

We'll get the job done...you can count on us! Carlin says, a bit more excited than normal.

Silver Crusade

#2-21 The Dalsine Affair

You can roll Diplomacy or Knowledge (local) to ask around regarding Kafar and Nefti, and Knowledge (Geography) to find out what you know about Pillars of the Sun.

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

diplomacy: 1d20 + 17 ⇒ (15) + 17 = 32
kn geography: 1d20 + 13 ⇒ (2) + 13 = 15

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

"This power, it feels...comforting. Like the first time I used my second sight to interpret the shapes of the words on someone's lips, it feels right."

"We will find them. Even if we should lose the trail, my second sight suffused with this power should allow us to get back on track. Allow me to start by using it see the area we are traveling."

Katswiri enters a Focused Trance, to view knowledge of the Pillars of the Sun area.

Knowledge: Geography, Focused Trance: 1d20 + 8 + 20 ⇒ (11) + 8 + 20 = 39

Silver Crusade

#2-21 The Dalsine Affair

Mina Asal:
Diplomacy: 10+ Witnesses report seeing a rather tipsy Nefti playing the flute in various taverns throughout Eto over the past several weeks. He hasn’t been seen for three days.
15+ A man matching Kafar’s description recently visited a local herbalist and apothecary.
20+ Several caravan guards in the city overheard Kafar and Nefti complaining to one another about the Aspis Consortium.
25+ Nefti tried to sell information about the Aspis Consortium to a foreigner, but the deal fell through.
30+ The foreigner was actually a covert Pathfinder operative who suspects Kafar and Nefti may not only be aiming to go rogue, but are also looking for a new patron.
Geography:
10+ The Pillars of the Sun are an isolated range of mountains named for their tall, wind-weathered spires.
15+ The mountains begin 15 miles south of Eto, and an experienced rider might reach them in half a day. Because of its location and elevation, the region is extremely dry and hot during the day, with temperatures dropping drastically at night due to strong winds.

Katswiri:
10+ The Pillars of the Sun are an isolated range of mountains named for their tall, wind-weathered spires.
15+ The mountains begin 15 miles south of Eto, and an experienced rider might reach them in half a day. Because of its location and elevation, the region is extremely dry and hot during the day, with temperatures dropping drastically at night due to strong winds.
20+ In past eras, attempts to settle in the region were frustrated by the mountains’ harsh conditions and aggressive fauna. To this day, many ruins stand as reminders of these ill-fated enterprises.
25+ The Pillars of the Sun have long been an isolated place, and interspecies competition has honed the abilities of its monstrous inhabitants. Even creatures that are typically harmless in other ecosystems can be deadly here, and some are said to have truly extraordinary power.
30+ Many ancient structures within the Pillars of the Sun take advantage of the terrain and are actually carved inside the rock. Adventurers looking for ruins are more likely to find hidden trap doors and secret passages than crumbled temples covered in sand. Some of these subterranean vaults extend for miles beneath the surface, and a clever explorer can use them to cross from one valley to another to circumvent the most difficult of the mountainous terrain.

Once you are prepared to leave Eto and begin your pursuit of Kafar and Nefti, Amenopheus uses teleport to transport you to where they entered the mountains. They seem to have split up and went different paths. Amenopheus decides that he should follow the other path and you take the other one. Your path leads to a series of switchbacks that ascend the steep side of a gorge, and approximately one hour after Amenopheus’s departure, they reach an immense cliff where the tracks simply end.

DC 20 Perception or Survival:
Following the trail, you find a crevice in the rock face that leads to a trap door that descends deep underground.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard nods in agreement with the others, but seems confused when the tracks end....

I'm working on levelling up! been a busy few days sorry

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

perc: 1d20 + 12 ⇒ (10) + 12 = 22

Well, look what I found... Carlin says as she points out the door. She scans it for magical auras.

detect magic...

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

Perception: 1d20 + 11 ⇒ (1) + 11 = 12
Survival: 1d20 + 6 ⇒ (7) + 6 = 13

"Many ancient structures within the Pillars of the Sun take advantage of the terrain and are actually carved inside the rock. Some of these subterranean vaults extend for miles beneath the surface, and a clever explorer can use them to cross from one valley to another to circumvent the most difficult of the mountainous terrain. I suspect this may be one such entrance."

At some point in Eto or before entering the trap door, Katswiri will take a Natural Divination, observing birds in flight for a +10 circumstance bonus to a skill check some time today. She will leave the other Natural Divination untaken for now.

"Before we proceed, let me use my second sight to examine what may lie ahead of us, so that we may prepare."

Katswiri will use her Gift of Prophecy ability to take a Divination.

Divination, 90% success: 1d100 ⇒ 67
Question: What dangers will we face following the trail through this door?

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

“Listen team, Nefti, the tipsy flute player, has vanished from the tavern scene for the past three days. It seems his revelry has come to a sudden halt, and we must be cautious of the reasons behind his disappearance. But it is Kafar who has left a more noticeable trail. Reports indicate that he recently visited a local herbalist and apothecary. Caravan guards have overheard Kafar and Nefti complaining about the Aspis Consortium, expressing their discontent in hushed tones. It appears they have encountered some form of conflict or disagreement with this notorious organization. Nefti, in an attempt to make some profit, sought to sell information about the Aspis Consortium to a foreigner. Unfortunately, the deal fell through, but what's important is the identity of this foreigner. They were no ordinary buyer, but a covert Pathfinder operative, someone who knows the intricacies of our world!“ she says.

“Well, the Kafar and Nefti may not only be planning to go rogue, but also actively seeking a new patron!“

Silver Crusade

#2-21 The Dalsine Affair

To follow their trail, roll a Survival check. To resist the desert conditions everyone must succeed at two Fortitude save (DCs are 15 and 16) or be fatigued. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves.

Katswiri receives answer to her divination, that there will be hostile creatures.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

got a wand of endure ekements...we're good that waysurvival: 1d20 + 2 ⇒ (3) + 2 = 5

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Also have a wand of endure elements to share the load

Willard will try to follow the tracks through the desert, knowing he's not as skilled as some others may be on this front.

Survival: 1d20 + 0 ⇒ (10) + 0 = 10

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

survival aid : 1d20 ⇒ 5

fort : 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14


Male N Medium Magical Beast | Animal Companion 5 (Air Elemental Companion Archetype) | DR 5/Evil | Resist Cold, Acid & Electricity 10 | Spell Resistance 10 | HP 36/37 | AC 21 T 14 FF 18 | CMB +5 | CMD 19 | F: +6, R: +8 (no Evasion), W: +5 | Init: +4 | Perc: +6 | Smite 1/1 | Speed 40ft | Scent | Darkvision 60ft | Low-light vision | Active conditions: None

survival aid : 1d20 + 2 ⇒ (19) + 2 = 21

fort : 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10

Silver Crusade

#2-21 The Dalsine Affair
Carlin Ember wrote:

[dice=perc]1d20+12

Well, look what I found... Carlin says as she points out the door. She scans it for magical auras.

detect magic...

Nothing magical found.

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

When the weather starts to heat up, Katswiri casts Endure Elements on herself. "Ah...the dry desert air. Just like home."

If Endure Elements isn't sufficient:
Fortitude: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
Fortitude: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18

"Come. I will find the path. I have a magical aid, and if I should lose the trail my second sight will reveal it to me."

Katswiri takes out a scroll of Deadeye's Lore and casts it to help follow the trail, then uses her Natural Divination to nearly guarantee she doesn't lose it.

Survival, Tracking, Deadeye's Lore, Natural Divination: 1d20 + 6 + 4 + 10 ⇒ (16) + 6 + 4 + 10 = 36

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Not a fan of the dry air...you know what that does to someone with my complexion? Dried out like 3 year old jerky. Luckily I know an apothecary back in Katheer that makes a wonderful cream...makes your skin baby soft. Carlin says as she unfolds her parasol and puts on her filter scarf.

Lead on..we'll be right behind you...

Silver Crusade

#2-21 The Dalsine Affair

Luckily the endure elements spell protects you so your travel won't be slowed by heat. Katswiri's natural divination finds right trail easily and you descend into tunnel.

Enigmatic hieroglyphs cover just about every surface of this chamber excavated into the mountain. Bas-relief engravings stretch along the walls all the way from the lofty, tapered ceiling down to floor level, their eerie pictography suggesting an unnerving story. Toppled columns, crumbling shreds of cloth and potsherds scattered throughout the chamber attest to the place's abandonment and antiquity. Small holes in the vaulted ceiling let in thin beams of sunlight but do little to illuminate the chamber.

DC 17 linguistics:
Glypha in the walls are extremely old predating Ancient Osiriani language. Pictograms tell the story of two monsters fallen from stars in the aftermath of Earthfall. DC 16 Knowledge (dungeoneering) check to identify creatures.

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

Katswiri casts a Light spell on her shield, and holds it up to get a good look at the glyphs.

Linguistics: 1d20 + 13 ⇒ (13) + 13 = 26

"These are ancient, predating Ancient Osiriani."

Katswiri traces over the Glyphs with a finger, examining the pictograms.

"I believe this is telling a story of two monsters that fell from the stars in the aftermath of Earthfall. Here, and here...let me see..."

Knowledge:Dungeoneering: 1d20 + 9 ⇒ (7) + 9 = 16

Katswiri speaks Azlanti, Tekritanin, Ancient Osiriani and Thassilonian if any of those are relevant to the glyps.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard reviews the glyphs with Katswiri, jotting them down in his ever-present notebook. These are fascinating, yes what is that? he says, pointing to the creatures...

Auto success on Knowledge, Dungeoneering aid another if that helps

Silver Crusade

#2-21 The Dalsine Affair

Glyphs tell story of the forgotten cult that used to live here. Cultists worshiped outer gods and performed foul rites summoning vile otherwordly horrors with intent of contacting an emissary of Great Old Ones. The monsters are akatas, lion-sized quadrupeds with tentacled manes surrounding their necks.

DC 15 Knowledge (engineering) or DC 20 perception:
Columns in the area are sturdy enough to climb, but easily toppled. So long as several columns were to remain standing, the room would not collapse.

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

"These glyphs tell a story of a forgotten cult that lived here long ago. They worshipped the Great Old Ones, and tried to contact things best left undisturbed. My vision showed we would be attacked by creatures at some point while investigating here. Hopefully not Akatas."

Katswiri eyes the columns, then the roof and the floor.

Knowledge: Engineering: 1d20 + 8 ⇒ (17) + 8 = 25

...I think these are load bearing. They look solid, but also not very hard to push over. Keep in mind if something attacks us here not to knock over many of them or we might have a collapse."

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

stupid site ate my post yesterday...

perc: 1d20 + 12 ⇒ (2) + 12 = 14

I can't promise anything if I get angry... Carlin says as she flexes what she thinks are muscles in her arms.

You should have a chat with my mother, Kat...she knows a bunch of languages as well...and even three sign ones as well. Supposedly there is a different one used in Tian Xia...

Silver Crusade

#2-21 The Dalsine Affair

As you investigate the glyphs, suddenly you hear noice from passage. Gaunt quadruped creature with soulless eyes approach menacingly and a blue lion is hiding behind one pillar.

Initiative:

Mina Asal: 1d20 + 9 + 3 ⇒ (12) + 9 + 3 = 24
Carlin: 1d20 + 6 + 3 ⇒ (15) + 6 + 3 = 24
Willard: 1d20 + 5 + 3 ⇒ (8) + 5 + 3 = 16
Babr: 1d20 + 4 ⇒ (14) + 4 = 18
Katswiri: 1d20 - 4 + 3 ⇒ (16) - 4 + 3 = 15
Akata (cyan): 1d20 + 6 ⇒ (20) + 6 = 26
Akata (dark green): 1d20 + 6 ⇒ (11) + 6 = 17
yellow skeleton: 1d20 + 6 ⇒ (17) + 6 = 23
red skeleton: 1d20 + 6 ⇒ (17) + 6 = 23
purple skeleton: 1d20 + 6 ⇒ (15) + 6 = 21
dark blue skeleton: 1d20 + 6 ⇒ (14) + 6 = 20
scary hound: 1d20 + 8 ⇒ (15) + 8 = 23

GM:

stealth: 1d20 + 10 ⇒ (20) + 10 = 30
stealth: 1d20 + 10 ⇒ (2) + 10 = 12

Mina and Carlin can act. Roll perception on your turn. Map is on slide 8.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

perc: 1d20 + 12 ⇒ (6) + 12 = 18 Carlin summons a ball of fire and lands it right o top of the closest foe

flaming sphere, 5 round duration, dc 16 negates damage

burn: 3d6 + 3 + 1 ⇒ (5, 3, 3) + 3 + 1 = 15extra +3 from bloodline arcana, +1 from trait

No telling what these things are...

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

perception: 1d20 ⇒ 11

I would like to make a knowledge check first to know what these creatures are.
knowledge (all +13 but planes +19): 1d20 + 13 ⇒ (20) + 13 = 33 so +6 more if planes.

Silver Crusade

#2-21 The Dalsine Affair

Reflex save: 1d20 + 9 ⇒ (10) + 9 = 19

Mina recognizes the scary beast as hound of Tindalos. It is immune to mind-affecting effects and poison, has DR 5/magic, can teleport as swift action once per round and uses a special gaze attack. The blue monster is akata, they inflict disease called void death with their bite, are deaf, have considerable fire resistance and vulnerability to salt water.

The hound stares at Carlin and teleports small distance to the side.

gaze, slashing damage: 5d6 ⇒ (6, 2, 6, 1, 1) = 16

Babr can act.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Ow! That hurts you insufferable son of a motherless goat! Carlin yells before she starts cursing in a very pleasant sounding language, but given her attitude, likely not very nice in subject matter.

not attack roll or save? this might hurt...

Silver Crusade

#2-21 The Dalsine Affair

Fortitude DC 18 negates. A creature that succeeds on its save is immune to that hound's gaze for 24 hours. Damage caused by a ripping gaze can be defeated by damage reduction, but it bypasses DR/magic and slashing.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

fort: 1d20 + 3 ⇒ (9) + 3 = 12

well, there was a chance...lol

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

Mina casts burst of radiance on the hound!

This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex DC 18 save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.

evil damage, no save : 5d4 ⇒ (3, 2, 4, 3, 3) = 15

“This hound is immune to mind magic and poison. And you need magica weapons!“


Male N Medium Magical Beast | Animal Companion 5 (Air Elemental Companion Archetype) | DR 5/Evil | Resist Cold, Acid & Electricity 10 | Spell Resistance 10 | HP 36/37 | AC 21 T 14 FF 18 | CMB +5 | CMD 19 | F: +6, R: +8 (no Evasion), W: +5 | Init: +4 | Perc: +6 | Smite 1/1 | Speed 40ft | Scent | Darkvision 60ft | Low-light vision | Active conditions: None

Babr charges to the hound, smites it and attacks!

Attacks are not magical so subject to DR. Swift action smite once per day for +5 damage vs this evil creature.

bite , charge to hit +2, smite damage +5: 1d20 + 2 + 7 ⇒ (11) + 2 + 7 = 201d6 + 2 + 5 ⇒ (5) + 2 + 5 = 12

Silver Crusade

#2-21 The Dalsine Affair

Reflex save: 1d20 + 9 ⇒ (6) + 9 = 15
blinded: 1d4 ⇒ 3

The hound, which is left seriously wounded by spell and tiger charge, is also blinded. In retaliation the akata charges the tiger.

bite, charge: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
damage: 1d6 + 1 ⇒ (1) + 1 = 2 Fort save DC 12

Willard and Katswiri can act.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard, seeing the Hound of Tindalos seemingly blinded, instead focuses on the other creature, he draws a wand, snapping it out from his wrist sheath, and fires two blots of magical energy toward the thing. What's that? he asks as he attacks it.

Knowledge, Planes?: 1d20 + 11 ⇒ (15) + 11 = 26
Magic Missile: 2d4 + 2 ⇒ (1, 1) + 2 = 4

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

kn. arcana: 1d20 + 10 ⇒ (4) + 10 = 14in case that is applicable...

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

Cure Moderate Wounds: 2d8 + 6 ⇒ (3, 7) + 6 = 16

Katswiri moves to interpose herself between Carlin and the enemies, then reaches out to touch Carlin. Warm healing magic flows into her, knitting her wounds.

For information about the two enemies; interested in hit dice, spell like abilities, special attacks.

Knowledge: Planes (Hound): 1d20 + 12 ⇒ (16) + 12 = 28
Knowledge: Planes (Akata): 1d20 + 12 ⇒ (15) + 12 = 27


Male N Medium Magical Beast | Animal Companion 5 (Air Elemental Companion Archetype) | DR 5/Evil | Resist Cold, Acid & Electricity 10 | Spell Resistance 10 | HP 36/37 | AC 21 T 14 FF 18 | CMB +5 | CMD 19 | F: +6, R: +8 (no Evasion), W: +5 | Init: +4 | Perc: +6 | Smite 1/1 | Speed 40ft | Scent | Darkvision 60ft | Low-light vision | Active conditions: None

fort : 1d20 + 5 ⇒ (16) + 5 = 21

Silver Crusade

#2-21 The Dalsine Affair
Mustaparta wrote:


Mina recognizes the scary beast as hound of Tindalos. It is immune to mind-affecting effects and poison, has DR 5/magic, can teleport as swift action once per round and uses a special gaze attack. The blue monster is akata, they inflict disease called void death with their bite, are deaf, have considerable fire resistance and vulnerability to salt water.

The akata is an aberration so its ID'd by Kn. dungeoneering. Mina succeeded earlier in that. The hound has 7 hit dice, sp-abilities: air walk constant; At will—fog cloud, locate creature; 3/day—dimensional anchor, discern location, greater scrying, invisibility and its gaze attack.

Willard's magic hits the akata.

Mina and Carlin can act.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Kat, you're a dear...Carlin says as she directs the ball of fire at the hound, trying to make sure it's out of the fight for good.move action to do that...

damage dc 17 negates: 3d6 + 3 + 1 ⇒ (4, 5, 6) + 3 + 1 = 19

She then flings a ray of energy at the closest undead.

touch disrupt undead: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 1 ⇒ (2) + 1 = 3

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

Mina casts burst of radiance on the teleporting hound and the akata together!

Both of them: This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex DC 18 save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.

evil damage, no save : 5d4 ⇒ (2, 1, 1, 3, 3) = 10

“Babr, continue to attack and then step back!!“


Male N Medium Magical Beast | Animal Companion 5 (Air Elemental Companion Archetype) | DR 5/Evil | Resist Cold, Acid & Electricity 10 | Spell Resistance 10 | HP 36/37 | AC 21 T 14 FF 18 | CMB +5 | CMD 19 | F: +6, R: +8 (no Evasion), W: +5 | Init: +4 | Perc: +6 | Smite 1/1 | Speed 40ft | Scent | Darkvision 60ft | Low-light vision | Active conditions: None

Babr full attacks the hound of Tindalos!

Attacks are not magical so subject to DR. Still +5 damage vs this evil creature because of smite.

bite, smite damage +5: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 2 + 5 ⇒ (3) + 2 + 5 = 10
claw left, smite damage +5: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 2 + 5 ⇒ (2) + 2 + 5 = 9
claw right, smite damage +5: 1d20 + 7 ⇒ (14) + 7 = 211d4 + 2 + 5 ⇒ (2) + 2 + 5 = 9

Babr then steps back.

Silver Crusade

#2-21 The Dalsine Affair

Reflex DC 17: 1d20 + 9 ⇒ (16) + 9 = 25

Skeletons rise from debris and second akata comes out of hiding. Yellow skeleton was almost instantly obliterated by Carlin. Mina and Babr tear the hound to shreds.

Akata reflex vs. blindness: 1d20 + 2 ⇒ (8) + 2 = 10
blinded: 1d4 ⇒ 3

All four skeletons move to attack and two could strike.
yellow vs. Willard: 1d20 ⇒ 13
slashing: 1d6 ⇒ 1

red vs Katswiri: 1d20 ⇒ 7

Willard and Katswiri can act

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

Katswiri pulls out a heavy mace and takes a powerful swing at the skeleton threatening Carlin.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Critical?: 1d20 + 5 ⇒ (17) + 5 = 22

Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Critical Damage: 1d8 + 1 ⇒ (5) + 1 = 6

*CRUNCH*

Silver Crusade

#2-21 The Dalsine Affair

The skeleton falls to floor as its rib cage is smashed by powerful swing.

Willard next

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard yelps as the skeleton appears and attacks him physically, he shifts his body away from it in the effort to defensively work his magic, and fires a bolt of pure energy at the creature.
Help! he calls out, cornered by the creature.

Cast defensively DC 15: 1d20 + 10 ⇒ (6) + 10 = 16
Disrupt Undead: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 ⇒ 1

Silver Crusade

#2-21 The Dalsine Affair

Yellow skeleton sustained just enough damage to collapse into a heap of bones.

Mina and Carlin can act

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Ewwww! I appreciate the help, guys...I really do. But could you please stop spraying me with chunks of whatever godforsaken things these are? Thanks! Carlin says as she wipes away a piece of skull from her face. She directs the ball of fire to the lone creature in front of her the one 3 squares away from U3 and shoots a ray of energy at the closest undead.red

flaming sphere, DC 17: 3d6 + 3 + 1 ⇒ (2, 4, 5) + 3 + 1 = 15
disrupt undead, dc 15: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 1 ⇒ (3) + 1 = 4


Male N Medium Magical Beast | Animal Companion 5 (Air Elemental Companion Archetype) | DR 5/Evil | Resist Cold, Acid & Electricity 10 | Spell Resistance 10 | HP 36/37 | AC 21 T 14 FF 18 | CMB +5 | CMD 19 | F: +6, R: +8 (no Evasion), W: +5 | Init: +4 | Perc: +6 | Smite 1/1 | Speed 40ft | Scent | Darkvision 60ft | Low-light vision | Active conditions: None

Babr full attacks the hound in front of it.

bite: 1d20 + 7 ⇒ (2) + 7 = 91d6 + 2 ⇒ (4) + 2 = 6
claw left: 1d20 + 7 ⇒ (7) + 7 = 141d4 + 2 ⇒ (3) + 2 = 5
claw right: 1d20 + 7 ⇒ (14) + 7 = 211d4 + 2 ⇒ (3) + 2 = 5

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