Mustaparta
|
Bloodcovered Kafar wakes up and looks at his accomplice. "Ahh, you found the Consortium's ciphers. Luck was on your side. And yes, Grandmaster Torch was the man who bought those gems."
sleight of hand: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Katswiri noticed that Kafar tried to hide something in his pocket.
To convince them to join Pathfinder Society, roll Diplomacy.
Katswiri
|
Katswiri falls into a short trance as she uses her second sight to analyze the documents and the codes.
Lingistics, Focused Trance: 1d20 + 13 + 20 ⇒ (18) + 13 + 20 = 51
"Why is there a forged bill of sale along with the real one in your possession? What was the purpose of this?" Katswiri holds up the forgery.
Heal, Larvae: 1d20 + 4 + 5 ⇒ (18) + 4 + 5 = 27
As Katswiri stares at the two, she suddenly notices something and starts abruptly. "Wait..you've both been bitten by the Akata." Katswiri steps over and grasps one of the wounds and examines it closely. "These are the early signs of Void Death. What have you been doing to treat this?"
Mustaparta
|
"Arghh, yess the Akata bites, they really hurt. We don't have any effective cure for this disease. If you could heal them, we would be very grateful." Kafar groans
"As for those forgeries, they're part of our plan to embezzle money from the Consortium. They don't really pay that well." Nefti remarks
Katswiri: with your perception check you also exceeded his sleight of hand check so you also saw him trying to hide something in his pocket. Intimidate can also be used to get more information or force them to reveal secrets.
Katswiri
|
"I can't treat it, not magically. I used my scroll of Lesser Restoration to eliminate altitude sickness, and I haven't bought a scroll of Cure Disease yet. I can try to clean the wound and provide some basic care, however."
Katswiri casts Tap Inner Beauty on herself before attempting to persuade the two to be helpful.
For joining the society.
Diplomacy, Tap Inner Beauty: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27
"Frankly, your talents are wasted on the Aspis Consortium. If they pay so little that scamming them for this much gold is worth it, you should be working for the Society. They have provided excellent compensation for my time, and have allowed me to afford numerous luxuries and important magical items such as my Spectacles of Lip Reading. I feel you would do far better there, both in the impact of your actions and in your personal benefits."
"If you were interested, I might be able to make the necessary introductions. Of course, part of that depends on how helpful and coorperative you are; would you care to share what you hid in your pocket, Kafar?"
Carlin Ember
|
All I have is a potion that can might help fight the effects off....might...I don't know for sure...have a antiplague potion...or would antivenom be more appropriate? got two of those...
Agreed...the Consortium is just a den of snakes...waiting to stab you in the bacl...auto aid diplomacy...
Mustaparta
|
Kafar silently stares at Nefti for moment and he simply turns his gaze away, after which Kafar tosses the topaz gem to Katswiri. "Here's the thing you must have been looking for."
As Katswiri catches the topaz gem, she receives an empathic greeting when latent sentience of the Topaz Sage recognizes your mythic power.
Their attitude is now friendly. One more diplomacy check, DC 26!
Mina Asal
|
Mina nods at her companions.
DC 20 Linguistics check on the documents : 1d20 + 18 ⇒ (4) + 18 = 22
DC 20 Heal check, aid dc 10 : 1d20 ⇒ 6
To convince them to join Pathfinder Society, roll Diplomacy : 1d20 + 17 ⇒ (16) + 17 = 33
“Come on!! We can be on the same side!!“
Mustaparta
|
"You're right, we should be on same side!" Nefti says to which Kafar acquiesces. Shortly after Amenopheus catches up seemingly exhausted, and although any wounds he may have sustained have been healed, his clothing is scorched and torn. He deigns not to go into details about his recent travels, but he notes with grim satisfaction that the Pillars of the Sun are now a safer place. Inspecting the seamless illusion of a rock wall Amenopheus casts dispel magic to clear the path.
In front of you lies the mountain pass to the Sanctum of the Sages. Beautifully engraved columns support the ornate entablature topped by a wide tapered cornice. The style hearkens back to Osirion’s golden age, and the impeccable design and craftsmanship lives up to the standards set by the ancient dynasties. A short flight of stairs ascends to stone door in the mountain. As you proceed to the entrance hall you see water gurgling in fountains set at either end of this crescent-shaped chamber. Fourteen columns support the vaulted ceiling, and the walls are polished to a smooth finish that reflects and scatters any light that you introduce or that shines in from outside. Spouts in the wall replace any water removed from the fountain, replicating the effects of a decanter of endless water.
Spotting nothing interesting, you walk north. Diamond-shaped chamber’s floor angles upward as it meets the walls, which in turn angle inward like those of a pyramid, creating a space shaped like a cut diamond. The walls are smooth and somewhat transparent, like foggy quartz, save for where three opaque doors stand to the north, east, and west. In the center of the room, a clear 5-foot diameter crystal hovers a short distances from the floor and spins slowly.
Amenopheus recognizes this crystal as a gatekeeper built to prevent non-sages from traveling deeper into the sanctum. He presents himself as the Sapphire Sage and announces that he seeks the Diamond Sage. The crystal briefly shows an image of a Garundi man walking toward the north door in the room, then a small, keyshaped sliver breaks off of the crystal. Amenopheus nods, picks up the key, and tells you that the north door will lead them onward; it opens as he approaches. When you approach within 10 feet of the crystal, you receive an empathic feeling of curiosity and inquiry, as though the crystal is trying to determine who you are and expecting introductions.
Katswiri
|
Katswiri holds the Topaz with a feeling of reverence, laying her fingers on it gently.
Greetings, Topaz sage. I am Katswiri, a seer from the deserts of Osirion. It is an honor to meet you.
When the group reaches the crystal, Katswiri steps forward to address it. "Greetings. We are members of the Pathfinder society, here to learn from the Sages. We carry the power of the Ruby sage, granted to us for this purpose that we may enter. I am Katswiri, a seer from the deserts of Osirion. It is an honor to meet you." She bows to the crystal.
Willard Ravenhair
|
Willard, still feeling queasy from the earlier fight shakes his head at the crystal thing, before following along with Katswiri's introduction. Greetings indeed, this place is quite fascinating, I am Willard, known as Ravenhair, from the frozen lands of the far north. I have long journeyed these lands with my companions, and we are honored to meet you
I'm back from vacation, thanks for the autopilot!
Mustaparta
|
Greetings, Katswiri. You and your companions may enter through north door. This offer does not extend to two captives you recently met. East and west corridors are closed for now.
Katswiri
|
"We have been granted access through the north door, for those of us that carry the Ruby Sage's power. Nefti, Kafar, you will need to stay here. Before we proceed, however, let us see to your wounds."
Katswiri will use her wand to heal Nefti and Kafar.
Cure Light Wounds Wand: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds Wand: 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds Wand: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds Wand: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds Wand: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds Wand: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds Wand: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds Wand: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds Wand: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds Wand: 1d8 + 1 ⇒ (1) + 1 = 2
I'm not sure how many of these charges will be needed, how much damage have they taken?
She also takes out her healer's kit and tries to treat the Akata bites to the best of her ability.
Treat Disease, Healer's Kit: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Treat Disease, Healer's Kit: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
"I have done all I can. We will proceed from here into the Sanctum; please wait for us to return. Everyone, I don't know what we will find here, but this is likely a good time to cast any long lasting spells you might have. We should be on our guard."
Katswiri will put her armor back on, then head with the group through the north door.
Mustaparta
|
After you woke him up Kafar had around 4 hit points, Nefti was at 12/36 at the end of combat.
They both thank you for your kindness.
Two curved ramps ascend gently from one end of this semicircular room toward its northwest entrance. More than a dozen statues line the intricately painted walls, and all face toward an immense crystal that projects from the southeast wall. The statues are carved in the Osirian fashion, some bearing the heads of animals, and many holding objects like staves, ankhs, oil lamps, and scepters in their supple marble hands. Four engravings in the likeness of gemstones are set into shallow circular recesses in the floor arrayed before the huge jewel.
The wall paintings portray many scenes of Garundi scholars carrying Osirian treasures, using architectural tools, surveying a mountain range, cutting gems, and receiving gifts from three supernatural figures.
Katswiri
|
"Fascinating..."
Katswiri falls into a trance for a little under half a mintue as she walks slowly up the ramp, drawing on her second sight to identify the individuals and themes in the pictures and statues.
Trance Rounds: 1d6 ⇒ 4
Knowledge Religion, Focused Trance: 1d20 + 9 + 20 ⇒ (13) + 9 + 20 = 42
Is there something more for succeeding by more than 5?
Perception: 1d20 + 11 ⇒ (9) + 11 = 20
Mustaparta
|
Amenopheus decides the key he acquired can unlock and open the large crystalline doorway, and he walks into the room with key in hand. When he attempts to use the key to open the door, it flashes with blinding light. When the light fades, Amenopheus is trapped within a crystalline prism like an insect sealed in amber, and the four oil lamps held by the statues have lit with bright white light.
By shifting the positions of the lit oil lamps, the PCs can alter the angles at which the light hits and door and scatters throughout the room, and only a few such combinations can cause the colored light to fall on the gemstone carvings in the appropriate way. Picking up or placing a lamp within a character’s reach is a move action.
To learn about gems and statues: DC 17 Appraise or Knowledge (History) check, DC 15 Intelligence, Knowledge (arcana), or Knowledge (nature) check or DC 15 Knowledge (engineering)
statues w lamps: 4d20 ⇒ (5, 6, 10, 18) = 39
6d8 ⇒ (3, 1, 5, 2, 8, 4) = 23
At the same time, a spoken message echoes through the room:
At the same time that Amenopheus is trapped, the crystalline door animates the two statues closest to it as graven guardians wielding quarterstaffs.
Carlin: 1d20 + 6 ⇒ (11) + 6 = 17
Katswiri: 1d20 - 4 ⇒ (13) - 4 = 9
Mina Asal: 1d20 + 9 ⇒ (12) + 9 = 21
Willard: 1d20 + 5 ⇒ (3) + 5 = 8
blue: 1d20 + 2 ⇒ (9) + 2 = 11
red: 1d20 + 2 ⇒ (9) + 2 = 11
Mina and Carlin can act, we're on slide 9 on the map
Katswiri
|
Identifying the Graven Guardians, for when Katswiri gets to go.
Knowledge: Arcana: 1d20 + 12 ⇒ (20) + 12 = 32
Katswiri has fought these before, one of the pieces of knowledge she'll remember is the Faith Bound ability, as she used it to neutralize the Graven Guardians she last encountered. She'll take any other special abilities, attacks, defenses or magic immunities, followed by hit dice as her extra peices of information.
Mina Asal
|
Mina casts bless on the team.
Mustaparta
|
They're constructs with mythic subtype. Besides Faith bound these Graven guardians have gains a +2 bonus on attack rolls again any creature it attacked in the past round, DR 5/adamantine, fast healing 2, construct traits
Carlin Ember
|
Oh great... Carlin laments as she focuses her attention on the construct closest to her. She opens her mouth but no sound comes out, but a wave hits the guardian.
Sr, spell penetration: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
ear splitting scream, dc 15: 3d6 + 1 ⇒ (1, 3, 5) + 1 = 10
Mustaparta
|
Dazzle doesn't seem to have effect, but the spell still damages it. No spell resistance or immunity, but not subject to effects requiring Fortitude save.
half damage: 1d20 + 2 ⇒ (4) + 2 = 6
Both guardians cast haste on themselves and move closer.
Remember your remaining mythic powers. Stars on the statues are lamps, which you guess fit those four holes. Correct order is important though. Willard and Katswiri can act.
Katswiri
|
Knowledge: Religion (Remember Nethy's holy symbol): 1d20 + 9 ⇒ (12) + 9 = 21
Knowledge: Religion (Remember Ptah's holy symbol): 1d20 + 9 ⇒ (13) + 9 = 22
Katswiri falls back to the corridor, using the brief pause from the guardians to cast haste to stay ahead of them, yelling as she does.
"Fall back to the corridor! Mina, block the entrance and defend without attacking! They're Graven Guardians, if you can display their holy symbol they can't attack you first!"
Withdraw action.
We're a fully ranged party, so I think we're strongest in a choke point since I don't believe this have a ranged attack, which will bottleneck them. Babar is going to have a big problem hurting them at all with the DR.
They have the faith bound ability, so they can't attack anyone who doesn't attack them if the person can display the holy symbol the statue is attuned to. Katswiri is assuming there is a good chance these are either Nethys or Ptah based on the individuals from the painting; if we can get those symbols displayed by someone at the choke point, the guardians will get stuck.
Katswiri is planning to paint the holy symbol of Ptah on her shield and toss it to Mina to see if that works, then try Nethys. We could also maybe get it displayed with illusion magic, prestidigiation to create a small hold symbol, or some other way if anyone has any ideas.
Willard Ravenhair
|
The voice said, “As the light aligns, so too do the sages stand.” If we align them right, we should be able to bypass this without too much trouble. Willard says, breaking for the two closest lanterns. he aims the first one, and then, drawing on the mythic power of the sages, surges to aim the second one
I think that's what I understand the layout to be? Mythic Surge 4/9
Mustaparta
|
Katswiri runs to the corridor and Willard takes two lamps from the statues.
By shifting the positions of the lit oil lamps, the PCs can alter the angles at which the light hits and door and scatters throughout the room, and only a few such combinations can cause the colored light to fall on the gemstone carvings in the appropriate way. Picking up or placing a lamp within a character’s reach is a move action.To learn about gems and statues: DC 17 Appraise or Knowledge (History) check, DC 15 Intelligence, Knowledge (arcana), or Knowledge (nature) check or DC 15 Knowledge (engineering)
This was somewhat unclear and I had reread it before understanding. "By shifting the positions of the lit oil lamps" means you take it and place it in hand of another statue. Skill checks give you clues which statues are correct ones. (I have numbered them 1-16 so you could say a number and I know which statue you mean. 1 is lower left and 16 in upper right corners.) Mina and Carlin can act. Willard, if there something you want to retcon in your last post, you can for example try skill checks.
Willard Ravenhair
|
Retcon
Willard scoops a lamp, scanning the room quickly and under duress...
Knowledge, Arcana: 1d20 + 13 ⇒ (13) + 13 = 26
Assuming that's good....
He points to the statue he's headed two, I think it goes there, if we can get these set we should be okay!
Mustaparta
|
Identified statues now have corresponding circles. Willard concludes statue 3 would illuminate green light and statue 4 yellow light when lamps are placed on them. You can put the star on either circle so I see its taken care of.
Willard: 1d20 + 3 ⇒ (10) + 3 = 13
Mina: 1d20 ⇒ 17
Carlin: 1d20 + 12 ⇒ (14) + 12 = 26
Katswiri: 1d20 + 11 ⇒ (14) + 11 = 25
Carlin notices statue 2 (blue circle) as sharing features with Amenopheus; a lamp held by that statue correctly illuminates the sapphire carving with blue light. Katswiri identifies red circled statue resembling the Ruby sage. All four statues are now known.
Mina and Carlin can act.
Mustaparta
|
Botting: Mina runs to one of the statues and takes lamp from it. Carlin does the same.
Red guardian hits the Tiger with its staff twice and blue attacks Willard.
quarterstaff vs. Willard: 1d20 + 10 ⇒ (10) + 10 = 20
dmg: 1d6 + 5 ⇒ (6) + 5 = 11
quarterstaff vs. Babr: 1d20 + 10 ⇒ (4) + 10 = 14
dmg: 1d6 + 5 ⇒ (4) + 5 = 9
quarterstaff vs. Babr: 1d20 + 5 ⇒ (19) + 5 = 24
crit threat: 1d20 + 10 ⇒ (12) + 10 = 22
dmg: 1d6 + 5 ⇒ (4) + 5 = 9
crit dmg: 1d6 + 5 ⇒ (2) + 5 = 7
Willard and Katswiri can act.
Katswiri
|
Seeing that she is alone in the corridor, Katswiri runs back into the room and casts Shield of Faith on herself.
Willard Ravenhair
|
Willard carefully bows backwards, trying to slip and slide the construct past himself and Katswiri to create an opening in the next round to sprint by it.
Withdraw
Mustaparta
|
Botting Mina: Mina takes the lamp and runs to other side of chamber placing it on the statue, which shines blue light
Carlin can act. We still have chatting with NPCs after this combat and everything should finish by the end of next week.
Carlin Ember
|
Carlin tries to help out Babr in his fight with the guardian. She summons a glowing ball of fire directly behind the foe.
flaming sphere, dc 16: 3d6 + 3 + 1 ⇒ (6, 5, 3) + 3 + 1 = 18
edit...i took out the SR roll i posted...forgot it doesnt have it from earlier post
Mustaparta
|
Reflex save: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Flames engulf the guardian, which hits Babr with its staff.
quarterstaff: 1d20 + 10 ⇒ (11) + 10 = 21
dmg: 1d6 + 5 ⇒ (2) + 5 = 7
quarterstaff: 1d20 + 5 ⇒ (1) + 5 = 6
Botting: Babr strikes back, but misses.
bite: 1d20 + 7 ⇒ (11) + 7 = 18
claw: 1d20 + 7 ⇒ (9) + 7 = 16
claw: 1d20 + 7 ⇒ (11) + 7 = 18
Botting: Mina fetches one of the lamps.
Other guardian unsuccessfully attacks Katswiri.
quarterstaff: 1d20 + 10 ⇒ (7) + 10 = 17
dmg: 1d6 + 5 ⇒ (6) + 5 = 11
Willard and Katswiri can act.
Mustaparta
|
I thought southernmost already had one, but two on the south are now shining toward correct spot.
The blue swings its staff at Willard as he runs toward the statue.
AoO: 1d20 + 10 ⇒ (11) + 10 = 21
dmg: 1d6 + 5 ⇒ (4) + 5 = 9
Katswiri
|
Attack, Bless, Fighting Defensively: 1d20 + 5 + 1 - 4 ⇒ (12) + 5 + 1 - 4 = 14
Katswiri draws her mace and takes a swing at the statue, focusing more on keeping it busy than on hurting it.
AC 26 this round
Mustaparta
|
Botting Mina and Babr: Mina places third lamp on its statue and tries to circle around hostile constructs. Babr bites the red, but its thickness reduces damage done.
bite: 1d20 + 7 ⇒ (14) + 7 = 21
dmg: 1d6 + 2 ⇒ (6) + 2 = 8
claw: 1d20 + 7 ⇒ (7) + 7 = 14
claw: 1d20 + 7 ⇒ (3) + 7 = 10
Red swings at Mina once, but misses.
quarterstaff: 1d20 + 10 ⇒ (7) + 10 = 17
Blue attacks Carlin.
quarterstaff: 1d20 + 10 ⇒ (17) + 10 = 27
dmg: 1d6 + 5 ⇒ (2) + 5 = 7
Carlin can act.
Carlin Ember
|
Ow! Could you not! Carlin says angrily as she takes a step to try to get out from the guardian's reach, but decides to hold her ground, keeping her ball of fire at the same target.
flaming sphere: 3d6 + 3 + 1 ⇒ (1, 3, 3) + 3 + 1 = 11
She then tries to fire mystic darts at the second foe.
concentration, dc 17: 1d20 + 5 + 4 ⇒ (19) + 5 + 4 = 28
MM: 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13
Mustaparta
|
Reflex save: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
It gets burned again and then it hits Mina with staff. Blue attacks Carlin.
quarterstaff vs. Mina: 1d20 + 10 ⇒ (7) + 10 = 17
quarterstaff vs. Mina: 1d20 + 5 ⇒ (16) + 5 = 21
dmg: 1d6 + 5 ⇒ (4) + 5 = 9
quarterstaff vs. Carlin: 1d20 + 10 ⇒ (8) + 10 = 18
dmg: 1d6 + 5 ⇒ (4) + 5 = 9
quarterstaff vs. Carlin: 1d20 + 5 ⇒ (4) + 5 = 9
Willard and Katswiri can act.
Willard Ravenhair
|
Carlin, grab the lantern next to you and put it on the statue! Willard calls out, firing a ray of acid at the blue one....
Arcanist Exploit, acid damage instead of fire 1/4
Ranged Touch: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Acid Damage: 4d6 ⇒ (2, 2, 4, 1) = 9
Katswiri
|
Concentration, Cast Cure Light Wounds Defensively: 1d20 + 13 ⇒ (6) + 13 = 19
Healing Babr: 1d8 + 5 ⇒ (4) + 5 = 9
Katswiri drops her mace and steps to the side. She defensively casts a Cure Light Wounds spell healing Babr.
Mustaparta
|
Acid ray misses by a large margin and Babr receives healing.
Putting Mina and Babron delay until player is available. Carlin can act.
Mustaparta
|
When Carlin places the fourth lamp on the statue to her left, the constructs cease attacking and return to their starting positions. Combat over, would not have provoked AoO anyway in my opinion.
Frazzled by his recent imprisonment, Amenopheus apologizes for not fully understanding what happened and why, but he recommends continuing on before more of the sanctum’s guardians decide to attack. You can push open the newly bisected crystalline door with ease. As you do so, the statues animate for a moment to pass the lamps back to their starting positions, resetting the puzzle for the next visitor.
A broad, simple, flat-topped column of sandstone rises from a deep pit in this circular, domed chamber with a white tiled floor. Though no wind can be felt, particles of sand slowly blow around the pit as if circulated by a lazy breeze, their movement creating a soft, rasping susurrus. The only occupant of this room is a Garundi woman bedecked in the style of an Osirian noblewoman. She introduces herself as the Diamond Sage then greets you and Amenopheus, proclaiming, “Welcome home, you may call me Tahonikepsu.”, with a warm smile.
Amenopheus is cordial but cautious as he questions the Diamond Sage’s decision to remain hidden for so long, and he speculates how much more they might have accomplished in recent years had they met sooner. He voices his desire to rebuild the Jeweled Sages—a goal that he and Tahonikepsu share; however, despite this common ground, the two disagree on many nuances.
Willard Ravenhair
|
I had a hunch that may have worked- I'm glad we didn't have to fight those constructs down.... Willard breathes a sigh of relief, pulling a wand and curing some of the damage he sustained in that last hectic room....
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
In the chamber, He greets Tahonikepsu, Thank you my lady, it is not often we get to speak with one of your knowledge and wisdom. We are members of the Pathfinder Society, seeking to expand our societies' knowledge and understanding of all things for the betterment of others. Amenopheus here is the most learned among us standing before you, but what can you share for the remainder of us? We know some of your ways, and the ways of these lands - having spent almost a year or two here, but what should we know that we don't? he asks, humbly.
Carlin Ember
|
Oh thank the gods that worked... Carlin says as she lets out a deep breath.
Those things hurt! she says as she casts a spell on herself as she sees Amenopheus and the newcomer start having a discussion.
Well, that's one for the Chronicles...I need a drink...something stronger than water... she says with a chuckle as she flops down on the ground to unwind.
Katswiri
|
Katswiri inhales deeply, letting out a satisfied sigs. "Greetings, Tahonikepsu. It is good to be home, and we have much to learn from you."