Dr. Who Character


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I am wondering what would you consider Dr. Who? Would he be a sorcerer, wizard, cleric? What would his focus be? I am trying to have a one on one adventure with a friend of mine and he will probably need some help, so I was thinking of throwing "Dr. Who" in there with him to help steer him the right way in certain situations or to add some plot hooks.

I was thinking a Wizard (Transmuter, or Abjuration)


I would personally see him as an expert with two artifacts, the Tardis and the screwdriver.

His 'time lord' race would also give him some cool racial bonuses.

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If you're looking for a character who in personality and inclination is LIKE the Doctor, but fits a fantasy mold, I would go with a Wizard (he is intelligent, likes to tinker) with a lot of craft and item creation feats.

He can have an artifact box that contains a larger room within and teleports through both time and the planes, but there is always, no matter what, at least a 25% chance of going off course. ;)

I would either roughly make him human (or maybe an elf or gnome)

If you want to get more specific, however, make a "Gallifreyan" race:

- +2 Con, +4 Int, -2 Wis (Gallifreyans have superior cardiovascular systems and are highly intelligent, but are often short-sighted despite their long lives)

- Medium, normal speed

- "Respiratory Bypass" - Gallifreyans can stave off taking suffocation damage for 5d6 minutes and get a +4 to Fortitude saves versus inhaled poisons and other hazards

- Tech Savvy - Gallifreyans get +2 to Knowledge Engineering and one craft skill of their choice; Knowledge: Engineering is always a craft skill.

And give him a couple levels of a "Time Lord" PrC:
1d6 HP a level, 6 skill points a level, all knowledge skills class skills.

Level 1:
Regeneration: When Time Lords' would normally die due to hit point loss, they can regenerate as long as their body is not completely destroyed. For each ability score, roll a die and simply note if the number is odd or even. If odd, note "negative"; if even, note "positive." Then roll 1d4 for each stat: the ability score increases if positive, and decreases if negative. These score changes are permanent. The Time Lord's appearance changes randomly, and is fatigued for the next 24 hours and at a -4 temporary penalty to all Wisdom based ability and skill checks.

Time Sense: Time Lords can sense when time has been altered or is out of place, including when a Time Stop spell has recently gone off, etc.

Level 2: Minor Telepathy: Time Lords get detect thoughts as a spell like ability they can use once per day. They also automatically can note if anyone else is a time lord via a similar telepathy, but this happens instantly and does not use up the once/day restriction.

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Alasanii wrote:
I am wondering what would you consider Dr. Who?

A demigod with 20 levels of artificer.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

I would not use D20 Fantasy to model him. something more along the lines of D20 Modern or Future.

But be wary though, everytime you've think you've got that Gallifreyan figured out, he pulls a new trick out of his longcoat.


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The Doctor is epic level and thus has no stats.

Shadow Lodge

Cartigan wrote:
The Doctor is epic level and thus has no stats.

His companions (or ex companions) would tend to be lower levels varying from pretty close to epic to 1st level. Anyone who can give me stats from every companion from Susan Forman to Rory Williams would get a cookie.

All the Best,

Kerney


Tardis == Instant Fortress?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Lord Pel wrote:
Tardis == Instant Fortress?

or instant Universe Destroying Bomb.. It has it's bad days.

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Kerney wrote:
Cartigan wrote:
The Doctor is epic level and thus has no stats.

His companions (or ex companions) would tend to be lower levels varying from pretty close to epic to 1st level. Anyone who can give me stats from every companion from Susan Forman to Rory Williams would get a cookie.

All the Best,

Kerney

Please don't say things like that in public because I WILL try. And then I will have even less of a life than I already do.

(Now, I did start statting out the companions for the Doctor Who Roleplaying Game "Adventures in Time and Space" but that's a lot easier.)


Well.. The trick in making character X from series Y is EMULATING them while restricted by game rules.

Time Travel is very nearly freakin' IMPOSSIBLE. Oh, getting to future is easy - just being in stasis in a permanent magnificent mansion does the trick. Travelling back in time is a pain.

For Pathfinder, presuming the Tardis is a plot device, I'd make the Doctor a BARD of some sort.

*edit*
Either vanilla flavor, or an Archivist. Check this out:
- can identify a creature and point out it's weak spots
- can bewilder creatures already fascinated. The Doctor does this constantly. In fact, fascinate is the FIRST thing he does when meeting someone.
- ability called 'pedantic lecture'.
- can calculate the action likely to bring success with the least risk.

I was considering Magician, since Arcane Bond makes some amount of sense... but you can't make Tardis an Arcane Bond anyway, so...

Anyway, I have to build this, now.

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Ooh, good idea. I like the Archivist idea a lot.


25 point buy, for epicness.

Human is mechanically the best base.
Aasimar or Elan works thematically, but APG:s Human's FC feature is just way too good.

Human base: feat, skill point etc. 14 2 16 3 18 4

STR 10 DEX 10 CON 12 INT 24 WIS 10 CHA 16

Tome: 136K a pop. total 414K
int, con, dex
STR 10 DEX 15 CON 17 INT 28 WIS 13 CHA 16

None of the spells are _obvious_ magic.
Spells: base / human favored class bonus
6 0: Sift, Unwitting Ally, know direction, open/close, read magic, resistance
6 1st: Beguiling Gift, Innocence, Invigorate, Memory Lapse, Saving Finale, Timely Inspiration, / Charm Person, Comprehend Languages, Detect Secret Doors, Undetectable Alignment 4
6 2nd Blood Biography, Gallant Inspiration, Honeyed Tongue, Detect Thoughts, Enthrall, Misdirection, / Rage, Tongues, Shatter 3
6 3rd Charm Monster, Confusion, Fear, Glibness, Good Hope, Haste, / Illusory Script, Slow, See Invisibility Purging Finale, Reviving Finale, Seek Thoughts 5
6 4th Break Enchantment, Freedom of Movement, Legend Lore, Locate Creature, Modify Memory, Neutralize Poison / Denounce, Heroic Finale, 2
5 5th Dream, Greater Heroism, Greater Dispel Magic, Foe to Friend, Stunning Finale
5 6th Analyze Dweomer, Find the Path, Sympathetic Vibration, Brilliant Inspiration, Getaway, / Euphoric Tranquility 1

Skill points : 120 + int 180
favored: 15x spell, 5x skill point.

Skills: these would really come from actual gameplay, but...
10 ranks in every skill(except craft, profession) =240
20 ranks bluff
20 ranks spellcraft
10 ranks craft
10 ranks profession
25 discretionary points

Knowledges are even at 10 ranks, a result of 23+int, and you can take 20.

Feats, I have no idea. I recommend:
Dodge, Mobility,
Craft Wand, Craft Rod, Craft Wondrous Item

Beyond that, varies. Cosmopolitan is thematic, but you can speak any language anyway, and all skills are class skills....

This is a rare (technical) PACIFIST character. Can just daze, suggest, charm the heck out of anyone. Can break - or craft - devices, can generally intrude anywhere and do whatever he likes without immediate hostility.... Very powerful, except with immune types.

DCs are a bit low, though, which is a big hole in defenses, in many ways.
I see the Sonic Screwdriver as either a rod or a wand.


WOW! That was amazing. I wasn't expecting such an intense response. The ideas thus far are very interesting.

Thanks everyone for giving such great ideas. I hope that I am able to come up with something soon. I will let you know what happens.

Scarab Sages

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Something you look into is a Cleric, with the Time and Travel domains.I was playing one in a 3.5 game, and the others players kept referring to him as The Doctor.


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Sonic Screwdriver (craft rod) all features use-activated
Spells:
detect magic, mending, open/close, ghost sound : 3000GP
detect poison, light : 2000gp
detect secret doors: 2000gp
arcane lock, knock: 24000gp
shatter: 12000gp:

Does it need more? Sound burst, maybe --- another 12000
craft DC: 5+3 base,

mending, ghost sound, detect poison, light, detect secret doors, arcane lock, knock, shatter: +40

craft DC: 48. Our spellcraft is 32, and we can take 20. Done.

The TARDIS...

I'd use Magnificent Mansion as a base.
Ironwood large box -
Intelligent Item (int, wis, cha 20), 24K gp
Use-activated magnificent mansion - 12x7x2000 = 168K
Fly 30 - 10 000gp
Teleport 3/day (intelligent item counts as a creature, so...) 49K
10 ranks in Use Magic Device: 10K

Permanent Telepathic Bond = 12.5K (doctor + tardis)
353.5K

I think we may even be inside our WBL.
Now we can load the thing up with gadgets. Since the doorway to the mansion is open within the box, we can keep on communicating.
We can craft item slots into it, and it has 15 UMD, so...
Plane Shift costs 90K use-activated. (craft DC is tiny - 19) Combine with teleportation, and you're only missing time travel which isn't campaign feasible anyway.

I wish I could've figured out ways to use secret chest/portable hole, but... You can put a lot of the 'engine' stuff for the TARDIS into a portable hole -extend it internally, so to speak.

Time travel to future requires giving the TARDIS a clock, and Temporal Stasis, which costs, er, even with a 2/day limitation, 298000GP. Unlimited costs, oh, quite a bit more. and that's per creature - at that level, it only affects The Doctor.
Travel BACK in time is very tricky. very very tricky.
There's a 9th level psionic power with, what now would be a 5000GP material cost, that transports you back in time 1 round.

Then there's the spell 'teleport through time', which, well see for yourself:
here.
This actually explains the reason time travel takes, er, time:
the TARDIS is using multiple jumps, each taking 1 round, and the TARDIS taking corrective leaps. I'd also recommend a Resilient Sphere add-on for Tardis to keep it safer from mishaps.

The minimum cost for this spell would be 500 000(material component) + 17x9x2000, to a total of 806000GP. (same for temporal regression which can be used in similar fashion - it may require turning the passengers to objects, though)

Now, there are some tricks to use: give the Tardis Telekinesis, and it can "store" beings in temporal stasis (esp. if it's upgraded to unlimited use), and you can shut down the mansion in-transit, if the virtual DM is ruling that the tardis cannot teleport through time with the doorway open, or that the contents of the mansion won't travel with.

Looking at the cost, we're at somewhere around 2 million GPs - quite a bit less, actually, esp. as our craft improves 'til we can craft the Tardis for half price, so let's say we squeak in at about one million GP, if we craft everything ourselves,

So level 21, doable.
In fact, you can squeak in a broken, limited-function TARDIS, at around level 6-7 - big box, intelligent item + fly. You can push the magnificent mansion down by limiting it to 1/day initially - it's still 24H so it won't matter much, putting it's cost at 33600GP.
In fact, I recommend FIRST upping TARDIS's abilities sufficiently that it can activate items, so you can pay the minimum cost, and make do with a bag of holding/portable hole type effects.

You MAY need to give the TARDIS a mage hand SLA, or the 'hands' upgrade, which'll make it more of a luggage to start with, but it'll give it a limb to use items with.

You can cut down the costs by making the items only usable by, well, you.


The TARDIS is an artifact that can create one semi-artifact sonic screwdriver at a time.


Yeah, Time + Travel domain combination is fun. Just to be able to say "My domain is time travel".

flavor-wise, doesn't fit the character as well, although with a cleric's spell list, I'm sure you can make do.
Time domain isn't as bad, and 'foresight' and 'moment of prescience' would fit the Doctor, spell-wise.
And he does, sometimes, act sort of like a cleric.

If you want to try that, mechanically, I'd look at:

Artifice/construct
Charm,
Maybe Home,
Heroism,
Resurrection domain - very good. contingent True Rez fits.
Knowledge domain, or either of it's subdomains Thought fits nicely.
Revolution, Luck, Fate
Language, Trade.

What else fits? I think Artificier can be made to fit.
Loremaster, naturally. Definitely, if coming from a wizard base.
Wizards and sorcerers:
Either Divination or Enchantment - or Foresight focused. Arcane Bond item: Sonic Screwdriver. (start with a wand - you can change the bonded item later. Or a light mace, as that's the same shape as a rod - a SMALL light mace, perhaps. )
Actually, there's a bug in the book there - it says you start with a wand at no cost. There isn't a price for uncharged wands. So it can be a magic item?
A staff? A ring? Of three wishes? Nevermind, any sane DM can handle that.

For sorcerer, Arcane or Destined bloodline, or from APG, Dreamspun or Starsoul.

Most important trick is picking non-obvious powers for the most part.


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Note: this whole email is IMHO. If you option differ that fine. Change the skills or focus on some other class.

Dr. Who biggest ‘weapons’ is his knowledge and charisma.

90% of the time the TARDIS is a plot device just to get him and his companions into the setting.

The Sonic Screwdriver is a gadget therefore it could be a magic wand or set of magic wands in a fantasy setting… like a wand of knock? So let’s take it out of the equation.

Let look at the skill he uses…

No - Acrobatics
No - Appraise
Yes – Bluff – He uses Bluff ever so often.
Yes – Climb – He climb stuff a couple times a season
No - Craft
Yes – Diplomacy – He uses this almost ever show
Yes - Disable Device – Most of the time he uses the Sonic Screwdriver to break thing or pick lock. So this could be a maybe.
Yes – Disguise – he sometime dress up in the culture clothes.
Yes - Escape Artist – every other show he escaping from being captured.
No - Fly
No - Handle Animal
No - Heal
Yes – Intimidate – He just intimidates the bad guys
Yes - Knowledge – Every Show he using some knowledge skill
Yes – Linguistics – he seem to talk to every race in their native tongue
Yes – Perception – again every show
Yes – Perform – He only uses Oratory and maybe Acting
No - Profession
No - Ride
Yes - Sense Motive – he uses the every other show
Yes - Sleight of Hand – He uses the to ‘palm’ little things
No - Spellcraft
No – Stealth – well maybe some times
No - Survival
No - Swim
Yes - Use Magic Device – He does not uses magic device but he figure out Alien technology all the time, which in a Pathfinder world could be magic.

What class or classes do you think of when you think about knowledge and charisma…

Bard – A Bard has 13 of the 14 skills Dr. Who uses. Dr. Who does not sing… but he talk a lot… maybe you house rule that does not need to sing but just need to be talking.
I would have to agree that a Bard – Archivist is a good match but he does not study a lot on the show so maybe he is more of a Bard – Detective.

Rogue - A Rogue also have 13 of the 14 skill Dr. Who uses on the show. the rogue does not have all the knowledge skill that a Bard has. Dr. Who would not really back stab. Maybe a Rogue – Investigator. I don’t know Dr. Who does not hit me as a rogue type.

Wizard seems too studious for Dr. Who. Maybe a Sorcerer…Lets look

Sorcerer has 3 class skills that Dr. Who uses. Looking at the blood line I would say he a Destined bloodline, which would give him Knowledge(History), which gives him 4 class skills.

My favorite is a Bard – Detective…

Dark Archive

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Sannos wrote:

Note: this whole email is IMHO. If you option differ that fine. Change the skills or focus on some other class.

Dr. Who biggest ‘weapons’ is his knowledge and charisma.

90% of the time the TARDIS is a plot device just to get him and his companions into the setting.

The Sonic Screwdriver is a gadget therefore it could be a magic wand or set of magic wands in a fantasy setting… like a wand of knock? So let’s take it out of the equation.

Let look at the skill he uses…

No - Acrobatics
No - Appraise
Yes – Bluff – He uses Bluff ever so often.
Yes – Climb – He climb stuff a couple times a season
No - Craft
Yes – Diplomacy – He uses this almost ever show
Yes - Disable Device – Most of the time he uses the Sonic Screwdriver to break thing or pick lock. So this could be a maybe.
Yes – Disguise – he sometime dress up in the culture clothes.
Yes - Escape Artist – every other show he escaping from being captured.
No - Fly
No - Handle Animal
No - Heal
Yes – Intimidate – He just intimidates the bad guys
Yes - Knowledge – Every Show he using some knowledge skill
Yes – Linguistics – he seem to talk to every race in their native tongue
Yes – Perception – again every show
Yes – Perform – He only uses Oratory and maybe Acting
No - Profession
No - Ride
Yes - Sense Motive – he uses the every other show
Yes - Sleight of Hand – He uses the to ‘palm’ little things
No - Spellcraft
No – Stealth – well maybe some times
No - Survival
No - Swim
Yes - Use Magic Device – He does not uses magic device but he figure out Alien technology all the time, which in a Pathfinder world could be magic.

What class or classes do you think of when you think about knowledge and charisma…

Bard – A Bard has 13 of the 14 skills Dr. Who uses. Dr. Who does not sing… but he talk a lot… maybe you house rule that does not need to sing but just need to be talking.
I would have to agree that a Bard – Archivist is a good match but he does not study a lot on the show so maybe he is more of a Bard – Detective....

i was thinkin bard myself


Dr Who is the name of the show. His name is "The Doctor. (Just the Doctor)." The name of the show is a play on the response "Doctor who?"


Doesn't use appraise or craft? Tsk.
Still, Investigator 2 is a good pick.
Detective's 'show yourself' is a very tasty ability, and while investigator loses trapfinding, detective gains it on 2nd. Still, it's a difference in flavor - I'm rather fond of it, when the Doctor waltzes in and speaks (perform:oratory, fascinate) everyone into knots.

Regardless, there's one large-ish upside to a 2 level rogue dip. I'm not speaking of evasion, although that's nice, too.
Rogue talent.
th doctor appropriate rogue talents: canny observer, charmer, coax information, follow clues, guileful polyglot, hard to fool, honeyed words.

IF one does go the rogue way, you need some serious item access. Master Craftsman does help... Hm.

Here's an interesting trick, if it works:
You can craft TRAPS that work as tools. F'r ex, a fly trap (heh): This devastating device casts 'fly' on everyone who steps on a certain area, how terrifying.
Autoreset spelltrap costs clxslx500, which is way cheaper than the 2000 that a use-activated item costs.
also, A magic device trap takes 1 day to construct per 500 gp of its cost. so it's relatively fast, too.


the doctor would look at a spellcaster and laugh. I would make him a Rogue, preferably with a variant that does not have sneak attack.


Yyeah... the thing is, magic IS science in D&D. Also, you cannot hold off the Dalek with a cookie as a rogue.

An archivist can confuse people by speaking.

Also, you do know he's sometimes psychic? as in telepathy, mind link, that sort of stuff?

That being said, an Investigator Rogue could pass for a similar character, especially if you had deceptive and skill focus on bluff, and such It's just the mechanics.

Mechanically, a bard with theme-fitting spells - hey, you can stick to casting them as silent/stilled, if you like - allows you to play the character and the way he can behave, closer to the source.

Also, rather unfortunately, you still need to be a magical character to be any good at crafting. That being said, since you just need wondrous items you _could_ make do as a rogue.

Of course, no matter your race, setting up a contingent reincarnate is tricky, because I just can't see the Doctor as a druid. (could duplicate it with a miracle, though, as a cleric.)

Oracle might very nearly work, but I didn't see a suitable curse there.


Cartigan wrote:
Dr Who is the name of the show. His name is "The Doctor. (Just the Doctor)." The name of the show is a play on the response "Doctor who?"

Cartigan that is true for the newer Doctors, but the older doctors were billed as Dr. Who or Doctor Who on the credits.

If I remember correctly (it been over 20 years since I watched the old doctors) William Hartnell through Tom Baker were billed as Dr. Who or Doctor Who.


Arnwolf wrote:
the doctor would look at a spellcaster and laugh. I would make him a Rogue, preferably with a variant that does not have sneak attack.

I would agree that a Rogue without sneak attack would do well for the doctor, but all the variants in the APG have sneak attack. Maybe trade Sneak attack for Bardic knowledge...

that seem a poor trade maybe every time you get a sneak attack die you get skill focus feat. It getting too late to think..


Sannos wrote:
Arnwolf wrote:
the doctor would look at a spellcaster and laugh. I would make him a Rogue, preferably with a variant that does not have sneak attack.

I would agree that a Rogue without sneak attack would do well for the doctor, but all the variants in the APG have sneak attack. Maybe trade Sneak attack for Bardic knowledge...

that seem a poor trade maybe every time you get a sneak attack die you get skill focus feat. It getting too late to think..

I was just thinking that, but I wanted the bard's perform skills with speech. The man is one heck of a motivational speaker, and gosh darn it people like him. The man can inspire and teamwork like no one out there.

My doctor ability stats
Str 12 Dex 22 Con 28 Int 50 Wis 40 Chr 50

Boccob is a wanker compared to this guy.


DeathQuaker wrote:
Kerney wrote:
Cartigan wrote:
The Doctor is epic level and thus has no stats.

His companions (or ex companions) would tend to be lower levels varying from pretty close to epic to 1st level. Anyone who can give me stats from every companion from Susan Forman to Rory Williams would get a cookie.

All the Best,

Kerney

Please don't say things like that in public because I WILL try. And then I will have even less of a life than I already do.

(Now, I did start statting out the companions for the Doctor Who Roleplaying Game "Adventures in Time and Space" but that's a lot easier.)

I would not have pegged you for such a big DW fan. Cool!

Quick. Top 5 favorite companions!


no, no... you're on to something.

Rogue 'meddler' ACF.

Lose: Sneak attack
Gain:...
Hm. a couple of options.

Option A: A bonus feat from the following list: Skill Focus(any), Any of the skill feats (deceptive, acrobatic jne), Extra Talent, Master Craftsman, Fleet, Leadership, Lightning Reflexes & improved, Run, Endurance, Diehard, Quickdraw, Splash Weapon Mastery.
You must fill the prerequisites.

Option B:
L1, gain Jack of All Trades,
L3, Bardic Knowledge,
L5, Bardic Performance, Fascinate
L7, Lamentable Belabourment
L9, True Confession,
L11, Probable Path
L13, Suggestion
L15, Show Yourselves
L17, Mass Suggestion,
L19, Pedantic Lecture


Sannos wrote:
Cartigan wrote:
Dr Who is the name of the show. His name is "The Doctor. (Just the Doctor)." The name of the show is a play on the response "Doctor who?"

Cartigan that is true for the newer Doctors, but the older doctors were billed as Dr. Who or Doctor Who on the credits.

If I remember correctly (it been over 20 years since I watched the old doctors) William Hartnell through Tom Baker were billed as Dr. Who or Doctor Who.

Some were, sometimes they were billed as The Doctor. Interestingly Eccleston was "Doctor Who" but Tenant insisted they change it for him to "The Doctor".


What he's billed as on the credits, and what people actually say in the show are two different things.

I never read the credits, so personally, I've only ever understood him to be "The Doctor". It'd be silly to say otherwise just because some psychic credits messed up. ;)

...

Anyways.

While I agree with the idea of a Bard (especially if you want to emulate instead of reproduce), I have to comment on some of the skills.

Acrobatics, Climb, Stealth, Swim, and Ride: These all seem to be either a little bit of life experience (a couple ranks), or just inherent physical ability. He never really pulls off anything spectacular, physically.

Appraise: I'd actually say he's probably quite good at knowing the values of objects... he just has so many points of reference to sift through he sometimes gets it wrong. Having at least a couple ranks in here would make sense.

Bluff, Diplomacy, Intimidate, and Sense Motive: This is his bread and butter for problem resolution.. and pretty much any other interaction, heh. These really should be maxed.

Craft: This is a bit of a tough one. He's always putting things together. In Mutants and Masterminds, it's so much easier to emulate with the "gadgets" and "device" powers, but in D&D crafting needs to be so specific.
I'd maybe make this a feat where he can put together objects useful for a situation, but they don't last and are only barely functional (usually needing additional requirements to function, such as manual power).

Disable Device: Isn't he always pulling apart and breaking down someone's evil machine of devastation or another? That's on top of the simple "open/lock doors".
So yeah, I'd say disable device is basically his backup plan when social skills fail.

Disguise: He pretty much walks into the place he's coming to with no modifications to his look. Most times that he gets away with stuff is from his psychic paper and other effects from the Tardis, and just uses Bluff to get by.

Escape Artist: He's pretty good at getting out of tight situations, but he's no houdini... handcuffs are handcuffs to him. I'd probably put as many ranks into this as I would appraise.

Fly, Handle Animal, and Profession: Agreed... not really using these at all here.

Heal: He can stabilize someone, I think I recall him doing something like that. As the skill used to basically "know the anatomy" of things, I'd say that this would be a skill he'd have at least a few ranks in.

Knowledge Skills: Yes please! I see no reason to limit any choice here.

Linguistics: He gets a free "Tongues" from the Tardis (and so do his companions) so not really needed for the languages. However, his deciphering ability is amazing so I'd still say to put ranks in it.

Perception: He's into noticing fine details, so yeah.. I'd say it's highly appropriate.

Perform: To emulate through bardic abilities? Sure. I like the Archivist idea a LOT (pedantic lecture indeed!).
As actual performance ability, though? Not really. I just don't see him having performance skills... acting.. singing... well, maybe storytelling, but even then, it's the subject material that gets people most of the time, not his method of embellishment.

Sleight of Hand: Yeah, I can see this having a number of ranks.

Spellcraft: As a knowledge type of thing, where technology = magic, then yeah.
We are talking about a character in a Modern setting where magic doesn't really exist in any real sense... so yeah, if it did, I'd expect he'd have Spellcraft right up there.

Survival: Most of his "survive natural disasters" is from his unique knowledge of a spectacular area.
While he is a survivor (last of the Time Lords), it's not a wild-man in the nature type of survival.

Use Magic Device: How many times has he walked up to some unknown device and kerjiggered it into working for him? Sure, he uses his sonic screwdriver, but I'd say that's more as a universal tool than anything else.
Once again, in a world of magic, I'd say this modern-based character would be high up on the use device skill.

That's about how I see his skill set.

Shadow Lodge

Sannos wrote:
If I remember correctly (it been over 20 years since I watched the old doctors) William Hartnell through Tom Baker were billed as Dr. Who or Doctor Who.

Credited, perhaps, but the character has always been refered to as "the Doctor" in-show, from William Hartnell to Matt Smith.


@Kaisoku, thanks for the rank analysis. I wasn't about to go through assigning 300 skill points individually.

You _could_ pull off an arcane bond wizard Doctor, too. Not as good a fit, i guess you can use enchantment spells instead of bardic ability, but since INT is primary, you'll get more use out of it.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Cartigan wrote:
Dr Who is the name of the show. His name is "The Doctor. (Just the Doctor)." The name of the show is a play on the response "Doctor who?"

It was lampshaded rather nicely in "The Next Doctor" when the Tenth Doctor himself became a Companion to a fellow who introduced himself as "The Doctor", the Best and Only. When he uttered the immortal words "Doctor Who" it was full win. Heck of a great episode too.

But basically I'd peg the Doctor as an Expert. With some special extra tricks.


The new Foresight subschool seems very Doctor-ish, as well as being a wizard. I got a great mental image from his ability to "Utter an immediate prediction of the near future" giving penalties to his enemies or bonuses to his allies. "I name you, demon!" and they're all debuffed and such.

An archivist bard also really fits as well... Though, he'd be the first bard I've ever heard of who regularly uses Fascinate, that's for sure. I always wonder why the Daleks don't blow him apart each time he shows his face... and it's, of course, because they all have really bad will saves.

RPG Superstar 2015 Top 8

meatrace wrote:
DeathQuaker wrote:
Kerney wrote:
Cartigan wrote:
The Doctor is epic level and thus has no stats.

His companions (or ex companions) would tend to be lower levels varying from pretty close to epic to 1st level. Anyone who can give me stats from every companion from Susan Forman to Rory Williams would get a cookie.

All the Best,

Kerney

Please don't say things like that in public because I WILL try. And then I will have even less of a life than I already do.

(Now, I did start statting out the companions for the Doctor Who Roleplaying Game "Adventures in Time and Space" but that's a lot easier.)

I would not have pegged you for such a big DW fan. Cool!

Quick. Top 5 favorite companions!

Oh, I am a huge Whovian, have been since about the age of 11.

In no particular order:
Tegan
Romana
Ace
Donna
Barbara

PS: I am liking the rogue suggestions on the thread. Makes a lot of sense actually.


Sannos wrote:
Cartigan wrote:
Dr Who is the name of the show. His name is "The Doctor. (Just the Doctor)." The name of the show is a play on the response "Doctor who?"

Cartigan that is true for the newer Doctors, but the older doctors were billed as Dr. Who or Doctor Who on the credits.

If I remember correctly (it been over 20 years since I watched the old doctors) William Hartnell through Tom Baker were billed as Dr. Who or Doctor Who.

As far as I know, they are still billed in the credits as Dr Who.


Cartigan wrote:
Sannos wrote:
Cartigan wrote:
Dr Who is the name of the show. His name is "The Doctor. (Just the Doctor)." The name of the show is a play on the response "Doctor who?"

Cartigan that is true for the newer Doctors, but the older doctors were billed as Dr. Who or Doctor Who on the credits.

If I remember correctly (it been over 20 years since I watched the old doctors) William Hartnell through Tom Baker were billed as Dr. Who or Doctor Who.

As far as I know, they are still billed in the credits as Dr Who.

In the original series, the credits listed him as "Doctor Who" or "Dr Who" up until the end of Tom Baker's run. Starting with Peter Davison, he was billed as "The Doctor". In the new series, the first with Christopher Eccleston billed him as "Doctor Who" again, but then with David Tennant they switched back to billing him as "The Doctor".

However, Doctor Who has never been the character's name as you rightly point out. Apart from joke responses, he has never been referred to as Doctor Who. Well, with one exception. The William Hartnell story, "The War Machines" has the computer WOTAN call him Doctor Who in the line, "Doctor Who is required." But that's generally regarded as a bizarre aberration.

Shadow Lodge

DeathQuaker wrote:


Oh, I am a huge Whovian, have been since about the age of 11.

In no particular order:
Tegan
Romana
Ace
Donna
Barbara

PS: I am liking the rogue suggestions on the thread. Makes a lot of sense actually.

My top four, no particular order--

Ace (Alchemist/Rouge with a bat of Dalek slaying)
Romana II
Donna
Tegan


DeathQuaker wrote:

In no particular order:

Tegan
Romana
Ace
Donna
Barbara

PS: I am liking the rogue suggestions on the thread. Makes a lot of sense actually.

My faves, also no particular order:

Ace
Donna
Turlough
Sarah Jane
Anyone but Tegan. I wish she'd died instead of Adric.

RPG Superstar 2015 Top 8

Kerney wrote:


Ace (Alchemist/Rouge with a bat of Dalek slaying)

Hell YES. I want to build that now....

Meatrace: can we have a civil discussion without character bashing please? That will tear a Doctor Who discussion into a flamewar faster than you can say, "Captain Jack."

Let's hear some more favorites without dissing other peoples'.


DeathQuaker wrote:
Kerney wrote:


Ace (Alchemist/Rouge with a bat of Dalek slaying)

Hell YES. I want to build that now....

Meatrace: can we have a civil discussion without character bashing please? That will tear a Doctor Who discussion into a flamewar faster than you can say, "Captain Jack."

Let's hear some more favorites without dissing other peoples'.

I'm not dissing anything but the character. I was surprised that the two people who answered both liked Tegan, since she's the main reason I'm unable to enjoy 5th doctor years. The few big DW fans I know IRL all feel the same way. It took me by surprise. Like someone proclaiming their love of vegimite.

TBH that would be my answer regardless of what you had said. I can't think of a 5th companion I actively adore, so it's much like saying "my favorite two football teams are the Packers and whoever is facing the Vikings"


I went to sleep thinking about this tread and I decide I really want to play a character like 'The Doctor'.

Hmmm... Maybe next the next campaign...


Sannos wrote:

I went to sleep thinking about this tread and I decide I really want to play a character like 'The Doctor'.

Hmmm... Maybe next the next campaign...

+1. Or when(if) my rogue dies.

Shadow Lodge

meatrace wrote:


I'm not dissing anything but the character. I was surprised that the two people who answered both liked Tegan, since she's the main reason I'm unable to enjoy 5th doctor years. The few big DW fans I know IRL all feel the same way. It took me by surprise. Like someone proclaiming their love of vegimite.

I get that. Interestingly, the ones my Whovian friends universally dislike is Mel. One holds Bonnie Langford and Colin Baker personally responsible for the cancellation of the series (I don't).

All the Best,

Kerney


Kerney wrote:
meatrace wrote:


I'm not dissing anything but the character. I was surprised that the two people who answered both liked Tegan, since she's the main reason I'm unable to enjoy 5th doctor years. The few big DW fans I know IRL all feel the same way. It took me by surprise. Like someone proclaiming their love of vegimite.

I get that. Interestingly, the ones my Whovian friends universally dislike is Mel. One holds Bonnie Langford and Colin Baker personally responsible for the cancellation of the series (I don't).

All the Best,

Kerney

Everyone has their tastes, and there are a lot of interesting flavors. It's one of the things that makes Who fandom interesting.

I'm okay with Colin Baker, but I really dislike Davison. Not as an actor, but his doctor was rather bland and I think his era one of the worst in terms of funds as well. Very much not his fault.
I do quite prefer Pertwee to Baker(I) and like Sylvester McCoy, at least his last 2 seasons.

Shadow Lodge

My most disliked companion would be Rose. At least the other companions that were annoying had the good sense to stop being annoying after they left the show. Rose, on the other hand, managed to become even more annoying. Of course, I hold the emoDoctor (ie, Doctor Ten) equally responsible.

Shadow Lodge

Kthulhu wrote:
My most disliked companion would be Rose. At least the other companions that were annoying had the good sense to stop being annoying after they left the show. Rose, on the other hand, managed to become even more annoying. Of course, I hold the emoDoctor (ie, Doctor Ten) equally responsible.

I would blame Russell Davies for that one. Now, some more companions. I'm starting to dislike River Song because she may be Moffat's version of this.

1) Dr Elizabeth Shaw (10th level expert)

2) Rose Tyler (1st level commoner/2nd level expert/2nd level fighter)

3) K-9 7HD Artifact creature.

How does that sound,

All the Best,

Kerney

RPG Superstar 2015 Top 8

DW Companions in PF classes...

Susan Foreman: Gallifreyan Bard 1-2, I think. A lot of lore, a little "magic" (some minor psionics actually but I'm staying core), a broad base of knowledge.

Barbara Wright: Starts at Expert 1-2, takes a few levels in Bard by the end.

Ian Chesterton: Starts at Expert 1-2, takes a few levels in Fighter (yes, complete with heavy armor proficiency)

Vicki: Expert 3

Stephen: Expert 4/Fighter 1? What would make a good astronaut?

Dodo: Commoner 2

Polly: Commoner 2

Ben Jackson: Expert 1/Fighter 1

Jaime McCrimmon: Fighter 1, gains levels in Fighter

Victoria Waterfield: Aristocrat 1

Zoe Heriot: Talks a computer to death. Definitely has rogue levels. Let's say 2-3, with an Intelligence minimum of 18.

The Brigadier: Fighter 7

Liz Shaw: I like Kerney's assessment of mid-high level expert

Jo Grant: Rogue 2 with her lock picking skills.

Sarah Jane Smith: Expert 2-3

Harry Sullivan: Expert 3/Warrior 1

Leela: Fighter 3/Ranger 2. There's a jump in skill!

K9: Intelligent construct

Romana: Gallifreyan ... Bard? Expert? at least 7 levels. That one's tough.

Adric: Alzarian (similar to human with no bonus feat and fast healing 1) Expert 3

Nyssa: Aristocrat 1/Expert 5

Tegan Jovanka: Commoner 3. Picks up a fighter level in there somewhere (firearms proficiency)

Vislor Turlough: Aristocrat 2/Rogue 1. A very terrible assassin.

Peri Brown: Breasts 2. No, in seriousness? It's weird, but I'd say Alchemist 1, as a budding botanist.

Mel Bush: Bard 1 with shout as an SLA once per scene.

Ace: Definitely Rogue/Alchemist as mentioned earlier

Rose Tyler: Kerney's assessment is great

Jack Harkness: Rogue 8/Fighter 2

Martha Jones: Expert 7 (Medical students need lots of skill ranks!)

Donna Noble: Expert 3/Rogue 1 (sneak attacks sontaran)

Amy Pond: Haven't seen enough of the 5th season yet, but I'm guessing Bard.

Shadow Lodge

DQ, That's pretty good, although for most of the ones that you put down as "Fighter" I would put "Warrior".

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