Heighten Spell?


Rules Questions


I'm sorry but I don't understand how this metamagic feat works. The other metamagic feats describe the fact that you have to treat your spell on or more higher slot, but not for this one. Can you explain me how it works please?


Heighten Spell allows you to increase the DC of any spell by memorizing it in a higher level slot. The DC of a spell is 10+Spell Level+Ability Mod.

So web is a 2nd level spell with a DC of 10+2+Int/Cha modifier and would normally fill a level 2 spell slot.

With Heighten Spell you could put web into a 9th level spell slot to raise the DC of the save to 10+9+Int/Cha Modifier. (this assumes you have the feat and are high enough level to cast 9th level spells.)


Thazar wrote:

Heighten Spell allows you to increase the DC of any spell by memorizing it in a higher level slot. The DC of a spell is 10+Spell Level+Ability Mod.

So web is a 2nd level spell with a DC of 10+2+Int/Cha modifier and would normally fill a level 2 spell slot.

With Heighten Spell you could put web into a 9th level spell slot to raise the DC of the save to 10+9+Int/Cha Modifier. (this assumes you have the feat and are high enough level to cast 9th level spells.)

Also the spell will count as a higher level spell, so it might actually be able to penetrate a globe of invulnerability.


1 person marked this as FAQ candidate.

Heighten Spell is really awesome when paired with other metamagic feats... I mean, if your going to be using a level six slot for a maximized fireball you might as well get all the benefits of a level six spell.

Normally you would treat a maximized fireball as a level 3 spell in all respects, even though you're using a level 6 spell slot. A heightened, maximized fireball is treated as a level six spell in all respects, creating a higher save DC (as noted by Thazar).

Heighten Spell is almost a must if you're going to be taking any other metamagic feats.


Chris Gunter wrote:

Heighten Spell is really awesome when paired with other metamagic feats... I mean, if your going to be using a level six slot for a maximized fireball you might as well get all the benefits of a level six spell.

Normally you would treat a maximized fireball as a level 3 spell in all respects, even though you're using a level 6 spell slot. A heightened, maximized fireball is treated as a level six spell in all respects, creating a higher save DC (as noted by Thazar).

Heighten Spell is almost a must if you're going to be taking any other metamagic feats.

Holy snap! I had never noticed before that heighten spell technically counts the spell level it's at, rather than specifically increased spell levels.

It's actually somewhat worth taking with that aspect in place. (Personally I just houseruled Heighten Spell into the core mechanics, any spell cast out of any slot is treated a spell of a level equal to the slot used in all respects. It's nice, but it also avoids some abuse of spells that would otherwise have high power at a low spell level)


I am inclined to believe other metamagics are not meant to be included in the effective spell level, though I am not sure it will be unbalanced.

Adding heighten spell at no extra cost combined with a spell that is already metamagiced will be the primary use of the spell then..

not instantly rejecting the idea, though perhaps it would need at least one level increase to heighten the spell as well ?


1 person marked this as FAQ candidate.
Remco Sommeling wrote:

I am inclined to believe other metamagics are not meant to be included in the effective spell level, though I am not sure it will be unbalanced.

Adding heighten spell at no extra cost combined with a spell that is already metamagiced will be the primary use of the spell then..

not instantly rejecting the idea, though perhaps it would need at least one level increase to heighten the spell as well ?

Yeah, in order to use the Heighten Spell feat you'd still have to sacrifice one spell level to it, regardless other metamagics your using.


kyrt-ryder wrote:
Remco Sommeling wrote:

I am inclined to believe other metamagics are not meant to be included in the effective spell level, though I am not sure it will be unbalanced.

Adding heighten spell at no extra cost combined with a spell that is already metamagiced will be the primary use of the spell then..

not instantly rejecting the idea, though perhaps it would need at least one level increase to heighten the spell as well ?

Yeah, in order to use the Heighten Spell feat you'd still have to sacrifice one spell level to it, regardless other metamagics your using.

Sounds fair enough, I think it is worth taking then, I was considering giving it for free, but thought it would add too much to a sorcerer if handed to them at no cost. Like this it might well be worth the feat.


Remco Sommeling wrote:
kyrt-ryder wrote:
Remco Sommeling wrote:

I am inclined to believe other metamagics are not meant to be included in the effective spell level, though I am not sure it will be unbalanced.

Adding heighten spell at no extra cost combined with a spell that is already metamagiced will be the primary use of the spell then..

not instantly rejecting the idea, though perhaps it would need at least one level increase to heighten the spell as well ?

Yeah, in order to use the Heighten Spell feat you'd still have to sacrifice one spell level to it, regardless other metamagics your using.
Sounds fair enough, I think it is worth taking then, I was considering giving it for free, but thought it would add too much to a sorcerer if handed to them at no cost. Like this it might well be worth the feat.

Personally I think the sorcerer can use all the help he can get (assuming your not allowing some 3.5 material that could really supercharge them xD), and don't have a problem at all with letting sorcerers cast spells at the same level as the slot they put them in.

(Also I will point out there are certain exploits to metamagic spells if they aren't classified as higher level spells, aka Pearls of Power and such. Houseruling spells to automatically be the level of the slot used to cast them fixes that, while giving the sorc a small boost)


Well if it is an exploit in my eyes it won't go, I am prone to houseruling though, not playing by RAW if I do not think they make sense.

Sorcerer in my campaigns actually tend to overshadow the wizards, though the player of the sorcerer is just much more clever really, so it's hard to compare objectively. In PRPG the sorcerer just seems to gain more over a wizard, the campaign is mostly 3.5 with some RPG elements atm.


Remco Sommeling wrote:

Well if it is an exploit in my eyes it won't go, I am prone to houseruling though, not playing by RAW if I do not think they make sense.

Sorcerer in my campaigns actually tend to overshadow the wizards, though the player of the sorcerer is just much more clever really, so it's hard to compare objectively. In PRPG the sorcerer just seems to gain more over a wizard, the campaign is mostly 3.5 with some RPG elements atm.

I understand Rem. Mid-campaign it would feel pretty mean to a less experienced wizard player if you made houserules that further widened the gap caused by the sorcerer player's craftiness and skill lol.

(It's a reason I try to have all the houserules lined up ahead of time, and if somebody's more new or less experienced I'll try to coach them into the character on both ends, roleplaying and handling their mechanics)

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