Daniel Moyer |
KaeYoss wrote:Wish you'd thought of it?Lyingbastard wrote:Have him dip a level in Monk and change his name to David Carradine.Now that's a bit tasteless.
I thought it was hella funny! That's my guess too Lyingbastard, he's jealous.
EDIT: On topic, as the others have said, polymorhing into monsters is pretty much gone from Pathfinder. Now you just get a rubber suit with the abilities listed under the spell.
Morale of the story: If polymorphing into a Dire Bear, do not do so during mating season.
James Jacobs Creative Director |
Velcro Zipper |
You want the Choker's supernatural Quickness ability and you're a wizard? I fail to see a problem here. Tell your DM you want to research a spell that would give you this ability. Devise a spell level, time limit and components, etc., spend your gold and make your spellcraft check. I'd probably suggest something like this:
Choker's Quickness
School transmutation ; Level sorcerer/wizard 2
Casting Time- 1 standard action
Components- V, S, M (a bit of choker flesh)
Range- touch
Target- creature touched
Duration 1 minute per level
Saving Throw- Will negates (harmless); Spell Resistance- Yes(harmless)
This spell imbues the target with the quickness of a choker. The target may take one additional move action every round of the spell's effect.
KaeYoss |
Lyingbastard wrote:I thought it was hella funny! That's my guess too Lyingbastard, he's jealous.KaeYoss wrote:Wish you'd thought of it?Lyingbastard wrote:Have him dip a level in Monk and change his name to David Carradine.Now that's a bit tasteless.
Nah. Making fun of dead people and the way they died isn't my style.
KaeYoss |
Furthermore, the quickness ability of a choker in Pathfinder doesn't do anything more than give it an extra move action during its turn. A spellcasting choker is still limited to 1 spell per round.
Assuming he doesn't want to make his warrior friend take a move action before a full attack by transforming him.
Brandon Hodge Contributor |
Velcro Zipper |
The spell itself is simple and well worded. I would probably increase it to 3rd level though.
That was my original thought, but I think it could stay a Level 2 spell by decreasing the duration to 1rd/lv as well. It would need some playtesting. I was sort of taking the Choker's CR into consideration as well. They're only CR 2 and they have this ability at will. I figure a wizard being able to grant this ability for three rounds (or minutes) at level 3 isn't too much to ask. Out of combat, it's sort of like an Expeditious Retreat spell. In combat, it's like having limited access to the Spring Attack of Mobile Spellcaster feats.
0gre |
Xuttah wrote:The spell itself is simple and well worded. I would probably increase it to 3rd level though.That was my original thought, but I think it could stay a Level 2 spell by decreasing the duration to 1rd/lv as well. It would need some playtesting. I was sort of taking the Choker's CR into consideration as well. They're only CR 2 and they have this ability at will. I figure a wizard being able to grant this ability for three rounds (or minutes) at level 3 isn't too much to ask. Out of combat, it's sort of like an Expeditious Retreat spell. In combat, it's like having limited access to the Spring Attack of Mobile Spellcaster feats.
Monte Cook's haste spell looks almost exactly like this in the Book of Experimental Might and it's a 3rd level spell*. It gives some other bonuses as well and affects multiple character but otherwise that's pretty much it.
Giving a bonus move action per round is in many ways nicer for fighters than just an extra attack.
Also, I would suggest that your quickness spell not stack with haste. You could get one or the other only.
* It's actually a 6th level spell but BoXM uses 20 spell levels instead of 9 so it's equivalent to a 3rd level spell.
Velcro Zipper |
Allowing the spell to stack with Haste would make it a pretty good (possibly broken) combo. Like I said, it would need some playtesting, which is where DMs come into the spell research process. One DM might decide it's viable while another might cringe.
The thing with Haste is that the spell gives a named bonus to speed whereas Choker's Quickness (as suggested) gives no bonus to speed so unless the description actually states it doesn't stack, there's no apparent reason it shouldn't. Consider also the Snake's Swiftness spell from Spell Compendium, a level 2 spell that grants a free immediate attack and it can be combined with Haste and any other special attack action (sneak, smite, stunning fist) the target has available. The merits of that extra attack may not be as useful as the ability to make an additional move, but some players might rather have that extra chance to do damage when they're not planning on changing opponents.
That all said, I'm only presenting the idea of researching such a spell to the OP as way for them to get the buff they're looking for without searching for some obscure loophole or magic item to exploit. The rules for many things players want to try already exist in the game in the form of spell research. This seems like a simple way for the player and the DM to expand their campaign without having to bend the rules or create new ones.
The spell I presented is just a quick and dirty skeleton for anybody who wants to incorporate the idea into their game. Right now, the only change I think I would make is reducing the duration to 1rd/lv. I'd start it out as a level 2 spell and playtest it for brokenation, but I probably wouldn't make it any higher than a level 3 spell since it doesn't offer any of the other benefits (or multiple targets) of a Haste spell.
Velcro Zipper |
Please do, and post back somewhere about your results. I'm already thinking of characters who might really benefit from this ablility.
A melee rogue with low-ish AC could use it for quick, skirmishy sneak attacks.
A mounted character might be able to use it on their animal in order to set up hit and run lance charges.
Healbots could use it for quickly reaching wounded companions.
A high-level monk could use it to move 90 feet across a battlefield, stunning headbutt a wizard and then return to his original square just because it would be funny.
The bard could use it to run away.
The possibilities boggle the mind!