How can a Wizard become a Choker in Pathfinder?


Rules Questions


I don't mean by using wish/miracle or reincarnate to become one.

I hoped to nab this form with Assume Supernatural Ability (Savage Species) for its Quickness ability, since polymorph got gimped.

Shadow Lodge

It would have to be Polymorph any Object at 8th level. There are no lower level spells which would allow you to become an aberration. Sadly PaO is not very clear about what powers you might or might not get from the spell so good luck figuring that out. :(


I think most of the polymorph spells have been nerfed to prevent this sort of thing.

Your best bet might be a transformational Belt. Wondrous Item.


Have him dip a level in Monk and change his name to David Carradine.

Let him play for the Jayhawks.

Call him Bill Buckner.


Lyingbastard wrote:
Have him dip a level in Monk and change his name to David Carradine.

Now that's a bit tasteless.


Endarire wrote:

I don't mean by using wish/miracle or reincarnate to become one.

I hoped to nab this form with Assume Supernatural Ability (Savage Species) for its Quickness ability, since polymorph got gimped.

Hasn't the Munchkin Player's Handbook been updated to Pathfinder yet?


KaeYoss wrote:
Lyingbastard wrote:
Have him dip a level in Monk and change his name to David Carradine.
Now that's a bit tasteless.

Wish you'd thought of it?


Lyingbastard wrote:
KaeYoss wrote:
Lyingbastard wrote:
Have him dip a level in Monk and change his name to David Carradine.
Now that's a bit tasteless.
Wish you'd thought of it?

I thought it was hella funny! That's my guess too Lyingbastard, he's jealous.

EDIT: On topic, as the others have said, polymorhing into monsters is pretty much gone from Pathfinder. Now you just get a rubber suit with the abilities listed under the spell.

Morale of the story: If polymorphing into a Dire Bear, do not do so during mating season.


What is the full name of this 'transformational belt' and where's it?

Paizo Employee Creative Director

Furthermore, the quickness ability of a choker in Pathfinder doesn't do anything more than give it an extra move action during its turn. A spellcasting choker is still limited to 1 spell per round.

Liberty's Edge

Pathfinder Battles Case Subscriber

You want the Choker's supernatural Quickness ability and you're a wizard? I fail to see a problem here. Tell your DM you want to research a spell that would give you this ability. Devise a spell level, time limit and components, etc., spend your gold and make your spellcraft check. I'd probably suggest something like this:

Choker's Quickness

School transmutation ; Level sorcerer/wizard 2

Casting Time- 1 standard action

Components- V, S, M (a bit of choker flesh)

Range- touch

Target- creature touched

Duration 1 minute per level

Saving Throw- Will negates (harmless); Spell Resistance- Yes(harmless)

This spell imbues the target with the quickness of a choker. The target may take one additional move action every round of the spell's effect.


Daniel Moyer wrote:
Lyingbastard wrote:
KaeYoss wrote:
Lyingbastard wrote:
Have him dip a level in Monk and change his name to David Carradine.
Now that's a bit tasteless.
Wish you'd thought of it?
I thought it was hella funny! That's my guess too Lyingbastard, he's jealous.

Nah. Making fun of dead people and the way they died isn't my style.


James Jacobs wrote:
Furthermore, the quickness ability of a choker in Pathfinder doesn't do anything more than give it an extra move action during its turn. A spellcasting choker is still limited to 1 spell per round.

Assuming he doesn't want to make his warrior friend take a move action before a full attack by transforming him.

Liberty's Edge

Velcro Zipper wrote:

Choker's Quickness...

The spell itself is simple and well worded. I would probably increase it to 3rd level though.

Contributor

Lyingbastard wrote:
Have him dip a level in Monk and change his name to David Carradine.
KaeYoss wrote:


Nah. Making fun of dead people and the way they died isn't my style.

Are you saying the comment was in excess? INXS? Get it? Oh, I give up... =-)

Liberty's Edge

Pathfinder Battles Case Subscriber
Xuttah wrote:
The spell itself is simple and well worded. I would probably increase it to 3rd level though.

That was my original thought, but I think it could stay a Level 2 spell by decreasing the duration to 1rd/lv as well. It would need some playtesting. I was sort of taking the Choker's CR into consideration as well. They're only CR 2 and they have this ability at will. I figure a wizard being able to grant this ability for three rounds (or minutes) at level 3 isn't too much to ask. Out of combat, it's sort of like an Expeditious Retreat spell. In combat, it's like having limited access to the Spring Attack of Mobile Spellcaster feats.

Shadow Lodge

Velcro Zipper wrote:
Xuttah wrote:
The spell itself is simple and well worded. I would probably increase it to 3rd level though.
That was my original thought, but I think it could stay a Level 2 spell by decreasing the duration to 1rd/lv as well. It would need some playtesting. I was sort of taking the Choker's CR into consideration as well. They're only CR 2 and they have this ability at will. I figure a wizard being able to grant this ability for three rounds (or minutes) at level 3 isn't too much to ask. Out of combat, it's sort of like an Expeditious Retreat spell. In combat, it's like having limited access to the Spring Attack of Mobile Spellcaster feats.

Monte Cook's haste spell looks almost exactly like this in the Book of Experimental Might and it's a 3rd level spell*. It gives some other bonuses as well and affects multiple character but otherwise that's pretty much it.

Giving a bonus move action per round is in many ways nicer for fighters than just an extra attack.

Also, I would suggest that your quickness spell not stack with haste. You could get one or the other only.

* It's actually a 6th level spell but BoXM uses 20 spell levels instead of 9 so it's equivalent to a 3rd level spell.

Liberty's Edge

And here i thought this thead was going to be about erotic/auto-erotic asphyxiation. Talk about disappointed.

Liberty's Edge

Pathfinder Battles Case Subscriber

Allowing the spell to stack with Haste would make it a pretty good (possibly broken) combo. Like I said, it would need some playtesting, which is where DMs come into the spell research process. One DM might decide it's viable while another might cringe.

The thing with Haste is that the spell gives a named bonus to speed whereas Choker's Quickness (as suggested) gives no bonus to speed so unless the description actually states it doesn't stack, there's no apparent reason it shouldn't. Consider also the Snake's Swiftness spell from Spell Compendium, a level 2 spell that grants a free immediate attack and it can be combined with Haste and any other special attack action (sneak, smite, stunning fist) the target has available. The merits of that extra attack may not be as useful as the ability to make an additional move, but some players might rather have that extra chance to do damage when they're not planning on changing opponents.

That all said, I'm only presenting the idea of researching such a spell to the OP as way for them to get the buff they're looking for without searching for some obscure loophole or magic item to exploit. The rules for many things players want to try already exist in the game in the form of spell research. This seems like a simple way for the player and the DM to expand their campaign without having to bend the rules or create new ones.

The spell I presented is just a quick and dirty skeleton for anybody who wants to incorporate the idea into their game. Right now, the only change I think I would make is reducing the duration to 1rd/lv. I'd start it out as a level 2 spell and playtest it for brokenation, but I probably wouldn't make it any higher than a level 3 spell since it doesn't offer any of the other benefits (or multiple targets) of a Haste spell.

Shadow Lodge

Well you've made me curious now, maybe I'll throw a wand with 10 charges on it in my next treasure horde and see how it works.

Liberty's Edge

Pathfinder Battles Case Subscriber

Please do, and post back somewhere about your results. I'm already thinking of characters who might really benefit from this ablility.

A melee rogue with low-ish AC could use it for quick, skirmishy sneak attacks.

A mounted character might be able to use it on their animal in order to set up hit and run lance charges.

Healbots could use it for quickly reaching wounded companions.

A high-level monk could use it to move 90 feet across a battlefield, stunning headbutt a wizard and then return to his original square just because it would be funny.

The bard could use it to run away.

The possibilities boggle the mind!

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