Paizo Message Board Club for Happy GM’s


Pathfinder First Edition General Discussion

1 to 50 of 96 << first < prev | 1 | 2 | next > last >>
Scarab Sages

Pathfinder Adventure, Adventure Path, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Are you a GM who is frequently bothered by their spouse, children, siblings, parents, coworkers or the homeless? Would you like to find a way to vent that frustration? How about joining the Paizo Message Board Club for Happy GM’s?

This simple thread is designed for GM’s who need a little outlet for their inner perturbedness. All you need to do is simply click the thread at least once a week and wella! It is gone.

How is this magic performed?

Once a week, on a Monday, I will post to this thread an objective for all GM’s to achieve during the week (Those who play every two weeks can just double up =). Once you have sprung this nasty little objective on the player or players return to the thread and post your glorious results. You then can toss your two cents in for the next objective and whichever gains the most steam will be the objective of the next week.

Sound simple? It is!

So come on now and sound out. Give us your worst so we may spread the disease and punish those players for what is wrong in this world!

My offer for this coming Monday is…

A Festering Sore
At some point in the game one of the players discovers a festering sore. While it does not have any game mechanic effects, it is quite ugly and, depending on its location, could also be a tad itchy, a bit malodorous, or so obvious that other NPC’s comment about the sore and its possible origins.

To make matters worse, over the course of the game it changes. It can fester into a boil, ooze, spread, or grow something unpleasant. Overall, it is impervious to magic and seems impossible to get rid of it by any means.

The objective is to give it a tiny mysterious life of its own, then cliffhang the mystery of sore until the next game just to keep the player guessing.


Decrepit DM wrote:

Are you a GM who is frequently bothered by their spouse, children, siblings, parents, coworkers or the homeless? Would you like to find a way to vent that frustration? How about joining the Paizo Message Board Club for Happy GM’s?

This simple thread is designed for GM’s who need a little outlet for their inner perturbedness. All you need to do is simply click the thread at least once a week and wella! It is gone.

How is this magic performed?

Once a week, on a Monday, I will post to this thread an objective for all GM’s to achieve during the week (Those who play every two weeks can just double up =). Once you have sprung this nasty little objective on the player or players return to the thread and post your glorious results. You then can toss your two cents in for the next objective and whichever gains the most steam will be the objective of the next week.

Sound simple? It is!

So come on now and sound out. Give us your worst so we may spread the disease and punish those players for what is wrong in this world!

My offer for this coming Monday is…

A Festering Sore
At some point in the game one of the players discovers a festering sore. While it does not have any game mechanic effects, it is quite ugly and, depending on its location, could also be a tad itchy, a bit malodorous, or so obvious that other NPC’s comment about the sore and its possible origins.

To make matters worse, over the course of the game it changes. It can fester into a boil, ooze, spread, or grow something unpleasant. Overall, it is impervious to magic and seems impossible to get rid of it by any means.

The objective is to give it a tiny mysterious life of its own, then cliffhang the mystery of sore until the next game just to keep the player guessing.

If you did that to me or anyone else while i was at the table, i think i'd use the player version of rule 0 and leave. But its good to make it obvious to the players that you arent a dm they want to play with from the start, I applaud your directness.


A mysterious sore with no negative consequence that keeps your players guessing would make you want to leave the game?

I thought it was an interesting idea. Are you so caught up in appearances of your PC that you cannot have fun role playing a character with a single sore on him?


j l 629 wrote:

A mysterious sore with no negative consequence that keeps your players guessing would make you want to leave the game?

I thought it was an interesting idea. Are you so caught up in appearances of your PC that you cannot have fun role playing a character with a single sore on him?

To me its a dm being obnoxious. If you wanted to give me a disease, or something that was actually within the rules of the game, i'd be annoyed and move on. But to apply something that is apparently outside of the rules of the game just because it amuses you? Yes I would. I believe the character's behavior and appearance are the realm of the player. By unduly influencing either without some action by the player (IE visting the local brothel or something and catching some disease/illness), the DM is overstepping their bounds in a big way, and it is a MAJOR warning sign for a dm that I'd have no intrest in playing with.

Silver Crusade

A real roleplayer likes a challenge. Bring on the sores. And, as the DM, you can kidnap my family and knock me out without a die roll. I'll devise a clever way to escape my captors, save my family, and get rid of your stinking sore.

Sometimes I think we forget it's fun every once in awhile when something unexpected happens. But if the DM is tossing boils on my PC just for kicks and giggles and I find out there's no greater plan....well....

Dark Archive Owner - Johnny Scott Comics and Games

Kolokotroni wrote:
j l 629 wrote:

A mysterious sore with no negative consequence that keeps your players guessing would make you want to leave the game?

I thought it was an interesting idea. Are you so caught up in appearances of your PC that you cannot have fun role playing a character with a single sore on him?

To me its a dm being obnoxious. If you wanted to give me a disease, or something that was actually within the rules of the game, i'd be annoyed and move on. But to apply something that is apparently outside of the rules of the game just because it amuses you? Yes I would. I believe the character's behavior and appearance are the realm of the player. By unduly influencing either without some action by the player (IE visting the local brothel or something and catching some disease/illness), the DM is overstepping their bounds in a big way, and it is a MAJOR warning sign for a dm that I'd have no intrest in playing with.

I think you're over-reacting. What if the PC in question has a CHA score of 8 or less? I would think this sore could help explain the low score. Especially since anyone who sees it would be put off by it...


Larry Lichman wrote:


I think you're over-reacting. What if the PC in question has a CHA score of 8 or less? I would think this sore could help explain the low score. Especially since anyone who sees it would be put off by it...

I was speaking for myself not the 'player in question'. I have had exactly 2 characters in my gaming history with lower then a 10 charisma. And if the player CHOOSES to have sores as the reason for his low charisma, awesome. But if he/she instead would like to be attractive but just socially akward then that i their perogative, not the DM's and it is the way it should be.

M P 433 wrote:


A real roleplayer likes a challenge. Bring on the sores. And, as the DM, you can kidnap my family and knock me out without a die roll. I'll devise a clever way to escape my captors, save my family, and get rid of your stinking sore.

Sometimes I think we forget it's fun every once in awhile when something unexpected happens. But if the DM is tossing boils on my PC just for kicks and giggles and I find out there's no greater plan....well....

I dont mind unexpected, what i mind is a dm taking control of a pc. You wanna kidnap my family while im at the tavern, or ambush me in the ally, the story is the DM's domain. What i do in response to that story, and the specific details of my character is the player's domain. If i wanted 'cut scenes' that happen automatically [such as being knocked out without a die role] i'd play a video game, not a role playing game.

The biggest draw for me in a roleplaying game is there isnt any of that crap. I get a chance to respond to what's happening and ofcourse it may turn out bad or worse for my character, but i dont get lined up on a rail and am forced to take specific actions for the sake of the plot.

Liberty's Edge

Dear lord, this is meant to put some fun role-playing/paranoia stuff in the game. It's not as if you HAVE to do this, it's just a fun way to add some tertiary story ideas to the game (I mean, this is way below a secondary story).

And ender, there's no reason to insult either.


Ashe Ravenheart wrote:

Dear lord, this is meant to put some fun role-playing/paranoia stuff in the game. It's not as if you HAVE to do this, it's just a fun way to add some tertiary story ideas to the game (I mean, this is way below a secondary story).

And ender, there's no reason to insult either.

I am aware it is meant to be fun, and certainly I'd never put this in my game (i know I dont HAVE to use the idea). I do however think that baring a very unique group of players, this kind of behavior is always negative. DMs who have their world impose on the players instead of interact with them generally create bad blood at the table.

If the OP wanted to discuss clever traps, tricks, plot lines that would challenge, or even frustrate his players, I would probably actively participate. But the OP's tone is most assuredly from a DM VS Player perspective. I dont think the DM should ever play against the players. They are not there to vent your frustrations, or exact payment. At the table we are telling a story with our players, not to them.


Kolokotroni wrote:
Ashe Ravenheart wrote:

Dear lord, this is meant to put some fun role-playing/paranoia stuff in the game. It's not as if you HAVE to do this, it's just a fun way to add some tertiary story ideas to the game (I mean, this is way below a secondary story).

And ender, there's no reason to insult either.

I am aware it is meant to be fun, and certainly I'd never put this in my game (i know I dont HAVE to use the idea). I do however think that baring a very unique group of players, this kind of behavior is always negative. DMs who have their world impose on the players instead of interact with them generally create bad blood at the table.

If the OP wanted to discuss clever traps, tricks, plot lines that would challenge, or even frustrate his players, I would probably actively participate. But the OP's tone is most assuredly from a DM VS Player perspective. I dont think the DM should ever play against the players. They are not there to vent your frustrations, or exact payment. At the table we are telling a story with our players, not to them.

Kolokotroni, I agree with you entirely here. If I was a player, and the DM pulled something like this it would frustrate the hell out of me. I have seen many players leave tables for less, and seen groups remove GMs from the table for this type of thing. Even when there was a reason, its really easy to take this type of thing too far.


The original intent is (at least to me) clearly about throwing a curve ball at the table for RP elements. What other purpose could a game-mechanically inert sore cause?

He's said up front it does nothing, and will respond to nothing - it's just there. So ... deal with it in an RP fashion (NOT mechanical) for the session. Big deal!!

If that's a game breaker, I doubt I'd want you at my table either - that's so minor a thing to have happen. Now, if every time something bad starts happening, it happens to you, and you're getting game-mechanical problems pile up - yes. I'm with you - "ass hat" flag is raised. This, however, is SO far from that it's not even funny.

In the interest of the original idea - if you're not down, just stop posting/responding here. Don't come in and de-rail it. Cripes!

I'm thinking I *may* attempt it as just one of those random side-effects of some other events taking place. Nothing major - maybe just for some flavor to an otherwise boring day/session/segment/whatever.

Ah! I see now the idea/threat comes from taking it too far - which, IMO, doesn't seem to be the intent of the suggestion at all. And BOO on anyone that would do that to their players. As an interesting rp-diversion/side effect, no biggie. But being an abusive GM dink with it - hell no. There's clearly a line that needs to be walked very, VERY carefully with such an idea - I'll grant that easily.

I do NOT, however, believe that is the intent.

Liberty's Edge

Wow, players get whinier every year.

I blame WoD and emo music.


@ Kolo's last poast-

I vehemently disagree. As the DM, you are in charge. While I appreciate your style of play, I have found that groups who attempt to use a more "cooperative" play style tend to disintegrate rather quickly, as everyone tries to take charge, and no one gives any direction. Not everything is under the PCs control, nor should it be. Weird stuff should happen, odd tangents reach dead ends, things get untidy, but the game it self progresses because there is direction. Story> Rules, I suppose. Players who try to draw a "force shield" around their characters with rules don;t tend to last long in my games, but I have a fairly large group, some of whom have gamed with me for 10+ years, so I must be doing something right.


Kolokotroni, i see your point. To have a character wake up one morning with some random festering sore, without being exposed to something that would cause it would annoy me, but not being able to get rid of it by any means what so ever, which is what i gather from the OP, would make me think about leaving.

If it was a plot point that lead to some adventure and eventually getting it removed i could live with, but what is being proposed here just seems childish.

I'm not saying all you other DM's can't use this in your games, i'm just saying i wouldn't use it in mine. I absolutely love giving my players role playing circumstances, but never something that i just throw in for the sole purpose of making it harder, there has to be a reason.

Just my opinion.

I'm gonna go finish watching Sponge Bob. <--- sarcasm for Ender_rpm


houstonderek wrote:

Wow, players get whinier every year.

I blame WoD and emo music.

Cute, again very far off, I dont play wow, as I prefer my gaming at the table with dice and paper.

The Speaker in Dreams wrote:


The original intent is (at least to me) clearly about throwing a curve ball at the table for RP elements. What other purpose could a game-mechanically inert sore cause?

He's said up front it does nothing, and will respond to nothing - it's just there. So ... deal with it in an RP fashion (NOT mechanical) for the session. Big deal!!

If that's a game breaker, I doubt I'd want you at my table either - that's so minor a thing to have happen. Now, if every time something bad starts happening, it happens to you, and you're getting game-mechanical problems pile up - yes. I'm with you - "ass hat" flag is raised. This, however, is SO far from that it's not even funny.

If I thought that was his intent, I would probably agree with you. However the OP's statement certainly says to me his intent is to annoy and frustrate his players. "So come on now and sound out. Give us your worst so we may spread the disease and punish those players for what is wrong in this world!" I believe it was tongue in cheek, but I believe that it represents a short step between that and the narcisistic position that alot of dm's take that becomes adversarial. And I think alot of new or less experienced dms would come here, see that kind of talk and get the wrong idea.

Maybe I have it out of context, maybe his intent was to create an interesting roleplay scenario that advances his plot. But it doesnt read that way. To me its 'Come here and we'll talk once a week about how to torment our players'. Thats not roleplaying, thats being an ass as a DM, which is most assuredly the worse kind of ass at the table.

Liberty's Edge

Kolokotroni wrote:
houstonderek wrote:

Wow, players get whinier every year.

I blame WoD and emo music.

Cute, again very far off, I dont play wow, as I prefer my gaming at the table with dice and paper.

WoD, not WoW. You know, World of Darkness?

Last I checked, they used d10s.

Way to kill a joke, Oh Humorless One.

;)


Ender_rpm wrote:

@ Kolo's last poast-

I vehemently disagree. As the DM, you are in charge. While I appreciate your style of play, I have found that groups who attempt to use a more "cooperative" play style tend to disintegrate rather quickly, as everyone tries to take charge, and no one gives any direction. Not everything is under the PCs control, nor should it be. Weird stuff should happen, odd tangents reach dead ends, things get untidy, but the game it self progresses because there is direction. Story> Rules, I suppose. Players who try to draw a "force shield" around their characters with rules don;t tend to last long in my games, but I have a fairly large group, some of whom have gamed with me for 10+ years, so I must be doing something right.

Obviously not everything is under the PC's control. I certainly am sure you are doing something right with your group. My group has not disintegrated, and now has existed for a little over a decade. Work shedules and changing geography has a much bigger chance of breaking it up then any intergroup dynamics nowadays.

I never try to draw a 'force sheild' around my character when I play instead of dm. All i ever ask my dm for is a fair chance to respond. If I get a disease because I tried to jump the sewer trough, went to the bordello on the bad side of town, or if the local baddy just plain wanted to infect me, great. I just want a chance to deal with it both mechanically and roleplay wise. You and I differ in our focus ofcourse and I respect that, story is important, and if you value it more, great, but I dont see an attempt to promote a story. I see an attempt to be deliberately annoying. If the point of the sore was to lead the player to the local healer where the next plotline was set up, i'd say sure, and I might be amused at the plot hook (say if the healer wanted a favor instead of money as payment for instance). But again thats not what I see in the OPs post.


houstonderek wrote:
Kolokotroni wrote:
houstonderek wrote:

Wow, players get whinier every year.

I blame WoD and emo music.

Cute, again very far off, I dont play wow, as I prefer my gaming at the table with dice and paper.

WoD, not WoW. You know, World of Darkness?

Last I checked, they used d10s.

Way to kill a joke, Oh Humorless One.

;)

Actually I missed a comma there. Read it as 'WoW players get whinier every year'

I am actually unfamiliar with World of Darkness to be honest.


Kolokotroni wrote:
..But again thats not what I see in the OPs post.

Fair enough. But tell me, you NEVER do things just to annoy your players, ever?


Ender_rpm wrote:
Kolokotroni wrote:
..But again thats not what I see in the OPs post.
Fair enough. But tell me, you NEVER do things just to annoy your players, ever?

I believe in Do un to others as you wish to be done to you, and since we rotate dms regularly, they will. So I specifically try to avoid annoying events and encounters. I am certain I have annoyed my players at times, but it is never a goal.


Kolokotroni wrote:


I believe in Do un to others as you wish to be done to you, and since we rotate dms regularly, they will. So I specifically try to avoid annoying events and encounters. I am certain I have annoyed my players at times, but it is never a goal.

Bah, where's the fun in that? :)

Liberty's Edge

Kolokotroni wrote:
houstonderek wrote:
Kolokotroni wrote:
houstonderek wrote:

Wow, players get whinier every year.

I blame WoD and emo music.

Cute, again very far off, I dont play wow, as I prefer my gaming at the table with dice and paper.

WoD, not WoW. You know, World of Darkness?

Last I checked, they used d10s.

Way to kill a joke, Oh Humorless One.

;)

Actually I missed a comma there. Read it as 'WoW players get whinier every year'

I am actually unfamiliar with World of Darkness to be honest.

I'm probably the wrong person to ask, but WoD (from my limited perspective) seems to mostly be populated by whiny Emo vampire wanna bes. And, since I can't stand Deathcab for Cutie and vampires...

RPG Superstar 2008 Top 32

I removed some personal attacks. Civility, please.


*hopping around searching the ground*

Well, the tracks clearly head over there but I see evidence of the train itself over here... hmmm.

Where did this strange sore come from?


stormraven wrote:

*hopping around searching the ground*

Well, the tracks clearly head over there but I see evidence of the train itself over here... hmmm.

Where did this strange sore come from?

Is this thread confirmation that there actually is no such thing as a happy GM?


TLO3 wrote:
stormraven wrote:

*hopping around searching the ground*

Well, the tracks clearly head over there but I see evidence of the train itself over here... hmmm.

Where did this strange sore come from?

Is this thread confirmation that there actually is no such thing as a happy GM?

I dont believe that is true, i certainly have been happy after running a session. Its just a difficult thing to attain, since a dm's job is quite difficult.

Liberty's Edge

Jeez...

I think the OP would have been better off to say "Magical Zit" instead of "mysterious sore".

Sczarni

TLO3 wrote:


Is this thread confirmation that there actually is no such thing as a happy GM?

Sure there is Starts ChantingTPK TPK TPK TPK TPK see?

Ashe Ravenheart wrote:

Jeez...

I think the OP would have been better off to say "Magical Zit" instead of "mysterious sore".

Agreed.


Kolokotroni wrote:
TLO3 wrote:


Is this thread confirmation that there actually is no such thing as a happy GM?

I dont believe that is true, i certainly have been happy after running a session. Its just a difficult thing to attain, since a dm's job is quite difficult.

Agreed. When players look at each other with terror, thinking this time, they really may have gone too far..

When they end a session with 4hp and a 0 level spell between them, but they saved the princess/ship/world..

When they can recite the entire storyline, including elaborate home brew world back story, and not only like it, but feel ownership of the world...

Then, I am a happy DM :)


Ender_rpm wrote:
Kolokotroni wrote:
TLO3 wrote:


Is this thread confirmation that there actually is no such thing as a happy GM?

I dont believe that is true, i certainly have been happy after running a session. Its just a difficult thing to attain, since a dm's job is quite difficult.

Agreed. When players look at each other with terror, thinking this time, they really may have gone too far..

When they end a session with 4hp and a 0 level spell between them, but they saved the princess/ship/world..

When they can recite the entire storyline, including elaborate home brew world back story, and not only like it, but feel ownership of the world...

Then, I am a happy DM :)

I'm glad to say that I have made multiple GMs happy by your criteria.


Ender_rpm wrote:
Kolokotroni wrote:
TLO3 wrote:


Is this thread confirmation that there actually is no such thing as a happy GM?

I dont believe that is true, i certainly have been happy after running a session. Its just a difficult thing to attain, since a dm's job is quite difficult.

Agreed. When players look at each other with terror, thinking this time, they really may have gone too far..

When they end a session with 4hp and a 0 level spell between them, but they saved the princess/ship/world..

When they can recite the entire storyline, including elaborate home brew world back story, and not only like it, but feel ownership of the world...

Then, I am a happy DM :)

Good times to be happy. I definately like challenging my players. My favorite moment is the end of a fight where they genuinely thought they were going to all die, but they pulled through. I want the odds to seem very long, but for them (the heroes) to succeed. Cakewalks are usually not fun for anyone, and party wipes tend to derail the whole story. But if you can bring them to a knee just as they beat the big bad, that is what I strive for. I dont always hit that mark, but it is definately nice when it happens.


Jeez.... I must be spoiled.

I can guarantee my players would think the sore was either:
(a) a funny bit of DM quirkiness - particularly when it had no effect on the game
or (b) a plot device that they would want to investigate. Why did the spot appear? Why on character X? Where was it contracted? Is it a curse? Who cursed character X and why?

They sure as hell wouldn't walk away from the table because of it.

Frankly, unless the DM was notorious for 'punishing' characters with dickish things like magic-proof diseases, etc., I'd say the players are being a bit too prissy if they leave the table after ONE incident. And if it is part of a pattern of poor DM behavior - the table should have been player-less long before now.

And since my response is likely to draw heat let me just say:
1. I am NOT a killer DM.
2. I do NOT inflict random diseases on characters.
3. I do NOT TPK for giggles. In fact, I've never had a TPK.
4. I can't remember the last time I inflicted a non-plot-based effect on a character 'just because'. It would have to have been in the early 80's, if I've ever done it, and I'm inclined to think I have not.

So are my players the exception to the rule?


stormraven wrote:

Jeez.... I must be spoiled.

I can guarantee my players would think the sore was either:
(a) a funny bit of DM quirkiness - particularly when it had no effect on the game
or (b) a plot device that they would want to investigate. Why did the spot appear? Why on character X? Where was it contracted? Is it a curse? Who cursed character X and why?

They sure as hell wouldn't walk away from the table because of it.

Frankly, unless the DM was notorious for 'punishing' characters with dickish things like magic-proof diseases, etc., I'd say the players are being a bit too prissy if they leave the table after ONE incident. And if it is part of a pattern of poor DM behavior - the table should have been player-less long before now.

And since my response is likely to draw heat let me just say:
1. I am NOT a killer DM.
2. I do NOT inflict random diseases on characters.
3. I do NOT TPK for giggles. In fact, I've never had a TPK.
4. I can't remember the last time I inflicted a non-plot-based effect on a character 'just because'. It would have to have been in the early 80's, if I've ever done it, and I'm inclined to think I have not.

So are my players the exception to the rule?

It all depends on your relationship to the players. I think if they expected it to be a plot point and would lead them to the next step in the story, the players at your table would react much like the ones at mine. And you are right, I wouldnt leave after one incident, I would voice objection away from the table and try to resolve whatever the situation was. Like you said if a reputation for such builds then it's time to walk away.

The reason I was so adamant in my response to this particular suggestion is because it was pretty clear to me A: this wasnt mean to advance the plot/lead the players to something important. And B: the context was not 'here's this amusing thing i did one time to a player', it was 'lets think of things like this we can do every week'.


Kolokotroni wrote:

It all depends on your relationship to the players. I think if they expected it to be a plot point and would lead them to the next step in the story, the players at your table would react much like the ones at mine. And you are right, I wouldnt leave after one incident, I would voice objection away from the table and try to resolve whatever the situation was. Like you said if a reputation for such builds then it's time to walk away.

The reason I was so adamant in my response to this particular suggestion is because it was pretty clear to me A: this wasnt mean to advance the plot/lead the players to something important. And B: the context was not 'here's this amusing thing i did one time to a player', it was 'lets think of things like this we can do every week'.

Well spoken.

Personally, I would never make a magic-proof 'mundane' sore. If the character is so bothered by it that he/she seeks out a healer and willingly buys a Cure Disease, I'd let it happen - could be some good RP. If the character decided to watch the sore to see what happens because he/she was too cheap to spend the cash - that works too. :) You could have an amusing time describing its seething colors or whatnot.

The only time I could see making it relatively magic-proof would be as a high powered curse... think of the Black Spot from the Pirates of the Caribbean films... and, even then, a high level cleric could probably beat it with enough time and persistence.

As a player (which was a long time ago) the one thing I absolutely hated was a DM who pulled the "I don't even have to roll - it just doesn't work" card on something that clearly should have an effect. "Sorry Bob, you caught leprosy from that pariah. So your skin is starting to..."
"No problem. I'll use my Cure Disease scroll."
[pause] "Yeah, you read the scroll - mark it off your equipment list. But it doesn't seem to work."
"Fine. I'll CAST Cure Disease."
"Too bad, that failed as well."

Sorry about that - WAY off topic.

Silver Crusade

A recent game I played in I had a strap break on a pouch I was carrying. Excuse me, I am a DM. I know there are no random rules for breaking straps when there is no damage, or break roll. MY DM did it, just to remind me that I had left a ring of water breathing in there and we were going on a boat. He has no right to do that. I paid for a good working pouch, not one that would just break willy nilly. He abused his power, and I had my character throw himself in a forge fire and I left. Why play with a DM who would completley take over your stuff like that. I heard the players all died anyway. Something about the boat sinking and no one could hold thier breath long enough to get the door open. What a jerk that DM was.

I once walked out because a DM told me I was bleeding. I did take damage but it is MY character, and I think I should decide where my wound is and what it is doing. Maybe I had a cracked rib... Just like real life, I control the things that happen to me, not some outside force, like fate, or luck.

BTW, I am so using that boil idea tomorrow. As a DM on this side, I think it is cool, even if it did make me not want to finish my pizza.

Liberty's Edge

noretoc wrote:
I once walked out because a DM told me I was bleeding. I did take damage but it is MY character, and I think I should decide where my wound is and what it is doing. Maybe I had a cracked rib... Just like real life, I control the things that happen to me, not some outside force, like fate, or luck.

You have mystic powers! Let me hit you in the head with this Louisville Slugger and you make your body think it's a stubbed toe. That would be fun.

You know. In real life. Where you get to decide what your injuries do.


houstonderek wrote:
noretoc wrote:
I once walked out because a DM told me I was bleeding. I did take damage but it is MY character, and I think I should decide where my wound is and what it is doing. Maybe I had a cracked rib... Just like real life, I control the things that happen to me, not some outside force, like fate, or luck.

You have mystic powers! Let me hit you in the head with this Louisville Slugger and you make your body think it's a stubbed toe. That would be fun.

You know. In real life. Where you get to decide what your injuries do.

Damn, wish I could have done that when I had gastric bypass, my appendix bursting, and my gall bladder removed two years ago. What was I thinking? I could control where I was bleeding and my injuries?

:P


For the record, I thought the OP's idea was clever. Sometimes players need curveballs thrown at them. It could eventually lead to something, or it could amount to nothing but they spend so much time trying to deal with the issue that they're conveniently sidetracked from the BBEG's minions just around the corner....

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Urizen wrote:

Damn, wish I could have done that when I had gastric bypass, my appendix bursting, and my gall bladder removed two years ago. What was I thinking? I could control where I was bleeding and my injuries?

:P

Autohypnosis. :)


TriOmegaZero wrote:
Urizen wrote:

Damn, wish I could have done that when I had gastric bypass, my appendix bursting, and my gall bladder removed two years ago. What was I thinking? I could control where I was bleeding and my injuries?

:P

Autohypnosis. :)

Boy I wish!

Liberty's Edge

Urizen wrote:

For the record, I thought the OP's idea was clever. Sometimes players need curveballs thrown at them. It could eventually lead to something, or it could amount to nothing but they spend so much time trying to deal with the issue that they're conveniently sidetracked from the BBEG's minions just around the corner....

Same here. Seems like if modern players don't get to play out their little Mary Sue fantasies without any kind of bump in the road, they go home and cry into their Twilight dolls or something...


Urizen wrote:

For the record, I thought the OP's idea was clever. Sometimes players need curveballs thrown at them. It could eventually lead to something, or it could amount to nothing but they spend so much time trying to deal with the issue that they're conveniently sidetracked from the BBEG's minions just around the corner....

The OP suggest being a vindictive ass to the players is a good thing. His suggestion serves no purpose but to annoy the players. I have seen GMs lose games for this type of behavior, and to encourage it is a terrible idea. It detracts from the overall gameplay without adding anything. If a GM I didn't really know that well did something like this, I would probably never play with them again.

And Houstonderek, I find you insinuating that only "modern" players would have an issue with this really insulting. I have been playing for 16 years, and have never had a consistently fun GM pull stupid s*%~ like this. Some bad ones have, and like I said, their games fell apart.

Liberty's Edge

Caineach wrote:
Urizen wrote:

For the record, I thought the OP's idea was clever. Sometimes players need curveballs thrown at them. It could eventually lead to something, or it could amount to nothing but they spend so much time trying to deal with the issue that they're conveniently sidetracked from the BBEG's minions just around the corner....

The OP suggest being a vindictive ass to the players is a good thing. His suggestion serves no purpose but to annoy the players. I have seen GMs lose games for this type of behavior, and to encourage it is a terrible idea. It detracts from the overall gameplay without adding anything. If a GM I didn't really know that well did something like this, I would probably never play with them again.

And Houstonderek, I find you insinuating that only "modern" players would have an issue with this really insulting. I have been playing for 16 years, and have never had a consistently fun GM pull stupid s&%% like this. Some bad ones have, and like I said, their games fell apart.

"Modern", to me, is anyone who came into the game after AD&D went soft. Somewhere @ 1987 or so...

And before you come back with whatever, the 1e AD&D PHB is STILL the best selling RPG book. Ever. There were a LOT more players before gaming started catering to Mary Sue lovers...


Caineach wrote:

The OP suggest being a vindictive ass to the players is a good thing. His suggestion serves no purpose but to annoy the players. I have seen GMs lose games for this type of behavior, and to encourage it is a terrible idea. It detracts from the overall gameplay without adding anything. If a GM I didn't really know that well did something like this, I would probably never play with them again.

And Houstonderek, I find you insinuating that only "modern" players would have an issue with this really insulting. I have been playing for 16 years, and have never had a consistently fun GM pull stupid s&!@ like this. Some bad ones have, and like I said, their games fell apart.

The OP was being sarcastic in his prologue. If he was really trying to be an intentional asshat, then I'd be inclined to agree.

It is unfortunate that sometimes things are taken a bit literal around these parts. ;)

Let's just reboot from this point and see what comes next Monday & go from there.

Liberty's Edge

Urizen wrote:
Caineach wrote:

The OP suggest being a vindictive ass to the players is a good thing. His suggestion serves no purpose but to annoy the players. I have seen GMs lose games for this type of behavior, and to encourage it is a terrible idea. It detracts from the overall gameplay without adding anything. If a GM I didn't really know that well did something like this, I would probably never play with them again.

And Houstonderek, I find you insinuating that only "modern" players would have an issue with this really insulting. I have been playing for 16 years, and have never had a consistently fun GM pull stupid s&!@ like this. Some bad ones have, and like I said, their games fell apart.

The OP was being sarcastic in his prologue. If he was really trying to be an intentional asshat, then I'd be inclined to agree.

It is unfortunate that sometimes things are taken a bit literal around these parts. ;)

Let's just reboot from this point and see what comes next Monday & go from there.

Stop being a game warden :P

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Reboot. There was a good series.

1 to 50 of 96 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Paizo Message Board Club for Happy GM’s All Messageboards

Want to post a reply? Sign in.