At what points during a full-round action that provokes an AoO do enemies get an AoO?


Rules Questions


Let say you want to cast a Summon Monster spell (1 round casting time).

Your initiative count is 10. You start casting and an enemy is currently threatening you. Ok, that would provoke if you don't case defensively.

1) Now, let says another enemy comes up next to you at initiative count 5?

2) And the next round at initiative count 15 before your turn?

3) And then at initiative count 11?

4) And then at initiative count 10 the next round?

Please advise.


casting provokes at the start of the action that provokes.

This is why you can't be tripped while getting up from being tripped even though you can trip in place of the attack of opportunity. So it doesn't matter who walks up on you you only provoke at the start of the action you spent to begin casting the spell.

Now others can attack you, and that may cause you to lose your spell but you don't provoke from them.


Unless your GM is doing something non-standard with the way initiative functions, the answer to all of you examples is that nothing special happens because you already finished casting the spell at initiative count 10 on your first turn.
Compare it to a full attack: if someone makes a full attack against you, you don't get to dodge some of the attacks by moving away before their next turn.

Lantern Lodge

far_wanderer wrote:

Unless your GM is doing something non-standard with the way initiative functions, the answer to all of you examples is that nothing special happens because you already finished casting the spell at initiative count 10 on your first turn.

Compare it to a full attack: if someone makes a full attack against you, you don't get to dodge some of the attacks by moving away before their next turn.

This would be true if Summon Monster had a casting time of a Full Round Action but it doesn't its casting time is 1 round, which means it takes the full round (everyone else acting) to cast it. This would provoke the AoO when starting to cast it and then you could need to make Concentration checks every time you took damage during the round to maintain concentration till you finish casting the spell.


Santiago Mendez wrote:
far_wanderer wrote:

Unless your GM is doing something non-standard with the way initiative functions, the answer to all of you examples is that nothing special happens because you already finished casting the spell at initiative count 10 on your first turn.

Compare it to a full attack: if someone makes a full attack against you, you don't get to dodge some of the attacks by moving away before their next turn.
This would be true if Summon Monster had a casting time of a Full Round Action but it doesn't its casting time is 1 round, which means it takes the full round (everyone else acting) to cast it. This would provoke the AoO when starting to cast it and then you could need to make Concentration checks every time you took damage during the round to maintain concentration till you finish casting the spell.

This with the addition that you only provoke when starting the spell. The start of actions provokes not the continuation of them.


Abraham spalding wrote:

casting provokes at the start of the action that provokes.

This is why you can't be tripped while getting up from being tripped even though you can trip in place of the attack of opportunity. So it doesn't matter who walks up on you you only provoke at the start of the action you spent to begin casting the spell.

Now others can attack you, and that may cause you to lose your spell but you don't provoke from them.

+1


I recently read a feat description where it was explicitly indicated that the AoO happened before the action, and another where it happened after the action. So, either it is stated and the question is moot, or it isn't and you revert to the default of "start of the action that provokes", as said before.

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