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Silver Crusade

I'm not going to lie. I've heard some grim stories about trying to run online campaigns in the past, Play-by-post and chatroom oriented ones alike. As a soldier on deployment on the East side of the Atlantic, I understand times might be in a bit of a crunch and whatnot. As such, I'm interested in running a Pathfinder campaign. Not sure if I wan't to do an Adventure Path-based one or try something original (I've always wanted to do a kind of long-term excavation campaign). I'll be keeping a log/journal/blog/whatever on this as well, so if other DMs are running 'fluid' campaigns in Golarion as well, they might use material produced in said campaign (or even featured in Wayfinder, heck if I know).

Right now, though, I'm not making any promises. I'm mostly looking to see who all would be interested, what said individuals might play and their convenient schedules, as well as ideas for a campaign. Paizo does such a great job on the material they produce, so I'll likely try to keep everything using the established fluff/canon they have made thus far, while exploring bits and pieces of the unknown.

Thoughts? Should we keep it pbp? Skype? Chat?


As someone who has currently got 5 'dead' PBPs under his belt since November of last year, my experience is that it is the GM that tends to be the one that kills the game.

That's no criticism of any GM of any game I've played. But if the GM continues to have the time - and chooses his players wisely - the game should survive.

PBP will attract most interest and my advice is to not open it up to first come first served but elaborate on what sort of game you're going to run and make the players give you a character and background to review. Those that are too busy to do this will be too busy to post often.

Secondly, it can be worth recruiting a couple more players than you need - to accomodate an early drop-out of a player or two.

Finally, whereas the Paizo adventure paths are great for the GM, some players have been known to meta-game! Shock horror! But it happens. I'd pick a region of Golarion that doesn't have an adventure path yet and set the game there. Expect players to post daily Mon-Fri but don't expect as much activity over the week-end.

And yes, I would be keen to play a character. The 5 RIPs have left a hole.


abstract xp wrote:
Secondly, it can be worth recruiting a couple more players than you need - to accomodate an early drop-out of a player or two.

This is a point that I've been struggling to understand for a long time now. When a DM recruits a couple of people for a "reserve list," what exactly does that mean? How long are people on the "reserve list" expected to follow the campaign? Suppose one player doesn't post for a while, and the GM gets impatient and says "Reserve Player 1, are you ready to take Deadbeat Player's place?" How long should the GM wait for Reserve Player 1 before moving on to Reserve Player 2? Or recruiting new people entirely?

Suppose the game has been going on for months and months, and a player drops out? Should the GM give the reserve players first dibs? Should the GM wait for the reserve players, before doing a general recruiting drive?

Obviously, there's no one universal answer. I'm not expecting an answer like "The GM should give the player precisely 4 days." But in practice, how do these things play out? I'm just trying to understand the netiquette here.


Aaron Bitman wrote:
abstract xp wrote:
Secondly, it can be worth recruiting a couple more players than you need - to accomodate an early drop-out of a player or two.

This is a point that I've been struggling to understand for a long time now. When a DM recruits a couple of people for a "reserve list," what exactly does that mean? How long are people on the "reserve list" expected to follow the campaign? Suppose one player doesn't post for a while, and the GM gets impatient and says "Reserve Player 1, are you ready to take Deadbeat Player's place?" How long should the GM wait for Reserve Player 1 before moving on to Reserve Player 2? Or recruiting new people entirely?

Suppose the game has been going on for months and months, and a player drops out? Should the GM give the reserve players first dibs? Should the GM wait for the reserve players, before doing a general recruiting drive?

Obviously, there's no one universal answer. I'm not expecting an answer like "The GM should give the player precisely 4 days." But in practice, how do these things play out? I'm just trying to understand the netiquette here.

Aaron,

Generally the GM will let you know if you are being promoted from the reserve list. This should only happen if a player formally drops out via a post in one of the threads. This happened to me when I was on a reserve list, and the DM said you can join now.

Also it would behoove you to monitor the threads for any games you are a reserve in, as you never know when someone will drop out.

As always, it is the GM call.


Aaron Bitman wrote:
abstract xp wrote:
Secondly, it can be worth recruiting a couple more players than you need - to accomodate an early drop-out of a player or two.

This is a point that I've been struggling to understand for a long time now. When a DM recruits a couple of people for a "reserve list," what exactly does that mean? How long are people on the "reserve list" expected to follow the campaign? Suppose one player doesn't post for a while, and the GM gets impatient and says "Reserve Player 1, are you ready to take Deadbeat Player's place?" How long should the GM wait for Reserve Player 1 before moving on to Reserve Player 2? Or recruiting new people entirely?

Suppose the game has been going on for months and months, and a player drops out? Should the GM give the reserve players first dibs? Should the GM wait for the reserve players, before doing a general recruiting drive?

Obviously, there's no one universal answer. I'm not expecting an answer like "The GM should give the player precisely 4 days." But in practice, how do these things play out? I'm just trying to understand the netiquette here.

My advice is not to have a reserve list. If you want five players, start the game with seven. If two drop out, you have five that started from the outset.

If that worries you too much, start with one more than you wanted. If the players all post, having an extra body doesn't upset the game. Just be sure you manage the combat closely.

I agree, reserve lists don't seem to work the way you would like as you can't send people personal messages (although you could take an email address I suppose). No, better to start with more than you planned and see what happens.


I too have been involved with a few pbp that have died, and a couple of them we only got the opportunity to create the characters and then they never went any further.

I would also welcome a chance to play in another pbp. I can either rework one of my characters from my dead pbp's, or I can create a new one whichever you would prefer.

I generally can check/post at least once every day, and if you want a less frequent interval that's okay too, as like everyone else real life gets a little hectic sometimes.


I can only say I'd love to join any game, whether homebrew or adventure path.

I pretty much love just about everything about PF ... and I've just been reading into the Shadow Dancer prestige class.

So, if appropriate for any campaign you might play ... I'd like to have a go at that.

I would vote for a PbP though, since there are quite alot of nationalities here, it might be difficult to get everyone behind a computer at the same time.

But, it's eventually all up to you ofcourse :)

As for my schedule, I can post all day long, including the weekends.
I fail to understand why most posts slow down during the weekends, are there still people in this world who don't have a computer at home ? ;)

Once again, if PbP I'm definitely interested.

-TDL

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

I'd be up for meeting on a Chat or Skype campaign during a weeknight.


abstract xp wrote:
Aaron Bitman wrote:
abstract xp wrote:
Secondly, it can be worth recruiting a couple more players than you need - to accomodate an early drop-out of a player or two.

This is a point that I've been struggling to understand for a long time now. When a DM recruits a couple of people for a "reserve list," what exactly does that mean? How long are people on the "reserve list" expected to follow the campaign? Suppose one player doesn't post for a while, and the GM gets impatient and says "Reserve Player 1, are you ready to take Deadbeat Player's place?" How long should the GM wait for Reserve Player 1 before moving on to Reserve Player 2? Or recruiting new people entirely?

Suppose the game has been going on for months and months, and a player drops out? Should the GM give the reserve players first dibs? Should the GM wait for the reserve players, before doing a general recruiting drive?

Obviously, there's no one universal answer. I'm not expecting an answer like "The GM should give the player precisely 4 days." But in practice, how do these things play out? I'm just trying to understand the netiquette here.

My advice is not to have a reserve list. If you want five players, start the game with seven. If two drop out, you have five that started from the outset.

If that worries you too much, start with one more than you wanted. If the players all post, having an extra body doesn't upset the game. Just be sure you manage the combat closely.

I agree, reserve lists don't seem to work the way you would like as you can't send people personal messages (although you could take an email address I suppose). No, better to start with more than you planned and see what happens.

I'm playing in another pbp where we all gave the GM our email addresses and if he needs to send us a personal note, some information specific to our own character, or an map or other documents. I have no problem with giving out an email address, it would be a great way for a GM to let me know that a regular player has quit and I'm the next one up on the reserve list.

And I agree about following the thread if you are on the reserve list, as you never know when you will be called on to fill in. You will want to be somewhat informed as to what has gone on before. You will want to be careful about reading spoiler information and OOC comments from the existing players though.


Thanks for your opinions. These are helpful replies!

Eric Swanson wrote:
Generally the GM will let you know if you are being promoted from the reserve list. This should only happen if a player formally drops out via a post in one of the threads.

And supposing one player just fails to post for a while? You saw, in the PBP we're both in, how I failed to post for 12 days, and the GM had to call me to make sure I was still there. Supposing I had still failed to post. How long should the GM wait for a player before looking for a replacement?


Aaron Bitman wrote:

Thanks for your opinions. These are helpful replies!

Eric Swanson wrote:
Generally the GM will let you know if you are being promoted from the reserve list. This should only happen if a player formally drops out via a post in one of the threads.
And supposing one player just fails to post for a while? You saw, in the PBP we're both in, how I failed to post for 12 days, and the GM had to call me to make sure I was still there. Supposing I had still failed to post. How long should the GM wait for a player before looking for a replacement?

Actually we are in 2 games, the Allan Treebeard Falcons Hallow, and the Eox game. Which one were you talking about?


So we are. I was referring to Allan_Treebeard's Falcon's Hollow.

(By the way, DarkKnightCuron, I'm sorry for the threadjack, but I figure you can just ignore the posts that you don't care about. I once tried starting a new thread with my question, but it only got one response.)


Aaron Bitman wrote:
So we are. I was referring to Allan_Treebeard's Falcon's Hollow.

Oh ok, I remember you not posting for a while but it was not a big deal to me. I still say the GM has to wait for an official post from the player before dropping him.

Of course PbP die all the time, but I prefer to think of it as on hiatus, he he.

Shadow Lodge

So.. are you going to make a PbP? Can I be a kid Alchemist?

Sticky Bomb + Concussive Bomb = Boom Boom Bubblegum!


I'd be up for a PbP. I agree with the advice given from the others who posted before me. I think as long as you have a GM that keeps up with the game one or more times during the day on M-F and keeps the flow going, everyone will stay interested. Also change up some things to help speed the plot along so that the PbP format isn't a hindrance. The GM I'm with right now uses a overall baddie vs. PC initiative, so that helps speed up that process.

I'd love to play an Oracle or Witch from the new APG, I want to try those out before I allow them in my games. I suppose I'm flexible, depending on what sort of campaign you are going to run. What about Council of Thieves adventure path? I'm probably going to run that one later this year, so it'd be cool to play through it first.


Depending on the frequency I would be interested. Every day is too much for me to keep up with unfortunately.


Eric Swanson wrote:
I still say the GM has to wait for an official post from the player before dropping him.

I'm a bit surprised. If a player gets hit by a truck, the GM could be waiting quite a while for that official post.


If you plan on running a pbp, I'd be interested to join this as my last pbp died before it even started. As a player, I've never left a pbp and would like to play a human fighter in this campaign (he's even ready). I can post once a day.

Silver Crusade

Aaron Bitman wrote:
Eric Swanson wrote:
I still say the GM has to wait for an official post from the player before dropping him.
I'm a bit surprised. If a player gets hit by a truck, the GM could be waiting quite a while for that official post.

Agreed. I think the GM is well within his or her rights to boot an absentee player. Even if that player hops on once a month to make a post, the GM should go ahead and replace that player with one who will actually participate.


Aaron Bitman wrote:
Eric Swanson wrote:
I still say the GM has to wait for an official post from the player before dropping him.
I'm a bit surprised. If a player gets hit by a truck, the GM could be waiting quite a while for that official post.

Well, if this unfortunate player gets hit by a truck, then he could try to return from the grave and use the EVP to communicate with the GM LOL!

Seriously, how long should a GM wait? I don't know exactly how long. I like the email address exchange so he can email the player and see whats up. No response, then goodbye.

I also think players should committ to a PbP game as seriously as a RL game, just my 2 cents.


Celestial Healer wrote:
I think the GM is well within his or her rights to boot an absentee player. Even if that player hops on once a month to make a post, the GM should go ahead and replace that player with one who will actually participate.

I trust that you mean in a situation where the GM has given the player adequate warning.


I think the exchange of emails would be a good way for the GM to keep in touch and check to see what is up with a player who hasn't posted in a while. I suppose the problem is how to safely give that address to the GM without plastering it on the boards. Maybe post then delete?

Silver Crusade

Aaron Bitman wrote:
Celestial Healer wrote:
I think the GM is well within his or her rights to boot an absentee player. Even if that player hops on once a month to make a post, the GM should go ahead and replace that player with one who will actually participate.
I trust that you mean in a situation where the GM has given the player adequate warning.

Naturally. Otherwise I would be a bad Celestial.


It's tricky. To be honest, I'd rather a player vanished wholesale than posted once every couple of weeks.

It depends on circumstances (and the adventure), but as a rough guideline I'm prepared to DMPC someone for around a month before I start looking at ways to sideline the character. In the meanwhile, I'll make strenuous efforts to get in contact and find out what's going on.

Stuff happens to us all and I'm not a monster, but you can't hold a game to hostage for a missing player. It's particularly true if (as I tend to do) you run a fast-paced game.

RPG Superstar 2009 Top 16

If you're running it PbP on the boards I'd be interested.

Silver Crusade

This is some excellent advice being provided here. I'll likely follow some of it (if not all). I'm seeing a lot of interest in playing, but not exactly suggestions as to what kind of game folks would like to play.

abstract xp: I like the ideas you've presented. Do you happen to know which regions do not have an Adventure Path? I'm more likely to try and run something 'custom' built for this particular campaign, but I can see why people would rather play an AP (as that way, the DM really has no excuse for the dreaded plotters-block). Once we peg that down, I can start accepting 'applications' for this campaign (Note to self: jeez, it sounds like I'm recruiting for a job or something...try to focus back on the game, ha!)

For the most part, it looks like folks would largely prefer PBP. Correct?


DarkKnightCuron wrote:
This is some excellent advice being provided here. I'll likely follow some of it (if not all). I'm seeing a lot of interest in playing, but not exactly suggestions as to what kind of game folks would like to play.

That's because most people don't really mind ... both have their pros and cons. I'd settle for either :)

DarkKnightCuron wrote:
For the most part, it looks like folks would largely prefer PBP. Correct?

Yes, this is the easiest way to get 5 to 6 people from different timezones together :)

Plus, it makes for great roleplaying. Ofcourse it has it's problems, but if you (the DM) step in on time (as with people disappearing etc) it should all work fine.

IMHO the DM makes and breaks the game ... (no pressure btw ;))

-TDL


If I may tentatively offer a little advice, I'd suggest that you if you do decide to run an AP, you should be prepared to telescope events quite considerably. Sections of adventure that rely heavily on character interaction can become very draggy in a PBP, particularly if you have players in different time zones. Waiting a week to get a decision on which NPC to talk to next is wearisome.

Similarly, combining encounters can often be a good idea. Those stirges poised to attack as the party enter the gates? Either use them as flavour text and allow them to be bypassed with a good skill check or add them into the encounter that will move the plot along.

For what it's worth, if something is really dependent on getting a character decision, I post something along the lines of "X and Y are the options. Next three to post gives concensus.". As a PBP DM you have to generally more pro-active (and pushy) than you would be in a table game. Don't be afraid to either. It can seem railroady, but railroad is better than stagnant. A lot of games seem to fail because nobody was prepared to make a decision.

EDIT: Telescoping events also helps if you have players who've read the AP. Nobody means to metagame, but it's hard not to do so sometimes. Separating player/pc knowledge is a lot easier if you genuinely don't know what's coming next.

FURTHER EDIT: Things like saving throws can be a pain. Set a time limit up front. "If you haven't posted within 24 hours, I'll make the roll/take the turn for you." Don't bog down an entire encounter waiting for someone to roll init.

Silver Crusade

All excellente advice, thank you. I was thinking about going with a 48-hour rule. Basically, if we're in a situation where I NEED input from your character (combat/Init/skill/whatever), if you don't reply in 48 hours, I'll likely do it for you (based off of past character actions and written personality).


DarkKnightCuron wrote:
All excellente advice, thank you. I was thinking about going with a 48-hour rule. Basically, if we're in a situation where I NEED input from your character (combat/Init/skill/whatever), if you don't reply in 48 hours, I'll likely do it for you (based off of past character actions and written personality).

That sounds fair enough to me :)

And nice input Rev Rosey, couldn't agree more :)


You're welcome :)

Running a game is tough, but on the plus side, you can do a lot of the hair pulling, "how the hell do we get out of that?" stuff behind the scenes without the time pressure of a table game. It's swings and roundabouts. Just assume before you start that everything will take much, much longer than you thought possible and be prepared to move it along.

One other thing about PBP I've found. Plot points get lost very easily in a sea of posts. If there's something really vital you need the pcs to know, tell them. Then a page later, tell them again. It seems obvious, but players will miss things in a PBP they'd jump on like hawks if you were playing live.

Silver Crusade

Rev Rosey wrote:

You're welcome :)

Running a game is tough, but on the plus side, you can do a lot of the hair pulling, "how the hell do we get out of that?" stuff behind the scenes without the time pressure of a table game. It's swings and roundabouts. Just assume before you start that everything will take much, much longer than you thought possible and be prepared to move it along.

One other thing about PBP I've found. Plot points get lost very easily in a sea of posts. If there's something really vital you need the pcs to know, tell them. Then a page later, tell them again. It seems obvious, but players will miss things in a PBP they'd jump on like hawks if you were playing live.

A good point. I suppose if its really important, I could bold it.


In terms of something specific as to where to play:

There are plenty of PF Wiki's out there (e.g. this one), but once you'd picked something, I'd recommend picking up a copy of the PC Campaign Setting, or one of the specific books that covers the region or city you want e.g. Taldor or Darkmoon Vale.

What sort of game do you want to run? Suggestions (with my recollection of key aspects) include:

Absolom (lots of politics)
Alkenstar (has firearms and no magic)
Andoran (at odds with Cheliax)
Brevoy (civil war)
Galt (always in a revolution)
Hermea (a place for heroes only)
Kyonin (elven kingdom)
Lastwall (a defensive border state)
Linnorn (vikings)
Mendev (crusaders)
Mwangi (jungles and lost temples)
Qadira (desert kingdom)
River Kingdoms (lots of warlords, bandits, exiled royalty)
Shackles (pirates)
Ustalav (gothic)

This list is not exhaustive and I haven't even touched the evil lands.

And on the subject of GMing the game - make some hard and fast rules up front. I learned the hard way. State up front that you'll only wait x hours for a post. If a suggestion is made and nobody contradicts within y hours, you'll take that as the will of the group etc.

Silver Crusade

abstract xp wrote:

In terms of something specific as to where to play:

There are plenty of PF Wiki's out there (e.g. this one), but once you'd picked something, I'd recommend picking up a copy of the PC Campaign Setting, or one of the specific books that covers the region or city you want e.g. Taldor or Darkmoon Vale.

What sort of game do you want to run? Suggestions (with my recollection of key aspects) include:

Absolom (lots of politics)
Alkenstar (has firearms and no magic)
Andoran (at odds with Cheliax)
Brevoy (civil war)
Galt (always in a revolution)
Hermea (a place for heroes only)
Kyonin (elven kingdom)
Lastwall (a defensive border state)
Linnorn (vikings)
Mendev (crusaders)
Mwangi (jungles and lost temples)
Qadira (desert kingdom)
River Kingdoms (lots of warlords, bandits, exiled royalty)
Shackles (pirates)
Ustalav (gothic)

This list is not exhaustive and I haven't even touched the evil lands.

And on the subject of GMing the game - make some hard and fast rules up front. I learned the hard way. State up front that you'll only wait x hours for a post. If a suggestion is made and nobody contradicts within y hours, you'll take that as the will of the group etc.

Hmmm. Excellent suggestions. To be honest, I wouldn't mind setting something in Qadira (discovering an incredibly old site of catacombs) or Hermea or Linnorn, to be honest.

I'll make sure to put up a list of expectations and rules for people to comment and maybe critique once I've settled on the actual locale.


All of these suggestions sound very good. The 48 hour rule is actually a great rule usually I have found that as a DM I don't have players do things they would not do themselves anyway.

As far as what I would want to play does not matter to me, I have not played PF before so everything is new to me. The theme of the game does not matter I think everything in RPGing can be well done so long as the right person is doing it.

I will be away from this Saturday 2/6 to next Saturday 2/13 though so if you are setting up a separate post for apps please accept my application here and now. I cannot post everyday though I can certainly do at least once every other day.


I have no preference for setting or what the story is, wether it is an AP, stand alone module, or something of your own design.

My only real preference would be that you do whatever is easiest for you, and what would be enjoyable for you. I thing that if the GM is happy then the pbp has a better chance to keep going. Players may come and go, but if the GM isn't enjoy running the game it will die.

I think I'm pretty good at separating player knowledge from character knowledge, and I'm more then willing to make checks to see if my character knows something. That being said I'll let you know what I've played lately as far as published material. I have GM'ed an Age of Worms campaign, played the first half of the Savage Tide AP before it died, and am currently in a group playing Rise of the Rune Lords. All the rest of my games have been home brew.

As for a class that I would like to play, I've only played Cleric, Barbarian, and Sorcerer under the Pathfinder rules and would like to try something else. Preference would be for ranger right now, but I'm open to other options, that if I get picked to play of course.

Oh, and my preference would be for pbp as well. I would love trying an online game at some point using Maptools, or some other virtual tabletop, but I just don't have a free evening at this point to dedicate to something like that.

Silver Crusade

Dennis Harry wrote:

All of these suggestions sound very good. The 48 hour rule is actually a great rule usually I have found that as a DM I don't have players do things they would not do themselves anyway.

As far as what I would want to play does not matter to me, I have not played PF before so everything is new to me. The theme of the game does not matter I think everything in RPGing can be well done so long as the right person is doing it.

I will be away from this Saturday 2/6 to next Saturday 2/13 though so if you are setting up a separate post for apps please accept my application here and now. I cannot post everyday though I can certainly do at least once every other day.

Actually, I'm probably going to be accepting applications way later on, but if you're going to be absent, feel free to send them to my email: magikarp23@hotmail.com

Well, since its out there, I'll go ahead and open this up to everyone else interested in this little campaign.


DarkKnightCuron wrote:
Dennis Harry wrote:

All of these suggestions sound very good. The 48 hour rule is actually a great rule usually I have found that as a DM I don't have players do things they would not do themselves anyway.

As far as what I would want to play does not matter to me, I have not played PF before so everything is new to me. The theme of the game does not matter I think everything in RPGing can be well done so long as the right person is doing it.

I will be away from this Saturday 2/6 to next Saturday 2/13 though so if you are setting up a separate post for apps please accept my application here and now. I cannot post everyday though I can certainly do at least once every other day.

Actually, I'm probably going to be accepting applications way later on, but if you're going to be absent, feel free to send them to my email: magikarp23@hotmail.com

Well, since its out there, I'll go ahead and open this up to everyone else interested in this little campaign.

My advice is not to put your actual email address on the board in its entirety - spambots will find you out. Better to space it out e.g. person at thismail dot com


And I want to play as a spellcaster. This is my favourite class and I've yet to play one in a PbP.

The Exchange

Looks like you've had several people express interest, but if you are willing to take a first time PbP-er who is on Great Britain time, I'd like to chime in. I'll be interested in seeing what kind of campaign you decide on running--that would affect what character I'd want to play. Count me as interested.


I was in a CoT PbP that died rather quickly because the GM realized he didn't have time (at least she let us know ASAP), but she had a rule that if you don't post in 3 days she would post for you, and if you still didn't post in another 3 days, she'd replace you.

Anyway, I'm currently in another CoT PbP, but I'd like to join some kind of homebrew as well. As for class, I really wanna try the Inquisitor and get away from my usual Fighter/Rogue or Ranger characters.

Type of game? A viking or desert game sounds pretty cool.


I''ve yet to DM a pbp but as a player of a couple I will advise you not to start at 1 lvl. I'm sure a lot will disagree with me, but in my experience it takes a looong time to lvl up, and being stuck at first lvl for several RL months isn't that much fun. Starting at lvl 3-4 will give your players more options.

And btw i would like to play. Either a roguish type or a caster (either a wizard or a cleric). probably a multiclass of the two.

Quote:


Galt (always in a revolution)
Mwangi (jungles and lost temples)
Qadira (desert kingdom)
Shackles (pirates)

I would love to play in any of these settings. Espacially a marine setting or dessert like setting, so Qadira sounds great.

Silver Crusade

abstract xp wrote:
And I want to play as a spellcaster. This is my favourite class and I've yet to play one in a PbP.

Excellent. While I appreciate the concern, my spam filter is fairly robust, and I monitor it closely in case any legit emails fall through the cracks and get snagged, so I'm actually fairly free with my email address. I've reported over fifty scam emails to the appropriate authorities as well, for those of you thinking you feel lucky, punk. (Blatant pun)

Alright, it looks like there's some heavy interest in the desert, and it will be an excellent chance to test out some of the survival mechanics set in place for hunger and thirst, if you guys end up falling into that trap. IF ANY OF YOU ARE STILL READING THIS AND ARE INTERESTED, email me at: magikarp23@hotmail.com

These are what I will need from you:

1. Posting frequency. Any times you'll be unable to post? Any folks with other engagements (job, children, spouse, etc) that might delay? No need to go into specifics, its just nice to get a heads up. Even I have to deal with picking my little brothers up from school from time to time.

2. Character proposal. I'm not asking for a full, fleshed-out character sheet and character, but more of a general idea of what you want to play. Something a bit more descriptive than "human wizard" would be ideal, maybe a little snippet about their mannerisms and whatnot. Get those creative juices flowing a bit.

3. email address. Seems redundant, I know, but if you have an email address you would rather I contact in the event I need to get ahold of you, please let me know. ALSO, if any of you use Skype, AIM, or MSN, please list it as well (if you don't mind sharing that information, that is, no need to be pushy, Curon!)

4. Do you want to use any of the Game Mastery Decks for this? I only have the Critical Hit and Critical Fumble deck available to me for now, so if any of you want to use them (or object!) let me know. Suggestions as to their use are also ideal.

5. What do you hope to get out of this campaign? What are some of the things you would like to explore or exploit in this particular game? Do you want to focus on social interactions? Dungeon crawl? Bash things in the head? LET ME KNOW PLEASE.

6. What tools for gaming would you prefer we use, if any at all? I hear AIM has a fairly cool dice rolling system that could work, that doesn't really help us in a PBP setting.

7. What 'movie rating' would you prefer I keep things at?

8. If you're using a source other than the Pathfinder Core Rules, please list them here so I can reference them (or ask for references later!)

9. Are there any special requirements that you need from me?

10. What level would you like to start out at? Right now, a suggestion was thrown out that we start around 3rd or 4th, but if you have a preference, let me know. I likely won't start a campaign with everyone starting higher than level 7, though.


Dennis Harry wrote:
I cannot post everyday though I can certainly do at least once every other day.

The conversation was what is an acceptable cutoff for the GM to take action on the player's behalf, with 48 hours being decided as a good max amount of time. I'm not sure I'd want to play in a PbP if a player is going to push the max 48 hours for every post. Not meaning to harsh on you Dennis, but someone posting every other day as their standard amount of time would make a PbP draaaaaaag on forever.


*DING* You've got mail.

:)

-TDL


Yes, sent an email also.
:)


I'm a fan of character concepts, so expect one from me as well.


Pathfinder Adventure Path, Lost Omens Subscriber

Dark Knight -

One further suggestion I would make is having players do a set of "block" roles and place them in the character profile for a PBP. Basically, a large collection of d20 roles (via either Paizo's roller or Invisible Castle, to name a few) that you can use for:

-Save & Ability rolls (especially if its something secretly affecting them)
-Combat rolls - if you prefer to narrate the combat phase once actions are declared
-Since it's been mentioned so much - it also gives you some basis for you to manage a PC, in case they are absent for a combat or checks, while you figure out what you want to do about the missing person.

As to your more direct question, while I love ideas like Skype or live-chat games, one of the aspects that makes PBP workable is the flexibilty to have your players participate at different times (within reason I think). I think for some players - due to RL commitments - a live session during the middle of the week becomes untenable.

Just my thoughts - good luck with your campaign. It sounds like you have lots of applicants, so if you start building an alternate list - feel free to put me on it. My initial character would be nothing fancy, I think - maybe a Cleric or Sorceror.

Shadow Lodge

Pathfinder Rulebook Subscriber

One more suggestion/question.

I have been looking into online campaigns either through map tools, PBP, etc. Would a campaign host site like Obsidian Portal be a good tool for tracking plot elements, major npc's, so that players can refer to it when responding on the post thread? What have people's experience been with that tool?

Also, I am interested in playing also. I will work on my email to you later today.

Shadow Lodge

Pathfinder Rulebook Subscriber

Email sent.

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