Why have a bard class?


Pathfinder First Edition General Discussion

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To be honest in my group that has been running for other twenty five years

no one ever plays the bard.

even thou the new rules give it a bit more it just has never worked as the jack of all trades.

I think it still is way off in terms of effectiveness and what it can do.

Can anyone please tell me if you would play one why?


I wanted to this time around but only because it fit my character concept (and I rolled monster stats).


Frogboy wrote:
I wanted to this time around but only because it fit my character concept (and I rolled monster stats).

Brave

what do you think a bard can do that makes them special.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

I recall a campaign in which the party was ambushed by gnoll archers as they were paddling through the jungle. When they got to shore, the gnolls escaped into the brush.

A few levels later the party returned to the area, and received the same treatment. It was at this point, the bard player asked if they were within 440ft. Not sure where he was going, I said yes.

So he Dimension Door'ed the fighter and cleric right behind the archers. They proceeded to slaughter them in revenge for the humiliation.

So there is something the bard can do.


TriOmegaZero wrote:

I recall a campaign in which the party was ambushed by gnoll archers as they were paddling through the jungle. When they got to shore, the gnolls escaped into the brush.

A few levels later the party returned to the area, and received the same treatment. It was at this point, the bard player asked if they were within 440ft. Not sure where he was going, I said yes.

So he Dimension Door'ed the fighter and cleric right behind the archers. They proceeded to slaughter them in revenge for the humiliation.

So there is something the bard can do.

Your missing my point

the wizard can do that and better

that was a one of situation and i guess there wasn't a wizard in the group.


Boggle wrote:

Brave

what do you think a bard can do that makes them special.

I think the whole point is that you don't want to be special!

Bards can identify everything so you know how to combat it.
Bards can buff the party in a number of ways.
Bards have some useful spells.

There isn't anything wrong in not wanting to excel at one particular thing, imo.


stuart haffenden wrote:
Boggle wrote:

Brave

what do you think a bard can do that makes them special.

I think the whole point is that you don't want to be special!

Bards can identify everything so you know how to combat it.
Bards can buff the party in a number of ways.
Bards have some useful spells.

There isn't anything wrong in not wanting to excel at one particular thing, imo.

Great

however buffing is incredibly boring and a wizard or bard can do that better.

Knowing your enemy isn't all its cracked up to be you still need to be able to hit it with either clever spells or simply laying damage on it.

Please tell me the useful spells?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Boggle wrote:

Your missing my point

the wizard can do that and better

that was a one of situation and i guess there wasn't a wizard in the group.

Then why have a ranger? A fighter can shoot a bow.

Why have a paladin? A fighter can use a sword and shield.

What do we need a barbarian for? A fighter can yell and scream and swing a greataxe.

We have other classes for different options. Could we just have fighter, rogue, wizard, and cleric, and just have alternate class features? Sure. But we don't.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Boggle wrote:

To be honest in my group that has been running for other twenty five years

no one ever plays the bard.

even thou the new rules give it a bit more it just has never worked as the jack of all trades.

I think it still is way off in terms of effectiveness and what it can do.

Can anyone please tell me if you would play one why?

Boggle, as much as I can praise the longevity of your group, that doesn't make your group the bellweather of D20 play. The sheer survival of the class not to mention it's promotion from really hard to get into AD+D option to core class over 3 editions plus pathfinder would seem to indicate that a fair number of folks DO play the Bard even if they're not in your group.

Scarab Sages

Bards are a good class. I've enjoyed playing them. Sure, they're sucktastic at lower levels, but with the right spell selection and skills, a bard can effectively break a mod.

There were a couple of mods that we played in PFS in which the main fighter (a barbarian) failed a Will save and was used against the party. Using my perform skill, I replaced his will save and broke the enchantment. The following round, I used my countersong to neutralize the spellcaster. Though I'm not a fighter in ANY sense of the word (if I get into melee, it's a TPK), the skills that I do bring to the table have helped the party immensely. My friends give me crap for playing a bard, but when we sit down to play that is the first character they ask me to play even though I have a ranger and a rogue that are more effective in combat.

BTW: I'm the lowest level character at the table and I've pulled off stuff the cleric or wizard weren't able to manage.


LazarX wrote:
Boggle wrote:

To be honest in my group that has been running for other twenty five years

no one ever plays the bard.

even thou the new rules give it a bit more it just has never worked as the jack of all trades.

I think it still is way off in terms of effectiveness and what it can do.

Can anyone please tell me if you would play one why?

Boggle, as much as I can praise the longevity of your group, that doesn't make your group the bellweather of D20 play. The sheer survival of the class not to mention it's promotion from really hard to get into AD+D option to core class over 3 editions plus pathfinder would seem to indicate that a fair number of folks DO play the Bard even if they're not in your group.

Guys and girls?

Thats my question why take one can anyone answer that.

I am not saying we are the best however we do play a lot and our experience is based on everyone contributing there ideas.

So i think we can make a very informed opinion

All i am asking is can they now work are they a class in there own right.

Or are they simply an indulgence

pray tell

RPG Superstar 2010 Top 32

I just want to chime in and say that I played in a game on the Necromancer Games boards where we had over 20 PCs in one room tangling with an enormous mob of Orcusite cultists.

Our bard- and with five or six adventuring parties present we still only had one bard between us- was a freak'in rockstar.

That's a slightly hyperbolic example, I'll admit, but bards still rock in large (martially inclined) groups. The more attacks a group is making, the more powerful inspire courage becomes.


Hydro wrote:

I just want to chime in and say that I played in a game on the Necromancer Games boards where we had over 20 PCs in one room tangling with an enormous mob of Orcusite cultists.

Our bard- and with five or six adventuring parties present we still only had one bard between us- was a freak'in rockstar.

That's a slightly hyperbolic example, I'll admit, but bards still rock in large (martially inclined) groups. The more attacks a group is making, the more powerful inspire courage becomes.

if you want to play a buffer character play a cleric that way or a wizard.

Maybe if people really like this type of character maybe a tactician class should be designed to allow others options personally i think many will not play the bard class.

RPG Superstar 2010 Top 32

Bless has an area of effect. Inspire courage affects everyone who can hear the song (and this was a big fight).

The bard was definitely our MVP.

Scarab Sages

I've been playing Bards since 1st. And it all comes down to the character. Some of them are Billy Bad Ass types, others are more Larry the Librarian. It comes down to the party and the role needed filled. the bard under 3/3.5 really came into his own as a class because she gets more skills and is allowed more diversity.

And from the way you sound, it's almost like you've made up your mind about how useless the bard is as a class.


As a side note I'd like to comment that I think you're asking the wrong question. This game we play is not an MMO, the main development concern should not be balance and niches between classes when they are compared. I believe that this is antithetical to the purpose of the pen and paper RPG. I have encountered power hungry, meta-gaming players can amuse themselves with monks that can flying kick every monster in the room for 120 dmg. This gets boring fast. The game is about expressing a character and experiencing a story, not "gaming the game" as it were. Bards have the potential to be extremely flavorful characters within a story.


Fine:

Bards get a free every round buff they can apply, In four rounds they can heal you with free actions, and they can still take a normal load of actions too:

Consider for good spells:
Haste, Slow, Mirror Image, Remove Fear, Grease, Cure Light Wounds, Sound Burst, Silence, Shatter, Hold person, Blur, Pyrotechnics, Cure Serious Wounds, Dispel Magic, Good Hope, Major Image, Glibness, Blink, Dimension Door, Freedom of Movement, Greater Invisibility, Neutralize Poison, Shout, Greater Dispel Magic, Song of Discord, Mind Fog, Heroes' Feast, Greater Shout, Eyebite, Summon Monster 6

All very good spells, and don't all appear on one spell list.

In addition:
Light Armor and Shields with arcane spells, Two good save throws, d8 Hit Dice, Average Bab, 6 skills a level, Bonus on Knowledge checks.

For combat considerations:

Human Bard 1
Str 18 (16+2), Dex 12, Con 14, Int 10, Wis 8, Cha 14
Arcane Strike, Power attack

Long Spear 1d8+6 standard:

1st round: Inspire courage, move up behind the fighter
2nd round: Attack + 4 (+4 str - 1 Pa + 1 Inpire) 1d8+11 damage (6 str + 1 arcane + 3 pa + 1 inspire)

Now to advance him:

Human Bard 7
Str 19, Dex 12, Con 14, Int 10, Wis 8, Cha 14
Arcane Strike, Power attack, Weapon Focus (long spear), Extra Bardic Music, Toughness

Precast Good Hope
1st round: Inspire Courage, Cast Haste
2nd Round: Charge up behind fighter Attack +15 (5 bab 4 str 2 Inspire 2 good hope 1 focus - 2 power attack + 1 Haste + 2 Charge) damage 1d8 + 18 (6 str + 2 inspire + 2 Arcane Strike + 2 good hope + 6 pa)
3rd Round: Attack +12/+12 Damage 1d8 +18

Again:

Human Bard 12
Str 20
Lunge (15 foot reach!), Improved Initiative

Start performing, do whatever for 3 rounds, Cure Serious Wounds on your allies in addition to whatever else you just did for 3 rounds.

Damage Improves again as Inspire Courage increases to +3 Arcane Strike now provides +3 damage, Power Attack is up to + 9 damage for a - 3 to hit, Good hope is still around as is Haste and you get another attack too. Lunge Means that if there is a cleric or wizard lurking near by you have an excellent chance of getting them in range of your 15 reach, and the AC penalty isn't so huge since you'll be striking from behind someone else.


Boggle wrote:
Frogboy wrote:
I wanted to this time around but only because it fit my character concept (and I rolled monster stats).

Brave

what do you think a bard can do that makes them special.

Um nothing really...but it's the best fit, flavor-wise, for a crazy ex-court jester.


Hydro wrote:

Bless has an area of effect. Inspire courage affects everyone who can hear the song (and this was a big fight).

The bard was definitely our MVP.

The standard group size i would guess is four players

if that was the case would you want one to be a bard

If it was five characters would one be a bard now

If it was six characters

anyway you get the point they are an indulgence for people who like flavour i think?

However no one has shown me why they should work one off examples are poor at best i can give hundreds of examples where they dont work.

I have no one in my group who will play them i constantly ask why the answer from the players is the same other classes are so much more fun to play and useful.

This is what the players say

I am a dm by the way so i dont care what someone wants to play

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Abraham reminded me of the one special thing besides bardic music, and that is the Cure X Wounds spells. They are the only arcane caster that gets access to them from the start.

RPG Superstar 2010 Top 32

Boggle wrote:

However no one has shown me why they should work one off examples are poor at best i can give hundreds of examples where they dont work.

I'm not sure if you're having the same conversation as the rest of us.


Boggle wrote:
Hydro wrote:

I just want to chime in and say that I played in a game on the Necromancer Games boards where we had over 20 PCs in one room tangling with an enormous mob of Orcusite cultists.

Our bard- and with five or six adventuring parties present we still only had one bard between us- was a freak'in rockstar.

That's a slightly hyperbolic example, I'll admit, but bards still rock in large (martially inclined) groups. The more attacks a group is making, the more powerful inspire courage becomes.

if you want to play a buffer character play a cleric that way or a wizard.

Maybe if people really like this type of character maybe a tactician class should be designed to allow others options personally i think many will not play the bard class.

You play a bard if you want to play a character who is a specific fantasy archetype: the traveling storyteller and magical musician. This has shown up in mythology (Orpheus, Apollo, and the legendary Irish bards), fantasy literature (Fflewddur Fflam from the Chronicles of Prydain, Jon-Tom Merriweather and others from the Spellsinger series, many of the elves from Middle Earth, etc.), and video games (the Bard's Tale, for example).

You could play a multi-class rogue-druid to get some of this flavor, but not very effectively. And what if you don't want to "buff" your party; you want to inspire them?

It all depends on why you play the game. If the flamboyant feel of the bard isn't your cup of tea, don't play one. If it is, you can accept no substitutes.

GT


TriOmegaZero wrote:
Abraham reminded me of the one special thing besides bardic music, and that is the Cure X Wounds spells. They are the only arcane caster that gets access to them from the start.

Thats a crazy point to be honest play a cleric they are better at healing now especially with healing surges.

So who cares again its a buff for someone else its good to have not great and certainly not a primary reason to take one.


Boggle, take a look at the analysis Abraham Spalding threw down. A well designed bard will be able to kick some butt in melee (granted not as much as that party's fighter, but almost as much as a fighter in a party without a bard), have some nice options to have the right tool for the job via spells, and will make the party as a whole fight that much better.

Although I am getting a little tired of praising his long spear build and need to come up with another powerful Pathfinder bard to show more viable options. (Of course, if you feel it's underpowered alot of old bardic feats from 3.5 will help a great deal, especially if you allow rounds of bardic music to count as music uses)


Hydro wrote:
Boggle wrote:

However no one has shown me why they should work one off examples are poor at best i can give hundreds of examples where they dont work.

I'm not sure if you're having the same conversation as the rest of us.

its my converstion

so unless im a split personality i must be lol

I hope


kyrt-ryder wrote:

Boggle, take a look at the analysis Kae Yoss threw down. A well designed bard will be able to kick some butt in melee (granted not as much as that party's fighter, but almost as much as a fighter in a party without a bard), have some nice options to have the right tool for the job via spells, and will make the party as a whole fight that much better.

Although I am getting a little tired of praising his long spear build and need to come up with another powerful Pathfinder bard to show more viable options. (Of course, if you feel it's underpowered alot of old bardic feats from 3.5 will help a great deal, especially if you allow rounds of bardic music to count as music uses)

I did

im not impressed a fighter will do it so much better

The builds ok but you will always play second fiddle

Sorry

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

I really don't get what you're arguing. You don't believe the bard class is worthwhile. We get that. You don't need to insult us when we offer our opinions. I'll play what I want to play, and damn the reason behind it.


Boggle here is my question for you:

Who else can do everything the bard can do?

The fighter can't, the cleric can't, the wizard can't, the rogue can't, the druid can't, the sorcerer can't, the paladin can't, the barbarian can't the monk can't.

No one else is as good at buffing as the bard, no one else can get as much out as cheaply as the bard, no one else can get the same level of combat (without spending 10 rounds buffing first) while having spells to cast, and no one else can do all that and still have as many skill points as the bard does too.

You just can't get as much in any of the other classes as you can out of the bard.

And the Bard doesn't just make himself better -- Everything he does makes everyone in the party better.

*****

Of course you may say you can, but until it is proven it hasn't happened.


TriOmegaZero wrote:
I really don't get what you're arguing. You don't believe the bard class is worthwhile. We get that. You don't need to insult us when we offer our opinions. I'll play what I want to play, and damn the reason behind it.

Ok

lets bring this to a close and agree to disagree

you play your bards and i look forward to the feedback about the way they work now.

However in my game unfortunately so far none have survived for long that says something maybe they have improved but i cannot see it.

Thanks for the feedback and happy roleplaying


Lol, way to be blunt TriOmega. It's true though, Bard's have been a more artistic (pun intended) class to play since 3.0 (and perhaps before) It takes a little more creative thought to make them compete. But I can say, with absolute certainty that more often than not when I played Bards in 3rd edition they were the primary contributors to combat, be it making the fighter actually hit his power attacks, starting the party with haste so the full arcanist could lay down some battle field controls instead, healing in a pinch, and kicking butt in melee and/or archery.

Seriously, the bard has more potential as a fun character to me or some others than any other class, because there are so many different ways you can play them. The only thing really missing to perfect this image is Knowledge Devotion, but that feat's easy to slip in from 3.5

Scarab Sages

Boggle wrote:
Hydro wrote:

I just want to chime in and say that I played in a game on the Necromancer Games boards where we had over 20 PCs in one room tangling with an enormous mob of Orcusite cultists.

Our bard- and with five or six adventuring parties present we still only had one bard between us- was a freak'in rockstar.

That's a slightly hyperbolic example, I'll admit, but bards still rock in large (martially inclined) groups. The more attacks a group is making, the more powerful inspire courage becomes.

if you want to play a buffer character play a cleric that way or a wizard.

Maybe if people really like this type of character maybe a tactician class should be designed to allow others options personally i think many will not play the bard class.

Thing is, bards work much better than clerics and wizards in that role. Without my bard in the party, the cleric and wizard has to dump spells in order to do the things that he can do with his skills. Much to the detriment to the party. Also factor in area of effect and again, a bard will usually win that hands down. I can use my bardic abilities to effect my comrades as long as they can HEAR me. A cleric or wizard or paladin has a small area of effect.

Bards, as written, can be a tactian or comic relief. That's the beauty of the class.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

All I'm saying is that you're doing nothing constructive. You tear down every point we give by saying 'x can do it better'. Well how would YOU fix it then? Are you seriously just here to bash the bard class? Why does it bother you so much? And why are you putting forth so much energy over something you dislike?


No one buffs better than the bard.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
kyrt-ryder wrote:
Lol, way to be blunt TriOmega.

Like a 5-ton truck. :) I'm just a little frustrated because I don't even know WHAT we are agreeing to disagree on.


Abraham spalding wrote:
No one buffs better than the bard.

Dude, I should get a bard for my party so he could buff those scratches out of my Paladin's armor lol.


TriOmegaZero wrote:
All I'm saying is that you're doing nothing constructive. You tear down every point we give by saying 'x can do it better'. Well how would YOU fix it then? Are you seriously just here to bash the bard class? Why does it bother you so much? And why are you putting forth so much energy over something you dislike?

Thats a good question

I want them to work i want them to be a true option for a player.

Nothing they do inspires them to play them for long i should know i have been a dm for a long time with many groups and one group for twenty six years.

My god so many bards have perished so quickly so im not sure what the answer is i think they exist because they have always been there i think it should have been a prestige class.

Liberty's Edge

Boggle wrote:

To be honest in my group that has been running for other twenty five years

no one ever plays the bard.

even thou the new rules give it a bit more it just has never worked as the jack of all trades.

I think it still is way off in terms of effectiveness and what it can do.

Can anyone please tell me if you would play one why?

1: Bardic Knowledge.

Remember Knowledge Local? The requirement that this knowledge refer to a particular city or area means that the number of characters who take ranks in this will be limited. Bards are able to make such skill checks (in fact all skill checks) untrained and add half their level to their skill.
Knowing a local place to purchase specific supplies, the location of the nearest police station, rumors as to why a particular building is haunted etc... is ridiculously useful.

2: Countersong.
There are a large number of language/sonic based effects that can wipe a party due to poor rolls. This becomes even more useful with a Barbarian in the gorup, where there's the danger of confusion effects meaning your heaviest hitter isn't just out of the fight, but possibly working against you.
Nevermind some sonic based save or die effects I've seen.

3:Buffing.
Nothing here that other classes can't do as well, but that's assuming you have the right class makeup.

4: Skills.
Once again rogue is theoretically better here, but he is reliant on other classes for spell support.
Also note that the ability for Bards to use their performance skills instead of select others allows for skill focus and other bonuses to really shine. Imagine a bard with perform dance using his very focused skills for a fly check. Is there really any other class that's going to be able to match that?
Bards also make superlative party faces.

I can continue at some length on the subject, but the short answer is that they have very useful abilities that are unique to them, and have the ability to fill in a large number of positions in a party.

RPG Superstar 2010 Top 32

He's asking for points made in the bard's defense, then striking them down when they don't change his mind. And there's nothing wrong with that; usually it's something people do when they're hoping that someone, eventually, is going to make a really GOOD point that will change their mind.

I don't think there is such a single haymaker-post to be made for the bard, though. There isn't much that the bard can do which someone else isn't better at. His strength (in theory) comes from the fact that he can do EVERYTHING and be at least half-decent at it.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Okay, I'm a little clearer on it now, thanks Boggle, Hydro. I can totally admit that bards are risky propositions. Said bard from my previous example didn't really get effective until after a few levels of Master Thrower and getting to 3rd level spells. I guess it just depends on if players know the limits of the class. A frontline bard does NOT have a very long life expectancy. Someone who plays the support side better should last awhile longer.

Scarab Sages

Abraham spalding wrote:

Fine:

Bards get a free every round buff they can apply, In four rounds they can heal you with free actions, and they can still take a normal load of actions too:

Consider for good spells:
Haste, Slow, Mirror Image, Remove Fear, Grease, Cure Light Wounds, Sound Burst, Silence, Shatter, Hold person, Blur, Pyrotechnics, Cure Serious Wounds, Dispel Magic, Good Hope, Major Image, Glibness, Blink, Dimension Door, Freedom of Movement, Greater Invisibility, Neutralize Poison, Shout, Greater Dispel Magic, Song of Discord, Mind Fog, Heroes' Feast, Greater Shout, Eyebite, Summon Monster 6

All very good spells, and don't all appear on one spell list.

In addition:
Light Armor and Shields with arcane spells, Two good save throws, d8 Hit Dice, Average Bab, 6 skills a level, Bonus on Knowledge checks.

For combat considerations:

Human Bard 1
Str 18 (16+2), Dex 12, Con 14, Int 10, Wis 8, Cha 14
Arcane Strike, Power attack

Long Spear 1d8+6 standard:

1st round: Inspire courage, move up behind the fighter
2nd round: Attack + 4 (+4 str - 1 Pa + 1 Inpire) 1d8+11 damage (6 str + 1 arcane + 3 pa + 1 inspire)

Now to advance him:

Human Bard 7
Str 19, Dex 12, Con 14, Int 10, Wis 8, Cha 14
Arcane Strike, Power attack, Weapon Focus (long spear), Extra Bardic Music, Toughness

Precast Good Hope
1st round: Inspire Courage, Cast Haste
2nd Round: Charge up behind fighter Attack +15 (5 bab 4 str 2 Inspire 2 good hope 1 focus - 2 power attack + 1 Haste + 2 Charge) damage 1d8 + 18 (6 str + 2 inspire + 2 Arcane Strike + 2 good hope + 6 pa)
3rd Round: Attack +12/+12 Damage 1d8 +18

Again:

Human Bard 12
Str 20
Lunge (15 foot reach!), Improved Initiative

Start performing, do whatever for 3 rounds, Cure Serious Wounds on your allies in addition to whatever else you just did for 3 rounds.

Damage Improves again as Inspire Courage increases to +3 Arcane Strike now provides +3 damage, Power Attack is up to + 9 damage for a - 3 to hit, Good hope is still around as is Haste and you get another attack too. ...

Why put an 18 in Str? I would have put that into his Charisma. Why? Because you can substitue your perform skill for someone's saving throw. In cases of will saves, it comes in very, very handy. (+4 for Chr, +4 from ranks, +3 from Skill Focus-Perform equals +11 at first level.) Now show me how a cleric or wizard at first level can do that?


Boggle wrote:
Hydro wrote:
Boggle wrote:

However no one has shown me why they should work one off examples are poor at best i can give hundreds of examples where they dont work.

I'm not sure if you're having the same conversation as the rest of us.

its my converstion

so unless im a split personality i must be lol

I hope

Perhaps you need to clarify your question. You asked why people play bards, and a number of people have stated why they like to play bards, and you are saying that their reasons are false or aren't good enough.

What exactly are you asking? Are they better at one thing than any other class? The obvious answer is no, because they are a Jack of All Trades, MASTER OF NONE.

Now, what do they bring to the table? I did play in a large group where there were a lot of melee focused players...and 1 bard. All he wanted to do was buff the party, and for the first time I thought the bard was actually TOO powerful of a class. Now, obviously that's not a typical group, but when your fighters are all out power attacking because they get enough buff bonus that they'll hit anyway, some serious damage gets put in play. Also, by the way, later in that game I played a buffing Wizard, along with the bard, and there was a cleric who occasionally buffed others (he was more into self buffing). The group became unstoppable, because most of the buffs stacked. I think the DM went bald after this campaign...

Anyway, why play a bard? because you want to heal and buff AND you want to be a skill monkey AND you want to be a spontaneous caster AND you want some fun arcane spells (that clerics don't get) AND you want some of the fun that is druidic spells AND you want to be a Use Magic Device expert for those spells you can't cast on your own AND you want to hold your own in melee...it's not because you want to do one thing, it's because you are indecisive and want to do everything.

Where a bard particularly shines is in large and small groups. Small group? Well he can fill multiple niches, though perhaps not one of which is filled as well by another class. Large group? His buffs quickly change the tide of battle. Standard Group? Well, you may be better off with a Rogue, a Wizard, a Cleric, and a Fighter.


Sanakht Inaros wrote:
Why put an 18 in Str? I would have put that into his Charisma. Why? Because you can substitue your perform skill for someone's saving throw. In cases of will saves, it comes in very, very handy. (+4 for Chr, +4 from ranks, +3 from Skill Focus-Perform equals +11 at first level.) Now show me how a cleric or wizard at first level can do that?

Because it isn't every save throw, it's not a common save to make, and Charisma isn't a particularly important stat for the bard (unless you are trying to make a spell caster out of it), where as an 18 str has an effect on every attack roll you make on every round as well as the amount of stuff you can drag around with you (and climb/ swim checks). In addition you get much more damage (read faster killing) out of that high str than you do out of the high Charisma. Also in order to subsitute for the save throw you must use a bardic music which means you're a round down for it (and a standard/move/swift action) and you aren't making everything else better.

Now this isn't to say there isn't a place for such a thing, there is, but that one effect alone isn't enough to justify (in my opinion) a hit to a primary function to the build I presented.

*********

Now this isn't to say you can't make a good spell casting Bard with a high charisma, it is quite possible, and still a good idea for a many reasons, however that wasn't this build.

Scarab Sages

Boggle wrote:


Thats a crazy point to be honest play a cleric they are better at healing now especially with healing surges.

So who cares again its a buff for someone else its good to have not great and certainly not a primary reason to take one.

Are you talking about 4E? Cause if you are, why play such a sucktastic ode to mediocrity?

RPG Superstar 2011 Top 16

I'm playing a bard right now. In a Second Darkness campaign. He rocks.

First, he's the party's healer. Mostly through a staff of healing (which bards can use and recharge).

Second, for a long time, he was the party's magical artillery (mostly wands and scrolls activated through UMD).

Third, I play him as a gish. Bard 8 Fighter 1 Eldritch Knight 5 right now. Round 1 casts a spell (standard action) and activate inspire courage (move action). Someone else casts haste. Round 2 I'm power-attacking for 2d4+24 damage. Power attack scaling by base attack instead of strength really helps high-dex low-str melee builds, BTW.

Fourth, he's the only character with ranks in social skills, so he gets lots of face time.

You ask why anyone plays a bard? I ask why everyone else isn't!

RPG Superstar 2010 Top 32

Sanakht Inaros wrote:
Are you talking about 4E? Cause if you are, why play such a sucktastic ode to mediocrity?

I hope this is some 4e rules reference that I'm not following (i.e, 'clerics in 4e are sucktastic odes to mediocrity').

If you're slamming 4e in general, then please just go away.

Edit: Okay, taken literally that's definitely a bit harsh; it's not like I'm trying to exile you from the forum or anything, nor are you some troll who never makes constructive posts.

But, as Spalding said, that kind of edition smack-talk isn't welcome or necessary.


Sanakht Inaros wrote:
Boggle wrote:


Thats a crazy point to be honest play a cleric they are better at healing now especially with healing surges.

So who cares again its a buff for someone else its good to have not great and certainly not a primary reason to take one.

Are you talking about 4E? Cause if you are, why play such a sucktastic ode to mediocrity?

I have a feeling he was refering to the Channel Energy ability.


Hydro wrote:
Sanakht Inaros wrote:
Are you talking about 4E? Cause if you are, why play such a sucktastic ode to mediocrity?

I hope this is some 4e rules reference that I'm not following (i.e, 'clerics in 4e are sucktastic odes to mediocrity').

If you're slamming 4e in general, then please just go away.

Agree with Hydro here, that sort of stuff isn't welcomed, and isn't needed. Pathfinder is awesome enough to not have to bash anyone else.

Scarab Sages

Abraham spalding wrote:
Sanakht Inaros wrote:
Why put an 18 in Str? I would have put that into his Charisma. Why? Because you can substitue your perform skill for someone's saving throw. In cases of will saves, it comes in very, very handy. (+4 for Chr, +4 from ranks, +3 from Skill Focus-Perform equals +11 at first level.) Now show me how a cleric or wizard at first level can do that?

Because it isn't every save throw, it's not a common save to make, and Charisma isn't a particularly important stat for the bard (unless you are trying to make a spell caster out of it), where as an 18 str has an effect on every attack roll you make on every round as well as the amount of stuff you can drag around with you (and climb/ swim checks). In addition you get much more damage (read faster killing) out of that high str than you do out of the high Charisma. Also in order to subsitute for the save throw you must use a bardic music which means you're a round down for it (and a standard/move/swift action) and you aren't making everything else better.

Now this isn't to say there isn't a place for such a thing, there is, but that one effect alone isn't enough to justify (in my opinion) a hit to a primary function to the build I presented.

*********

Now this isn't to say you can't make a good spell casting Bard with a high charisma, it is quite possible, and still a good idea for a many reasons, however that wasn't this build.

I can see your point.

But a bard's primary abilities are all charisma based. I've played through enough Paizo mods to see that higher levels, you start making more and more will saves. A 16 Str/16 Cha Bard would be a nice compromise.

Scarab Sages

Hydro wrote:
Sanakht Inaros wrote:
Are you talking about 4E? Cause if you are, why play such a sucktastic ode to mediocrity?

I hope this is some 4e rules reference that I'm not following (i.e, 'clerics in 4e are sucktastic odes to mediocrity').

If you're slamming 4e in general, then please just go away.

I'm hoping he's talking about 4e. That would explain a couple of things. And yes, I was "slamming" 4e. I've played it for almost a year. If he is talking 4e, then I got nothing. And if it turns into a 4e discussion, I'll not take part.

But if he isn't, he's referencing older versions, and I have lots to say on bards under 1e, 2e,and 3/3.5/PF.


It would be, and would offer many more options too, as many of the save spells begin to look attractive at that point. The biggest lost in this case is the fact you drop two points of damage with the long spear (1 for strength 1 for 1/2 strength), but that's not huge either.

I would point out that the bards also have a nice debuff in Dirge of Doom. No save throw, just straight to shaken, and the other songs that debuff also have the added advantage of always having a good DC thanks to DC 10 + 1/2 class level + Cha mod. If you play with traits, the Attractive trait would be nice on some of the bardic music abilities.

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