Jim Henson's Labyrinth using Pathfinder RPG rules


General Discussion (Prerelease)


I've been wanting to do a RPG based on this classic movie for years. Originally I tried with Basic D&D, and now I'd like to give it a go with Pathfinder rules.

Anybody else interested? I started this thread so we can discuss main character stats (Jareth, Sarah, Hoggle) as well as fleshing out a campaign based on it.


darth_borehd wrote:

I've been wanting to do a RPG based on this classic movie for years. Originally I tried with Basic D&D, and now I'd like to give it a go with Pathfinder rules.

Anybody else interested? I started this thread so we can discuss main character stats (Jareth, Sarah, Hoggle) as well as fleshing out a campaign based on it.

Ooooh, make sure the Goblin King is a bard with high perform, or else he will never pull off the Baby Dance...


darth_borehd wrote:

I've been wanting to do a RPG based on this classic movie for years. Originally I tried with Basic D&D, and now I'd like to give it a go with Pathfinder rules.

Anybody else interested? I started this thread so we can discuss main character stats (Jareth, Sarah, Hoggle) as well as fleshing out a campaign based on it.

Interesting. So the party would consist of Sarah and her companions then?

Jareth is obviously not a goblin (especially a PF goblin) so...some type of fey, perhaps?

Ludo seems like a giant. He looks like an excessively hair troll, ala Shadowrun. Hmmm...what were those things in second edition? Started with an "a" I think...alaghi? Hairy, forest-dwelling things. Seems to fit the bill.

Hoggle's look screams old-school gnome, but he could easily be a type of fey. Rogue seems to be the best fit as far as class goes.

My only worry would be the ending of the movie.

Spoiler:
Seems a bit anticlimactic to simply have Sarah shout "You have no power over me!" and have the Jareth's whole scheme come crumbling down.

Sorry for the random, blurted responses. I'm nearing crunch time on my thesis, and I'm a little scattered on anything that has nothing to do with it.

On a related note, I've been working, off and on, on an adventure loosely based on the movie Legend.


OK, OK, seriously though.

A campaign? Really?

It's a good adventure. Begins with a hook. The evil Goblin King stole a baby and now the heroes are off to brave the labyrinth, beard the Goblin King in his lair, and return the baby.

There's precious little fighting, but I guess that can change.

This adventure could be set at any level, even first (perhaps especially first).

Set the level too high, and people will spot and disable traps easily, fly right over the labyringh, and use spells like Find the Path to avoid whole sections of it.

Stats for Hoggle? No need, he's a cowardly NPC there for bits of information and comic relief. He'll never need to fight and so will never need stats. Though you could stat him up and let him have a go at a few fights if you want.

Stats for the Goblin King? Depends on what you want. Is he about the same level as the adventurers? Is he expected to be the final battle, a tough boss NPC but one the players can defeat? Can the kill him?

Or is he the all-powerful magical Goblin King the way the movie protrayed him, unapproachable, infinitely magical, and far beyond any concept of killing him?

If it's the latter, no need for stats. He won't be fighting.

If it's the former, then make him a bard or sorcerer or maybe a wizard and set his level to be 1 or 2 levels above whatever level the PCs are going to be when they reach him. Surround him with goblin minions and now it's a good boss fight.

All that said and done, this is just a normal, mundane D&D adventure unless you spice it up with the coolness of the movie.

Talking worms. Talking door knockers. That weird guy with the bird on his head. Speaking of birds, don't forget those weird birds that dismember themselves. And let's not forget our friend Sir Didimus and his sheep dog. Or Ludo, that big orange yeti-thingy - a valuable if comical ally for the final battle.

The swamp of infinite stench ("Smells baaaaaad"). The illusionary walls that aren't there. The rotating flagstones when you mark your way. The oubliette with the magical door that either leads to a closet or to an exit, depending on how you open it. The little goblin guys riding around on that spiked contraption.

And best of all, the M.C. Escher twisted upside-down stairways at the heart of the labyrinth.

And don't forget the Baby Dance.

Liberty's Edge

unfortunately Pathfinder's magic would not be good enough for this idea...

it would be full of plot devices...

besides that sounds pretty cool

Sovereign Court RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16

Labyrinth is a really high fanasty world, but only a very few people wielded magic. I would almost recommend using E6 D&D...

Actually there was an EXTREMELY good thread covering this on the wizards boards many, many years ago! Too bad wizards doesn't keep an archive that old because it had a LOT of great suggestions...

Oh and it's the Bog of Eternal Stench!

--King of Vrock


This sounds fun but a bit railroady. Tried to do a version of Terry Brooks' "Magic Kingdom: For Sale/Sold" once and it was difficult to keep people from knowing what was going to happen before it did. I guess you could set it in the universe of the Labyrinth and that'd be alright. There was a manga based on what if Sarah's brother grew up and took over for Jareth and other kinds of adventures happened (sort of like the Oz books, with some kind of outside force trying to take the Labyrinth away from that baby ??? forget the childs name). You could also play it as Jareth's underlings trying to keep Sarah and company out...they think they are the 'good guys'?

DM_Blake wrote:
Stats for Hoggle? No need, he's a cowardly NPC there for bits of information and comic relief. He'll never need to fight and so will never need stats. Though you could stat him up and let him have a go at a few fights if you want.

Hoggle took on the axewielding iron golem single handedly at the gates to the city! He has to have some Tumble/Jump/unarmed attacks, and of course Run! from the Cleaners.

And dont forget to stat out Sir Didymous (however you spell that fox's name).


I think Jareth would be half or full elf. I would say Hoggle would be a 2nd edition gnome, but under PRPG, he looks more like a shaven dwarf.

Ludo looks like an Alagi, a creature from the Forgotten Realms setting, or you could say he is just a very hairy ogre.

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