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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone, others...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone, others...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. ... These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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“The forest itself shall shield me from your attacks” —Serena Hycroft, Hunter ... The Hunter is a hybrid class that features that combines druidic power and the rangers skills into nature's deadly defender. Often found with an animal companion, the dwell in the forests and jungles, protecting...

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“So you want to interview me about being an Imperial Investigator? Why? Stories for the bards and lore-tellers? I suppose you can tag along, just don’t get in my way and if I say move, you move. Understand?” —T’riss Malar, Imperial Investigator ... This edition of Fantastic Feats—a series of...

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“What his name was before becoming a shaman has been lost to the ages. The spirits called him Tor’Tilla. You think I am joking? It is not my place, or yours, to question the wisdom of the spirits when they name us, even though sometimes it is very perplexing…” —Tales of Tor’Tilla, the Lost Shaman...

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Fantastic: ... Adjective - Strange, different; imaginary ... The term skald (or skáld) meaning 'poet', is generally used for poets who composed at the courts of Scandinavian and Icelandic leaders during the Viking Age and Middle Ages. ... Skalds are poets, historians, and keepers of lore who use...

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Yes my homeland is what you call a frozen wasteland. But to me it is a land of power, of strength, of courage and most importantly, to me at least, it is the home of my gods and they are full of wrath which they will unleash if you don't let me pass... ... -Flegar Wolfsson, ... Grand Warpriest of...

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Fantastic Feats Volume 52—Critical Feats ... Critical hits can be useful in combat, the extra burst of damage they give can mean the difference between life and death, in winning the combat against the beast or losing your own head to its mighty maw. ... But, for some people, it can be...

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Feats are a stable part of any character or NPC build. They give you ways to alter your powers and abilities, or to twist them in new and interesting ways. ... These feats give you a way to manipulate the bonuses your stats give you. But, as with many things, they come with a penalty, as you can...

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Luck is defined as success or failure apparently brought by chance rather than through one's own actions. But what if your actions could change your luck? Would you try and change your luck or would it fight back and make things worse? ... This PDF has 14 feats that help to manipulate your luck,...

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Fantastic Feats Volume 55 Combat Feats 2 ... Feats are a useful way of altering or modifying abilities that characters have. Combat is the prime time to use the edge that feats give you. ... It could be the difference between life and death, from feeling the cold embrace of steel and living to...

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Feats are ways of giving powers and abilities to both creatures and PCs, a way to tweak them and make them unique or give them extra skills to use ... Presented here are 8 feats that dragons can use. A few are suitable for non-dragons. ... This is to supplement the feats found in Novus Draco...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: Adjective - Strange, different; imaginary ... Characters in any rpg often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: Adjective - Strange, different; imaginary ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. They may be combat related, a way to tweak spells or even to do with the crafting of an...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. They may be combat related, a way to tweak spells or even to do with the crafting of...

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“Took me two weeks but I finally tracked down the Red-Hand of Garn. I won’t give you the details about how he got his name; it’s not for telling this close to dinner. Suffice to say, he will no longer be bothering anyone.“ —Songa, slayer for hire ... Characters in RPGs often have abilities are...

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Fantastic: Adjective - Strange, different; imaginary ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting of...

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Call me a knave? Demand a Duel? Could you be anymore backward and uncultured? No-one does that any more. It's boorish and what's more, it is beneath me. Now beg for my forgiveness before I remove your eye from your head ... The Masked Swashbuckler ... Features feats for the swashbuckler, the...

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Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone, others...

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Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone, others...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Some people are able to push themselves harder than others. They are able to tap into a reserve of strength and will and increase their strength and power. This however comes at a cost, leaving them weaker than before, but sometimes that is all you need. ... These feats are called by many names...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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Fantastic: Adjective - Strange, different; imaginary ... Druids – Friend to the animal and defender of nature to some, worthless and crazy hippy to others. ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are...

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Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone, others...

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Fantastic: ... Adjective - Strange, different; imaginary ... Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. ... They may be combat related, a way to tweak spells or even to do with the crafting...

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A hive mind is a collective consciousness. Thought to be shared among insect based species, in many ways it gives a great advantage. What one knows, they all know. It can give resistance to mental attacks and improve reactions and more. With a hive mind you are truly never alone ... The downside...

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Fantastic Feats, Volume 54: Luck (PFRPG) PDF
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5. Fantastic Feats, Volume III: Spell Feats (PFRPG) PDF

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