Fantastic Feats, Volume XX: Wizards (PFRPG) PDF

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Adjective - Strange, different; imaginary

Characters in RPGs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats.

They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone, others only in very certain circumstances.

This edition of “Fantastic Feats” – a series of feats based around a certain theme or subject – is about wizards, the commanders of arcane forces.

Feats you'll find inside:

  • Familiar Bonus - Stronger bonus from your familiar
  • Opposition Knowledge - Reduce the penalty from your opposite school
  • Quick Learner - You can learn spells easier
  • Rigid Thinking - Increase minimum damage at cost of potential high damage
  • School Knowledge - Your school spells sometimes work better
  • Spell Strength - The DC to resist a few of your spells can sometimes be higher
  • School Prodigy - School related powers and abilities are more powerful

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