| Kildaere |
I seem to be missing a treasure generation table somewhere. Where are the directions on how to place “magic items” from the generation charts.
I see how to roll randomly for item availability in towns (so many minor items, so many medium etc...) but if I am rolling a random encounter (where I haven’t picked everything out ahead of time)…how exactly am I supposed to use the item generation charts?
For example:
If a medium advancement CR 6 (or hard encounter for APL 4) awards 2000 gp in treasure what do I do from there? What is the trigger to roll for a magic items? When do I use the minor table? When do I use the Medium? When I do roll, I see that some people subtract the item value from the reward (and the online generators seem to use this method)? But I also see other rules that I am supposed to “purchase” a roll? If I assume that a minor item has an approx 1000 value (per the charts) that would purchase 2 rolls for my 2000 gp reward? Would that mean that I don’t use the medium reward until I have a CR 13 encounter or am able to purchase a roll at 10,000 gp?
I am very aware that I can hand place equipment and have the PCs find it when I want (and use the core rules chart on page 399 as a guide). But how do the rules say I am supposed to use all these awesome random charts for encounter loot?
I see that there are quite a few random loot generators online. They must have a trigger, where are they finding the rules for what they automate. Surely such a key aspect of the game is explained somewhere?
So many questions.