High dex urban barb with a twist, help optimize plz.


Advice


Hi all. I'm working on a character that was an NPC in a campaign of mine and is like to make him Legal under paizo rules. Many problems to solve but Ill give u want I got...

The basic idea is to take a urban barb and make him a ridiculously high dex character.

What I want:

1) take 1 level of alchemist for mutagen ((+2 dex)
2) dual wielding based on dex
3) a 14 in wisdom or otherwise good will saves
4) invulnerable rager archetype
5) a respectable bowman, not great but good enough to help out when melee is ineffective

Thoughts: armor is useless by mid levels as dex will conservatively be reaching +6 as early as level 2 while raging and mutagen. Dual wielding scimitars has great appeal despite another feat slot in a very feat intensive idea.

Primary questions to answer:

1) stat array based on 20 pt
2) with 1 level of alchemist, I can dip one more level in another class with no loss to barb effectiveness on DR from invulnerable rager, so what's best? Fighter I'd say.
3) to power attack or not to power attack?
4) weapons in primary and off hand?
5) is this idea just plain horrible and should just go straight archer? Plz only say go archer if it TRULY is horrible in ur eyes.

I welcome all advise and thx for looking.


They may have great appeal, but two-weapon fighting with scimitars is going to be a -4 to hit and make your high Dexterity useless when it comes to attacking.

If Pirahna Strike(power attack for light weapons) is available, then kukri(or sawtooth sabres!) are your go-to weapons. If not, power attack.


Azten wrote:
They may have great appeal, but two-weapon fighting with scimitars is going to be a -4 to hit and make your high Dexterity useless when it comes to attacking.

Granted. But I could not judge if the extra damage would be worth it. Even without power attack ur talking about +6 damage per hit at low levels and +10 before end of game. But that is useless if u don't hit. I'm on the fence.


How are you adding that +6 damage? Your Dex won't apply to the damage if you use two scimitars, as Dervish Dance only works with one scimitar in one hand and nothing in the other.


Azten wrote:
How are you adding that +6 damage? Your Dex won't apply to the damage if you use two scimitars, as Dervish Dance only works with one scimitar in one hand and nothing in the other.

Ur right :(

The Exchange

If you are stuck on dual weilding you might just have to wait for Agile enchantments to do much damage and rely on str from rage and mutigen until then


Yeah, strength rage for early levels and use agile enchanted kukri or something when you can and switch your rage to dexterity. If you go dervish dance you just get to use the one weapon.

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