Mythic Module Monsters: Rune Lords 3 (PFRPG) PDF

4.00/5 (based on 1 rating)

Our Price: $1.99

Add to Cart
Facebook Twitter Email

Six Spectacular Mythic Monsters for your AP!

Mythic Module Monsters: Rune Lords 3 brings you mythic versions of all six monsters in the bestiary section of issue #3 in the official Rune Lords AP:

  • argorth
  • mother of oblivion
  • ogrekin
  • skull ripper
  • smokehaunt
  • totenmaske

The Mythic Monster Manual and Mythic Monsters series from Legendary Games have greatly expanded the number of mythic monsters available for use in Pathfinder campaigns of any kind, but if you want to add a bit of mythic mayhem to the classic adventure paths produced by Paizo, Inc., the Mythic Module Monsters series is designed just for you! Rather than having to hunt through multiple books trying to find the odd monster here or there to enhance your adventure path experience, you'll find the monsters introduced in that AP right here, ready to pick up exactly the issues you need to enhance the mythic monsters in your favorite adventure! You can pick them up a few at a time or collect an entire series for your favorite AP!

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

LGP223MMM03E


See Also:

Average product rating:

4.00/5 (based on 1 rating)

Sign in to create or edit a product review.

An Endzeitgeist.com review

4/5

This inexpensive little pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let's take a look!

What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in back of the 3rd book of the by now legendary first Pathfinder-AP, Nick Logue's twisted hillbilly horror saga "The Hook Mountain Massacre", into mythic versions.

The lowest CR/MR creature herein, at CR 6/MR 2 smoke haunt, was my least favorite critter in the original module. It has been upgraded significantly: The critter now features reflexive fire damage, better healing from fire and lethal smoke pattern - with an interesting typo: The DC 187 Will-save here is probably a typo and should be 18 instead. On the plus-side, sickening smoke is nice.

At CR 9/MR 3, the mythic totenmaske gets mythic power-enhanced fleshdrinking and a bite that causes horrible ennui. More importantly, the thing can form the flesh of its victims and control the unfortunates as its lackeys/slaves. Nasty. As something new herein, the CR +2/MR 1 mythic ogrekin template, with 20 powerful and deadly deformities - and yes, these come with fitting upgrades over the regular ogrekin's duality.

One of my favorite critters to come out of RotRL's original modules clocks in at CR 11/MR 4, the skull ripper, whose beheading claws now are truly lethal, including immediate deadly finishing rips and the option to create screaming giant beheadeds or skull swarms. VERY cool, and yes, construction notes included.

The stars of the original book, though, would be the CR 13/MR 5 argoths, who now receive better charging via swimming, burrowing and climbing and the creature now features a truly deadly shredding spiral that destroys natural armor, causes bleed and wrecks items. These lethal abominations are spawn and favored of Lamashtu, offspring of the Mother of Oblivion, who clocks in at CR 18/MR 7, who erodes sanity with its lethal breath. As a kind of elusive, gigantic engine of destruction, it now does feature a mechanical representation of the ability to slip under the radar and any creatures summoned nearby are nauseated by the experience of her warped dimensions. The critter does come with two mythic feats, reprinted from the Mythic Monster Manual for your convenience. Odd: The two feats have two different formatting types.

Conclusion:

Editing and formatting are good, though I did notice some minor, cosmetic glitches. Layout adheres to a two-column full-color standard and the pdf has no artworks, but needs none. The pdf has no bookmarks, but needs none at this length.

Jason Nelson and Tom Phillips deliver mythic upgrades of some of my favorite critters that came out of RotRL and perhaps it's due to the original critters being so good, but, as a whole, the mythic upgrades this time around did not feel as enhancing to me; particularly the mother of oblivion and argoth, while stellar creatures, pale before the coolness of some similar adversary-upgrades featured before in the mythic monsters-series. This should not mean that this is in any ways a bad file, mind you; I'm very much complaining at a high level here, a level very much reached by all the mythic monster books I've read, which have indeed spoiled me beyond belief. My final verdict for this one will be 4 stars.

Endzeitgeist out.


Community Manager

Now available!


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Thanks for the great review, Endy. Looking forward to seeing the reviews for the rest of the series!

Community / Forums / Paizo / Product Discussion / Mythic Module Monsters: Rune Lords 3 (PFRPG) PDF All Messageboards

Want to post a reply? Sign in.