Class Acts: Monks (PFRPG) PDF

3.50/5 (based on 2 ratings)

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The Class Acts PDFs introduce new class options for the base classes and core classes featured in the Pathfinder Roleplaying Game. Every PDF contains two full pages of high quality content (no fluff or filler)!

Class Acts: Monks includes eighteen new style feats, comprising six new martial fighting styles, a type of feat first featured in the Pathfinder Roleplaying Game: Ultimate Combat sourcebook. The six new styles contained in this product are: the Eel Style, the Falcon Style, the Griffon Style, the Hydra Style, the Manticore Style, and the Wolf Style.

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3.50/5 (based on 2 ratings)

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Expanded Monk Styles... I'm in!

4/5

So, I'm going to start this review by pointing out that I'm becoming increasingly prejudiced towards Abandoned Arts products. Their Spell-less Ranger Archetypes are some of my favorite and they have a wide array of products that are both fun and balanced.
Now, to the meat of the thing-
The .pdf is well written and edited (something I have come to expect of them) and laid out in the concise two-column parchment format in which all of their supplements appear.
Class Acts: Monks features 6 new Style feats and the associated feats to build off of them. Many of these feats are fairly pre-req heavy, but to me this is honestly not much of a downside. I think that a monk taking the pre-reqs to build towards these feats really will feel like a martial artist developing a "style" and all of the requisites are fairly achievable for a monk or fighter, though maybe a bit of a stretch for most other classes.
The hydra style leads to a fairly powerful capstone feat that allows a monk to make a full attack as a standard action under a fairly specific set of circumstances, a cool ability that may allow a monk to utilize both their enhanced mobility and their Flurry in a single round. I'll have to play with it a bit before I'm willing to commit to deciding whether this a much-needed enhancement to a class with singularly disparate abilities or an OP addition that pushes the characters power a bit too far.
All in all though, a lot of great tools for some unique monks and creative combatants.


3.5 stars - nice selection of styles

3/5

This pdf is 5 pages long, 1 page front cover, 1 page SRD, leaving 3 pages of content for the monk, so let's check out the 18 new feats herein!

This pdf includes essentially provides us with 6 different mini-feat trees based on a respective new style, with the eel-style being the first among them. The basic-style feat allows you to charge in a non-straight line, granting you a bonus to AC and also allowing you to change your unarmed attacks to dealing slashing or piercing damage. The style's feats allow you an improved feinting capability during charges and also at the ability to hit a designated foe that is not the target of the charge as you pass by said foe, though the pdf fails to specify whether this attack is a secondary attack (at -5) or at full BAB.

The second style we're introduced is the falcon style, which uses an interesting mechanic - when provoking AoOs by moving through a foe's threatened area, a practitioner of this style may use unarmed strikes with power attack sans the penalty to atk until your next turn. Falcon Glide allows you to extend these benefits against all foes you passed and the falcon's flurry allows you to make a special combat maneuver against a foe that threatened you via an afore-mentioned AoO to temporarily blind a foe and dazzle them even if they withstand your assault. The Griffon Style is especially valid for monks capable of flight, allowing you to make even more devastating death from above attacks, culminating in an aerial charge that can target a second subject after successfully hitting the first foe.

The Hydra Style allows you to make demoralize attempts against foes in reach sans making a full attack and allows you to make an additional attack at -2 against a foe you threaten 7 squares and finally even make a devastating full attack against such a foe as a standard action - which is woefully overpowered in my book. The Manticore style allows you to throw sianghams as ranged weapons with an increment of 15 ft. and to deliver stunning attacks via them, stacking bonuses with Hammer the Gap. The follow-up-feats allow you to embed sianghams in the flesh of your foes as a full attack, sickening said foe and even deal additional damage equal to the number of sianghams embedded in the flesh of your foes via your unarmed strikes. Cool style with an interesting mechanic. The final style is the wolf style, which allows you to make a damaging trip as a standard action (dealing str-modifier damage as a kind of representation of falling hard) and gain a bonus to grappling foes you pin after sending them to the floor as well as an increased stunning DC against foes you pinned.

Conclusion:
Editing and formatting are very good, I didn't notice any significant glitches. Layout adheres to Abandoned Art's parchment-background and 2-column standard and the pdf has no bookmarks, nor needs it any at this length. The styles introduced herein are generally well-made, though very specific in the benefits tehy grant. The ideas of the aerial griffon style and the manticore's embedding mechanics are rather neat and something I wished had been explored more. The Hydra Style's option to gain access to a feat that allows you to make a full attack as a standard action, even with its restrictions, is over-powered and needs some nerfing in my book, while the Manticore style e.g. could use a slight increase in power. The majority of the pdf's content can be considered well-made, though. In the end, this is an ok, though not stellar offering with some neat styles and my final verdict will thus be 3.5 stars, rounded down to 3 for the purpose of this platform.

Endzeitgeist out.


Contributor

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Oooh, I'm a big fan of Style feats. Are these ones restricted to Monks, or is the Class Act moniker to denote that monks can get more mileage out of them?

RPG Superstar Season 9 Top 32

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Thanks, Liz!

agnelcow, these feats are in no way restricted to members of the monk class, although (as with most style feats) monks may well have an easier time qualifying for many of them (with fighters right behind them).

Daron Woodson
Abandoned Arts


Groovy! Picked up this one and the other three released today. Can't argue with the price point, and past reviews have been pretty darn positive.

RPG Superstar Season 9 Top 32

That's awesome, agnelcow. What'd you think?


Two of the feat lines are very counter-intuitive, IMO.
Falcon Style requires a steep Dex gain, which is VERY unlikely for many users of Power-Attack, and only promotes Monk MAD (Str 13, Dex 17). Having the Prerequisites be Power-Attack or Pirahna Strike would make it more character-friendly.

Wolf Style is even worse. For a feat that "brings your opponent to the ground with great speed", has a Str Req of 13. But the amount of feats to qualify for the later parts of the chain are even more steep.
Wolf Style: Improved Trip, Unarmed Strike. If you can get Imp Trip for free this isn't bad.
Wolf Jaws: Improved Grapple, Improved Trip, Wolf Style. Best case scenario this costs you 3 feats (Power Attack + Improved Grapple / Combat Expertise + Improved Trip AND Wolf Style). Worst case, 5 feats.
Wolf Thrash: Greater Grapple, Greater Trip, Stunning Fist, Wolf Jaws
Best-case you need 3+2+2 = 7 feats. Worst case you need 8. This is a very steep cost for +2 for a situational bonus to the DC of Stunning Fist.
Again, promoting severe MAD (Str 13, Int 13).

My only complaint about the Hydra-Style chain is that it's not accessible until really late in a game (9/12/15), even though it's essentially pounce-in-a-can. I like the feats other than that, though.

Eel strike is my favorite, making me wish I had taken ranks in bluff!

RPG Superstar Season 9 Top 32

Hi, dunebugg! Eel Strike is my favorite, too. : )

The Falcon Style chain is probably the easiest feat chain for non-monks to qualify for. It doesn't interact with Stunning Fist or any other Wis-based monk class feature, so monks who go for it may be better off focusing on Dexterity before Wisdom.

Some style feats can be prerequisite-intensive, but many monks can gain the required prerequisite feats for many of the style feats featured in this product by accessing them (prerequisite-free!) from their monk bonus feat lists. Wolf Style does indeed require Greater Grapple, and Greater Trip, plus Stunning Fist. Many (most?) monks will get Stunning Fist for free, though, and can grab Improved Trip for free as well. This may indeed necessitate a 13 Int, but some monk archetypes can even allow a monk to select Greater Trip without meeting a single prerequisite. And if Treantmonk's famous guides are to be believed, Strength should be most monk's primary ability score!

Check out this product for a monk that gains Power Attack as a bonus feat, as well.

Thanks for your feedback and your patronage, dunebugg.

Enjoy,

Daron Woodson
Abandoned Arts


And reviewed here and sent to GMS magazine - will also publish it on DTRPG as soon as the OBS-guys have allowed me to post reviews of the reviewer package for the component files. Cheers!

RPG Superstar Season 9 Top 32

Thanks for your review as always, Endzeitgeist!

It appears that I'm going to have to create custom discount/comp codes for each of my products in order to enable you to review them there. I'll be getting around to it as soon as I get a chance (or tasking Rielle to it, more likely). The DTRPG tools are enormously cool, but they can be unwieldy.

Daron Woodson
Abandoned Arts


I've been bugging the DTRPG-guys all day, if you see reviews online today, I won - if not, you'll have to go the comp-copy round since I gave up.

RPG Superstar Season 9 Top 32

Thanks for the fantastic review, Ssalarn! I'm glad you enjoyed the product.

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