Articles of Faith (Inactive)

Game Master Nazard

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Male Human Oracle (Seer) 2, HP 16/18, AC 19/11/18, Saves +2/+1/+3

Kn Religion: 1d20 + 6 ⇒ (17) + 6 = 23
Not sure if you want to apply a penalty to my roll for a second hand accounting, or what information I might know about the creatures.


Definitely a penalty, but that's still enough to identify ghouls.


Male Human Oracle (Seer) 2, HP 16/18, AC 19/11/18, Saves +2/+1/+3

"Ghouls?" Garim's eyes go wide in horror, his face going pale. "They feast on fresh flesh, and their touch causes paralysis. Best hit them fast and hard... and from range if we can."

"Vellica, which direction to get the best angle to strike from a distance?"


Unfortunately, they are pretty well centred behind the east wall.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

"Quarters are too tight for that really. I will try to trip them with a grease spell. Those of you more heavily armored should go first though."


Male Human Oracle (Seer) 2, HP 16/18, AC 19/11/18, Saves +2/+1/+3

"Let's slip around real quietly then if we can. South side?"

"Genisen put an arrow in one of them, Ofelio and I can wait till they charge at us then attack them."

Stealth: 1d20 - 4 ⇒ (17) - 4 = 13
Moving at half speed till I am to the corner SE, but not yet seen.
Ready action to attack first ghoul to come in range.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Vellica nods and follows quietly, ready to cast grease in front of the line formed by Garim and Ofelio.

Take 10 on stealth for a 16.


M Pitborn Tiefling Paladin of Shelyn 2 HP:13/20 AC:17/15/12 Saves:F+7 R+4 W+7

"Good plan." Ofelio rumbles in agreement, trying Sir Rollynd's advice with one final thrust before battle approaches.


Sorry, all. I got swamped, but am back.

Map

Let me know if these are good spots.

Initiative:
Genisen: 1d20 + 5 ⇒ (4) + 5 = 9
Laya: 1d20 ⇒ 14
Ofelio: 1d20 + 1 ⇒ (19) + 1 = 20
Timbur: 1d20 ⇒ 19
Garim: 1d20 + 1 ⇒ (18) + 1 = 19
Vellica: 1d20 + 2 ⇒ (4) + 2 = 6
Ghouls: 1d20 + 2 ⇒ (7) + 2 = 9

Initiative order: Ofelio, Garim, Timbur, Laya, Genisen, Ghouls, Vellica

Ghoul stats:

Ghoul 1
HP: 13
AC: 14 (touch 12, ff 12); CMD: 14
F/R/W: +2/+2/+5
Ghoul 2
HP: 13
AC: 14 (touch 12, ff 12); CMD: 14
F/R/W: +2/+2/+5

GM rolls:

G1P: 1d20 + 7 ⇒ (9) + 7 = 16
G2P: 1d20 + 7 ⇒ (20) + 7 = 27
G1S: 1d20 + 7 ⇒ (9) + 7 = 16
G2S: 1d20 + 7 ⇒ (17) + 7 = 24
Perception:
Genisen: 1d20 + 5 ⇒ (4) + 5 = 9
Laya: 1d20 + 1 ⇒ (6) + 1 = 7
Ofelio: 1d20 + 3 ⇒ (19) + 3 = 22
Timbur: 1d20 + 1 ⇒ (13) + 1 = 14
Garim: 1d20 + 4 ⇒ (12) + 4 = 16
Vellica: 1d20 ⇒ 16
Sir Rollynd: 1d20 + 1 ⇒ (2) + 1 = 3

As you approach the corner you peer around and see Scar Blade standing as described, missing an arm. Looking more closely, you can see that somebody has severely chewed it and stuffed it into the front of his shirt!

Ofelio, Garim, Vellica:
You hear the soft thud of a door shutting behind you, It sounds like the door to the stairs!

Begin Round 1!


Male Human Oracle (Seer) 2, HP 16/18, AC 19/11/18, Saves +2/+1/+3

"Behind us."

Garim whirls around and pushes through his allies.

Move to E-49. Still have 10' of movement left and a standard action.


M Pitborn Tiefling Paladin of Shelyn 2 HP:13/20 AC:17/15/12 Saves:F+7 R+4 W+7

Ofelio sniffs monstrously and hustles to D-49.

Sorry, I didn't realize you were waiting on me.


Ofelio and Garim hear sounds behind them and turn to investigate. They round the corner seeing the two ghouls standing there, having just cut off your only means of retreat.

Ofelio only moved 20', so he can still take his standard action. Garim is also free to move closer and attack.

Map

Initiative: Ofelio's attack, Garim's attack, Timbur, Laya, Genisen, Ghouls, Vellica


Male Human Oracle (Seer) 2, HP 16/18, AC 19/11/18, Saves +2/+1/+3

"Timbur, Laya, circle around behind them." calls out Garim.

Move up and attack
Attack: 1d20 + 4 ⇒ (8) + 4 = 12

True to form his attack is clumsy. Maybe I should get some lessons from Sir Rollynd as well.

Map


Map

Timbur and Laya head around to flank the ghouls. Hearing the instruction, the ghouls turn back to back to prepare.

Initiative: Ofelio's attack, Garim, Timbur, Laya, Genisen, Ghouls, Vellica


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

"Don't forget about the orc either if he isn't dead. Even one-armed I don't trust him."

Genisen steps to E/-49 and fires at the closest ghoul

Longbow+Point Blank: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

MAP


Genisen, don't forget soft cover rules (which I've been admittedly lax in enforcing) for ranged attacks. However, even with the +4 bonus Ofelio provides them, that still hits.

Ghoul stats:
Ghoul 1
HP: 7
AC: 14 (touch 12, ff 12); CMD: 14
F/R/W: +2/+2/+5
Ghoul 2
HP: 13
AC: 14 (touch 12, ff 12); CMD: 14
F/R/W: +2/+2/+5

Ghoul 1 on Ofelio:
Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Claw 1: 1d20 + 3 ⇒ (5) + 3 = 8
Claw 2: 1d20 + 3 ⇒ (19) + 3 = 22; Damage: 1d6 + 1 ⇒ (5) + 1 = 6 Plus Fort save DC 13

Ghoul 2 on Timbur: (subject to Ofelio not killing it before it can act)
Bite: 1d20 + 3 ⇒ (14) + 3 = 17; Damage: 1d6 + 1 ⇒ (4) + 1 = 5 Plus Fort save DC 13
Claw 1: 1d20 + 3 ⇒ (11) + 3 = 14
Claw 2: 1d20 + 3 ⇒ (6) + 3 = 9

Timbur Fort save: 1d20 + 5 ⇒ (19) + 5 = 24

Ofelio's attack in round 1 and Vellica are up.


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

I figured I would let you decide what has cover or not, but I can do that if you want and you can adjust if I miss something.


Genisen Larkova wrote:

I figured I would let you decide what has cover or not, but I can do that if you want

Fair enough. I can do that.


M Pitborn Tiefling Paladin of Shelyn 2 HP:13/20 AC:17/15/12 Saves:F+7 R+4 W+7

1d20 + 5 ⇒ (10) + 5 = 15
1d10 + 6 ⇒ (10) + 6 = 16
Ofelio seems to have benefitted from the pint-sized paladin's advice. He strikes with his glaive at the ghoul in B-48 and brings him down.

The bite from one of the ghouls sinks through a chink in his armor, but aside from the pain, there isn't much to talk about.
1d20 + 7 ⇒ (12) + 7 = 19


Map

In that case, Timbur never took that damage. Also, Ofelio only took a scratch from a claw, not a bite, which turns out to be a big difference, as their bite contains a nasty disease, but their claws do not.

Vellica is up!


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Is there an updated map I can see somewhere?


The link's in my last post.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Wow...I'm blind. Looked right over that like three times.

Meh...Vellica is going to be essentially useless in this fight.

Vellica moves forward to the corner and peaking around the edge, fires a glob of magical acid at the Ghoul. It misses.

Ranged Touch (Melee, cover): 1d20 + 4 - 4 - 4 ⇒ (7) + 4 - 4 - 4 = 3


Ofelio and Garim are up. Round 2!


M Pitborn Tiefling Paladin of Shelyn 2 HP:13/20 AC:17/15/12 Saves:F+7 R+4 W+7

Ofelio makes his uneven clomp of a move over to C-51, leaving himself momentarily open to attack so that he can make an assault in kind.

1d20 + 5 ⇒ (2) + 5 = 7
But old habits die hard and it pulls to the left.


Male Human Oracle (Seer) 2, HP 16/18, AC 19/11/18, Saves +2/+1/+3

Attack: 1d20 + 4 ⇒ (2) + 4 = 6

To timid to really get in range of the ghouls paralytic touch Garim has no better luck than any of his allies.


Ghoul's AoO: 1d20 + 3 ⇒ (11) + 3 = 14 The claw clanks harmlessly off his armour.

I took the liberty of moving Garim over one square into a flanking position. It's still not enough for him to hit, however.

Timbur takes a big swipe at the ghoul between Garim and himself.
Timbur attack: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Laya comes around the corner and sighs in relief as the party seems to have the ghouls all but handled. She then glances back to her left at a sound she hears, then says, "Uh oh. I don't think Scarblade is doing very well."

Initiative: Ofelio, Garim, Timbur, Laya, Genisen, Ghoul, Vellica

Updated Map

Ghoul Stats:

Ghoul 1
HP: 4
AC: 14 (touch 12, ff 12); CMD: 14
F/R/W: +2/+2/+5


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

Genisen marks the ghoul with his Freebooter's Bane giving everyone a +1 to hit and damage vs it

"We have this thing in our sights now! Surround it and kill it!"

Longbow+Point Blank+Freebooter: 1d20 + 7 + 1 + 1 ⇒ (2) + 7 + 1 + 1 = 11
Damage: 1d8 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6


The ghoul looks down at it's fallen comrade, then the door like it's regretting its decision to close it on you. It settles it's glare on Ofelio who killed his friend, screams in rage, steps up and attacks.

Bite: 1d20 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 3 ⇒ (12) + 3 = 15
Claw: 1d20 + 3 ⇒ (2) + 3 = 5

The ghoul's attacks are too wild and crazed to connect effectively.

Vellica and the top of the round!

Posting from phone, so please move the ghoul 5 feet left.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Acid splash: 1d20 + 3 - 4 - 4 ⇒ (17) + 3 - 4 - 4 = 12
Damage: 1d3 ⇒ 3

Vellica flings another glob of acid at the ghoul.


Vellica expertly threads the needle of her allies and splats the ghoul full in the face with a glob of acid. It's vocal cords finally ruined, it screams soudlessly.

1 HP left! Garim and Ofelio, finish him!

Never mind! Genisen's freebooter's bane should add the extra point of damage needed.

As Vellica's acid burns through the creature, its own corruption catches up with it, and the former undead literally melts into a pool of rotten goo at your feet.

Combat over.

Seeing that things have died down, Laya dashes back towards the half-orc. By the time you reach her, she has pronounced him dead.

Searching Scarblade's body, you find several items of potential value. His greataxe is of especially fine workmanship, as is his studded leather armour and composite longbow. It takes a bit of strength to properly draw this bow (Strength rating +2). He also carries two thunderstones, two smokesticks, and two potions.

Knowledge Local DC 10:
You recognize the half-orc with the triangular scar as Scar Blade, a thug and small-time crime boss, known for ambushing travellers in the Cairnlands, though his men had never been active in this area before.

Knowledge Local DC 15:
Scar Blade is rumoured to have his hide-out somewhere in the Cairnlands themselves, but the authorities have never been able to locate it.


Male Human Oracle (Seer) 2, HP 16/18, AC 19/11/18, Saves +2/+1/+3

Garim puts on hand to his stomach at the sight of Scar Blade, one arm missing. He probably deserved it... the once blacksmith thinks darkly.

Garim looks about the room where the ghouls dwelt before taking a moment to study the potions.

Cast detect magic
Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25

He also takes a moment to look over the other items Scar Blade had on him, looking for other signs of magic.

All masterwork items? Genison you want the armor to replace your current non-MWK, and the bow for later use?


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

"Ghouls are most unpleasant creatures," Vellica comments as she surveys the dead half-orc. The others seem to have the gear collection well in hand, so she waits for them to finish. In the meantime she keeps an eye on the stairway to make sure nothing else comes down. "I wonder if this whole place is infested with undead?"


Male Human Oracle (Seer) 2, HP 16/18, AC 19/11/18, Saves +2/+1/+3

Garim ticks off on his fingers, "Skeletons, hommonc... what were those Laya? A magic snake, more skeletons, and ghouls. So only, uh, half right. The other half being filled with the experiments of crazy wizards."


"Hommunculi. This tower has been sealed for hundreds of years, so it only makes sense that, if it's inhabited, we would find things that can't die naturally, like undead and magical constructs. Maybe some devils, with the Cheliax connection. Something bad seems to have gone down here." Laya frowns at the future prospects.

Only the potions (of which there six, not two...sorry) are magical. However, as Garim concentrates on the potions, suddenly four powerful magical auras flare out from four silver harnesses embedded in each of the four walks of this basement. It lasts only a round before dissipating. As he concentrates further, the auras reappear a few rounds later, then fade, never staying long enough to read their school. Other than the harnesses and thousands of hash marks scratched into the walls, the room is featureless.


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

Each of the four walks? Do you mean walls?

Genisen looks over the items, "I want to feel sorry for how he died, but it just seems that a fitting end. That bow looks nice, I'll have to bulk up a bit to be able to use it however."


Max HP: 12; Current HP: 12; AC: 15 (touch 9, ff 15); CMD: 14; F/R/W: +3/+1/+1 (+2 vs charms, compulsions, and emotion effects);

Walls, yes, sorry. Auto-correct strikes again.

With the discussion of the bow, Timbur raises a hand towards it, says, "Well, I could..." then he cuts off. "Sorry. Never mind."


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

"Well if you can use it, I suppose you proved your worth by jumping into the middle of the fight. If the others don't mind, then I would be ok with you using it."


Max HP: 12; Current HP: 12; AC: 15 (touch 9, ff 15); CMD: 14; F/R/W: +3/+1/+1 (+2 vs charms, compulsions, and emotion effects);

If nobody else objects...

Timbur takes the fancy new bow from his former boss and hands Genisen his old bow. From the shape of it, it's a wonder the thing could even fire an arrow at all, let alone hit anything. In fact, it looks less like a bow and more like a long stick that somebody bent and tied down with a bow string.


Male Human Oracle (Seer) 2, HP 16/18, AC 19/11/18, Saves +2/+1/+3

"Have at it." Garim offers.

He moves over to one of the harnesses. "These" he gestures at it, "keep fluctuating with magic. I can't tell what it is though, it fades to fast."

"Unless anyone has any ideas though, the only place left to go is up."

Was I able to determine what the potions are?


That was good enough for the first potion. Shield of faith.

Subsequent potions...

Spellcraft Potion 2: 1d20 + 7 ⇒ (17) + 7 = 24 shield of faith
Spellcraft Potion 3: 1d20 + 7 ⇒ (10) + 7 = 17 cure light wounds
Spellcraft Potion 4: 1d20 + 7 ⇒ (6) + 7 = 13 ??
Spellcraft Potion 5: 1d20 + 7 ⇒ (6) + 7 = 13 ??
Spellcraft Potion 6: 1d20 + 7 ⇒ (6) + 7 = 13 ??

Laya tries the last three...

Spellcraft Potion 4: 1d20 + 8 ⇒ (19) + 8 = 27 cure light wounds
Spellcraft Potion 5: 1d20 + 8 ⇒ (11) + 8 = 19 cure light wounds
Spellcraft Potion 6: 1d20 + 8 ⇒ (14) + 8 = 22 true resurrection... just kidding...cure light wounds


Laya spellcraft to examine harnesses: Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20

"No clue."


So unless you want to spend some time digging silver harnesses of unknown use out of the wall (you estimate that each harness would probably fetch about 200gp of raw silver metal alone), you gather as a group and head upstairs, leaving the half-orc bandit to rot with his undead friends.

Map Arriving back on the second floor, there are three doors unopened, as well as stairs that continue up.


Male Human Oracle (Seer) 2, HP 16/18, AC 19/11/18, Saves +2/+1/+3

Garim pushes open the north door.


Map

This room was clearly a barracks of some sort, with cots in neat rows, and strong boxes underneath four of them. Several human skeletons (six total) lie on some of the cots.


Male Human Oracle (Seer) 2, HP 16/18, AC 19/11/18, Saves +2/+1/+3

Not liking seeing more skeletons, though these ones seem peaceful enough at present, Garim keeps his weapon and shield ready and moves into the room allowing those following inside as well.

He moves to the side of one of the cots and nudges the strong box out from underneath with his foot.


Map

As Garim enters the room and starts poking around with the strong box, he notices the skeletal hand next to him shift. At first, he hopes he just bumped the cot, but then the skeleton sits up and turns its head to face him. Three other skeletons sit up as well.

Initiative:
Genisen: 1d20 + 5 ⇒ (8) + 5 = 13
Laya: 1d20 ⇒ 16
Ofelio: 1d20 + 1 ⇒ (16) + 1 = 17
Timbur: 1d20 ⇒ 18
Garim: 1d20 + 1 ⇒ (9) + 1 = 10
Vellica: 1d20 + 2 ⇒ (7) + 2 = 9
Skeletons: 1d20 + 6 ⇒ (3) + 6 = 9

Initiative Order: Timbur, Ofelio, Laya, Genisen, Garim, Skeletons, Vellica

Seeing Garim in trouble, Timbur rushes in, drawing his sword. He double moves and can't attack.


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

Genisen puts his bow away and draws his shield out, waiting to draw his mace next round

"Great more of these things..."


M Pitborn Tiefling Paladin of Shelyn 2 HP:13/20 AC:17/15/12 Saves:F+7 R+4 W+7

Ofelio draws his heavy mace that he had scavenged from the room with the cupboards and runs to A-43, thumping on his chest with his free hand.


Male Human Oracle (Seer) 2, HP 16/18, AC 19/11/18, Saves +2/+1/+3

"Aauuugh." Garim brings his morning star crashing down on the undead abomination next to him, breaking out several ribs.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

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