Hey, forumites! Abandoned Arts here, presenting the fourth product in our initial line-up, featuring a dirt-cheap product line offering two full pages each (no fluff or filler) of class options for the various base and core classes featured in the Pathfinder Roleplaying Game!
Check out the rogue class options presented in this fine product (Dramatic Entrance seems to be the universal favorite around the office), or grab our fighter, cleric, or wizard PDFs for the same dirt-cheap price!
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Five stars means a lot coming from one of the most recognizable reviewers on the forums, KTFish7. Thanks for the glowing review. Dramatic Entrance was a big hit around the office.
As you can imagine, all the content we publish is legal at our table. I expect a lot of crashing-through-the-skylight-like-Batman rogue action in the next campaign I run.
Thanks for your review and your excellent product rating, Jonasty1031. Apprentice is definately more flavorful than powerful, but it was fun playing around with a "conditional proficiency" mechanic. It's nice to see it mentioned by a reviewer in light of the flashier talents like Dramatic Entrance and Sneak Attack Spree. Same for Light Sleeper.
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Just thought I'd share this. One of my players took Dramatic Entrance on his gunslinger 3/rogue 2 character. He's going for the assassin prestige class and plans on using his Death Attack as a vehicle for his Dramatic Entrance.
Not that he needs the talent, because his initiative modifier is +13, but that's another story.
Anyway, the players hit 5, this character takes his second rogue level, and he tries to use Dramatic Entrance in the first combat. Doesn't work out - he's spotted. Long story short, the players are sneaking through the crags in Belzken (destination: the Brimstone Haruspex) and a couple of orc lookouts spot the "point man" gunslinger. They wipe up the encounter and continue through the crags until they reach this magically-hidden cave entrance. Now the only thing that's in the cavern are bats. I made a point of this because the cave entrance is disguised by a permanent silent image spell that a bat's blindsense will see right through. A perfect bat lair, right? So the cave is full of bats - I make this big deal about how many bats there are on the ceiling because I thought the "visible only to blindsense" bat lair idea was so cool.
And of course I tuck in an encounter with a couple of dire bats. Orcs and bats and caves! What an imaginative GM I am. Anyway, the gunslinger is playing "point man" again and creeps up to the dire bats' resting place with the rest of the party just around the bend. Not so close as to risk blindsense detection - but close enough to draw a bead with his guns.
His Stealth check succeeds; he attacks with his firearm in the surprise round - his long jacket billowing out behind him. BOOM! The gunfire echoes throughout the caverns and enormous swarms of bats explode into motion, fluttering around everywhere in a panic. The player says: "so that qualifies as a dramatic entrance, right?" He wins initiative, crits on the second shot, and blows the head off of one of the dire bats.
It was pretty satisfying. : D
Hello again, everyone.
I have decided (based on suggestions offered in another product discussion thread) to include a descriptive rundown of the material contained in each Class Acts product line. Here goes.
This product contains thirty-two new rogue talents:
BASIC ROGUE TALENTS
Apprentice - Take on an arcane mentor.
Arcane Appraiser - Identify magic items with Appraise.
Brooding - Master the art of counter-intimidation.
Caltrop Master - Strew caltrops with expertise.
Delay Sneak Attack - Stall the onset of your sneak attacks.
Dramatic Entrance - Make the scene like a big damn hero.
Ear to the Streets - Use your social network to find out who has been asking questions.
Escape Route - Gain expanded use from the withdraw action.
Feign Death - Play oppossum and live to fight another day.
Lay Low - You are the elusive subject of myth and urban legend.
Light Sleeper - Rouse yourself from sleep at the slightest disturbance
Opportunist - Gain advantages with attacks of opportunity.
River Rat - Master the murky waters.
Rogue's Agility - Apply Dodge bonuses to more than just your Armor Class.
Savoir-Faire - Keep your social "cool" in the most dire of circumstances.
Shrewd Engineer - Ignore penalties to engineering-related skills.
Sneak Attack Spree - Stack on the sneak attacks for more and more damage.
Takes One to Know One - You are hard to fool.
Talented - Gain additional uses out of your 1/day rogue talents.
Thieves' Honor - Adopt a thieves' code of honor.
Tricky Rogue - Learn to fight dirty.
Urban Explorer - You can avoid becoming lost in urban environments.
Urban Network - Gather information in significantly less time.
Without a Trace - Cover your tracks to avoid being followed.
ADVANCED ROGUE TALENTS
Artful Dodger - Learn to be where the bad guy isn't.
Bloody Blade - Add a little "ouch" to your piercing and slashing sneak attacks.
Caltrop Splash - Toss a bag of cltrops like a splash weapon!
Danger Sense - Your spidey-sense is tingling...
Daring Acrobatics - Turn your enemies' attacks into opportunities to show off!
Sneak Attack Assault - Let loose with a volley of sneak attacks from a hidden position.
Sly Blade - Your attacks of opportunity are much more deadly.