Lil"Eschie Masks of the Living god (Inactive)

Game Master Escharid Blackrose

Could our young men and women of Kassen become heroes...
or will their lives be cut short by Fate?


Tane 34/34 ; HP 1/1;
Essa 22/22 ; HP 1/1
Selene 27/27 ; HP 1/1
Malya 16/16; HP 1/1
Rogurk 24/24
Lenna 17/17

Malya Loot Sheet
Town of Kassen
Malya NEW loot sheet


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Back to the first level of the Crypt to rest? Takeshi will use healing spells on you before you settle for your little nap.


HP: 16/16 Non Lethal 16/16 | AC: 15 T: 11 FF: 14 | F: +2 R: +2 W: +5 | CMB: +1 CMD: 12 | Per: +4 Init: +1 |

Mayla would nod and would wade back towards the group. "Indeed all my magic is out also. I know we want to save the girl Takeshi, but we must do so smartly. Without our power, I can only swing a stick and summon the Lotus Shield"

She would look at him and looks to Essa. "Hopefully tomorrow, when the frogs wake they will be more helpful. Takeshi, I will share my food with you." Mayla would move with the others and head up.

When they set down and relaxed she would help dry everyone's clothes and pulls out food for Takeshi and herself.

Once she ate she would sit down and start studying one of the scrolls to see if she could add it to her spellbook. Blur would be put in first. Since, the other wouldn't work on mindless undead as far as she knew.

Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27


Female Human Druid 3 -- HP: 32/32 | AC: 13 T: 10 FF: 13 | F: +5 R: +1 W: +5 | CMB: +6 CMD: 16 | Per: +8 Init: 0

Essa nods at the group as they decide to rest. She stifles a yawn and snacks on some food and gives a handful to Roguk.


HP: 16/16 Non Lethal 16/16 | AC: 15 T: 11 FF: 14 | F: +2 R: +2 W: +5 | CMB: +1 CMD: 12 | Per: +4 Init: +1 |

After she was done studying. "I will take first watch. Get some sleep Essa."


Takeshi uses his music to heal your wounds, as you get some welcome rest upstairs.

CLW to Tane: 1d8 + 2 ⇒ (5) + 2 = 7
CLW to Selene: 1d8 + 2 ⇒ (5) + 2 = 7

Desna smiles on you, as nothing troubles you. You feel better, and you look forward accomplishing your rescue mission with more confidence.

Tane and Essa feel their strenght coming slowly back

Everyone get 2 HP. Tane and Essa get 1 STR back. Feel free to use more heal (before resting) if needed.


Female Human Druid 3 -- HP: 32/32 | AC: 13 T: 10 FF: 13 | F: +5 R: +1 W: +5 | CMB: +6 CMD: 16 | Per: +8 Init: 0

If someone makes a long term care roll, we can recover double hp and lost strength.

"People are still hurt and the shadow took its toll on us yet."

Heal Check: 1d20 + 2 ⇒ (8) + 2 = 10

Essa gets out some bandages and herbs and starts making wraps but falls asleep mid action. Roguk already snores peacefully nearby one of the bandages unrolled and wrapped around his head, one arm and a foot, and one end in his mouth.


Male Human Fighter 3 | HP 34/34 || AC20 T14 FF16 | Fort +5, Ref +5, Will +1* | Init +7 | Perception +3 | CMB +6 / CMD 20

"Thanks Takeshi, much appreciated my friend."

Tane settles in and quickly dozes off, fatigued by the days events.

Tane wakes feeling rested, but still not completely at full strength. He nods to Essa's statement and feels his stomach grumble. Searching through his pack for something to munch on he finds some bread and shoves it into his mouth. With his mouth half full he says, "Sho we heffing black brown nowh?"


Human Selene Vosmus | HP 27/27| Init +11 temporal celerity | Perception +6 low light vision | AC 19 | T 11 | FF 18 | CMD 14 | Hero 3 pts

The morning comes and Selene wakes feeling sore and a little worse for wear from the grunts and exclamations as she moves around and performs a few morning stretches. She shares her morning bread with anyone that is without, but she seems preoccupied with something troubling; probably one of the many disturbing events that have taken place recently.

"Aye Tane," she nods getting up after finishing her meal, "With some of our strength restored, we should make haste as soon as we are packed up and ready to go."


HP: 16/16 Non Lethal 16/16 | AC: 15 T: 11 FF: 14 | F: +2 R: +2 W: +5 | CMB: +1 CMD: 12 | Per: +4 Init: +1 |

Heal: 1d20 + 1 ⇒ (8) + 1 = 9

Mayla will try to make everyone comfortable as she kept watch but eventually she would wake the next person to keep watch before crawling into bed.

When she awoke the next morning she would pull out her book to study to prepare her spells for the day.

Once that was complete she would eat and make sure Roldare was alright and that he had eaten.

"I promise, we will find her." She tells him.


After their rest, the young heroes of Kassen descend once again the stairs to the lower level of the Crypt, unsure of what wait for us into the shadows but confident their respective abilities and teamwork will give them the victory.

Where do you go now? I will update the map according to your next direction


Human Selene Vosmus | HP 27/27| Init +11 temporal celerity | Perception +6 low light vision | AC 19 | T 11 | FF 18 | CMD 14 | Hero 3 pts

"Let's head south, opposite of the giant frogs living quarters." Selene beckons.


Human Male || Map is here for now!

Just give me a heads-up when Takeshi makes his dramatic entrance


HP: 16/16 Non Lethal 16/16 | AC: 15 T: 11 FF: 14 | F: +2 R: +2 W: +5 | CMB: +1 CMD: 12 | Per: +4 Init: +1 |

"Do you mean through the door where the frogs were or down the hallway?" Mayla asked tucking away her book and icks up her stick before looking.


Heads up given to Takeshi. Didn't knew you needed one. Are you sure you didn't need a spanking instead?


Female Human Druid 3 -- HP: 32/32 | AC: 13 T: 10 FF: 13 | F: +5 R: +1 W: +5 | CMB: +6 CMD: 16 | Per: +8 Init: 0

Essa completes her morning communion with nature, and wrestles with Roguk for a while and they both eat heartily. Essa hums off tune to some song she made up and goes about getting ready for delving deeper into the crypt. "Time to be heroes again!" She jokes to the group. "Let's all be safe today!"


Human Selene Vosmus | HP 27/27| Init +11 temporal celerity | Perception +6 low light vision | AC 19 | T 11 | FF 18 | CMD 14 | Hero 3 pts

"Err, yes... That other way. I suppose I don't know which way is which anymore. I'm not certain as to why I thought that was south." Selene has a puzzled look on her face as she turns and pivots in a effort to trace her path and regain her berrings. "Ugh, nevermind. Let's just get going."


HP: 16/16 Non Lethal 16/16 | AC: 15 T: 11 FF: 14 | F: +2 R: +2 W: +5 | CMB: +1 CMD: 12 | Per: +4 Init: +1 |

Mayla chuckled. "I wasn't sure which way was south which is. So we don't have to worry about water."

So I think that means we take the hallway going down below the frogs


Human Selene Vosmus | HP 27/27| Init +11 temporal celerity | Perception +6 low light vision | AC 19 | T 11 | FF 18 | CMD 14 | Hero 3 pts
Malya Vardigan wrote:


So I think that means we take the hallway going down below the frogs

Seconded


Leaving the room of the frog , you soon see a new room, invaded by maybe a foot high of water...

A strange blue fungus covers the walls, ceiling, and pillars of this waterlogged chamber. Its wispy strands stretch out from the wall like roots dangling in the air, twitching and swaying in an unseen breeze.

Floating in the water are four decaying corpses—three large rats and one giant frog—with strange burn marks all over their bodies.

It's strange.

new map! I got internet tonight, but for how long?


Female Human Druid 3 -- HP: 32/32 | AC: 13 T: 10 FF: 13 | F: +5 R: +1 W: +5 | CMB: +6 CMD: 16 | Per: +8 Init: 0

"This looks strange, and dangerous! I don't trust that fungus."


HP: 16/16 Non Lethal 16/16 | AC: 15 T: 11 FF: 14 | F: +2 R: +2 W: +5 | CMB: +1 CMD: 12 | Per: +4 Init: +1 |

Knowledge Nature: 1d20 + 8 ⇒ (16) + 8 = 24

Mayla looked at the strange Blue fungus and then to the corpses in the body as she carefully studied it without walking in to far trying to identify it. Something was niggling her. Surely she had read about this somewhere.


Malya:
This is an azure fungus, a vegetal building up energy that it release in bursts. Its sensitive to touch only, but walking through the water quickly will produce waves and make it react. Besides, it sometimes release build-up energy, at random intervals. It's immune to electricity and fire, but cold would "stun" it, allowing you to scratch it from the walls (or you can wait until all patches have discharched their energy, but you can't know when they will be able to release the following burst...)
You suspect that this room won't be safe to traverse before every patches on the wall adjacent to the water are destroyed first.
The book doesn't say how many patches there is to destroy, let's go random number of patches: 1d4 + 2 ⇒ (2) + 2 = 4


Male Human Fighter 3 | HP 34/34 || AC20 T14 FF16 | Fort +5, Ref +5, Will +1* | Init +7 | Perception +3 | CMB +6 / CMD 20

Tane hesitates at the entrance. "The fact that there are dead creatures in this is probably a sign we should be extremely cautious. Perhaps we should turn around and go the other way?"


HP: 16/16 Non Lethal 16/16 | AC: 15 T: 11 FF: 14 | F: +2 R: +2 W: +5 | CMB: +1 CMD: 12 | Per: +4 Init: +1 |

Mayla nods. "Extremely Dangerous. Okay everyone, stay out of the water. That is Azure Fungus. Oh how I would love to bottle some but to dangerous. It builds up energy that it releases in violent bursts of electricity. Looking at it any waves created will disturb it and make it discharge. Hence, anything walking through getting electrocuted. Luckily I prepared Ray of Frost. Ill need to stun it with the cold then scrape it off. I can use my dagger for that. We can also work together but no one in the water till those four patches are stunned. And don't close to the wall except near the patches. You don't want to be hit by the other fungus incase it discharges."

Mayla pulls out her dagger and gauges the distance striking all four of them with cold before very very carefully proceeding to the first making sure to stun them again if she needed to. She would have to tell the wizard of the fungus. This could be useful as a component for electricity spells or even to study.


Female Human Druid 3 -- HP: 32/32 | AC: 13 T: 10 FF: 13 | F: +5 R: +1 W: +5 | CMB: +6 CMD: 16 | Per: +8 Init: 0

"Can we force it to discharge on some harmless object? Maybe toss something into the water to disturb it and it will discharge on the target?"

Essa nods her head and looks at everyone and makes sure Roguk doesn't get too curious about the room and floating bodies.


HP: 16/16 Non Lethal 16/16 | AC: 15 T: 11 FF: 14 | F: +2 R: +2 W: +5 | CMB: +1 CMD: 12 | Per: +4 Init: +1 |

"It will disturb the ones close to the water. But not the ones Higher up."


Human Selene Vosmus | HP 27/27| Init +11 temporal celerity | Perception +6 low light vision | AC 19 | T 11 | FF 18 | CMD 14 | Hero 3 pts

"I like Malya's plan," Selene says with a nervous look, "Just tell me what I need to do and when, Malya. I feel a tongues episode just thinking about this."


With time and concentration, Malya use her magic and dagger to get rid of the dangerous azure fungus.

Half an hour later, the place is finally safe, and you will be able to cross the room.

+100 XP each


HP: 16/16 Non Lethal 16/16 | AC: 15 T: 11 FF: 14 | F: +2 R: +2 W: +5 | CMB: +1 CMD: 12 | Per: +4 Init: +1 |

"Ill need you to back us up with healing. Thanks Selene. I'll make sure to translate."

Once it was all scraped away she lets out a sigh of relief and carefully backs away from the wall double checking before moving to the opposite doorway.

Sticking her head out into the hall looking both ways checking for more fungus before nodding to the others.

"Alright this connects to a door and goes further down. I'm looking for Fungus before I give the all clear."


Female Human Druid 3 -- HP: 32/32 | AC: 13 T: 10 FF: 13 | F: +5 R: +1 W: +5 | CMB: +6 CMD: 16 | Per: +8 Init: 0

"Whew. Ok, we can wait here. Be careful." Essa gives Malya's arm a squeeze.


Male Human Fighter 3 | HP 34/34 || AC20 T14 FF16 | Fort +5, Ref +5, Will +1* | Init +7 | Perception +3 | CMB +6 / CMD 20

Tane watches with amazement and leans into tell Essa, "Wow, she's really good at that. I would have just walked up and poked at it with my blade."

When Malya is finshed he adds, "Let us know, I'll come down when it's time."


Female Human Druid 3 -- HP: 32/32 | AC: 13 T: 10 FF: 13 | F: +5 R: +1 W: +5 | CMB: +6 CMD: 16 | Per: +8 Init: 0

Essa looks at Tane funny whispering back, "Why would you poke it with your blade?" To make a point she pokes him in the arm in an unarmored spot and laughs.


Malya sees no more fungus in the corridor.
The north corridor seems to go back toward the frog's room.
The southern one is a bigger room, with more water.

Malya:

This large chamber is partially flooded, with the south end just barely rising out of the stagnant water. A large wheel is set into the floor of the dry area, attached to chains that rise up into the ceiling. A thick layer of slick,black mold covers the carvings on the walls of this chamber. You see no danger.

Map edited


HP: 16/16 Non Lethal 16/16 | AC: 15 T: 11 FF: 14 | F: +2 R: +2 W: +5 | CMB: +1 CMD: 12 | Per: +4 Init: +1 |

Moving back to the others. "Looks Clear but the room is mostly flooded. The south end barely out of the water and there seems to be a wheel with chains. Also, a black mold is over all the carvings on the wall." She tried to see if she remembered anything about black molds.

Know:Nature: 1d20 + 8 ⇒ (19) + 8 = 27


The mold seems just ordinary mold, because the area is very humid...
Some people are allergics to mold, and it can be dangerous to them.


HP: 16/16 Non Lethal 16/16 | AC: 15 T: 11 FF: 14 | F: +2 R: +2 W: +5 | CMB: +1 CMD: 12 | Per: +4 Init: +1 |

"I suggest everyone wear something over your nose and mouth. You may be allergic to it and that could be bad. Better safe than sorry." Pulling out a handkerchief and wringing it out before tying it over her nose and mouth like a bandana. "Ready when you are, the water is deep so be careful."


Female Human Druid 3 -- HP: 32/32 | AC: 13 T: 10 FF: 13 | F: +5 R: +1 W: +5 | CMB: +6 CMD: 16 | Per: +8 Init: 0

Roguk it looks like we are getting wet again. Here let me wrap this around your face. Argh, no its not for eating, here just hold still... Stop it! Quit fidgeting. "


Human Selene Vosmus | HP 27/27| Init +11 temporal celerity | Perception +6 low light vision | AC 19 | T 11 | FF 18 | CMD 14 | Hero 3 pts

Selene tears a strip of her tunic, wets it if it isn't already, shakes out the cloth to remove everything but dampness, and wraps it around her head to cover her face and mouth. She helps any one else with theirs after she has reassured herself that the mask will be sufficient.


Male Human Fighter 3 | HP 34/34 || AC20 T14 FF16 | Fort +5, Ref +5, Will +1* | Init +7 | Perception +3 | CMB +6 / CMD 20

Tane slides his chain shirt up and slices off several inches in a long strip on the the bottom. He ties it over his face, feeling slightly silly but complying to the more knowledgeable in the group on the subject. Once ready he will assume point and begin to lead the group through the dangerously smelly room.


Human Male || Map is here for now!

I'll jump in after this obstacle.


This large chamber is partially flooded, with the south end just barely rising out of the stagnant, muddy water.
A large wheel is set into the floor of the dry area, attached to chains that rise up into the ceiling. A thick layer of slick, black mold covers the carvings on the walls of this chamber.

But as soon as you enter the room...
Trouble begins.

Six skeletons rise from the ground, dripping mud and water, hungry for your flesh... One just in front of Tane & Malya!

GM rolls:

Perception, Tane: 1d20 + 0 ⇒ (8) + 0 = 8
Perception, Selene: 1d20 + 3 ⇒ (13) + 3 = 16
Perception, Takeshi: 1d20 + 4 ⇒ (15) + 4 = 19
Perception, Malya: 1d20 + 1 ⇒ (16) + 1 = 17
Perception, Essa: 1d20 + 6 ⇒ (12) + 6 = 18
Perception, Roguk: 1d20 + 1 ⇒ (13) + 1 = 14
Perception, Enev: 1d20 + 3 ⇒ (1) + 3 = 4

Initiative, Tane: 1d20 + 7 ⇒ (19) + 7 = 26
Initiative, Selene: 1d20 + 7 ⇒ (4) + 7 = 11
Initiative, Takeshi: 1d20 + 3 ⇒ (9) + 3 = 12
Initiative, Malya: 1d20 + 1 ⇒ (19) + 1 = 20
Initiative, Essa: 1d20 + 0 ⇒ (16) + 0 = 16
Initiative, Roguk: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative, Enev: 1d20 + 3 ⇒ (11) + 3 = 14

Skellys Init: 1d20 + 6 ⇒ (8) + 6 = 14


HP: 16/16 Non Lethal 16/16 | AC: 15 T: 11 FF: 14 | F: +2 R: +2 W: +5 | CMB: +1 CMD: 12 | Per: +4 Init: +1 |

SEE TAKESHI YOU IN INIT. SO PLAY!!!

Mayla screamed like a girl and grabbed her stick and swung it wildly at the skeleton.

Atk: 1d20 ⇒ 8
Dmg: 1d6 ⇒ 3


Well, Malya, you are a girl... aren't you?^^
This battle may be tough, beware


Human Male || Map is here for now!

I will, but my initiative is lower than the skeletons! :p


Init order: Tane, Malya&Selene, Essa,(Girl Power! err... Girl Power+Tane!^^) Skellies, Enev, Takeshi, Roguk. Sorry Selene, forgot your second Init roll..

Selene 2e Init: 1d20 + 7 ⇒ (13) + 7 = 20


Male Human Fighter 3 | HP 34/34 || AC20 T14 FF16 | Fort +5, Ref +5, Will +1* | Init +7 | Perception +3 | CMB +6 / CMD 20

Tane grumbles, "Watch out! More of these undead things!"

Tane withdraws his morningstar and with a grunt of exertion swings it down toward the bones with all of his might.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Human Selene Vosmus | HP 27/27| Init +11 temporal celerity | Perception +6 low light vision | AC 19 | T 11 | FF 18 | CMD 14 | Hero 3 pts

Selene gets two initiative rolls

Initiative 2: 1d20 + 7 ⇒ (18) + 7 = 25

Selene moves to flank the skeleton with Tane and fights defensively with her eyes on the other skeletons.

Morningstar: 1d20 + 3 + 2 - 4 ⇒ (5) + 3 + 2 - 4 = 61d8 + 2 ⇒ (7) + 2 = 9 +2 AC


Female Human Druid 3 -- HP: 32/32 | AC: 13 T: 10 FF: 13 | F: +5 R: +1 W: +5 | CMB: +6 CMD: 16 | Per: +8 Init: 0

Essa steps forward with her club and swings.

Essa Attack: 1d20 + 3 ⇒ (5) + 3 = 8

Roguk joins her, but she doesn't have him attack yet. But she points to the skeletons and Roguk senses a fight.


Tane delivers an impressive blow, sending shards of bones everywhere in the water.

Essa and roguk moves to strike.. but both suddenly disappear from view, falling into deeper water than expecting!

Will need Swim check, DC 10, for both druid and animal

Another skeleton walks toward Tane and Malya, his weapon ready to strike, the other simply waits near the wheel, at the other end of the room

Both have AoO.
@Takeshi: maybe you haven't seen, but you took in a previous room 20 blunt arrows to use against the skeletons.
Anyone can play Enev (or I'll GMpc him), haven't seen him in a while


Female Human Druid 3 -- HP: 32/32 | AC: 13 T: 10 FF: 13 | F: +5 R: +1 W: +5 | CMB: +6 CMD: 16 | Per: +8 Init: 0

Swim Essa: 1d20 + 4 ⇒ (7) + 4 = 11
Swim Roguk: 1d20 - 1 ⇒ (8) - 1 = 7

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