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Realms of Twilight Campaign Setting (PFRPG)

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The True Sun was eclipsed centuries ago, leaving the world in darkness. Only the light of the three moons shines down on the surface of Relistan, illuminating the savagery and chaos of the wilds. In recent centuries civilization has once again found a foothold in some regions of the world. The Realms of Twilight campaign setting allows you to become an adventurer and travel through the moonlit lands. Will you journey in pursuit of all that is good and righteous, or will greed dominate your decisions and your adventures wherever they may take you?

Contains new deities, prestige classes, spells, monsters, feats and MORE! This campaign setting is compatible with the Pathfinder Roleplaying Game and can be purchased in print at www.realmsoftwilight.net.

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Product Discussion (126)
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Osirion President, Silver Crescent Publishing

Greetings to all from Silver Crescent Publishing.

We've now released the Realms of Twilight Campaign Setting! In both PDF and print format. It is a world compatible with the Pathfinder Roleplaying game rule set, and new lands for you and your companions to explore and delve into.

I'm starting this discussion thread to see what you all think about the setting, as I see we've had a few purchases already. For Silver Crescent Publishing, the fans are the most important thing, so we are looking for feedback on how to make our products even better. More importantly, we are looking for opinions on what our next gaming product should be. You can take a look at our site forums for a taste of what is already planned, or post your opinion here. We'd like to do a world book about a particular continent, but the choice of which continent we do we are leaving up to you!

So make your voices heard and let us know what you think about the setting, and where you think we should focus on next!

Good gaming to you all.

Osirion

How many pages is this?

Osirion President, Silver Crescent Publishing

fray wrote:
How many pages is this?

254 pages.

Paizo Employee Chief Technical Officer

fray wrote:
How many pages is this?

The PDF is 256 pages.

Osirion President, Silver Crescent Publishing

Vic Wertz wrote:
fray wrote:
How many pages is this?
The PDF is 256 pages.

Sorry, I forgot the covers. You are, of course, correct.

Osirion President, Silver Crescent Publishing

Any more questions about the setting or the book?

Cheliax

Daniel Marshall wrote:
Any more questions about the setting or the book?

What are the big three rule changes from the base Pathfinder Roleplaying Game rules? Different magic system? Classes removed/replaced? There's a Sanity system? Etc.

Osirion President, Silver Crescent Publishing

joela wrote:
What are the big three rule changes from the base Pathfinder Roleplaying Game rules? Different magic system? Classes removed/replaced? There's a Sanity system? Etc.

It is a Pathfinder compatible setting, thus it uses the Pathfinder rule set. There is one additional core class and a number of added prestige classes included, as well as new monsters, deities, spells and other things.

The purpose of the setting wasn't to change the rules of the Pathfinder Roleplaying game. It was to give another world to play in, and give more options to players and Game Masters alike.

Cheliax

Daniel Marshall wrote:
joela wrote:
What are the big three rule changes from the base Pathfinder Roleplaying Game rules? Different magic system? Classes removed/replaced? There's a Sanity system? Etc.

It is a Pathfinder compatible setting, thus it uses the Pathfinder rule set. There is one additional core class and a number of added prestige classes included, as well as new monsters, deities, spells and other things.

The purpose of the setting wasn't to change the rules of the Pathfinder Roleplaying game. It was to give another world to play in, and give more options to players and Game Masters alike.

K. Then what's the major flavor of the setting? Paizo's Golarion pays homage to TSR's Greyhawk while Eberron is fantasy noir. Dark Sun is grim, gritty, battle for survival.

What games would one run in Realms of Twilight?

Osirion President, Silver Crescent Publishing

joela wrote:


K. Then what's the major flavor of the setting? Paizo's Golarion pays homage to TSR's Greyhawk while Eberron is fantasy noir. Dark Sun is grim, gritty, battle for survival.

What games would one run in Realms of Twilight?

It is a world whose sun was eclipsed thousands of years ago by an ancient race of shadow-fey who believed all of the other races (humans, dwarves, etc.) who were young at the time were a plague on the world. They developed the ritual that eclipsed the True Sun, believing that a life without a sun would eventually wipe them out, then they could release the power of the ritual and life would return to normal. In thousands of years, the races have not died out, they have adapted.

Now, only the light of the three moons casts illumination down on the surface of the world. The most common follow-up question I get is: How to plants survive? Well, in most places trees look similar to a pine tree upside down (with the leaves being a triangle, flat side up) to absorb as much light as they can. There would be little undergrowth in these areas because of the canopy. In other places, they draw their energy from other sources. Planar energies leaking through portals believed to be sealed centuries ago for example.

There are 5 continents, each with their own legends, deities and kingdoms. It is a world of legends, ancient history and darkness.

As far as what kind of games, almost anything really. The most epic of campaigns might even go after the surviving shadow-fey in the hopes that slaying them wold release the power of the eclipsing ritual and return the True Sun to the sky. Dungeon delves would be easy given the number of ancient ruins. Urban or political adventures would also be possible (particularly on the continent of Kesuril). The only limit is really the creativity of the GM.

Does that answer your question, or did I accidentally dance around it?

Osirion President, Silver Crescent Publishing

So, who else has questions about the world or setting I can answer?


Whats the name of the new class and what is its basic function?


Pathfinder Adventure Path Subscriber

So what did you do in the writing and rules to reienforce the cool concept of the setting?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Daniel Marshall wrote:
joela wrote:


K. Then what's the major flavor of the setting? Paizo's Golarion pays homage to TSR's Greyhawk while Eberron is fantasy noir. Dark Sun is grim, gritty, battle for survival.

What games would one run in Realms of Twilight?

It is a world whose sun was eclipsed thousands of years ago by an ancient race of shadow-fey who believed all of the other races (humans, dwarves, etc.) who were young at the time were a plague on the world. They developed the ritual that eclipsed the True Sun, believing that a life without a sun would eventually wipe them out, then they could release the power of the ritual and life would return to normal. In thousands of years, the races have not died out, they have adapted.

Now, only the light of the three moons casts illumination down on the surface of the world. The most common follow-up question I get is: How to plants survive? Well, in most places trees look similar to a pine tree upside down (with the leaves being a triangle, flat side up) to absorb as much light as they can. There would be little undergrowth in these areas because of the canopy. In other places, they draw their energy from other sources. Planar energies leaking through portals believed to be sealed centuries ago for example.

There are 5 continents, each with their own legends, deities and kingdoms. It is a world of legends, ancient history and darkness.

As far as what kind of games, almost anything really. The most epic of campaigns might even go after the surviving shadow-fey in the hopes that slaying them wold release the power of the eclipsing ritual and return the True Sun to the sky. Dungeon delves would be easy given the number of ancient ruins. Urban or political adventures would also be possible (particularly on the continent of Kesuril). The only limit is really the creativity of the GM.

Does that answer your question, or did I accidentally dance around it?

sounds interesting enough for me to try it. I'll buy!!

PJ

Osirion President, Silver Crescent Publishing

Robert Miller 55 wrote:
So what did you do in the writing and rules to reienforce the cool concept of the setting?

The first thing I did as far as the writing goes, is I introduced each of the 7 world chapters with a legend about the respective continent or region. I figured that might help bring the history of the world to the forefront. Make the world seem a bit more alive if you will. The second thing is that I didn't just focus on a specific area for pages and pages (though I could have in most cases, and will in the World Books I hope to do in the future). The societies and kingdoms I created have relationships with the other nations nearby. The leaders have personalities and histories all their own.

I deliberately left the stats for the leaders to a race and a class to give Game Masters the maximum possible flexibility with the games they chose to create.

The deities I created (and there are almost 40 of them) all have relationships with the other deities in their pantheon. You don't just have a god of fire for instance. You have a god of fire, who dislikes and actively works against a god of water, sometimes using a god of earth as a tool in his battles and manipulations. Their followers would likely share similar prejudices and opinions regarding followers of the other deities in the pantheon. This is just a generic example, but I'm sure you get the idea.

And I appreciate the thought that the setting is cool. It's always good to hear. Thanks.

For the rules, I didn't play with them too much. I added a few background feats and a whole feat category called Crafting Feats, which allow a crafter to improved the things he creates beyond simply making something masterwork without relying on magic.

Osirion President, Silver Crescent Publishing

McGurk wrote:
Whats the name of the new class and what is its basic function?

Well, to be honest Paizo beat me to the punch on this, but I chose to publish the class anyway. The class is called the Combat Alchemist. It uses a completely different mechanic than the Alchemist found in the Pathfinder Advanced Player's Guide. It is a point system (similar to psionics in 3.5E). You have a limited number of points to start the day. These represent the reagents you prepared the night before, grinding them into powder, mixing minor ingredients etc. In the midst of combat you can perform the final mixture and create a variety of effects; from fire bombs, to potions to vapors and poisons. These mixtures are potent but are only active for a few rounds, so they need to be used quickly.

At 4th level you gain the ability to experiment a bit, adding extra points to increase certain effects. There are feats to enhance this ability for particular mixture types as well.

As far as what role they can fill, it is really up to the player. The healing slaves they create can make him an effective healer, though not as effective as a cleric. Fire bombs can sub in for the artillery effect of a wizard, but again without quite as much effect. The biggest advantage is that combat alchemists are very versatile with their mixtures. On top of that they don't use magic, so they aren't affected by magic dead or wild magic zones.

There's a quick run down to my quick rundown of the core class. There are several prestige classes in the book as well. But you'll have to find out about those on your own.


Daniel Marshall wrote:
The class is called the Combat Alchemist. It uses a completely different mechanic than the Alchemist found in the Pathfinder Advanced Player's Guide. It is a point system (similar to psionics in 3.5E). You have a limited number of points to start the day. These represent the reagents you prepared the night before, grinding them into powder, mixing minor ingredients etc. In the midst of combat you can perform the final mixture and create a variety of effects; from fire bombs, to potions to vapors and poisons. These mixtures are potent but are only active for a few rounds, so they need to be used quickly.

This sounds promising. I'm not really a big fan of the APG Alchemist. I was already planning on buying the physical book, now I'm even more looking forward to getting my hands on it.

Cheliax

Daniel Marshall wrote:


Does that answer your question, or did I accidentally dance around it?

The latter.

Let me try to be more specific. What elements of the RoT separate it from Golarion? I get that it's under twilight. How has that influenced the societies? What unique aspects, from transportation to origin to unique monsters, opponents, etc., make it more than Golarion (or Greyhawk or Forgotten Realms) to the point that'll set my Pathfinder Roleplaying game on fire?

Examples: In Paizo's Golarion, PC can find themselves fighting Cthulhu-esque horrors in one night to later stop a rampage of rhyming goblins ineptly trying to burn down a town to taking on a Living God.

In WotC's Eberron setting, "magictech" such as skyships and lightning rails allow society to cover large distances rapidly. PC can then travel from the urban spires of Sharn on Khorvaire to confront the seductive mind-bending horrors of Sarlona only to explore the ruins of ancient Xen'drik to discover the meaning of a dragonmark appearing on warforge.

In the now OOP Midnight by FFG, PCs have the difficult task of smuggling halfling slaves from a town whose inhabitants would turn them in at a moments notice. In Thieves World, published by Green Ronin and now OOP, PC can find themselves cornered in the back alleys of Sanctuary as they desperately wait for their caster to gather enough manna to teleport them to safety while the corrupt guard bears down on their location. Finally, in the also OOP Scarred Lands by Sword & Sorcery Studios, PCs can be sailing across a sea reddened by a dying Titan's blood in a quest to save an entire elven race which lost its god during a battle between Titans and gods.

Here's another way to look at my question: if Realms of Twilight is basically Golarion with a different coat of paint, why should I buy it?

Osirion President, Silver Crescent Publishing

Joela,
That is an excellent question. The truth is that you could do all of these things and more int his world. There are few things that set it apart however. Here are a few examples:

1) In ancient times the world was a planar nexus during a period of time known as the Gate Wars. An epic event sealed most of these portals but the planar energies still affect various parts of the world. An example of this would be the Twilight Wood on the continent of Slarinca, where the energies of the elemental plane of water have seeped through. This energy has affected the trees, the creatures and other things in the forest (even leading to a new sub-race of gnomes, called Twilight Gnomes after their woodland home).

2) There are a lot of memorable places. The Shadefire sea in the center of the world map fires off seemingly random blasts of flame from the waters, endangering any ship that sails across it. Fire seems to be burning below the surface of the water... but none know its source. The Bay of Storms near Cylthia is affected by perpetual storms of amazing ferocity. And there is of course the Isle of Mist that seems to dance between the prime material plane and the astral.

3) Undead tend to be much stronger. This isn't necessarily in terms of statistics changes, but as an example, vampires are much more difficult to slay in a world without a sun.

4) Since you seem to be looking for specific quests that would only be viable in this setting: in the Realms of Twilight PCs could pursue the Sai-Heth race, the ones responsible for eclipsing the sun thousands of years ago. Perhaps when the last of the original casters is slain the power of the ritual will be released and the sun will return to the world.

These are just a few examples that would set it apart from Golarion or any other world. As I've said before, what course a campaign takes is really up to the GM regardless of the setting, but the world of Relistan and the Realms of Twilight Setting do have their own aspects and traits to offer.

Did I do a bit better answering the question this time?

Cheliax

Daniel Marshall wrote:
Did I do a bit better answering the question this time?

More informative, especially on the gnomes and vampires. Thanks!


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber

I have a few question about the setting, from a scientific view, going a bit towards believability. The sun has been "eclipsed", what does that mean? Is the star dead, or does its light just not reach the planet any more? If so, how? It there a scientific reason or is it "magic"? Where does the moons' light come from? How does the planet get its warmth? Sorry, if I sound like a smart-ass, however the setting intrigues me, but I'd like it to be mostly scientifically valid and not just based on a hand-waving "that's just like it is".

Cheliax

Zaister wrote:
I have a few question about the setting, from a scientific view, going a bit towards believability. The sun has been "eclipsed", what does that mean? Is the star dead, or does its light just not reach the planet any more? If so, how? It there a scientific reason or is it "magic"? Where does the moons' light come from? How does the planet get its warmth? Sorry, if I sound like a smart-ass, however the setting intrigues me, but I'd like it to be mostly scientifically valid and not just based on a hand-waving "that's just like it is".

Remind me never to discuss Glorantha or, heck, even the Scarred Lands with you ^_^

Silver Crusade

Pathfinder Roleplaying Game Subscriber

So would it be fair to say that this setting is somewhat similar to Ravenloft?

Osirion President, Silver Crescent Publishing

Zaister wrote:
I have a few question about the setting, from a scientific view, going a bit towards believability. The sun has been "eclipsed", what does that mean? Is the star dead, or does its light just not reach the planet any more? If so, how? It there a scientific reason or is it "magic"? Where does the moons' light come from? How does the planet get its warmth? Sorry, if I sound like a smart-ass, however the setting intrigues me, but I'd like it to be mostly scientifically valid and not just based on a hand-waving "that's just like it is".

Here are your scientific answers:

The sun is eclipsed by a larger planet that is in a geosynchronous orbit with the game world of Relistan. Thus blocking out all visible light from the sun. This planet is being held in place by the magic of the ritual completed thousands of years ago, anchored in the power of the original casters, many of which survive until current times.

The light of the 3 moons is reflected light of the True Sun. Basically, their orbit is far enough out from the planet that they actually get the True Sun's light and reflect it onto the surface of the world.

The warmth of the planet comes from a variety of sources. Geothermal energies is one of the most prominent sources, particularly on the continents of Kesuril and Cylthia, where volcanoes are fairly common. In other places the warmth comes from the planar energies that are seeping in through not-quite sealed gates, or remnants of powerful magics from ancient times.

I hope that suffices for "mostly scientifically valid."

Osirion President, Silver Crescent Publishing

LostSoul wrote:
So would it be fair to say that this setting is somewhat similar to Ravenloft?

I would honestly have to say no for this, as much as I honestly like the Ravenloft setting.

In Ravenloft undead were more powerful because of the Will and power of the rulers of the various lands. They were actually statistically more difficult to destroy, being reinforced by this power. On Relistan, undead are more powerful by circumstance. They need not fear the light of the sun that might drain their powers for instance.

It is certainly possible that some places in the world might have the same feel as Ravenloft. In fact, one of the adventures I'm running right now has a similar feel in one of the various plot lines the PCs are entangled in. However, that doesn't mean the whole world necessarily has the same feel. There is no overall magical force that is controlling or bolstering undead. There is nothing preventing people from traveling from one place to another (except perhaps the inherent danger of travel overland and oversea), such as the mists of Ravenloft. And the lands themselves do not respond to the will of the rulers.

So all in all, the Realms of Twilight setting may have some similarities to Ravenloft in some places, or as the GM sees fit, but overall the similarities are small and circumstantial. Unless of course the GM decides to take an idea that blends the two and run with it...


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber
Daniel Marshall wrote:
I hope that suffices for "mostly scientifically valid."

Sounds good enough to me!

Cheliax

Zaister wrote:
I have a few question about the setting, from a scientific view, going a bit towards believability. The sun has been "eclipsed", what does that mean? Is the star dead, or does its light just not reach the planet any more? If so, how? It there a scientific reason or is it "magic"? Where does the moons' light come from? How does the planet get its warmth? Sorry, if I sound like a smart-ass, however the setting intrigues me, but I'd like it to be mostly scientifically valid and not just based on a hand-waving "that's just like it is".

What, if any, have been reactions from the deities at this shift in the solar system? I would think the the Sun deity would be more than a bit miffed. Or are the gods, as usually, non-reactive ala "let the mortals decide their fate."

Is there a frequency of monsters on the surface? Many monsters live underground and/or in the deepest, darkest areas of the surface because of the sun. Now with the sky in perpetual twilight, are there more monsters out and about? Monster nations? (BTW, following Zaister's "scientific" train on fantasy, how do people sleep? In Sundered Skies by Pinnacle, there's no sun or moon; just a perpetual glow in the sky that never varies. Actually causes folks to go insane. Is there a similar effect in your world?)

Osirion President, Silver Crescent Publishing

joela wrote:


What, if any, have been reactions from the deities at this shift in the solar system? I would think the the Sun deity would be more than a bit miffed. Or are the gods, as usually, non-reactive ala "let the mortals decide their fate."

Is there a frequency of monsters on the surface? Many monsters live underground and/or in the deepest, darkest areas of the surface because of the sun. Now with the sky in perpetual twilight, are there more monsters out and about? Monster nations? (BTW, following Zaister's "scientific" train on fantasy, how do people sleep? In Sundered Skies by Pinnacle, there's no sun or moon; just a perpetual glow in the sky that never varies. Actually causes folks to go insane. Is there a similar effect in your world?)

Most of the deities have a more or less "hands off" approach and influence things from behind the scenes, fearing that should they get directly involved then so would the rest of the pantheon, and that wouldn't be very good for their worshipers. The only deity of the sun that I detailed is in the continent of Shiran. He has lost a great amount of his power over the centuries since the sun was eclipsed (being demoted from a greater power to a lesser power), but has not directly intervened, as the sun itself was not affected (strange logic, but they are gods after all.)

As to the frequency of monsters, many of the creatures that dwell beneath the surface of other worlds could be found on the surface of Relistan. That being said, the ecology of the world still must find balance. There are some very savage creatures, but in the end the food chain is still preserved keeping the general monster density about even, or perhaps leaning a little more to the side of more monsters. The only semi nation of monsters would be found in the city proper of Skyne. But that is a complex situation that I will leave hidden between the pages of the campaign setting book.

I would imagine people still sleep with their eyes closed. Most of them likely prefer to lay down, though some may sleep standing I suppose...

People judge days by the passing of the white moon. It stays in the sky for about 12 hours, then fades for a similar amount of time. When the moon is up it is "day" and when it is down it is "night." The amount of light still changes (though not enough to create a game mechanic for it), since there are 3 moons and the number of them in the sky at any given time can vary. Another thing to note is that every creature in this world has developed the equivalent of low-light vision (even humans). Those races that normally had it now have it at twice the normal range. Evolution does happen you see.

Osirion President, Silver Crescent Publishing

Well, I think I've answered everyone's questions thus far. Anyone else? And obviously if you want the book, either get the PDF here or buy the print book on my own website (shown in the description of the book).

Osirion President, Silver Crescent Publishing

I actually got a rather unexpected order for the print version of this book from Germany. I admit to being rather excited about officially being an internationally known company.

I was under the impression that most people who would purchase the book from overseas would buy a PDF version due to shipping costs. I'm glad to have been proven wrong.

Cheliax

Daniel Marshall wrote:

I actually got a rather unexpected order for the print version of this book from Germany. I admit to being rather excited about officially being an internationally known company.

I was under the impression that most people who would purchase the book from overseas would buy a PDF version due to shipping costs. I'm glad to have been proven wrong.

W00t!

Osirion President, Silver Crescent Publishing

Alright, so who else has questions about the world?

Taldor

Daniel Marshall wrote:
Alright, so who else has questions about the world?

Since I preferred a home brew world until Golarion sort of bowled me over and showed me how much it adds to play the APs and modules in their original setting, I suppose my question would be, have you considered any general changes a GM in your setting could make to a Pathfinder adventure that might otherwise be difficult to pull off? Basically, I'm asking for an example or two of how your setting might spice or shake up a short module like Realm of the Fellnight Queen or a longer AP like Kingmaker? Any example would satisfy me and should probably be spoilered for people who haven't played in an adventure.

I love a creative setting. I just want an idea what your setting will do for some of my favorite adventure material and as it's creator, I'm sure you've given it a little thought. :)

Cheliax

Daniel Marshall wrote:
Alright, so who else has questions about the world?

Was the world originally built on 3.x rules and converted to the Pathfinder Roleplaying Game, or built from the ground up using the latter ruleset?

Osirion President, Silver Crescent Publishing

joela wrote:
Was the world originally built on 3.x rules and converted to the Pathfinder Roleplaying Game, or built from the ground up using the latter ruleset?

It was originally built for 3.x. But once word came about about Pathfinder, I decided that it would be the best way to go, both in the interested of good business, and because Paizo seems to be a much better company to work with regarding writing compatible material.

After all, I have been working on this world for a number of years now, and Pathfinder has only been out for what... two or so?

Osirion President, Silver Crescent Publishing

Warforged Gardener wrote:


Have you considered any general changes a GM in your setting could make to a Pathfinder adventure that might otherwise be difficult to pull off? Basically, I'm asking for an example or two of how your setting might spice or shake up a short module like Realm of the Fellnight Queen or a longer AP like Kingmaker? Any example would satisfy me and should probably be spoilered for people who haven't played in an adventure.

The hard part about this is that the Pathfinder modules (particularly the adventure paths) are written specifically for Golarion, and thus pull on the cultures, races and locations that Paizo has created for their world. Overall, my world can add a darker feel to most adventures (given that the sun is permanently eclipsed). The locations and such could also be converted, but it would take some work by the GM.

Yes I have given this a lot of thought, but I haven't dug through each adventure to figure out how they can be converted. As far as specific examples, give me a few days to re-familiarize myself with the Kingmaker modules and I will get back to you with a few specifics. And I agree, spoilering it would be a good idea for those who haven't compleated the adventure path as of yet.

Osirion President, Silver Crescent Publishing

Well, after attempting to look through the Kingmaker adventure path, I realized I only have the last two. I can say this however:

There is a lot of unclaimed land both inland and along the coast, spreading across almost every terrain type possible throughout the world. So anything set in a city could easily be imported. Adventures that take place outside the city would have to be customized by changing the names of places and perhaps even fudging the surrounding lands.

The major difficulty in converting one of the Pathfinder adventures to my world would be the culture. I'm not talking about the different national cultures. My world doesn't have the Pathfinder Society for instance. But, that being said, the world is what you, the GM and the players, make it. So long as the elements that make the world unique exist, such as the lack of a sun and such things, the world can become whatever you want it to be.

Rise of the Rune Lords spoiler:
A specific example would be the goblin attack in the Burnt Offerings adventure of the Rise of the Runelords adventure path. The city of Skyne in the southern tip of Slarinca is mostly dominated by humanoid tribes. Perhaps this adventure takes place before that happened, and the goblin incursion was only the first incursion against the people of Skyne.

There are always ways to adapt pre-written adventures. Those that occur in tombs and ancient ruins are easiest, given that Relistan is filled with them. Others that reference specific groups, places and leaders can still be adapted, but they might take a bit more work.

Taldor

Daniel Marshall wrote:


Yes I have given this a lot of thought, but I haven't dug through each adventure to figure out how they can be converted. As far as specific examples, give me a few days to re-familiarize myself with the Kingmaker modules and I will get back to you with a few specifics. And I agree, spoilering it would be a good idea for those who haven't compleated the adventure path as of yet.

I appreciate you taking the time. It's sort of a tricky question since everyone using the adventures might interpret them differently in a new setting, but I figured the creator would be able tocfind the best ways to take advantage of the new setting and it would give some concrete examples to buyers on the fence, wondering what a Twilight Kingmaker game might look like, for example, but unable to see the possible story advantages the setting might give them.

Osirion President, Silver Crescent Publishing

Warforged Gardener wrote:


I appreciate you taking the time.

Not a problem at all. Honestly, I enjoy answering questions about the world that I worked for so long to put together. And finally having it finished and in print is a huge novelty in and of itself, let alone getting the chance to talk about it and promote it.

Osirion President, Silver Crescent Publishing

Actually, as we speak I'm putting together a short adventure that I plan to offer in order to introduce both GMs and players to the world. It takes place in the Illurian Empire, and if it turns out to be the length I have planned, it should be able to be played in one 5-hour game session. This adventure will show a few aspects of the world that are unique, and demonstrate the danger of the wastelands that surround the capital city of the Empire.

Also, thus far I've heard a few votes for the first supplement book to be a world book going into more detail about the continent of Kesuril (thus the reason this adventure is set on that continent). Sor those of you who have bought the book, either in PDF or print form and have not spoken up, let me know what your opinion is. I'm anxious to hear it.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

The book has arrived. Thx.

Osirion President, Silver Crescent Publishing

Oliver von Spreckelsen wrote:
The book has arrived. Thx.

I'm glad to hear it arrived safe and sound. Thanks again for your support.

Cheliax

Oliver von Spreckelsen wrote:
The book has arrived. Thx.

If you can/want, Oliver, could you post your impressions about it and the content? Thanks!


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber

Daniel, I've just sent you an email regarding your next order from Germany. :)

Osirion President, Silver Crescent Publishing

Zaister wrote:
Daniel, I've just sent you an email regarding your next order from Germany. :)

And I have now replied with the information you requested.

Osirion President, Silver Crescent Publishing

Alright, so we've discussed a little bit about what makes the Realms of Twilight Campaign Setting a bit different than other settings, a few possibilities for putting pre-written adventures in the setting and a number of other things.

I'm sure there are still other questions out there. Go ahead and ask away.

Osirion President, Silver Crescent Publishing

As with any proud writer, I love talking about the world I created. In this thread I'm now trying to bring that world into YOUR imagination, and hope that you enjoy it as much as I think everyone (well, almost everyone since you can't please everyone all of the time)will.

I submitted this book (the print version) for the Ennie awards next year. I'm hoping that I can garner some support between now and then in the case that I manage to get a nomination.

Anyway, thanks to everyone who has asked questions and found their answers here. If there are more, by all means ask away. I look forward to hearing from you.


I would love to know more about the prestige classes and monsters if it is not too much trouble.

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Since you are fairly unknown so far and this is your first product as a company. Taking into account the price which is fair but priced high enough to cut down on impulse buys due to the size.

Anyways have you consider putting together a 10 page free preview. Something with say a page of race info. a page of one of the classes, page of equipment, maybe a couple of pages of setting info taking from different sections etc. Just something to give people a taste of what it is you offer with out giving away to much. Anyways just a thought on how you might get more press.

Osirion President, Silver Crescent Publishing

Dark_Mistress wrote:

Since you are fairly unknown so far and this is your first product as a company. Taking into account the price which is fair but priced high enough to cut down on impulse buys due to the size.

Anyways have you consider putting together a 10 page free preview. Something with say a page of race info. a page of one of the classes, page of equipment, maybe a couple of pages of setting info taking from different sections etc. Just something to give people a taste of what it is you offer with out giving away to much. Anyways just a thought on how you might get more press.

I'm actually working on that as we speak... err... type I guess... I was just trying to figure out what sort of info to include. Your suggestions paint me in the right direction. Thanks for that. Hopefully, I'll have a sample piece up this weekend sometime.

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