Pathfinder Society Scenario #31: Sniper in the Deep (PFRPG) PDF (based on
2
ratings)
Paizo Publishing, LLC
Our
Price:
$3.99
Add to Cart
A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).
When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor.
Written by David Eitelbach and Hank Woon
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
Product Availability
Will be added to
your downloads
immediately upon purchase of
PDF.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
So I have ran this a single time, at the low tier. I have played this a single time at high tier.
I think the premise of the scenario is good.
Combats should be a challenging at either tier. As far as CR's this scenario has followed CR mechanincs pretty closly. This should be a staple of 5-9 play. I like scenario's that really set in the hooks for players that want to play up. This is a scenario that offers really 2 tiers of play.
Expect this to be a challenging scenario for your players at either tier. If you are running this I would really look the mechanic's that are presented on page 9.
Critisim, there are plenty of combats in this scenario, this one is likely going to go long as far as time is concerned. I would of liked an optional encouter.
Sniper is not an adventure for those unready for some serious combat in some strange environments. Playing this with my party, we met neither of those conditions and payed for it dearly.
The adventure is quite linear in execution, and some of the combats did not make sense. There was ambushes in places that were unlikely and foes cohabiting places that didn't make sense (animals and things that make animals flee, for instance). A clever party could make things much easier by thinking outside the authors box.
In addition, my GM informed me that the several of the challenges were well above CR, although I did not verify the calculations. I like a good fight, and if you like one too this is a good adventure. If you like complex plot, go elsewhere.