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Pathfinder Society Scenario #31: Sniper in the Deep (PFRPG) PDF

***( )( ) (based on 5 ratings)

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A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).

When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor.

Written by David Eitelbach and Hank Woon

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (5)

Average product rating:

***( )( ) (based on 5 ratings)

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Tough Aquatic Fun

***( )( )

GM'ed this for the high tier. Party was Cleric, Monk, Witch and Ranger.

Firstly, it is good to have an aquatic scenario. PFS really needs a few more.

Secondly, this was probably a very very difficult scenario back when it first appeared but these days with the extra books available it is now about just right at high tier.

I enjoyed running this one although it is very combat heavy with little opportunity for roleplay.

You be treasure seeker.

****( )

Excellent water based scenario. You know you're looking for something in the Flotsam Graveyard, and looking for something like this to me is an actual PFS mission. It'd be nice if there was a bit more opportunity for role-play in some of the encounters, as there isn't a huge reason that it wasn't put in, and there still would have been plenty of combat with that minor tweak.

The high tier scenario has a particularly deadly encounter in it, so if that detracts for you, beware.

A Deathsentence Combat Scenario

*( )( )( )( )

This is quite possibly the worst scenario I've ever played in, in all the PFS scenarios I've played or GMed. Gave it one star, since I couldn't give it negative 7 stars.

The writer of this scenario obviously went through some nerd rage or didn't know what he was doing, when he put the high tier combats together. The high tier version of this scenario is meant to kill PCs without them having a snowballs chance in hell and it was designed for a sadistic GM who wants to exterminate or FAIL his entire party.

DO NOT PLAY at high tier, unless you HATE your players or are going to cheat every fight, in their favor. A half decent GM will wipe out a party, unless the players have cheated and read it before playing and have everything set up to defeat it.

First fight involves a lvl. 10 fighter and 2 thugs and if the GM wishes to kill one PC, the dmg of 2d6+24 should get it done. (This is done with an attack bonuses and power attack, with 19/14 to hit. Str. 20, +4 2H sword and lvl. 10 Fighter and 2 minions, for extra umph.)

Next we move on to 3 spectres, that's right -2 level drain, per touch attack x3, drop to lvl. 0 and you are history. If you fail a perception roll and you probably will since they have Stealth 14, initiative +7. Three of these suckers can drop a PC in 2 rounds and start working on the next one. (Surprise and 1st round.)

This turns a PC into a lesser Spectre in 1d4 rounds. That means, no resurrection, since a PC who is turned into an undead, can never be brought back to life.

Finally, there is another fight before the boss fight. So, unless you've been cheating, or doing your best not to kill a PC, you are probably down 2 PCs. Now remember, this is S1, so only a party of 4-5 PCs. I won't even get into the boss fight, since that will extinguish the survivors of the previous 2 fights, if they haven't given up yet.

DO NOT PLAY AT HIGH TIER. I'm just amazed that this is still allowed by Paizo staff.


****( )

So I have ran this a single time, at the low tier. I have played this a single time at high tier.

I think the premise of the scenario is good.

Combats should be a challenging at either tier. As far as CR's this scenario has followed CR mechanincs pretty closly. This should be a staple of 5-9 play. I like scenario's that really set in the hooks for players that want to play up. This is a scenario that offers really 2 tiers of play.

Expect this to be a challenging scenario for your players at either tier. If you are running this I would really look the mechanic's that are presented on page 9.

Critisim, there are plenty of combats in this scenario, this one is likely going to go long as far as time is concerned. I would of liked an optional encouter.

Challenging but artificial.

***( )( )

Sniper is not an adventure for those unready for some serious combat in some strange environments.  Playing this with my party, we met neither of those conditions and payed for it dearly.

The adventure is quite linear in execution, and some of the combats did not make sense.  There was ambushes in places that were unlikely and foes cohabiting places that didn't make sense (animals and things that make animals flee, for instance).  A clever party could make things much easier by thinking outside the authors box.

In addition, my GM informed me that the several of the challenges were well above CR, although I did not verify the calculations.  I like a good fight, and if you like one too this is a good adventure.  If you like complex plot, go elsewhere.

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