Mathus Mordrinacht

wolfman1911's page

318 posts (2,003 including aliases). No reviews. 1 list. 1 wishlist. 17 aliases.



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male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

We put the 'fun' in 'dysfunctional'!


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male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

I love that fully half the group (which includes Yamyra about half the time) are too socially awkward to even know how weird they are.


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male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

So, reading through the crossed out part of Carmina's post, did anyone else get a mental image of Carmina out in the African Savannah, armed with naught but teeth and claw, hunting the elusive gazelle, or more likely, lions and rhinos? After all, where is the sport if they can't kill you too?


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male Elf Bladebound Magus, Level 3 -1 con -1 dex

Sotha spent much of the three days in solitude, studying the spellbook he'd taken from the warden's chamber. It was satisfying work, but he couldn't shake the feeling that he was being watched. The first night he went to sleep, hearing his own whispered name from outside his door as he slipped into slumber. The next night the voice came earlier, and he was able to pursue it. The voice taunted him, always just behind the next corner, or beyond the closed door as he pursued the knave. His sword was drawn, ready to strike down the fool that could be so impertinent as to call to him and run away. Finally, the voice led him outside, in front of the manor, where he found a sword, but not just any sword. It stood up, as if on display, the blade's tip was buried in the dirt, and it was like no weapon Sotha had ever seen.

The blade of the scimitar was black, and seemed to have the consistency of sandpaper along its side. The hilt of the sword was more elegant, though no less menacing. The guard was spiked, mostly toward the blade, with a bit that curled back toward the wielder, offering some protection for the sword hand. The grip of the blade was formed in the shape of a winding serpent; it created a grip that seemed designed to fit Sotha's hand alone. The pommel of the sword was in the form of a crimson jewel that was about the size and shape of an eye.

Sotha reached tentatively for the blade, uncertain of what was happening. When he touched it, the whisper he'd heard on the edge of perception flooded his mind. It told him that it had been seeking him, that he was to be its instrument, as it would be his weapon. Sotha cast aside the scimitar he'd taken from the prison in favor of this weapon, and returned to his room. He told no one what had happened, though he made no attempt to hide the obviously new sword at his side, or the fact that it was with him always.


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male Elf Bladebound Magus, Level 3 -1 con -1 dex

I think Targi has it wrong. I think contentedness is what she's feeling right now, not happy. Happy would be pulling that ring off the finger of someone she killed.


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male Male Half-Orc WIldblooded (Arial) Sorcerer 1 | HP: 11 AC: |12(16)/11(15)/11 F: +3 R: +2 W +3| Init: +3 Perc: +5

Wow, that's too bad.

I think I know what happened. It looks like I forgot to close the first dice tag and then they apparently both ran together.

. . .After doing a little experiment, nevermind, I have no idea what that was. I'm going to blame the gremlins in the code, though.


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Yeah, but that analogy kind of breaks down when you can go to Mendev and meet Kellids that won't speak common, but then you can go to say the City of Brass on the Elemental Plane of Fire and you find genies wandering around there that will.

In light of stuff like that, it makes me wonder if common is called Taldan because Taldor more or less invented it, or because (more likely, in my view) they were the first human nation to adopt a language already spoken across the planes.


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I've had this notion for a while, but my reading through Nightglass has helped reassert it. The clockmaker theory states that God created the universe, but hasn't taken an active role in running it since then.

I have been coming to the conclusion that Golarion operates on a similar idea. Surely the existence of divine spellcasters refutes this claim, yes? But paladins, inquisitors and druids can cast most of the same spells without worshipping a god, and oracles have no idea where their spells come from. On top of that, there are several creatures that we (as players, I don't know if there anyone knows within the setting) that there are numerous beings that can grant spells without being gods. Beyond even that, arcane spellcasters can cast spells no less potent than the divinely inspired casters, and they are drawing on no power greater than themselves.

There is one more thing that I think casts doubt on the presence of the gods. What happens when a priest turns his back on his god? He loses his spells, that's it? Really, Asmodeus, Zon-Kuthon and Rovagug, deities known best for their spite and malice will do nothing more than cut you loose?

Basically, as far as I can tell, the greatest signs that the gods exist is a cosmic artifact that promises divinity to those who satisfy it, but none of the people that did have ever talked about it, and that the ruler of Geb is widely believed to be a fallen god. What I'm asking is, in a world like that, why is there only one Rhahadoum, why is there only one Razmir? Shouldn't there be dozens, or hundreds? Or do I have it wrong, and there is much more evidence of the divine than I realize?


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Icyshadow wrote:

I learned that when it comes to the Monk, Paizo does NOT treat us as if we were loyal fans and good customers.

I also learned that they seem skilled at brainwashing people into thinking that they can do no wrong, ever. It's almost scary.

Also, if I get banned for posting this, I might add that they have no respect for the freedom of speech, in any meaning of those three words.

I've learned that people that use the phrase 'freedom of speech' tend to piss me off because they have no idea what it means. Government guaranteed rights have no bearing on private companies. To wit, you have no freedom of speech on a forum that is provided and paid for by a third party (Paizo for example).

As far as the thread goes,I've learned that Paizo staff cares about their product to a degree that I've never seen before, if their participation on the forum is any indication.


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I think this is the unintentionally funniest thread I've seen in a long time.


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There is also the fact that you can't assume western values and expectations to countries where workers make literally dollars a day. It has been noted that when western do-gooders swoop in and pressure developing countries into banning child labor, those kids don't just start going to school. In many cases, those kids were a source of income that the family needs, so if they can't get that money from a legitimate job, they are forced to resort to other methods.

So yeah, child labor sucks, but certainly not as bad as the most likely alternative. And in the end, the end of child exploitation will not come from banning it, it will come from the countries in question developing to a point where an educated workforce is more valuable than child laborers.

Vassago Embrace wrote:
I have nothing to answer to this, except that all of this is so american. I am not american, I am from Europe.

Condescending to people that disagree with you? That is so European.


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Am I just cynical or is anyone else thinking that George Lucas won't release any information about that race because he was too lazy to make it up, and then thought that he could pass that off as being clever?

Anyway that's a very cool idea, if I ever GM, I might have to use something like that.


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I direct your attention to this paragraph on page 51 of the core rulebook, under the section titled: Ex-druids:

Pathfinder RPG wrote:
A druid who ceases to revere nature, changes to a prohibited alignment, or teaches the Druidic language to a nondruid loses all spells and druid abilities (including her animal companion, but not including weapon, armor, and shield proficiencies). She cannot thereafter gain levels as a druid until she atones (see the atonement spell description).

Sounds like your druid is guilty of not revering nature, if he sees his animal companion as an expendable resourse to throw at the enemy senselessly. It sucks to come down so hard like that, but this about as blatant a case as I've heard of.


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Keep in mind that part of Pharasma's portfolio is Fate, and one of her domains is Knowledge. I'm seeing a mad scientiest here, maybe a vivisectionist that is trying to understand the workings of death. Perhaps he kidnaps people who he thinks have achieved their destiny, and then more or less tortures them to death, to see if he can figure out how death works, what it means, and all that. After all, if their destiny is complete, what more use do they have, other than being judged after they die?

Alternately, you could go with someone who wants to understand fate, possibly a mad Oracle. He gets visions and prophesies about various people, and in trying to figure out how fate works, he tries different things to jack with people, wondering if he can alter the course of fate, or if he is bringing the events into fruition himself. I'll admit that it's kind of a flat concept, but hey, it's easier to explain things when you start by saying "Well, he is crazy."


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I really liked the outsider races, I think they have a lot of potential. It doesn't hurt that they have a better chance of getting past the GM than say Grippli or Tengu. Also, as unlikely as the race/class combo sounds, I saw a lot of potential in an Ifrit monk, what with the selectable morale bonus for immolating things and the spell like ability of burning hands.


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I don't understand why it's so hard to understand how monks can fit into Pathfinder, especially in a setting with Sorcerers. Sorcerers do nothing whatsoever to earn their abilities, they just have them through the luck of genetics. With that in mind, is it so hard to accept that the discipline and focus that monks learn in their studies allows them to fight barehanded as well as others can with swords?

If you don't like the thematic aspects of it, dismiss them. Monks are not some kooky eastern mystics that gain special powers from discipline and inner focus, they are wizards of a different sort. If a magus can channel spells into his blade, then it's not too far a stretch to say that a monk could learn to channel magical energy into their body, which would easily explain the nifty powers that they have. That doesn't really allow for the barroom brawler that people have been talking about, though.