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Kobold

uriel222's page

Pathfinder Society Member. 551 posts (575 including aliases). 3 reviews. 1 list. 3 wishlists. 5 Pathfinder Society characters. 2 aliases.


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Ever wonder how long it would take to travel in ancient Rome? Or how much transporting people or goods would cost?

Stanford University has your back

I for one think this is an AWESOME toll for GMs, not just for games set in Rome, but for most quasi-fantasy settings in general.

Ceterum censeo Carthaginem esse delendam.


Any gamers here from London, ON? I'm going to be moving out there in the fall, and I was wondering where the good game stores were? Or, for that matter, if there were any local games or PFS events that anyone knew about.

Thanks


I asked this in the Hardcover RotR thread, but I'll ask here too:

What Gamemastery Map Packs and Flip mats are especially useful with RotR? This is aside from the ones branded with "Rise of the Runelords", like the map folio or the minis, or the new Town Square map coming out.

I'm asking because I want to put together the ultimate, deluxe AP, so when the hardcover of RotR comes out I'm getting everything I can to add to the experience. I know some of the older GameMastery products were tied into the AP, but for some reason Paizo makes it kind of difficult to figure out which! :)

I know of Mountain Pass (which I already have), but are there any others? I want to get a jump on this because some of the older ones are hard to find, and I want to have everything ready to go by June.

Thanks a bunch.


As the title: Can I use a spell from a Paizo-published book other than the Core Rulebook as a prerequisite for an item? For example, a spell from Ultimate Magic?

I apologize if this is answered somewhere else already, but I couldn't find any reference.

Thank you


*NO SPOILERS PLEASE*

How important is having a good, high Charisma, social character in the party in Carrion Crown? We just started (we're one session in), and none of the PCs will really work as a "face". I'm debating whether to reroll a new character to take up the role, and if it will be critical, I'd rather do it sooner than later.

So, will we need a smooth talker? Our first encounter with the townsfolk went... badly... and I'm afraid we're going to be facing torches and pitchforks pretty soon.


This is my first time playing a wizard, and I'm having a problem:

What is a good strategy for a first level wizard to act as the "face" of the party? Our current group just started the Carrion Crown AP (we're one session in), and we don't have anyone with good social skills. I'm playing a wizard, and I was hoping to make up the deficiency with magic, but I'm not sure how...

Difficulty: Charisma 10, Enchantment and Illusion opposition schools.

Any ideas?

Thanks


Does anyone have any advice on how to move newbie players from the Beginner Box over to PFS? More specifically, are characters created with the Beginner Box PFS legal? I want to run some guys through the First Steps scenarios, but I'd rather use the Box ruleset as they are new to d20 RPGs.

Thanks.


PRD wrote:
Bonethrall (Su): A gravewalker can take control of an undead creature within her aura of desecration by forcing her will upon it (Will negates). If it fails the save, the creature falls under her control as if she had used command undead (once control is established, the undead remain controlled even if outside the witch's aura). Intelligent undead receive a new saving throw each day to resist her command. The witch can control up to 1 HD of undead creatures per caster level. If an undead creature is under the control of another creature, the witch must make an opposed Charisma check whenever her orders conflict with that creature's. This replaces the witch's hex gained at 4th level.

Since it dosen't specify a level, does the gravewalker get Bonethrall at first level, or at fourth (the level of the ability replaced)? If it is 4th level, what is the point of the Aura of Desecration for the first three levels?

Thanks


One of my players is enthralled with the Jekyll/Hyde concept of the Master Chymist prestige class, and was asking me to help optimize for it. Looking at the class, I first thought of Ragechemist, but that one looks more than a little broken (personally, I'd have gone with a berserk rage on will failure, but oh well).

Does anyone have any suggestions on what works well? Thanks, and have a good Thanksgiving.


Supposing you were looking to get the best Fort/Ref/Will saves possible, how would you build it? The obvious answer is Paladin, but is there anything else?

Thanks


Does anyone know of something I could use as a virtual battle map for the iPad? The key features I need are:

Import PDF backgrounds. I want to use this with the PDF versions of Paizo flip-mats, so I need to be able to import PDFs, not just build from tiles.

Use tokens. I need to be able to move tokens around to represent the characters. It would be better if I could import my own, but it's not essential.

Fog of war. It would be great if it had a "scratch away" fog of war, but again, I can make do without it.

Local use only. I'm just using this on my table in real life with all the players sitting around, so I don't need any online versions, or anything like that.

So, anybody know anything? This would be for an un-Jailbroken iPad 2.

Thanks.


So in a few days I'm going to get a change to play for a change, which is nice because I always seem to end up as a DM. We're going to be playing the Carrion Crown AP, and I thought it'd be nice to play a wizard for a change (I generally play meleé types). The problem is, I'm not really sure how.

I've read the guides to wizards, and I have a good idea how to use the spells to good effect, but what do low level casters do when the spell-well runs dry? Even assuming that all the spells I memorize would be combat-ready, that still means I start with, what? Like 3, maybe four first-level spells? Plus, for story reasons I really want to go Diviner, so that limits some of my spell selection, too.

I was thinking maybe being an Elf, and taking a bow as my "bonded item", but that is really drifting into Arcane Archer territory, and I'd really like to stay a pure caster.

I've got a pretty good handle on how to play a mid-level Mage, and plenty of time to learn how to play a high-level one, but how do I avoid twiddling my thumbs throughout most of the combats?

Thanks


How do they combine? Say I have an archetype that wild shapes at a -2 to Druid level, and a shaman that wild shapes into his totem at +2, and everything else at -2. Are these compatible at all? Would I then wild shape into the totem at my Druid level, and anything else at -4?


Hero Labs says The Seventh Veil (a Gnome goddess) isn't available to PFS characters. Is this true? If so, why?


Is there any way to get the Bardic Performance class feature without being a Bard within published Paizo products? It doesn't need to be any specific performance, just the class feature itself.

Any ideas? Thanks.


So now that the Critical Hit/Fumble decks are out on iOS, what's next, and when?

Full disclosure: I haven't bought the current apps, because I already own the decks, but I would be interested in the chase cards, or a nice Harrow deck app, or even, dare I hope, an official PFRD app?

Is anything like this... in the cards?


Say I want to play a cleric who isn't a mace-wielding, armour-wearing, self-buffing front-line combatant. Where's the archetype? You'd think this would be an easy one: Lower the BAB, drop the medium armour, lose the favoured weapon, and pick up better spellcasting, a bonus to domain abilities, maybe even a third domain? Frankly, I'm surprised Paizo hasn't done this yet. I expected to see it in Ultimate Magic, and when it wasn't there I thought they'd stick it into Inner Sea Magic, but I just picked that up and... nope.


Over at examiner.com they have announced that production has started on a new “definitive documentary on Dungeons & Dragons.”

The writer, Michael Tresca, (who also seems to be involved, along with Anthony Savini and producing partner Andrew Pascal) says that

Dungeons & Dragons: A Documentary will be a definitive look at the game Dungeons & Dragons, its history, appeal and effect. A game like no other, with influences far-reaching and subtle. A feature length film, shot on HD video. This will be released in 2013, to coincide with the 40th Anniversary of the release of Dungeons & Dragons.

It looks like they are seeking people who might be interested, or have some valuable stories or material to provide, and they have a Facebook page where you can follow developments.


Okay, I was trying to build a Synthesist Summoner for a PFS game that's (finally) getting started near me, and I ran into a few questions. Trolling through the message boards turned up multiple threads on different topics, but I thought I'd put all my questions into one thread in the hopes of getting some clarification. I'm more interested in "official" interpretations of the rules than crowd-sourced ones, but since the Paizo crew don't seem to chime in on Summoner questions, I'll take whatever consensus I can get ;)

Here we go:

Weapons and Equipment

Fused Eidolon wrote:
While fused with his eidolon, the synthesist can use all of his own abilities and gear.

1a) While fused, does the synthesist keep any armour bonuses from armour he is wearing? Does this stack with the Eidolon's armor bonus?

1b) While fused, can the summoner use any weapons he is holding, in place of, or in combination with, the Eidolon's natural attacks? What about other items (like wands)? What if the Eidolon doesn't have hands?

Hitpoints

Fused Eidolon wrote:
The synthesist gains the eidolon's hit points as temporary hit points. When these hit points reach 0, the eidolon is sent back to its home plane...While fused, the synthesist counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist.

2a) Is there any way of healing the Eidolon (i.e. replacing the temporary hitpoints)? What happens when the synthesist/eidolon is targeted with cure light wounds? What about rejuvenate eidolon? Channeled positive energy? Negative?

Ability Drain/Damage

3a) Assuming the summoner is attacked by a shadow while fused, and his strength is drained, what happens? What about when the Eidolon is dismissed?

3b) If the fused Summoner/Eidolon takes ability damage or drain, can this be healed while remaining fused? Does it persist after the Eidolon is resummoned?

Feel free to add to this list, hopefully in the same format for clarity (e.g "1c" for another Weapon and Equipment question, "2b" for another hitpoint one, "4a" for a new topic, etc).

Thanks in advanced for any clarity the boards can provide.


It's not a feat, so that's why you can't find it. It's from the Cavalier (Order of the Sword):

APG wrote:

Mounted Mastery (Ex)

At 8th level, the cavalier ignores the armor check penalty when using the Ride skill, regardless of whether or not the creature he is riding is his mount. Whenever he makes a charge attack while mounted, he receives a +4 dodge bonus to his AC to avoid attacks set against his charge. When making such an attack, he can add his mount’s Strength modifier to the damage roll, in addition to his own. He also receives a bonus feat, chosen from the following list: Mounted Combat, Ride-By Attack, Skill Focus (Ride), Spirited Charge, Trample, or Unseat. He must qualify for the feat selected.


The details here. They have the land, now they need to build the statue. Please consider donating -- think how awesome this statue could be. I'm thinking solid mithril!


Does anyone have any tips for how an illusionist can avoid True Seeing?

I was looking at building a Rakshasa-blooded sorcerer, but this one spell seems to be a pain. Any advice from people who have been there in there own games?

Thanks in advance,

Uriel


The Rakshasa bloodline's (from Ultimate Magic) arcana increases the DC to use spellcraft to identify a spell you cast.

Is there anything else in Pathfinder that can do this? I seem to dimly recall something, but I can't find it.

Thanks in advance.


This may be coming off as trolling, but I'm actually curious: How come you can sell this in a tube, but not things like the Inner Sea map, especially for such a low price? Are you taking a loss for marketing purposes?


Okay, so I want to run a "one-off" adventure to kind of change up the pace in my campaign a bit. I was originally going to switch systems from Pathfinder to Paranoia, but while I love the system, I'm afraid it'll kill to much time teaching a new system, rather than just diving into a game.

SO the question is, does anyone know a good PFRPG adventure that's light-hearted, funny, and above all, quick? My gaming session will be about 5 hrs, and I'll be using pre-gens, so level isn't an issue. Paizo or 3PP is great, bonus points if it's available in PDF (as my local game store may not have it in print). What I really want is We Be Goblins, but I need it for this weekend, and my time machine is busted...

Thanks in advance.


Okay, everybody stop what you're doing for a second, because this is important. Sit down. Ready? Okay:

In the Carrion Crown Player's Guide they list the different classes, and discuss how they can be used in the AP. Each class is listed as its plural (e.g Alchemists, Wizards, etc). Magus, however, is listed as just "Magus". In the body of the paragraph, however, the plural is used as Magi (e.g. "In Ustalav, magi might come from the ranks of...").

So which is it Paizo? Are you going with the original declension of "magus, magi" (second), or changing it to "magus, magus" (fourth)? How am I going to write proper fan-fiction if I don't know how to properly decline the word? Especially in Latin! Left unchecked, this is potentially a game-breaking problem! I trust you will have corrected it before Ultimate Magic hits the shelves.

Grammar = Serious Business.


I need a giant to put into my campaign set in Sargavia, but I noticed looking through the Bestiaries that no giant seems to call jungles home. In Heart of the Jungle (pg. 15) there's a reference to "Mwangi Giants", but no more information. Does anyone know if there are published stats for these guys anywhere? Thanks.


1 person marked this as FAQ candidate.

So I'm running Serpent's Skull, and one of my players is playing a Chelaxian Tiefling travelling to Sargava for a new life. They go inland in the jungle, the heat sets in, and...

What do I do about the Tiefling's Fire Resistance? Does it apply to the non-lethal damage caused by high temperatures (thus preventing heat exhaustion)? Or is it just for actual fire damage?

Thanks


Okay, so I'm starting up the Serpent Skull AP with a new group, and one of them wants to try a Gunslinger. He's looking at it like a Conquistador-type.

While I want the opportunity to play test, I'm having trouble seeing how this would work. How can he get more ammo? What good is a gunslinger that can't shoot? Is gunpowder something that can be made in the field, Captain Kirk style?

Any thoughts? Should I nix this, or is there a way to make it work?

Thanks


I suspect I'm coming late to this party, but I couldn't find a thread that seems to address this issue:

The Gunslinger seems to assume that gunpowder weapons are hideously expensive as a baseline assumption. Why? I understand that gunpowder is very expensive in Golarion, sure, but the PFRPG material is supposed to be setting agnostic. Since the cost seems to be built into the class as a balance issue, it raises the question of how to use this class in a setting that's not as inimical to gunpowder as Golarion. If I, as the GM, drop the price of gunpowder, bullets and firearms in my setting to historical levels...


tl;dr What are good races for PCs beyond the usual?

I'm hoping the boards can help me with a problem I'm having. My players have kind of fallen into a rut, and I'm hoping to shake them out of it with an unusual campaign idea:

The PCs will be villagers who got on the wrong side of a powerful witch, who has used her Forced Reincarnation hex on them. As such, the PCs will be playing odd, randomly picked races with one level of commoner, taking PC class levels as the game goes on.

The problem I'm having is that I'm looking for races that are powerful enough to run a module for 1st-level characters with only one level of commoner (so kobolds are probably out), weird enough to be interesting and inspire some player creativity , and monstrous enough that the villagers have a reason to have fled their village to the campaign is setting in Kaer Maga (so aasimar won't work).

So far, my short list is:
Drow Noble
Grippli
Hobgoblin Ogrekin
Svirfneblin
Tengu
Skulk

But I'm hoping for more. Any ideas?


Quick question:

Can anyone tell me what is the lowest CR construct that has been published for Pathfinder, other than the Caryatid Column?

Thanks


I'm looking to start an online Pathfinder game. It'll probably be a published adventure, but all the details can be discussed once we have some people interested.

THIS IS NOT PLAY-BY-POST! PbP is a great way to play, but I just find it too slow. There are a few virtual tabletop programs out there, and I have most of them, but I'd prefer to just use the free Google Docs, along with a voice chat program (like Skype, Ventrillo, etc). I throw up a map or handout when needed, move a few counters around a whiteboard, etc. If there's a lot of interest in a particular program, though, I'm game.

This will be played in real time, but the exact times to be determined based on people's schedules. I'm in Halifax, Nova Scotia (GMT -4) myself, but I'm a shift-worker right now and keep pretty weird hours.

I know there's very little interest on the boards for non-PBP, and especially little for voice chat, but hey! Can't hurt to try, right?

Anyone interested just post in this thread, but don't bother including a full character concept or anything. All I'm looking for here is a willingness to play, and a few hours a week time commitment.


I'm looking for help in expanding the encounter at the tower on the island in Candlemere lake. I've kind of built it up a bit as a significant threat, as a sort of red herring for my PCs, but they've really run with the idea and now, finally, after much preparation they're off to finally deal with the evil tower once and for all.

The problem is, I'm afraid the actual encounter on the island, as written in the AP, will be kind of a let-down for them, so I want to spice it up a bit. Does anyone know of a good module or PFS scenario I can work in here, or at least crib for ideas? The PCs are all 5th level, and are just finishing the second adventure in the AP.

Ideally, it would be something that would last for a game session or two, not so long as to derail the whole AP, but maybe a small dungeon or something? I can just whip up something from scratch if I have to, but I'd like to borrow from a published source if possible.

Thanks in advance for any ideas or suggestions.


Anyone here subscribe to Monte Cook's dungeonaday.com? I saw it when it first launched, but didn't subscribe at the time. Anyone here use it? What's it like running a dungeon without any hardcopy? How's the PFRPG compatibility? How interesting is the dungeon? Is it fun to explore, or more of a Diablo-esque meatgrinder? How well does it stand on it's own?

I want to start a dungeon-crawl, and I'm torn between converting either Undermountain or Ptolus to Golarion, making up something from scratch, or using Dungeonaday.com (moved to Golarion). Unfortunately, the front page of the website doesn't give a great feel for the project, and I can't find any unbiased "reviews" anywhere.

Thanks


1 person marked this as FAQ candidate.

Is there any way for a caster to make a spell more difficult to identify via Spellcraft? For example, is a spell that has only somatic components harder to identify? what about one modified by metamagic (for example, Silent Spell)?

Additionally, since Spellcraft says in the description it uses Perception's modifiers, can one use Slight of Hand to hide somatic gestures?

This has been coming up for me a lot, as my players have now become effectively immune to low-level illusions (Spellcraft DC = 15+lvl), and once you identify a spell as Silent Image...

Thanks


So, one of my players wanted to hide (via stealth), and cast a spell (with a Silent Spell metamagic rod). I pointed out that he'd still have to use the somatic components of the spell, and required a Stealth roll to remain hidden. After a quick glance at the Stealth modifiers, I considered this akin to "sniping" and applied a -20 modifier, and he, of course, failed.

Afterwards, I've reconsidered. The somatic component can be preformed with just one hand, after all, and a -20 modifier seems harsh. Is there RAW anywhere about this? If this is viable I think he's going to try this more often.

Thanks


Out of curiosity, what is he holding in his left hand? It looks like a pizza cutter attached to a pistol grip...

It doesn't look bad, I'm just wondering what it is?


Do Illusions provide concealment? For example, my illusionist is under missile fire, so he creates a silent image of a wall, and hides behind it. Does he get total concealment? Does it matter if the archers save or not?

Thanks


Has anyone compiled a master list of all the PFRPG alchemical items that have appeared in canon or PFS-legal sources? One of my PCs is playing an alchemist, but doesn't own any books except the Core Rules, and so i was going to make a simple list of all the items, their cost to make, and page references, but i wanted to make sure I wasn't reinventing the wheel first.

Thanks


Would it be possible to add a new forum, just for "is that evil?" or "can my Paladin do this?" questions? For myself, I'd rather see them all in one forum, mostly so I can choose to look at them all in one place when i'm in the mood to endlessly debate moral relativism... 0_^


Okay, I just inducted a new player into the hallowed halls of the PFS, and when I explained the various factions and their goals, he immediately said "Oh, I get it. It's like the different colours of magic in MtG!"

Now, at first I thought thaqt was out there, but consider:

Andoran: Good guys, WHITE
Cheliax: Bad guys, BLACK
Taldor: Manipulative, BLUE
Osirion: Desert-based, RED
Qadira: Money-loving, GREEN

Silly, I know, but it made me think about it for a bit.


Just what it say on the tin. I'm running a last-minute scenario tomorrow, and I'd need some zombie kid minis for it.

Anyone know of any paper miniature sets with undead kids in it?

Thanks in advance.


1 person marked this as FAQ candidate.

A quick question about the Spirit Totem, Lesser rage power from the APG (pg 77):

Does the power effect every adjacent living foe, or just one? And if just one, which one (assuming there is more than one)?

Also, does the Totem Warrior archetype do anything, or is it just a list of recommended rage powers, unlike all the other archetypes?


I recently decided to start running PFS scenarios in my home game (mostly because they're short enough to actually finish), and I have a few questions. I hope they aren't too stupid, and I did try my best to find the answers before posting... :)

1) Is there any "in-game" explanation of why the modules take place all over the Inner Sea? The descriptions of the PFS led me to believe most Pathfinders operate out of "lodges", with at least loosely defined areas.

2) In the interest of providing some continuity, is there a map anywhere of where the different mods are located? I found one for the full adventure modules, but not for the PFS mods.

3) Are the multi-part mods designed to be played back-to-back, or should I fit in a few different mods between?

4) It was my understanding from the guide that the mods are written for parties of 4, but the reviews seem to take issue that the mods are too easy for parties of 7. Am I missing something?

5) Since how challenging is it to play a Pathfinder Paladin? One of my players loves them, but several mod descriptions seem to imply the players will be operating... beyond... the law, or at least covertly.

Any other tips for running PFS in a home setting (rather than a convention) would also be greatly appreciated.


What is a good place to start with PFS adventures?

My gaming group has a lot of player churn, and more than half of my players can't make it to every session, so I thought it would be a good idea to run some PFS adventures, instead. That way, each adventure can be fully completed in one session, with whoever can make it that week.

We won't be following the strictest of PFS rules (I'd like to, but some weeks I can only dredge up two players, which I understand disqualifies for PFS play). Basically, the campaign will run like an episodic television show, but I need a really good "pilot". Ideally, it should be for tier 1, and give a good introduction to the concepts of the Society and it's factions. If it makes use of the following flip-mats and map packs that I already have, all the better:

GameMastery Map Pack: City
GameMastery Map Pack: Inns
GameMastery Map Pack: Waterfront
GameMastery Map Pack: Jungle
GameMastery Flip-Mat: Waterfront Tavern
GameMastery Flip-Mat: Pirate Island
GameMastery Map Pack: Campsites
GameMastery Map Pack: Ruins
GameMastery Map Pack: Ancient Forest
GameMastery Flip-Mat: Woodlands
GameMastery Flip-Mat: River Crossing

Any ideas?


I am a recent convert to using minis in RPGs. I've bought a bunch of Flip-Mats and Map Packs, and I've got a bunch of paper minis, but I wanted to get some actual miniatures to use as well.

The difficulty here is that I simply don't have the time to assemble and paint minis (I barely have the time to assemble the paper ones!), so I wanted to find a way to get a bunch of pre-painted, ready-to-play minis, fairly cheaply.

At this time, I'm looking for mainly fantasy-based minis (I'm currently running the Kingmaker AP). Does anyone have any ideas how to start a collection? Most of the minis I can find for sale are from Warhammer games, and are either unpainted or else are too similar (I don't need a dwarven army, or 80 mostly identical elves, for instance). Is there any way to get started using minis quickly and cheaply?

Thanks.


PFRPG question: Can a Barbarian in a rage fight defensively? My first thought was no, of course not, but my player argues that:

a) Nothing in the RAW says he can't. In fact, they don't specify anything at all about combat options in a rage, and,

b) He's still killing people. Again, nothing says he has to fight stupid, just that he can't perform actions requiring "patience or concentration", which fighting defensively doesn't, really. Additionally, he argues that if the intent of the rules was to force a raging barbarian to fight as aggressively as possible, why does it allow them to use shields?

Additionally, he want's to use Combat Expertise in a rage as well.

Am I missing something in the rules preventing/permitting this, or what is the general opinion?

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