uriel222 |
I suspect I'm coming late to this party, but I couldn't find a thread that seems to address this issue:
The Gunslinger seems to assume that gunpowder weapons are hideously expensive as a baseline assumption. Why? I understand that gunpowder is very expensive in Golarion, sure, but the PFRPG material is supposed to be setting agnostic. Since the cost seems to be built into the class as a balance issue, it raises the question of how to use this class in a setting that's not as inimical to gunpowder as Golarion. If I, as the GM, drop the price of gunpowder, bullets and firearms in my setting to historical levels...
Kalyth |
I suspect I'm coming late to this party, but I couldn't find a thread that seems to address this issue:
The Gunslinger seems to assume that gunpowder weapons are hideously expensive as a baseline assumption. Why? I understand that gunpowder is very expensive in Golarion, sure, but the PFRPG material is supposed to be setting agnostic. Since the cost seems to be built into the class as a balance issue, it raises the question of how to use this class in a setting that's not as inimical to gunpowder as Golarion. If I, as the GM, drop the price of gunpowder, bullets and firearms in my setting to historical levels...
I think it is just a bad idea to base a 20 level class around one specific weapon type/group and also balance it based on the cost of ammunition. It just seriously seems like a bad approach to me.