Isn't Expensive Gunpowder a Golarion Thing?


Gunslinger Discussion: Round 1

Silver Crusade

I suspect I'm coming late to this party, but I couldn't find a thread that seems to address this issue:

The Gunslinger seems to assume that gunpowder weapons are hideously expensive as a baseline assumption. Why? I understand that gunpowder is very expensive in Golarion, sure, but the PFRPG material is supposed to be setting agnostic. Since the cost seems to be built into the class as a balance issue, it raises the question of how to use this class in a setting that's not as inimical to gunpowder as Golarion. If I, as the GM, drop the price of gunpowder, bullets and firearms in my setting to historical levels...


uriel222 wrote:

I suspect I'm coming late to this party, but I couldn't find a thread that seems to address this issue:

The Gunslinger seems to assume that gunpowder weapons are hideously expensive as a baseline assumption. Why? I understand that gunpowder is very expensive in Golarion, sure, but the PFRPG material is supposed to be setting agnostic. Since the cost seems to be built into the class as a balance issue, it raises the question of how to use this class in a setting that's not as inimical to gunpowder as Golarion. If I, as the GM, drop the price of gunpowder, bullets and firearms in my setting to historical levels...

I think it is just a bad idea to base a 20 level class around one specific weapon type/group and also balance it based on the cost of ammunition. It just seriously seems like a bad approach to me.


Yeah, gunpowder wouldn't be nearly as expensive in my campaign worlds.


Heck, in my setting, guns have moved beyond flintlocks and muskets and have full fledged shotguns, revolvers, and rifles.

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