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Depora Azrinae

kevin_video's page

Goblin Squad Member. FullStarFullStar Pathfinder Society GM. 2,867 posts (2,868 including aliases). 14 reviews. 1 list. 1 wishlist. 24 Pathfinder Society characters. 5 aliases.


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Grand Lodge

Eric Hinkle wrote:
kevin_video wrote:

Owen Stephens just shared a free simple template to Facebook today, and because of its relevance I'm sharing it on here too. I'll probably even edit my blog to add this.

Thrice-Damned and his wraiths could easily make use of this.

The simple "Channel Wraith" template.
A channel wraith channels negative energy as a cleric with a level equal to the wraith's HD. This negative energy both heals undead and harms living creatures each time it is used, rather than doing one or the other. The channel wraith can use this ability as a swift action by expending two daily uses of its channel.
+2 CR.

That template is great. Thanks for sharing it.

Welcome. Hopefully you guys can make use of it.

Grand Lodge

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kevin_video wrote:

Changes I made to WotW--Book 1, part 6.

It's a shorter one, but it has a couple of NPC builds for you. So much going on today. I'll make up for it later.

I did this last June. Tonight, I added a part 2 to this, and built a 3rd Gates NPC to add to the brothers hunting down the brothers. This one has two dogs (bloodhounds) that will aid in tracking down the NPCs.

Changes I made to WotW--Book 1, part 6, add-on

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Firstbourne wrote:
kevin_video wrote:
Nezzarine Shadowmantle wrote:
Does anyone know when the third book (or all of them) will be released?
It's all guess work right now. The implied answer is he's writing all four books at the same time, and we should expect to hear/see something come April sometime. Whether or not that's legit, no one know. Even Mr Clarke isn't responding to messages, which I don't blame him.
As a backer of this project, I have read the updates on Kickstarter as they are posted (the last being October 29th, 2015). I have never seen anything that suggests an April goal. Can you clarify on where you found this information?

Turns out I misspoke. I thought it was in one of the updates from Gary, but it looks like it was in one of the emails that Michael replied back to me with. More so it was for him to have hex maps completed, which he did. That was last November though.

Maybe we won't get an April date. I'd still like it to be that.

Grand Lodge **

Michael Eshleman wrote:
The list should be updated to the current scenarios with updated map availability as of today.

For the retired scenarios under "Maps by Scenario", could you make that blasting bright sun yellow into something a little more dull?

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Adventure-a-Week just released two mini-dungeon adventures that can be placed in any campaign as a one-off. The first is Dwarven Dread, a level 5-6 game. The second is Howling Halls, a level 7 game. Both links give you the synopsis of each adventure.

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Unimportant wrote:
Has Michael himself confirmed this?

No, he hasn't said a thing in almost a year now.

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In case anyone's been curious, I've been to Michael's site and I've seen a lot of 2016 stamped pictures. At the very least that means that Gary's still commissioning him to continue with the artwork for the book series. That's at least some comfort.

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kevin_video wrote:

Looking over the template, the half-marilith only grants two extra arms. The picture has six, not four. This makes me think that either Gary didn't tell Michael the exact details (possibly vague), or he's adding an extra two arms to the build regardless, or it is a drowblood marilith. In which case, it's going to be a difficult battle for the PCs if it's actually a CR 17-18. I went with a Young creature build just so it could fit in a standard drow sized throne. Despite it being a higher CR, it does say that the PCs are supposed to make her an ally, and not so much fight her. With made this with that in mind.

No idea what her name would be, but I figured I'd make one up regardless. So, here's my attempt.

Wow, Jan 22 was the last time I actually did my own thing and tried my hand at an encounter build for this AP. Not that I had to, but I like adding my own take on things, from time to time.

Well, it took me about 24 hours to do (I do everything by hand since I don't have Hero Lab to play with), and decided that I'd try my hand at the half-god prince, using one of the godling classes from Rogue Genius Games. For some of you, the picture will be new. I got it from Michael's Google+ page.
Yes, I was just that bored. Also, sick. That helped a boatload, but mostly the boredom. Unlike with the drow marilith, I didn't bother with trying to come up with a name. Figured he's probably on the cusp of being a demilich and will forget all of that anyhow.

Grand Lodge

Deadmanwalking wrote:
kevin_video wrote:
Sundakan wrote:
And apparently assumes Spider Man is a 20th level character given how slowly you get the proper abilities.
At least 20th level. Vigilantes don't all have evasion. Spidey definitely does.

Uh...Stalkers can have it at 2nd level. And Improved Evasion at 12th. And you get all the abilities Spidey has by 18th, not 20th.

Nor is the idea of Superheroes being high level especially ridiculous. I mean, I think 18th is a little high, but I'd peg him at 12th-15th at a minimum.

Yes, normal ones can, but not arachnid wildsouls. Might be able to get it at 4th. I am a little confused about how that interacts with the arachnid wildsoul since at 2nd, 6th, 12th, and 18th level, they gain spider abilities, replacing the standard talents. I'm guessing that regardless you can take of access to talents you should get Improved Evasion automatically.

But I do see the point about being 18th level vs 20th. I guess Spidey wouldn't have the Vengeance Strike. That's not his style.

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Sundakan wrote:
And apparently assumes Spider Man is a 20th level character given how slowly you get the proper abilities.

At least 20th level. Vigilantes don't all have evasion. Spidey definitely does.

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zergtitan wrote:
kevin_video wrote:
Sundakan wrote:
...Is that a Pathfinder version of the Iron Spider?
That was exactly my thoughts as well. All I could think of was that Iron Spider is now canonically in Golarion, and it absolutely made my day. Now we just need webshooters or the ability to shoot webs as a 0 level cantrip like the 3.0 psionics psychic warrior book did.
Like a wildsoul Vigilante perhaps....

Kind of, but that's more Sam Raimi's Peter Parker and less 100% completely human Amadeus Cho. If you could somehow harness that arachnid ability into a device, then it'd be closer to his character.

Also, I was a little disappointed that the arachnid wildsoul archetype still needs slippers of spider climbing to wall crawl.

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That's an interesting plan. I will give it that. The harvesting and farming of the green slime is going to be the most interesting aspect of the mission.

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Sundakan wrote:
...Is that a Pathfinder version of the Iron Spider?

That was exactly my thoughts as well. All I could think of was that Iron Spider is now canonically in Golarion, and it absolutely made my day. Now we just need webshooters or the ability to shoot webs as a 0 level cantrip like the 3.0 psionics psychic warrior book did.

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W. John Hare wrote:
kevin_video wrote:
MannyGoblin wrote:
Go outside the box. Contract that his consorts will be spared(Honest contract, not 'lol you didn't read clause 152631') if he submits. Works better if some of them got snagged beforehand.
Not bad. Reward the groups that aren't murder hobos.
Are there groups that aren't murder hobos? :)

I've heard rumours of such groups existing. Haven't seen them for myself though.

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MannyGoblin wrote:
Go outside the box. Contract that his consorts will be spared(Honest contract, not 'lol you didn't read clause 152631') if he submits. Works better if some of them got snagged beforehand.

Not bad. Reward the groups that aren't murder hobos.

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MannyGoblin wrote:
Adamantine weapons? Rods of Cancellation?

Adamantine weapons don't get past DR 15/magic, and the rods only work on magic items.

What's needed here is a pure fighter archer build with the Clustered Shots feat, as well as a ton of other good feats that'll do crazy damage when combined, including Weapon Specialization and Deadly Aim. That, and an arcane caster with prismatic spells. Having an artifact would be nice too.

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I look at my group and I can't imagine them taking this fight on and winning either. I looked it up, and the Ki Pool for monks is supernatural as well. I asked around and learned that eidolons would be dismissed as if they were a summoned monster. I think only the assassin rogue would have even the slightest of a chance, and only because of the sneak attack dice and his death attack, which are both extraordinary. Grumblejack would have a shot too, maybe.

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W. John Hare wrote:
We had some discussion after the session and we aren't going to be continuing WotW, so the point is kind of moot.

That's unfortunate, but I understand. My first group stopped in the middle of Book 2 with no wish to continue. I'm leery on how long this new group will last, but I'm hopeful. Whatever new adventure you guys decide to do, I hope it works out.

Grand Lodge

W. John Hare wrote:
MannyGoblin wrote:
Wow. Talk about a dirty old man. Old consort isn't even cold and he is hunting down a new toy.
Well the sorceress is very attractive... :)

I have to say I'm curious as to how you guys are going to get the characters back in the game. Maybe a few true resurrections, but they come back differently. Or maybe Thorn always had clones of each PC waiting for them as their original self, meaning that the vampire would lose his supernatural abilities. Or maybe a whole new group coming to rescue the sorceress.

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W. John Hare wrote:
kevin_video wrote:
I'm curious how a supernatural effect like smite got suppressed by antimagic field. I've always found that incredibly stupid. If you have DR and a decent amount of hp you're practically invincible.

Because the spell indicates supernatural effects are suppressed. [Sorry Kevin, when I typed this out, I thought you were asking a question. After reading your post again, I think you were questioning why the spell suppressed supernatural.]

"An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities."

Having said that, there apparently is some discussion on the boards as to whether the dragon's DR is Su in origin. If so, then it isn't quite so bad (although during the session I did use the DR). But I can't find a definitive answer that says the Dragon's DR is either Ex or Su.

/shrug.

*Edit'd for politeness.

Yeah, the question was more rhetorical. I've just always disliked that spell for reasons. You'd think something that defeats magic wouldn't defeat supernatural abilities too.

I'd have kept the DR too. It seems that the DR is considered untyped, unlike fast healing which is supernatural, and natural attacks as extraordinary.

Considering your session, it makes me wonder how other groups took him down in less than two rounds. Maybe because they were inside as opposed to outside where there's sunlight. I remember the graveknight having no trouble at all.

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W. John Hare wrote:

Well it looks like my Way of the Wicked Campaign has come to an end.

At least for now.

The PCs were on the isle, hunting down the consorts and eventually the copper dragon. Unfortunately TPK-like conditions occurred.
Two PCs killed, two fled (randomly) and one PC was off stage (the player was absent).

** spoiler omitted **...

I'm curious how a supernatural effect like smite got suppressed by antimagic field. I've always found that incredibly stupid. If you have DR and a decent amount of hp you're practically invincible.

Grand Lodge

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Owen Stephens just shared a free simple template to Facebook today, and because of its relevance I'm sharing it on here too. I'll probably even edit my blog to add this.

Thrice-Damned and his wraiths could easily make use of this.

The simple "Channel Wraith" template.
A channel wraith channels negative energy as a cleric with a level equal to the wraith's HD. This negative energy both heals undead and harms living creatures each time it is used, rather than doing one or the other. The channel wraith can use this ability as a swift action by expending two daily uses of its channel.
+2 CR.

Grand Lodge

Pnakotus Detsujin wrote:
kevin_video wrote:

I wasn't sure which book you'd more likely meet this creature, but at CR 15 it's more likely you're going to meet a devil at this point than any other book. Necromancers of the Northwest has released a tax devil, as it's tax month for both Canada and the US.

If you can make use of it, awesome. If not, then that's okay too.

Already upped the stats to have him in a mythic way of the wicked! The only thing more sure of death in Talingarde is taxes, and this guy shall be a mammonian tax collector. He shall be named Furxas and he's gonna appear in the middle of the fight with the barbed devils to try to steal helbrand from the vampire antipalidin champion of hell ... Yoink!

Cool. Nice to see that he'll be made use of in such an interesting way.

Grand Lodge

I wasn't sure which book you'd more likely meet this creature, but at CR 15 it's more likely you're going to meet a devil at this point than any other book. Necromancers of the Northwest has released a tax devil, as it's tax month for both Canada and the US.

If you can make use of it, awesome. If not, then that's okay too.

Grand Lodge

Were the winners announced?

Grand Lodge

Marvin Ghey wrote:
Is the 3.x Savage Species book sorta kinda transferable to Pathfinder, by chance? Or is there a better guide to use? I always dug the level breakdown for the monsters.

I can help with part of this question. While still being released on a monster by monster basis until completion, the Monster Classes by Dreamscarred Press is the Pathfinder version of Savage Species.

Grand Lodge

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Here's my edited entry of the blog.
My Changes to WotW Book 1, part 8. It has all of the changes to the gestalt form that I have above, including all the additions I wanted back on. Also, just to note, the 3.5 lantern archon had DR 10/evil and magic, so I gave the gestalt that as well. DR 5 just doesn't feel right for something that's supposed to be CR 8. Although, being immune to critical hits makes it that much better as well.

Grand Lodge

So after talking to James Jacobs about the lantern archon gestalt, it's actually a very weak CR 8-9.

This is how it should look, in theory.

Gestalt form:
Lantern Archon Gestalt
CR --
XP 5,400
N Large outsider (air, archon, elemental, extraplanar, good, lawful)
Init +11; Senses darkvision 60 ft.; Perception +11
Aura aura of menace (DC 16)
---DEFENSE---
AC 21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +13, Will +2
Defensive Abilities air mastery; DR 5/magic and evil; Immune elemental traits
---OFFENSE---
Speed fly 100 ft. (perfect)
Melee 2 slams +14 (1d8+4)
Ranged 2 light rays ranged touch +14 (2d6)
Space 10 ft.; Reach 10 ft.
Special Attacks whirlwind (DC 18, 10–40 ft.)
---STATISTICS---
Str 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11
Base Atk +8, CMB +13; CMD 31
Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Mobility, Weapon FinesseB
Skills Acrobatics +15, Escape Artist +15, Fly +21, Knowledge (planes) +5, Perception +11, Stealth +11
Languages Celestial, Draconic, Infernal; truespeech
---SPECIAL ABILITIES---
Air Mastery (Ex) Airborne creatures take a –1 penalty on attack and damage rolls against a lantern archon gestalt.
Light Ray (Ex) A lantern archon gestalt can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.

I'll be honest. I'm not sold on this. A number of reasons.
1) It doesn't meet the requirements of a standard creature of this particular level.
2) You lose all of their SLA? Really? That's a bit of a downer considering teleport and their deflection bonus against evil would be stellar. Aid doesn't do much other than a bonus to attack and some temporary hp, but I'll take that.
3) I also noticed that they lose their immunity to petrification and electricity. That's not right.
4) They lose their standard skills, but gain new ones? What? Why lose Diplomacy and Sense Motive but suddenly have Acrobatics, Escape Artist, and Stealth? Technically speaking, gestalt only gives the powers and abilities, so maybe they're not supposed to have skills at all?
5) The DR goes DOWN. Yes, DR/evil is easier to get through than DR/evil and magic, but only ever so slightly.
I guess it is just a form of polymorph that only lasts 2d4 rounds, so I'm not supposed to be mad or frustrated, but still.

Overall, not too thrilled with how it looks. I really wish there had been a proper bestiary entry of this creature.

Truthfully, anything that I'm not thrilled with, I'd add back. Like, the immunities.

Grand Lodge

James Jacobs wrote:
kevin_video wrote:

Hey James,

Has anyone, anywhere, done a proper build of what the lantern archon gestalt should look like when joined together? If not, how would one go about writing it up?

As far as I know we've never illustrated one. I've always assumed it looks like a mobile orrery sorta.

Sorry, I should have been more specific. By "build", I meant stated out. There seems to be some discrepancies in the community regarding just how close to a large air elemental's stats they truly are.

Grand Lodge

Hey James,

Has anyone, anywhere, done a proper build of what the lantern archon gestalt should look like when joined together? If not, how would one go about writing it up?

Grand Lodge

DM_Kumo Gekkou wrote:
Also, what is the point of the Lantern Archon having combat reflexes or weapon finesse with no melee attack? Is there a weapon for them in the church to use in their gesault form that was not included in the book.

Because of how the gestalt aspect is written. "Looking like a whirlwind of dancing firefly lights, the gestalt has all the powers and abilities of a Large air elemental". So while it doesn't have the slam, it instead has the bonus feats, which includes Weapon Finesse. Honestly, I wish someone would have done up a proper gestalt in the bestiary so everyone knows what it should look like in a proper build.

Grand Lodge

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So while hanging out with one of my players who regularly plays PFS, he informed me that he had been trouble buying stuff for his monk. After he picked up a couple of books (Dirty Tactics Handbook and Magical Marketplace), he bought his character a few tattoos. This reminded me that there's a tattooed rogue/assassin Book 4 that you can liberate while in Daveryn. I just updated my blog entry to make mention of the tattoos, but also wanted to bring it up here as well. Give the assassin antimagic shackles so he can't make use of them, but once he's free he can make use of them. I also saw that the 3PP book, Way of the Yakuza, also has tattoos. Anyone using the Dreamscarred Press psionics books might also know that there are psionic tattoos (D&D 3.5 had them as well).

Just something to consider.

Oh, and he's missing 5 hp for rogue being his favored class.

Grand Lodge

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We ended up making the weapon out of inubrix metal.

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So my PFS friends have informed me that alchemists and investigators don't count has having a caster level. This means that the alchemist that the PCs meet in the extended version of Aldencross, could not have made the construct. It is literally impossible to do. However, since this FAQ answer came about AFTER Book 7 came about, so this information would not have been known to Gary at the time. So, this could mean that he could just be a unique alchemist, or have some special ability given to him that make his alchemist levels count as caster levels. Overall, just go with it.

Grand Lodge

Jacob W. Michaels wrote:
There were no vigilantes, which also surprised me -- I know the book just came out but that seemed like an area I would have leaped on if I'd been pitching for this; I would be very surprised if our final product does not have at least one vigilante.

Ultimate Intrigue wasn't one of the allowed books. Unchained wasn't either. If this changes by the time the winners have been picked then maybe a vigilante could be possible.

Grand Lodge

Mikko Kallio wrote:
kevin_video wrote:

I gave it a shot. I had a few ideas, but in the end I only sent the one that I felt had the strongest chance of being a legit villain.

Really glad this was posted on Facebook otherwise I would have missed it completely. I didn't even know about the first two or else I'd have given those a shot. Oh, well. At least I saw this one.

Thanks for the feedback! We'll try to do a better job at advertising the next time we do an open call.

I found the last monster contest to be the same way. Had it not been for Jeff Swank getting me to participate in that, I would have missed that one as well.

Grand Lodge

I gave it a shot. I had a few ideas, but in the end I only sent the one that I felt had the strongest chance of being a legit villain.

Really glad this was posted on Facebook otherwise I would have missed it completely. I didn't even know about the first two or else I'd have given those a shot. Oh, well. At least I saw this one.

Grand Lodge

1 person marked this as a favorite.
DM_Kumo Gekkou wrote:
One thing I noticed, I believe the Lantern Archon Gesault's hit points are printed incorrectly. He has a con modifier of +3 and 18 hit dice but only has a +18 to his hp.

Good catch. I've since updated my blog to show that the creature needs another +36 hp.

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2 people marked this as a favorite.

Looks like time is up. Good luck to everyone who entered.

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This is fairly minor, but Necromancers of the Northwest released a few magic items for their weekly blog update, and I thought that at least two of them fit the whole "dwarf campaign". They are an adamantine miner's pick and a smithy warhammer. The last item doesn't quite fit, but it's still kind of cool for above ground forest types.

Just another potential add-on that I wanted to share with everyone.

Grand Lodge

Banesfinger wrote:
Weslocke wrote:

It is getting pretty close to April.

Everybody cross your fingers for the next few weeks.

Think positive (I know, I know) and try to visualize those books arriving at your door in a big volcano shaped box with a bow on it.

May I ask why everyone is suggesting we'll get something in April?

That was the month that Gary essentially name dropped during an update. It's all any of us have to go on.

Grand Lodge

I think if May hits, and we don't even get a single pdf, or even an apology, that the volcano will erupt. The crossed fingers are starting to cramp.

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Eric Kaiser wrote:

An idea came up yesterday while playing:

Paperwork Nightmare:

The party falls victim to a mislabeled chronicle and is in WAY over their heads. Simply escape to report the information and let someone more qualified handle it.

The encounters would be PL +(something big enough that they know to run), because we all know that the amount of danger expected is inversely proportional to the amount of danger found.

Would depend on the party make up. I could see players jump at the challenge to take on something they can't handle because they believe that the tougher the monster, the better the rewards and treasure. Greedy PC's would definitely jump at the chance.

Grand Lodge

Kobold Cleaver wrote:
You aren't going to have "overly optimized parties" in a Free RPG Day module. That defeats the purpose. :P

I'm thinking ahead to PFS usage where you don't have to use pregen characters. Not unless the pregens are specific races that you can't normally play.

Grand Lodge

I'd love an evergreen with kobolds. And having them as neutral or good guys would be even better.

As for another suggestion I'd like to see another evergreen scenario that's basically a prequel to PCs becoming a PFS character. Much like Master of the Fallen Fortress. Where you do something as a standard group, and your accomplishments gets the attention of the Society who invite you in to join them.

Another suggestion is a scenario that has you face off against doppelgangers of the characters. Whether it be a cursed mirror or a magic item that clones evil versions of themselves. Let's be honest. The greatest threat to a PC is usually them self. This is even better when you have only a group of overly optimized parties that consistently one-shot everything. Give them a taste of their own medicine. Maybe add the Fiendish template to them too.

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John Compton wrote:
Last year we added a download link to the pregenerated characters (not the adventure) a few days before Free RPG Day so that GMs could print them out to run the event. Thus far we haven't discussed the possibility of doing that again, but I can investigate.

I definitely hope so because that made all of us our lives at our RPG Day so much easier.

Grand Lodge

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brad2411 wrote:
My condolences Kevin

Thanks. It's been a hard couple of weeks.

Steve Geddes wrote:

I wonder if the thinking is something along the lines of:

"If I talk about it, I'll have to engage with angry backers, that will drain my energy and I'll be less effective at getting the product into backers' hands. Therefore, the best strategy is for me to focus on getting it done and overcoming these problems that have arisen. Once people have got the books, it will all be forgotten soon enough."

I could imagine someone justifying their behaviour like that - those sorts of rationalisations don't really have to stand up to much scrutiny (since they're generally private and only get examined by a sympathetic audience) it just needs to be enough cover to convince yourself that what you're doing is okay.

The length of the delay undercuts the argument though. If he'd silently just got it done six months late, I suspect such an analysis would be correct. As it is now, it's gone on so long it's going to be hard to rekindle the enthusiasm should the books ever be delivered.

Irrational or not, I don't expect to be able to read these books without remembering the disdainful treatment I received during their production. That's not something conducive to enjoyment, so I suspect they'll never even be read (presuming the miraculous occurs and they actually turn up).

Yeah, there's definitely the thought of people immediately going off on him. It's difficult to get into the 'the zone' when it comes to writing. You really need that 'bug' to start biting you. It's worse once you realize that your hobby has become your job. That said, people would likely be less upset if he gave us more than just a zip file of art. Not that the art is bad, it's just not what people are looking for. They'll see the art once the books are released. It's like releasing too many movie trailers. Eventually the movie will be spoiled for you, and there's nothing left to excite you.

Last year I offered my services to him. For free. Whether it was character builds or editing. I got turned down because he apparently already had what he needed. I was thanked for the gesture at least. Since then we haven't gotten an update.

I'm in the same boat where I'm not sure I'll read the books after all this time. I'll likely just skim through everything. With Way of the Wicked, I've ran it twice, and even did multiple blog entries on how I would improve it, or advance some of the stuff. I had originally intended to do it with Throne of Night, but I just couldn't get myself to look over the pdfs a second time.

The Sword wrote:

I have previously been on of Gary's most strident supporters... Even I am struggling at this point not to write the project off.

However, my growing suspicion is that gary has lost all enthusiasm and motivation for the project. As a result all his creative juices have dried up and he is suffering from the mother of all writers block. Faced with the choice of producing nothing or something naff he has chosen nothing. I would imagine explaining this would get little sympathy so he hasn't. After all "I don't feel like it" isn't a very good reason for something not being completed.

However, this is a real phenomena. Ask George R Martin!

I can see Gary not having his heart in this project as he may have had previous. Sadly, there's little that can be done about it. Little that can be said. The only thing he can do if that's the case is to just put his head in the game. It's way harder to do than say, but sometimes you just need to do things you don't want to because no one else is going to do it for you, and sympathy can only help you so much, if at all.

Have to agree that this is an R. R. Martin situation.

Grand Lodge

Thanks. Hopefully it's something that someone could eventually use. I saw someone Pathfinder update the dwarven one on Tumblr, and I thought this might be cool to do. More so because I found a 2e adventure with a drow vampire as the final BBEG, and I'd love to convert it.

Part of me is a little sad that Ravenloft had all these cool racial variants on the vampire template, and we're only now seeing a couple of them come into play. D&D 3.5 had a couple variants, but not for different races. Just the standard, savage, psychic, and moonlight bane types. The last one I felt the most sad for. Moonlight had the same effect as sunlight, yet the level adjustment never changed if you gave it to a PC. That's just unfair.

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The Shaman wrote:

Eh, pity. I backed the project only on the level where you got the first module for free, and I found it pretty promising. Ah well, at least Zeitgeist still seeems to be going...

Q1. If I wrote an Adventure Path, would you legitimately support it?
A1. Depends on the theme and the pricing, but if both are okay and I think it will be quality, sure.

Q2, If I did this, what level would you want it to go up to?
A2. 1-10+. I would not mind having it start a few levels later, actually, i.e. 3-15

Q3. Is having it supported with Hero Lab files a deal maker?
A3. No, I do not use it.

Q4. Some APs, like Castle Whiterock, have pregens. Would you want these added?
A4. I don´t care much.

Thanks for answering. For anyone interested, I've taken what previous people have said to heart and asked a select group of people to vote on 11 ideas that I presented to them. This was suggested by my publisher. Depending on how the vote goes I'll either write one of the Top 3 choices, or I'll present them with a new set of ideas should all of the previous ones fall flat. No date as to when I'd start it as I still have to hash out the details. So far it's looking like people enjoy the idea of it being fairly world neutral, in possibly an urban setting or an uncharted island, and would start at either 1st or 3rd level and likely end around 10-13th level. Again, no specifics because a half dozen voters.

Also, not defending Gary, but...:
if this happened at all to him over the last two years, I can at least sympathize to a point and cut him a bit of slack. Last week my family got dealt a major blow after we were informed with a very sudden and tragic death to our immediate family. With everything that's currently going on, and the less than subtle spats happening on both sides regarding estate and whatnot, plus having to deal with all of the final details, not to mention just the depressing aspect of it all, I have not only not written anything in the past week (I've got a playtest to do on Saturday that I'm only completed in short hand), but after everything was finally done the stress of the whole situation managed to cause me to get so sick that I was bedridden for two days following the funeral. My phone has kept me in the loop on things online. I'm only now feeling human and I've only got tomorrow to work on the project that I've been given. It'll be 100% done by the May due date, but still. Unlike Gary, my time doesn't have an estimated date so it has to be done. And I unfortunately am doing it for free.

Grand Lodge

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John Compton wrote:
Anecdotally, I've seen players (in organized play and in home games) all learn Drow Sign to communicate with incomprehensible impunity. Whatever we do with sign language in Golarion, I don't want it to become the tactical must-have in the Pathfinder Society Roleplaying Guild.

I'm perfectly fine with that. In my home games my group has always sacrificed at least 1-2 ranks in Linguistics (or 2-4 in Speak Language in 3.5) to take Drow Sign Language and another very obscure language no one would likely know, for the specific purpose of tactical advantage. Back in 3.0 we'd dip into rogue just for innuendo.

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