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My job's pretty labour intensive on bad days. Working in a warehouse can mean some pretty stupid heavy items that need to be put on shelves higher than they ought to be, but that's what the plan-o-gram says, yaddy yadda. We're not allowed to go on the floor without doing proper stretches, which they give out to us when we're first trained. This reduces issues. Unfortunately, I suffered a bad fall (away from work, of course), and am diabetic. Add that to my job, and the doctors say that's what caused me to be in the fix I am in now. That, and poor diagnosis five years ago when I had the fall (they suspected I had carpal tunnel, which I didn't, but the symptoms were similar so the tests stopped there). I definitely do stretches and strengthening exercises. I also use a vibration machine that helps circulation and causes the muscles to stop being so tense.
Lava Child wrote:
Have you taken a look at making a disability claim? It sounds like you might be able to get some medical care and living expenses that way. I assume you are in the US. . .
Nope, Canada. Trying to look at disability, but right now the hoops I need to jump through are so numerous that even my doctor's not sure if I can access a claim.
It'll be our game store's first Free RPG Day. Neither of us know what to expect, or when the stuff arrives. I've been to the site so I know he'll get dice, and a few games, but that's about it. His distributor is the one looking into it so we're essentially in the dark.
And here's the link for Prairie Con proving that I am. Last year I said I was going to, but unfortunately no one signed up. This year it was requested so I'm hoping that means I'll have more than two pity players. It's the second last slot on Sunday. I've got four hours to fit this in. Going to be interesting. Especially without there being a Preview Version to tell you when to stop.
Unfortunately I've had my fair share of health issues over the last couple of decades. This is just one more added to the pile. While modern medicine is available it's more expensive than I can afford. Currently I'm looking at $200 a week out of my own pocket. Insurance will cover 10% of that. My hours at work can no longer cover my monthly expenses plus this. Definitely hard to remain even remotely positive.
On a cheerier note, just got word back that I'll be running Throne of Night during the last two slots of PrairieCon, for anyone in the immediate area that was thinking of coming in.
Mark Stratton wrote:
Okay, so based off of that then, just for clarification, even if it's a scenario like We Be Goblins, players don't get anything, but GMs do?
There's ways around that. I use Legendary Items from PDG. I like it. It's free Legacy Weapons stuff. What I did in each game was sit down with my players. They would gain one item during the start of the game or near it, through story. What that item was, was up to them. They knew what character they wanted to play, and what would compliment their character best. This worked because now they were invested in that specific item that they designed. It was a little bit of metagaming, but it worked for them.
Mark Seifter wrote:
Hmm. Technically no, but it's still awesome.
Well, obviously you'd form the fire into a drill, of course.
Yeah, but then you have to wear epic shades and always proclaim "Who the hell do you think I am?" and then something how your drill will pierce the heavens, or some nonsense.
The simple way to do the fire themed tiara is reflavor the element of the spells used. For example, with ice crystal teleport have them encased in a ball of fire or lava or something. Ice storm can be reflavored as volcanic bombs and ash falls after the bombs hit etc.
That's essentially energy substitution, which works thematically. You're missing the stairs, ice tower, and icicle though. I guess they could be stairs of flame and a lava rock castle.
And skill ranks and spells, or sometimes even power points if you did psionics.
Purple Duck Games did this with their Legendary Items series (weapons, armor, wondrous items, etc), and Rogue Genius Games did this with their Relics series, so it's about time to see it outside the APs for the common gamers.
BTW, how would one create a fire version of the crystal tiara? I mean, fire wouldn't do piercing and cold like an icicle. And what kind of attack would it be? A ball? A bolt? A ray? The elementals and resistance are easy enough to swap. Instead of turning to snowflakes, you're embers with vulnerability to cold? What about the air walk, ice crystal teleport, and ice tower? Not really fire versions of those. Also, fire storm is far too powerful a swap out for ice storm.
My printer does not like the pdf. Are there any plans for a black and white printer friendly version?
+1 to this. My monochrome ink jet printer did not like these.
Steven Schopmeyer wrote:
John Compton wrote:
Personally I would have made this 1/2 HD (rounded up) instead of full HD. Just seems more fair.
Michael Brock wrote:
How literal are we talking here? For clarification sake this could then mean you can not use the cards if you do any of the three Goblin adventures (Goblins Free comes out in June), the Silverhex Chronicles and other future quest releases, or any adventure that your current lower level character can't play (ie. a level 3 player having to use a level 7 pregen for 5-9 scenario because that's all that's available)? Would that not be overruled if you already have a character, you just can't use it for that scenario? Much like how an AP character works.
Also, how far back can these cards be used? They came out last week, and I've GMed five games over the past three weeks? Can I check off any? Do GMs get credit for scenarios that use pregens?
This is GREATLY appreciated. Thank you.
There's no math to the table at all. If the enchantments on your armour have a total value of +3, and you don't want to get any of the automatic AC bonus from the new system, then it cost's 9,000 gp. Or if you have only a +1 equivalent enchantment on your armour and want to use 4 points of the automatic AC bonus, it also costs 9,000 gp.
I'm more of less trying to figure out where the 3 capacity flaming weapon to flaming burst only cost 3000 + 6000.
The Black Blade wrote:
Fixed that for you.
Go G3, D1, D2, D3, and Q1 are the listed modules here. Fortunately, the link I had shared earlier has G3 and D1-D2 already converted. It just needs that extra conversion over to Pathfinder. Unfortunately, D3 and Q1 were never done up so that'll have to get done from scratch.
Others I've learned about can be found in these Dungeon Magazines:
Also, there are regular WotC adventures. Hopefully they're still easy to find with Google and torrents, now that the site no longer has them up...
Weslocke sent another email regarding what's going on, and if he knew what was up with Gary's absence over the past two weeks (he hasn't signed on KS since the 7th).
No need to apologize - I understand the lack of information from Gary has been frustrating for many people. I don't have specific information on the status of the writing of the books but I'm still getting assigned new art to do every week from Gary on a steady basis for the project. Today I have urged him once again to be more transparent with you guys about the project status and hope he will post a substantial status update to the Kickstarter.
Also I have noticed a lot of speculation in the Kickstarter comments, which is understandable given the lack of information. But please be assured, if something serious happened to Gary (death or debilitating illness...), I would definitely inform someone to get the information out there to the backers.
+1 to this. I thought it had already been done, but when I searched I couldn't find it, so I guess not.
Those are the last LAST 3.5 adventures. Issues 150 was the final printed edition. All the rest were available only as pdfs.
So the concern is that Book 3 isn't going to be coming out any time soon, and people are already at a point where they need it. Therefore, what can they do in the meantime besides putting the game on hold? Other than homebrew it up like Weslocke and just do your own thing, the answer is: do side quests.
Firstly, go through the previous posts. I've listed a few things that can be done. Here's a synopsis:
1) Looking to add more treasure to the party? Check out Dragon Magazine 323. There's a section on "Treasures of the Dwarven Holds". Thanks to Itchy for the link.
Now for some new stuff that you can check out to either add to the AP to stall, or just to add in for some fun.
Axe of the Dwarven Lords. It's 2e, but it'll give them an extra quest to find the artifact axe of their breathren.
The Forge of Fury. It's 3.0 and made for a level 3 party, so it'll need a little buffing, with a couple of exceptions that don't require any.
Tower of Blood. Another 2e module, but with gnomes. Swap them with svirfneblin and it should be good to go.
The Armorer adventure in The Book of Lairs
Wikipedia lists four game modules in an Underdark section, under Media.
Monte Cook's Queen of Lies.
Glory Hole Dwarven Mine . Don't get the wrong idea. :P Anyways, the story is as follows:
The mine has suddenly stopped producing ore and the miners have vanished; the players are one of several groups who are exploring the mine and trying to find out what happened... the players can run into other NPC groups, not all of whom will be friendly. It has many levels and I think a party of mid level characters could spend many sessions exploring it. There are a lot of non-standard creatures and even some 'ancient artifacts' in the mine like pistols, flashlights, etc. In the lower levels we discover that the dwarves 'dug too deep' and awakened an ancient evil...
For now, that should be enough to keep the PCs busy. At least until Book 3 and 4 come out. Hopefully. That said, this is also hoping that they'll be content with doing side quests that only seem like they're doing the actual story.
The Black Blade wrote:
Night Below would also work well for these types of adventures. The PDF is widely available, and it just requires conversion work from 2nd Ed into Pathfinder. Lots of mind flayers, aboleth, etc...
The nice thing about this being converted this far is there's less work to make it Pathfinder.
What are people doing while waiting for book 3? My group is just about done with book 2, all that is left is the mine. What should we do? I was thinking about just putting the campaign on hold until the next came out. I'm what wondering what others are doing.
You'd have to check out the earlier posts, but Weslocke and I commented on what everyone could potentially do, what adventure modules you could use, etc. I wouldn't suggest stopping because you and your players will lose interest in it and up right quit.
Yes, please. I have a feeling I'll be running this module a LOT. I already have at least 2 requests to run it in the future, and will probably run it when I go back down to Texas to visit. Maps would indeed be useful.
Please help get the word out about the SCARAB Gaming Convention, the most affordable 4-day gaming convention in the U.S., if you find one more affordable, please let me know.
These are in 1" Scale, adobe, and print beautifully.
No longer seems to work.
Glad I remembered to come here. Have to run the game tomorrow, and that bit confused me.
I seriously doubt if money is the reason that he is not doing this very fast it costs nothing to write a pdf. If he is lacking anything it is time. Now as far as not giving us the print books that might be different but again I really don't think that is the case either. I think he is probably spending way to much time working at his day job. Because lets face it if he had lost his day job and used all our money on other kickstarters as you say he would have lots of time to write the books. He obviously has a problem with just coming out and saying what the problem is and the longer this goes on the more shy he gets about coming out and telling us what the problem is. I have pledged on dozens of kicksterters and some of them are also years late but the guys behind them usually still answer their email and apologize every month or so. Gary is the only on who's gone totally silent.
I can attest to this. Life happens. I'm only know seeing a couple of KS that I funded come into fruition, but while they were way behind on things, and everything under the sun was getting in their way as if it was a sign that they shouldn't have done this, they kept up with conversations and emails, and sent out updates once every other month if progress just straight up couldn't be made.I've got two projects on the go, my daytime job, a friend and I are trying to launch our own KS (which got pushed back a few months because he's a dad now) and school (exams, assignments, etc), so I can definitely agree that trying to schedule one's time so that the stress is mitigated is incredibly difficult. Still, he was able to do it with the first AP and his deck of cards, so you'd think that it's something else. However, if he doesn't tell us, we can't say for sure. And, it's only worsened by the fact that his artist doesn't know the details. Obviously he's a private man, can't you can't be forgiven until you confess. Even a small amount of communication goes a long way.
I'm still confident that we'll see something happen. Maybe Gary will make it an early birthday present (Apr 13) for me.
The rumour is that he's already spent all that money on other Kickstarters, and that he might be a little tapped out.
I didn't make the description. I only write the pages within. After that, it's all the other people. I think that because it's the third, you're almost expected to know what the format is by now. Truth be told, the 1st book looks to have a better description. Mine's got 15 side-trek scenarios instead of 17 though. It's got thugs, a minotaur, undead, constructs, a succubus, doppelgangers, fey, a dragon, etc, but not all at once.
I allowed it to be used for a Mini-Mikazemas in March so hopefully someone will eventually ask for it (it's a free gift), and do a review on it. Given that other people have actually bought it, I was hoping that someone somewhere would've done a review.
Our last 3.5 campaign had three successful evil characters. They were a CE tiefling fighter/tactical soldier, a CE incubus warlock, and NE drow wizard. It was incredible. The wizard was the tactician that told everyone what to do, and always had the best spells memorized, the warlock was a teleporation specialist and would position the PCs in the perfect position for where they'd do the most damage, and the fighter would beat the snot out of anything that it was told to take out. It was incredible. The rest of us just sat back and let them do their thing unless they actually needed us to chime in.
As for the campaign we were in, it was just a bunch of random adventures from the Dungeon magazines until we got to a high enough level that we did a 3.5 conversion of City of the Spider Queen. Then it got interesting for the rest of the campaign.
If you are going to Gen Con this year and running it, I would love to play at your table. I'm volunteering there this year for Paizo.
I wish. I SO BADLY WANT TO GO!!!! >_< That, and Paizo Con. You guys are so lucky having access to those kinds of conventions down in the US. No, mine's a little small town Canadian convention that's somehow managed to celebrate it's 36th year. We hold our own well enough, I suppose. Last year we even managed to get a few people from North Dakota to come visit and participate. It was a nice experience.