Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Depora Azrinae

kevin_video's page

Goblin Squad Member. FullStarFullStar Pathfinder Society GM. 2,891 posts (2,892 including aliases). 14 reviews. 1 list. 1 wishlist. 24 Pathfinder Society characters. 5 aliases.


RSS

1 to 50 of 2,891 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

If you guys need anything, let me know. I'm kind of bored. More or les just waiting on the local gaming convention to start next week.

Other than that, it's the same old waiting game for KS.

Grand Lodge

1 person marked this as a favorite.

So after a fairly long hiatus, we finally got back into the game.

New player:
Today we introduced a new player's character, an android wizard, and his crime was learning about the three wizard forbidden spells (found in Book 6), and stealing them. He's an android of knowledge. Tactitus turned him in, so of course he's looking for some revenge. We lost our dhampir strangler unfortunately due to her moving, but it happens. The joys of adulthood. Go where you need to.

I had it so that four of Dominik's reinforcements joined Captain Varning and his rangers, tasked to bring in the prisoner to the Watch Wall. I made the adjustments that I talked about on my Tumblr blog, and used a Paizo caravan map to simulate a jail wagon.

The only downside was one of my players was called into work before we gamed, so we were down a player.

Thorn learned of the android being betrayed, and that he'd found the forbidden spells that were thought to be lost. He knew that Grigori of the Second Knot would love to have those spells added to his spellbook. He used a sending spell to contact the group, and have them ambush the prisoner's entourage.

Their plan was simple. The druid used brambles to entangle the entire group in a 40 ft. radius spread, and I failed every single roll. They were hooped. I couldn't roll for crap. At least, not until the assassin started rolling natural 1's. It was so sad and pitiful. I felt especially terrible for him when he used his death attack on Captain Varning, and missed horribly, only to get continually beaten with his longsword. Right before he got dropped, Grumblejack showed up, and power attacked, saving the assassin at the last minute.

The entire session was spent on the battle, and given how difficult things were, they did well. The android has now signed the contract, been given his circlet, and returned the few items that he had which weren't destroyed (Tactitus wanted the wizard's item for himself).

Now that they have a wizard on board, they're going to take down Tactitus on his behalf, and take on the army. Being nearly 5th level already, I gave the new player a little boost at the cost of some of the wealth he'd normally have because he was a prisoner, so there's likely going to be a fireball or two in Balentyne's future.

I've recently added a new X-Box "Achievement Unlocked" aspect to my game. Necromancers of the Northwest recently came out with a Villainous Achievements Feats pdf, and today they unlocked their first feat, Enemy of Good. Now they get a bonus to hit and damage whenever they come across a good-aligned opponent. There's still lots of neutral and evil opponents, but there's at least three or four that I think all groups can achieve just in Balentyne alone. Namely, Cunning Poisoner, Fast Sacrifice, Ritual Mutilation, and Stuff of Nightmares. That's in additional to the Enemy of Good. Just depends on your group make-up. I'd definitely recommend the product. I've added 20% to each of the achievements because I've made them group feats instead of individual ones. I despise in-fighting, and avoid it if I can help it.

Grand Lodge

Rifts Guy wrote:
Thanks for all the links and suggestions! Look forward to running this.

Welcome. And believe me, many of us want to run it as well. At least with the links you can stall or do your own thing.

Grand Lodge

Malikjoker wrote:

Thank you for the questions!

For the horror, a mix of all the genres is good, though fear/revulsion might be the best. "Lovecraftian horror" is okay too.

As for books/creatures to use, they must be OGL (no mind-flayers). the 5 Bestiaries and the Tome of Horrors are my go to sources. No Inner Sea Bestiary.

The adventure is for 4-5, 3rd level characters.

The one downside to that mean means no thin man creature, which was my original go-to. They're in the Inner Sea Bestiary.

Grand Lodge

Wicht wrote:
Malikjoker wrote:
Wayward Rogues Publishing is looking for a Freelance Writer to write a 5000, word horror-themed, 3rd level adventure.
If you don't mind me asking, what level/kind of horror are you looking for? Fear related horror? Revulsion? Gothic? Slasher?

I'd like to know what books are allowed. Just the five main Paizo Bestiaries? Inner Sea Bestiary with the other bestiaries? Can we use the 3pp books like Tome of Horrors and Forgotten Foes?

Grand Lodge

1 person marked this as a favorite.
Wraith235 wrote:

I am having a map Issue

** spoiler omitted **

any sort of advice on this ?

I took this as meaning one of three things:

1) It's a mistake and he meant the door leading to room 2-2.
2) He meant that there was a domino effect, causing B to topple and smash the other two pillars adjacent to its left.
3) He forgot that his map squares are 10 ft. each, not 5 ft.

No matter the case, he probably also assumed that the players would clean it up. It's likely rubble, and not still a solid pillar. Acid attacks would clean it up fairly quickly. They probably also have stone shape[/i] loaded, and can reform the pillar. Or, maybe the boggards do the clean up when they come up so that the Sons of Balentyne have it free and easy to get through. There's also the chance that Gary forgot about this part, and meant to give the wizard of the party, Erik, dimension door as a 4th level spell instead of having two stoneskin spells loaded. Considering his feeble wealth, he could have that second stoneskin as a scroll.

There's definitely ways around this.

Grand Lodge

tumbler wrote:
I also used several Purple Mountain levels to fill things out.

I bought the bundle, but still need to read it.

Grand Lodge

Nicos wrote:
Are the 2 already released pdf worth buying on their own?

They are. There's a number of sentence structure and spelling errors here and there, as well as one of the fights at the end of Book 1 is unbalanced (which I try to rebalance in one of the above links), but other than that it's interesting enough to at least start up and act as an introduction for your own underground adventure.

Grand Lodge

Unimportant wrote:
kevin_video wrote:
I count it because it was a stretch goal. You personally may not have paid for one, but it's still part of the overall deal. Just as the additional adventure with the half-God prince needs to count for ToN despite it being an extended chapter unto itself.
Should a stretch goal from an entirely different AP have taken precedent over actual Throne of Night material? Just sayin'. ;-)

It was technically already made. The three minion quests had been something he was playtesting at conventions, and the material was fresh in his mind from his previous AP. I'd say yes. Better to do it right away than lose it later. It's supposedly part of why he was doing all the books at once instead of releasing them one at the time. Before, he'd miss entire chapters because he literally forgot about them. Book 7 was essentially an apology for cutting too many corners. Not sure what's going on this time.

Grand Lodge

Unimportant wrote:
kevin_video wrote:
I came to realize today that last Saturday (May 7th) was the three year anniversary of the project being funded. Three years, three books.
TWO books. AFAIC, the Way of the Wicked book does *not* count. I didn't pay for it, it's not part of Throne of Night by any stretch of the imagination, therefore it doesn't count (even if he offered it as a gift/bonus).

I count it because it was a stretch goal. You personally may not have paid for one, but it's still part of the overall deal. Just as the additional adventure with the half-God prince needs to count for ToN despite it being an extended chapter unto itself.

Grand Lodge

I came to realize today that last Saturday (May 7th) was the three year anniversary of the project being funded. Three years, three books. Not sure if four more, and one's just thicker for the extra adventure, or if it's more like five books, or just 4.5 books.

Grand Lodge

1 person marked this as a favorite.
kevin_video wrote:
And that should about cover it. Couldn't find any more, but it's quite possible that I missed something. This should do for now though. Lots of material to go through.

Looks like I missed one. On the same page as the list, no less. Whoops. Just shows how many of these I put up over the past three years. I wish we could edit week old posts so people don't have to favorite these more than they have to.

My luck there's still one or two that I'm unaware of among the 18 pages.

Link 34 Two Adventure A Week scenarios that deal with the underground environment. One specifically takes place in dwarven territory.

Grand Lodge

3 people marked this as a favorite.

Now that my links are done, I think it's time to once again showcase the work that Weslocke did. When Books 3 through 6 didn't appear on time, he took matters into his own hands and gave his players his own bookend ending.

Here's his summarized version of how you can finish up Throne of Night without the books. Or, as he called, it Throne Done Right.

If you use these, be sure to thanks him below.

Part 1

Part 2

Grand Lodge

Mike Welham wrote:
Arkady Zelenka wrote:

I think its been long enough that I haven't pestered you guys about part three.

With all the new material out there, I think a third and fourth part should be in the works.

Noted! And I agree!

I have done some noodling with a new book, but it hasn't coalesced. I now consider myself motivated to remedy its incompleteness. :)

That's great news. I too have been longing for another tome.

Grand Lodge

1 person marked this as a favorite.

Nice to see this released.

Grand Lodge

7 people marked this as a favorite.

Because they're all spread out, and new people are coming to the forum asking questions regarding things that have already been answered and linked, I thought I'd do an update post. These are in no particular order. I opened a bunch of tabs, and they were placed randomly.

The links on RPGNow Paizo no longer work, but if you can find the Solace Games - Elves of Darkness, that's got some nice suggestions for an underground adventure. Even more so if you're focusing on drow as it's got as many variants on the race as tieflings and aasimars.

Link 1 Adventure suggestion Tiger's Palace from D&D 3.0 by Owen K. Stephens. The adventure has since been moved here and is available for 99 cents. Will need slight converting to Pathfinder.

Link 2 Monster suggestions from the AAW Aventry Bestiary.

Link 3 My own suggestions and linked builds for two of the potential monsters that the PCs would meet over the course of the AP: marilith drow noble queen, and the half-god prince. Art provided by Michael Clarke.

Link 4 Synopsis of Books 3 through 6 that Gary put up on the KS.

Link 5 My build of the mithral shirt that was given to Bilbo Baggins in The Hobbit, which was suggested as a potential magic item that could be found as treasure in the adventure.

Link 6 Suggested underground encounters pdf by Purple Duck Games.

Link 7 I made a number of posts in a row for this link.
1) Suggestion for upgrading Knivy Ivy.
2) A regenerating horn of mead. The perfect item for dwarves.
3) Right below those two posts, is a post that has more suggestions including adventures and how to advance the monsters to make them credible threats to the PCs, and an ice forge haunt.
4) And right below THAT, is my blog link where I started coming up with suggestions for Book 1. I did the same thing for all seven books of Way of the Wicked. However, the enthusiasm for ToN just isn't there, so I haven't continued the posts.

Link 9 More adventure suggestions, this time from early from Dragon Magazines.

Link 10 The largest set of links for suggested adventures I could find that would easily fit this campaign. A few of them are free. The only exception is the link for The Lost Mine of Klangdensturm is no longer available through the Way Back Machine. However, I found a direct link here for it.
Probably the one that fits best for this game, other than the Lost Mine, is the AD&D Night Below game. Just be sure to go to the conversion link too. Someone on this forum did a suggestion Pathfinder conversion as well.

Link 11 Even more adventure ideas and suggestions.

Link 12 Ideas for what dwarves eat while solely underground, and a couple of monster ideas.

Link 13 Two more adventure suggestions.

Link 14 Dwarven items created by Necromancers of the Northwest. They later did more magic items, but only one (at the bottom of the page) was something a dwarf would consider taking. And that's the Tower Shield of Blades.

Link 15 Suggested reading for adding things to this AP; an adventure and two underdark books. All created by Paizo. Apologies for the lack of direct links on that one, but I was using my phone while at my friend's, going through his books.

Link 16 Two monster suggestions and my conversions.
1) The first is a monster that's perfect for any dwarf that's getting claustrophobic and looking to get back to the surface.
2) The second is apparently already been directly converted in this book. Directly converted meaning it's not balanced with the Pathfinder monster rules. This post link explains why it's a good monster to add.

Link 17 Link to Halls of the Mountain King adventure.

Link 18 Dwarf books. Also, there's a drow version of the race book called Advanced Race Codex: Drow. Very good to have on hand if you're playing the other side of the coin.

Link 19 Dragon Magazine link with dwarven magic items in the Magic Shop section.

Link 20 Magic toadstools taken from the Castle Whiterock AP by Dungeon Crawl Classics, that would fit perfectly in this AP.

Link 21 This one isn't mine, but it's a suggestion for where Throne of Night might start if you're using Golarion as the base world.

Link 22 Again, not mine, but a sample build using the patron/deity rules.

Link 23 The end encounter of Book 1 seemed a bit unbalanced in a number of ways, including not having the correct CR.

Link 24 Watch Chris Perkins of WotC and the guys of Penny Arcade play an underdark adventure and the drow Drizzt is there. The old link is long gone so I gave a direct link to the video.

Link 25 Another adventure suggestion, and more reading material.

Link 26 Another drow book. Also look into the AWW Underworld Races Drow, and the Underworld Classes books (namely Masters of the Web and Stonespeaker), as well as Fat Goblin Games' Amazing Races Drow.

Link 27 More reading material suggestions, and ideas for what to equip Knivy Ivy with, as well as the PCs.

Link 28 More drow reading material.

Link 29 More monster suggestions.

Link 30 More adventure suggestions.

Link 31 Gremlin suggestion.

Link 32 Suggestion to add a beholder into the mix of fights, but mainly the suggestion to take the City of the Spider Queen 3.0 adventure and convert it.

Link 33 A hazard suggestion from Complete Minions 3.5 and why it would fit.

And that should about cover it. Couldn't find any more, but it's quite possible that I missed something. This should do for now though. Lots of material to go through.

Grand Lodge

Rifts Guy wrote:
kevin_video wrote:


Yeah, I did that back on page 15 for everyone so they could essentially do the same thing. Linked for your convenience.

Thanks! I really appreciate it.

Anybody got any Adventure Paths or Modules that are similar to this one but actually finished?

You'd have to go through the pages backwards, but I put down about a dozen or so ideas and links. One included a link to the old AD&D underground aberration filled adventure path, Night Below, which was converted to 3.5 D&D. Pretty sure ToN was inspired by that path.

Grand Lodge

Rifts Guy wrote:

Does anybody have a synopsis for all 6 adventures for this adventure path?

I have the first two adventures and a synopsis for the third but cant find the rest of them outlined. I figure I'm going to finish these adventures myself but would like to see what he had outlined for them.

Yeah, I did that back on page 15 for everyone so they could essentially do the same thing. Linked for your convenience.

Grand Lodge

As head scratching as this group is from time to time, they're still better than my previous group. I had only two players that understood what it meant to be LE, and the others were CE all the way because they didn't understand what the meant despite giving them a print out from the d20 Evil book and making them read it beforehand.

I'm still hopeful that they'll figure things out, and that just because it doesn't directly affect them that they should still get involved and not just ignore things and hope they go away. But, time will tell.

That said, they do want to eventually try poisoning a couple of the guards. They have no idea how or what with though. They just know they want to poison them.

Grand Lodge

JohnHawkins wrote:

I don't see how they are going to do that. The thing I made clear to my players is that the Bugbears cannot approach the tower to closely without being seen so that they had to have the gate secure for at least 20-30 minutes before the bugbears could get in. I think if they really try that they have a very good chance of a TPK as if it goes wrong they get to fight the full garrison with no weakening.

Mine had problems with just 1 captain , the cleric and about a third of the soldiers.
They had killed off the Paladin, 3 Captains the Wizard and about 2/3 the soldiers in ambushes, fireball attacks on the barracks and viscous murders and still the captain with the cleric behind him was nearly more than they could handle.

Good luck to them and may they have much fun

Oh, I have no idea how they're going to pull this off. They know full well that it's going to be anywhere up to an hour after they open the gate for the bugbears to get there. I made sure that Sakkarot told them that, and I've reminded them a few times. However, the "lawful" part of them has come up a couple of times where that's not their concern. If it doesn't reward them or have to deal with them directly, they're not getting involved. Part of me thinks that they think themselves almost invincible because they haven't died yet, or they've been able to diplomacize their way out of combat situations. I am very curious as to how this is going to happen. They've met Varning, they've met Father Donnagin, they know about Mott and Eddarly, and still nothing. In fact, they're concentrating more on trying to take out the STONE guard towers. It's a bit of a head scratcher.

Grand Lodge

JiCi wrote:
kevin_video wrote:

Just want to drink up that there's already a Dragonslayer's Handbook. Has multiple feats, dragoncrafting using parts of a dragon, archetypes, slaying spells, equipment, and magic items.

Archetypes include dragon drinker (sorcerer), and dragon hunter (ranger), wyrm sniper (gunslinger).

I'll agree that it would be nice if Paizo released more stuff for dragons as right now it's only being covered by 3PP, such as Rogue Genius Games who have the Dragonrider (think How to Train Your Dragon), including a paladin and cavalier alternate class feature for mounts.

I'm actually talking about archetypes and features that demonstrate kinship with dragons, not how to kill them :P

I was referring more to Orthos' post regarding the dragon slayer for a ranger and/or slayer.

Grand Lodge

Just want to drink up that there's already a Dragonslayer's Handbook. Has multiple feats, dragoncrafting using parts of a dragon, archetypes, slaying spells, equipment, and magic items.

Archetypes include dragon drinker (sorcerer), and dragon hunter (ranger), wyrm sniper (gunslinger).

I'll agree that it would be nice if Paizo released more stuff for dragons as right now it's only being covered by 3PP, such as Rogue Genius Games who have the Dragonrider (think How to Train Your Dragon), including a paladin and cavalier alternate class feature for mounts.

Grand Lodge

1 person marked this as a favorite.

Tonight was interesting. I have to admit that I was surprised. They chose not to fight Varning and his men. Granted, it was mainly because they were on horse back. What I found out to be more interesting is they fully expect to sneak into the Wall, and let the bugbears in without causing a single casualty. They figure it's not in their interest to kill without being paid. I look forward to see how this plays out.

Grand Lodge

1 person marked this as a favorite.

Going to be running the game for the first time in a long while. Players will finally be heading to Aldencross tomorrow. Probably have Captain Varning doing a wolf hunt while they're on their way. That way they can choose to take them out early, or later. I'm hoping they'll do it fairly early. They never took out Sambryl so he'll be there with his men at the Watch Wall. All three Gates brothers will be there. Oh, they're going to flip when they see what they have to deal with for the next few weeks.

Grand Lodge

1 person marked this as a favorite.
Eric Hinkle wrote:
kevin_video wrote:

Owen Stephens just shared a free simple template to Facebook today, and because of its relevance I'm sharing it on here too. I'll probably even edit my blog to add this.

Thrice-Damned and his wraiths could easily make use of this.

The simple "Channel Wraith" template.
A channel wraith channels negative energy as a cleric with a level equal to the wraith's HD. This negative energy both heals undead and harms living creatures each time it is used, rather than doing one or the other. The channel wraith can use this ability as a swift action by expending two daily uses of its channel.
+2 CR.

That template is great. Thanks for sharing it.

Welcome. Hopefully you guys can make use of it.

Grand Lodge

1 person marked this as a favorite.
kevin_video wrote:

Changes I made to WotW--Book 1, part 6.

It's a shorter one, but it has a couple of NPC builds for you. So much going on today. I'll make up for it later.

I did this last June. Tonight, I added a part 2 to this, and built a 3rd Gates NPC to add to the brothers hunting down the brothers. This one has two dogs (bloodhounds) that will aid in tracking down the NPCs.

Changes I made to WotW--Book 1, part 6, add-on

Grand Lodge

Firstbourne wrote:
kevin_video wrote:
Nezzarine Shadowmantle wrote:
Does anyone know when the third book (or all of them) will be released?
It's all guess work right now. The implied answer is he's writing all four books at the same time, and we should expect to hear/see something come April sometime. Whether or not that's legit, no one know. Even Mr Clarke isn't responding to messages, which I don't blame him.
As a backer of this project, I have read the updates on Kickstarter as they are posted (the last being October 29th, 2015). I have never seen anything that suggests an April goal. Can you clarify on where you found this information?

Turns out I misspoke. I thought it was in one of the updates from Gary, but it looks like it was in one of the emails that Michael replied back to me with. More so it was for him to have hex maps completed, which he did. That was last November though.

Maybe we won't get an April date. I'd still like it to be that.

Grand Lodge **

Michael Eshleman wrote:
The list should be updated to the current scenarios with updated map availability as of today.

For the retired scenarios under "Maps by Scenario", could you make that blasting bright sun yellow into something a little more dull?

Grand Lodge

1 person marked this as a favorite.

Adventure-a-Week just released two mini-dungeon adventures that can be placed in any campaign as a one-off. The first is Dwarven Dread, a level 5-6 game. The second is Howling Halls, a level 7 game. Both links give you the synopsis of each adventure.

Grand Lodge

Unimportant wrote:
Has Michael himself confirmed this?

No, he hasn't said a thing in almost a year now.

Grand Lodge

In case anyone's been curious, I've been to Michael's site and I've seen a lot of 2016 stamped pictures. At the very least that means that Gary's still commissioning him to continue with the artwork for the book series. That's at least some comfort.

Grand Lodge

kevin_video wrote:

Looking over the template, the half-marilith only grants two extra arms. The picture has six, not four. This makes me think that either Gary didn't tell Michael the exact details (possibly vague), or he's adding an extra two arms to the build regardless, or it is a drowblood marilith. In which case, it's going to be a difficult battle for the PCs if it's actually a CR 17-18. I went with a Young creature build just so it could fit in a standard drow sized throne. Despite it being a higher CR, it does say that the PCs are supposed to make her an ally, and not so much fight her. With made this with that in mind.

No idea what her name would be, but I figured I'd make one up regardless. So, here's my attempt.

Wow, Jan 22 was the last time I actually did my own thing and tried my hand at an encounter build for this AP. Not that I had to, but I like adding my own take on things, from time to time.

Well, it took me about 24 hours to do (I do everything by hand since I don't have Hero Lab to play with), and decided that I'd try my hand at the half-god prince, using one of the godling classes from Rogue Genius Games. For some of you, the picture will be new. I got it from Michael's Google+ page.
Yes, I was just that bored. Also, sick. That helped a boatload, but mostly the boredom. Unlike with the drow marilith, I didn't bother with trying to come up with a name. Figured he's probably on the cusp of being a demilich and will forget all of that anyhow.

Grand Lodge

Deadmanwalking wrote:
kevin_video wrote:
Sundakan wrote:
And apparently assumes Spider Man is a 20th level character given how slowly you get the proper abilities.
At least 20th level. Vigilantes don't all have evasion. Spidey definitely does.

Uh...Stalkers can have it at 2nd level. And Improved Evasion at 12th. And you get all the abilities Spidey has by 18th, not 20th.

Nor is the idea of Superheroes being high level especially ridiculous. I mean, I think 18th is a little high, but I'd peg him at 12th-15th at a minimum.

Yes, normal ones can, but not arachnid wildsouls. Might be able to get it at 4th. I am a little confused about how that interacts with the arachnid wildsoul since at 2nd, 6th, 12th, and 18th level, they gain spider abilities, replacing the standard talents. I'm guessing that regardless you can take of access to talents you should get Improved Evasion automatically.

But I do see the point about being 18th level vs 20th. I guess Spidey wouldn't have the Vengeance Strike. That's not his style.

Grand Lodge

Sundakan wrote:
And apparently assumes Spider Man is a 20th level character given how slowly you get the proper abilities.

At least 20th level. Vigilantes don't all have evasion. Spidey definitely does.

Grand Lodge

zergtitan wrote:
kevin_video wrote:
Sundakan wrote:
...Is that a Pathfinder version of the Iron Spider?
That was exactly my thoughts as well. All I could think of was that Iron Spider is now canonically in Golarion, and it absolutely made my day. Now we just need webshooters or the ability to shoot webs as a 0 level cantrip like the 3.0 psionics psychic warrior book did.
Like a wildsoul Vigilante perhaps....

Kind of, but that's more Sam Raimi's Peter Parker and less 100% completely human Amadeus Cho. If you could somehow harness that arachnid ability into a device, then it'd be closer to his character.

Also, I was a little disappointed that the arachnid wildsoul archetype still needs slippers of spider climbing to wall crawl.

Grand Lodge

That's an interesting plan. I will give it that. The harvesting and farming of the green slime is going to be the most interesting aspect of the mission.

Grand Lodge

1 person marked this as a favorite.
Sundakan wrote:
...Is that a Pathfinder version of the Iron Spider?

That was exactly my thoughts as well. All I could think of was that Iron Spider is now canonically in Golarion, and it absolutely made my day. Now we just need webshooters or the ability to shoot webs as a 0 level cantrip like the 3.0 psionics psychic warrior book did.

Grand Lodge

W. John Hare wrote:
kevin_video wrote:
MannyGoblin wrote:
Go outside the box. Contract that his consorts will be spared(Honest contract, not 'lol you didn't read clause 152631') if he submits. Works better if some of them got snagged beforehand.
Not bad. Reward the groups that aren't murder hobos.
Are there groups that aren't murder hobos? :)

I've heard rumours of such groups existing. Haven't seen them for myself though.

Grand Lodge

MannyGoblin wrote:
Go outside the box. Contract that his consorts will be spared(Honest contract, not 'lol you didn't read clause 152631') if he submits. Works better if some of them got snagged beforehand.

Not bad. Reward the groups that aren't murder hobos.

Grand Lodge

MannyGoblin wrote:
Adamantine weapons? Rods of Cancellation?

Adamantine weapons don't get past DR 15/magic, and the rods only work on magic items.

What's needed here is a pure fighter archer build with the Clustered Shots feat, as well as a ton of other good feats that'll do crazy damage when combined, including Weapon Specialization and Deadly Aim. That, and an arcane caster with prismatic spells. Having an artifact would be nice too.

Grand Lodge

I look at my group and I can't imagine them taking this fight on and winning either. I looked it up, and the Ki Pool for monks is supernatural as well. I asked around and learned that eidolons would be dismissed as if they were a summoned monster. I think only the assassin rogue would have even the slightest of a chance, and only because of the sneak attack dice and his death attack, which are both extraordinary. Grumblejack would have a shot too, maybe.

Grand Lodge

W. John Hare wrote:
We had some discussion after the session and we aren't going to be continuing WotW, so the point is kind of moot.

That's unfortunate, but I understand. My first group stopped in the middle of Book 2 with no wish to continue. I'm leery on how long this new group will last, but I'm hopeful. Whatever new adventure you guys decide to do, I hope it works out.

Grand Lodge

W. John Hare wrote:
MannyGoblin wrote:
Wow. Talk about a dirty old man. Old consort isn't even cold and he is hunting down a new toy.
Well the sorceress is very attractive... :)

I have to say I'm curious as to how you guys are going to get the characters back in the game. Maybe a few true resurrections, but they come back differently. Or maybe Thorn always had clones of each PC waiting for them as their original self, meaning that the vampire would lose his supernatural abilities. Or maybe a whole new group coming to rescue the sorceress.

Grand Lodge

W. John Hare wrote:
kevin_video wrote:
I'm curious how a supernatural effect like smite got suppressed by antimagic field. I've always found that incredibly stupid. If you have DR and a decent amount of hp you're practically invincible.

Because the spell indicates supernatural effects are suppressed. [Sorry Kevin, when I typed this out, I thought you were asking a question. After reading your post again, I think you were questioning why the spell suppressed supernatural.]

"An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities."

Having said that, there apparently is some discussion on the boards as to whether the dragon's DR is Su in origin. If so, then it isn't quite so bad (although during the session I did use the DR). But I can't find a definitive answer that says the Dragon's DR is either Ex or Su.

/shrug.

*Edit'd for politeness.

Yeah, the question was more rhetorical. I've just always disliked that spell for reasons. You'd think something that defeats magic wouldn't defeat supernatural abilities too.

I'd have kept the DR too. It seems that the DR is considered untyped, unlike fast healing which is supernatural, and natural attacks as extraordinary.

Considering your session, it makes me wonder how other groups took him down in less than two rounds. Maybe because they were inside as opposed to outside where there's sunlight. I remember the graveknight having no trouble at all.

Grand Lodge

W. John Hare wrote:

Well it looks like my Way of the Wicked Campaign has come to an end.

At least for now.

The PCs were on the isle, hunting down the consorts and eventually the copper dragon. Unfortunately TPK-like conditions occurred.
Two PCs killed, two fled (randomly) and one PC was off stage (the player was absent).

** spoiler omitted **...

I'm curious how a supernatural effect like smite got suppressed by antimagic field. I've always found that incredibly stupid. If you have DR and a decent amount of hp you're practically invincible.

Grand Lodge

2 people marked this as a favorite.

Owen Stephens just shared a free simple template to Facebook today, and because of its relevance I'm sharing it on here too. I'll probably even edit my blog to add this.

Thrice-Damned and his wraiths could easily make use of this.

The simple "Channel Wraith" template.
A channel wraith channels negative energy as a cleric with a level equal to the wraith's HD. This negative energy both heals undead and harms living creatures each time it is used, rather than doing one or the other. The channel wraith can use this ability as a swift action by expending two daily uses of its channel.
+2 CR.

Grand Lodge

Pnakotus Detsujin wrote:
kevin_video wrote:

I wasn't sure which book you'd more likely meet this creature, but at CR 15 it's more likely you're going to meet a devil at this point than any other book. Necromancers of the Northwest has released a tax devil, as it's tax month for both Canada and the US.

If you can make use of it, awesome. If not, then that's okay too.

Already upped the stats to have him in a mythic way of the wicked! The only thing more sure of death in Talingarde is taxes, and this guy shall be a mammonian tax collector. He shall be named Furxas and he's gonna appear in the middle of the fight with the barbed devils to try to steal helbrand from the vampire antipalidin champion of hell ... Yoink!

Cool. Nice to see that he'll be made use of in such an interesting way.

Grand Lodge

I wasn't sure which book you'd more likely meet this creature, but at CR 15 it's more likely you're going to meet a devil at this point than any other book. Necromancers of the Northwest has released a tax devil, as it's tax month for both Canada and the US.

If you can make use of it, awesome. If not, then that's okay too.

Grand Lodge

Were the winners announced?

Grand Lodge

Marvin Ghey wrote:
Is the 3.x Savage Species book sorta kinda transferable to Pathfinder, by chance? Or is there a better guide to use? I always dug the level breakdown for the monsters.

I can help with part of this question. While still being released on a monster by monster basis until completion, the Monster Classes by Dreamscarred Press is the Pathfinder version of Savage Species.

1 to 50 of 2,891 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.