|
|||||||||||||||||||||||
|
Got my answer on Facebook. "Damage that is dealt based solely on your alignment, such as the damage dealt by a chaos hammer spell. so the holy sword is going to still deal damage from it being a swrod, and from the characters strength and from its enhancment bonuses, but the +2d6 will not deal damage to you."
Patrick Kropp wrote:
That's during the three months. You can make side adventures for the PCs to make sure that doesn't happen. Should someone manage to escape, then Richard and company are there in Book IV with the army and you see the PCs start losing lots of minions.
I'm confused on the write-up in Purity of Hellfire regarding alignment damage. At 1st level a purifier gains resistance to fire, and alignment based damage equal to her inquisitor class level, at 10th level this becomes immunity to fire and alignment based damage. What exactly does that mean? If you're LE you have DR 1 through 9 against lawful evil creatures, but after 10th level you're immune to all damage dealt to you by lawful evil creatures?
SnowHeart wrote:
Yeah, I'll admit that I really wanted my guys to have him on their team so I might have given them a little too much insight with him. Now they love the big guy.
Smug Narcissist wrote: Its not about it being better.You can't have a small mount with a small character, your mount must be at least medium. Hence dogs at level 4,they can't be choosen as a mount before that. That's fine, but unless you're planning on starting at 4th level, chances are you've got an actual bond with your wolf, and aren't going to just dismiss him for the dog for three levels, and then ask for him back at 7th.
Xaratherus wrote: My guess is that they aren't referring to the common dog, but the riding dog, which has significantly better stats than the former, and that has better base ability stats than a wolf (as well as having Acrobatics with a huge bonus to jumping). Unfortunately, no, they are referring to the common dog.
This question is not mine, but one found unanswered on another forum. Was hoping James could answer it, but he said to instead put it here. "A small Cavalier can take a wolf mount at level one. A wolf has 13 hp (2d8+4), AC 14, and a 1d6 bite attack. If you're at 4th level, you can get a dog mount. A dog has 6 hp (1d8+2), AC 13, and a 1d4 bite attack. ....How does that make sense!? You get access to an (objectively) less powerful mount at a higher level?" My guess? Is it because the dog starts out small sized, then is medium at 4th level? If so, you guys might want to spell this out to people a little better.
This question is not mine, but one found unanswered on another forum. I'm hoping you can answer it, James. "A small Cavalier can take a wolf mount at level one. A wolf has 13 hp (2d8+4), AC 14, and a 1d6 bite attack. If you're at 4th level, you can get a dog mount. A dog has 6 hp (1d8+2), AC 13, and a 1d4 bite attack. ....How does that make sense!? You get access to an (objectively) less powerful mount at a higher level?" My guess? Is it because the dog starts out small sized, then is medium at 4th level? If so, you guys might want to spell this out to people a little better.
WrathW1zard wrote:
It's likely an oversight. Personally I left the bite out, and instead gave it Weapon Finesse as a bonus feat. @Wiggz -- It's not an issue unless your players make it one. If you think you can successfully run a LE campaign with CE characters, and it won't infringe on it at all, that's your call. As SnowHeart said, there's nothing stopping the characters from doing that other than personality clashes.
Wiggz wrote: Well, the Summoner's first few levels will be Summoner, the Evangelist's first few levels will be Evangelist... the Rogue will be straight Rogue for the first 18 levels (maxing out that human favored class option) before opening a... I've never seen a summoner or had anyone play one so I can't say for myself, but I know that certain archetypes of summoner aren't allowed in PFS and even the developers don't like the class. I'd allow it at least once before making a final decision. And the thing some of us are doing is having the contract be written on a Pact Parchment wondrous item so that if they do anything bad, they immediately get hit with a penalty. Also, Asmodeus doesn't have anyone chaotic under him, or anywhere near him. Hell has no chaotic alignments. That's strictly the Abyss. All devils are lawful or neutral (with lawful subtype) and all demons are chaotic or neutral (with chaotic subtype). The only exception to that are archtypes demons or devils who kept their subtype, but changed their alignment when they defected to the other side, and even then that's 3.5 only.
Wiggz wrote:
Absolutely yes, there's a problem with chaotic. Chaotic characters don't feel they should have to sign contracts or adhere to them. Lawful have no problems so long as it's in their best interest, and neutral doesn't really care. Also, chaotic sometimes likes to pull pranks that inconvenience everyone. I'm having this issue with one my players right now, and it's not fun by any means for either of us. As for the PCs in question, those are nice builds once they've gotten that high, but it'll all depend on what their first few levels are. No trapfinding will be a bit of a problem, but summoners are considered broken so you might not have any issues. For the cleric, you'd be better off trying to get them to play unholy barrister. At least it'd make it easier for healing purposes.
Lauraliane wrote:
I've actually partially answered the 2nd question. Other than on here, we've also got threads for each individual book. We try to answer those kinds of questions here. When Gary answers you (when he's back from vacation), be sure to add your answers here because we're curious what he has to say as well. Check out my say on the whole half-fiend thing here. I'm not against it, and others have wondered the same thing.
I misunderstood the question. I thought you were asking if all the books were out, as in been created. The best way you could have gotten them would have been through the Throne or Night Kickstarter, which unfortunately is over. Still, you can get the pdf/print bundle and everything will come your way regardless. Gary's on vacation right now, but once he's back the funds will have filtered through Paypal and he's planning on doing another print of all the books, as well as the print of the first Throne of Night book. This should be closer to the end of the month. That's about all the info that I'm aware of. At least until he's back.
Wiggz wrote:
All the books are available except Book 7, which will come out next year. However, you don't need to have it in order to run the game. It's just an extra book with side quests, minion quests, and extra stuff that were going to be in the books but Gary didn't have room for. Presumed party size is 4 PCs using medium progression. In the Book I forum Gary discussed how you could have the PCs level up if you didn't want to give out XP.Having access to the PRD and d20PFSRD websites would be very handy to have. Some of the NPCs are built with archetypes and their new abilities aren't explained very well or sometimes at all.
Well, just finished out session tonight, and I have to say that I've got very strange players. Almost nothing was done tonight except them almost digging themselves into a hole. 1) The group found out about Mama and her weekly stew. For whatever reason, they got it in their heads that they HAD to hunt her down, get in good with her (possibly even intimate), so they could properly sabotage her stew. This is despite me telling them specifically how everything's done for prep and such. They ignored it. Then they changed their minds and thought they should find her, kill her, and then turn her into the stew, and feed that to the guards. Since no one could cook, they'd use standard undercooked food poisoning to take out the garrison. 2) With the belladona they had, they had the ninja poison himself so he could get in close with Father Donnagin, and try get a better layout of the Watchwall. The ninja's currently staying overnight in a jail cell just because it's the only place they had available for him to sleep.
3) The cleric walked into the alchemist shop to look at the arsenic and in a not so subtle way, started asking him if he knew what kind of side effects a person might have from eating the arsenic. Like, would it mimic things like a disease or poison. That kind of thing. The shop owner was very concerned about this line of questioning. Due to the shop owner "getting suspicious" (how could you not?), they're thinking of taking him out just in case he might talk. 4) The wizard is coming up with forged papers so he can waltz into the Watchwall and meet up with the wizard that put him in jail. They know about the secret passage, but aren't using it. They know about Capt. Varning, but won't go after him or his men because they're too far away and it'll take too long. They full plan on just taking out one or two key players (one Captain and the priest) then setting off the signal for the bugbears to come. They don't see the dwarves, 100 guards, other captains, or any of the other obstacles as being a threat. That if they can get the bridge down, that the bugbears will win due to the sheer number alone. They honestly think this is a cake walk, and isn't nearly as difficult as I'm trying to make it look. They think anything I say is nothing more than a red herring. *facepalm*
Piccolo wrote:
I agree with the average Str and Con. She weakened quite easily. In fact, I'd say she had the spellpoint variant from Super Genius Games. If you used your powers too much, especially high level stuff, you became fatigued. For Skeletor, I'd say arcane blooded sorcerer and his staff being his focus.
@ Endzeitgeist - Gary just sent out a final message to everyone who pledged. Depending on your level, the adventure's free. Or at least a version of it is. If you wanted to upgrade it, you can. Otherwise it's $10. @ Alzrius - Depends if the company allows you to or not. Because the 40k mark was so close to the expiration, he's allowing everyone one last shot at the additional adventure.
Endzeitgeist wrote:
If you're referring to the additional adventure at the 40k mark, he said that it'd likely be a $10 add-on should they hit the 40k. So yeah, it should be available later before the survey process.
Adam Daigle wrote: Sorry about that, then. Perhaps if down the road we do a similar book that talks about the law and chaos axis of alignment we can address the finer points of moving along that spectrum, but it wasn't relevant to this particular book. James commented that he'd leave everything exactly the same. I was afraid he'd say that. I hope eventually you guys do up a similar book, but also add in the evil alignments as well. It seems like a lot of players take CN to be the same as CE. It'd be nice to show them the difference, and let them know just how wrong they are in thinking that CN gives you a license to be a *insert paragraph long series of inappropriate words*.
SnowHeart wrote:
Small community. To the point that I've lost three players already due to the "big city" having better work that has money and hours. Calling in more players is actually pretty difficult. It took nearly a year to get the players we originally had. I've e-mailed him with the scenario presented, and left it up to him. Whatever happens, happens.
James, question on Champions of Purity and penances. My question is, what about those alignments that shift the other axis(ie. Lawful/Chaotic/Neutral)? Example: A monk has been fairly blah about things lately, and almost getting a bit lazy on the whole law aspect. He's LN, but he's been too neutral about something. Or maybe something snapped and he went chaotic for whatever reason. How many penances do you do then? Equal to your HD? I would have liked to have seen a small write up about that somewhere. I mean, I've got a friend who was playing a LG paladin, and because of his attitude towards certain things that didn't really interest him as a player, the GM made him NG instead, and a fallen paladin. So what do you do other than an atonement for gold? He should be allowed penance. However, there's no rulings in here for that. Is it unreasonable that it should equal to your HD instead of double? What do you suggest?
Got a question regarding the alignment changes, atonement, and penances. I see that it's double your HD to go from evil to neutral to good. So for a 7 HD creature, that's 28 penances. Possibly more if you level up on a fairly regular basis. My question is, what about those alignments that shift the other axis. Like Lawful/Chaotic/Neutral. A monk has been fairly blah about things lately, and almost getting a bit lazy on the whole law aspect. He's LN, but he's been too neutral about something. Or maybe something snapped and he went chaotic for whatever reason. How many penances do you do then? Equal to your HD? I would have liked to have seen a small write up about that somewhere. I mean, I've got a friend who was playing a LG paladin, and because of his attitude towards certain things that didn't really interest him as a player, the GM made him NG instead, and a fallen paladin. So what do you do other than an atonement for gold? He should be allowed penance. However, there's no rulings in here for that. Might have to bring this to James and his question thread, see if he's got an answer.
I'm going to give him time to think about it. I'll see what happens. Ball's in his court. Depending on what happens, I think I'll just bring in the half-succubus erinyes character to save them before they even get taken away. Actually, I'll do that anyways. She's got charm person and suggestion at will now. The player was busy so I just had her doing training with Tiadora to bring out more of her devil blood.
I just had an epiphany. Give the characters a variation on the phylactery of faithfulness. If they ever do anything chaotic or good, they get an ice cream headache. I did that for the paladin last cycle because he was doing things more neutral than good, and was becoming so chaotic that some things even bordered evil.
He's rarely happy with his characters. They have interesting concepts, but he never playtests them, and he gets frustrated when they're not as awesome as he thought they'd be. Seen "Fallen", and really enjoyed it. It had two actors that I really love to watch. Honestly, I think this will be the last adventure path I run. While three of the players have absolutely no problem with story progressive campaigns, two of them (the chaotic lovers) enjoy open world concepts where they do whatever, whenever, however, and not feel confined to rules and events.
Andrea1 wrote: Just say if he continues to act like that then he is no longer welcome at the game. Don't be ruled by a 'Bad game is better than no game' blackmail. Or just have Thorn kill his ninja and don't replace him(NPC rogue would fill his role just as well.) Got an NPC cleric at the moment, as well as Grumblejack. And it's his house we game at. No one else has the availability right now. Worst case scenario we'd have to put the game on hiatus for a few months until our other player comes back for school and we use her apartment.
@ SnowHeart -- It might very well be that he is seeing how far he can push me. We're both in another game with a different DM, and he doesn't push his weight around there at all. Maybe because he's known that DM since high school? I don't know. The respect difference is quite large. To the point I actually pondered at work if I should just step down as DM and maybe get someone else more experienced to finish the campaign. See how things go. @ Darkfire142 -- You'd be surprised as to how powerful a half-celestial or half-fiend is. As for templates, I'd honestly consider taking the level adjustment from the WotC site, but only taking it as the +3 LA progression. Or, if your players are opposed to doing that because of the lack of hp, skill ranks, etc, then make it a mini class. Take the +4 LA progression instead and add full BAB, d10 hd, 6+Int skill ranks, and let them take the skills suggested for outsiders. The reason I bring this up is that you're not going to be able to do this in 4 or less feats. If you're lucky you can do it in 5. Even if you were to hand wave all the original prerequisites for the original feats these are going to mimic, you're looking at one feat for each resistance (so four), a feat for both the bite and two claws (two more), a feat for the natural armor +1, two feats for the SR to be 11 + level, three feats to gain wings and fly average, and then three or four feats for the spell-like abilities. That still doesn't include the DR, the ability adjustments, and the darkvision, smite good, or the immunity to poison. If you're wanting to do a series of feats, have a look at the Devil Player's Guide from d20 Fast Forward Entertainment, and 4Winds Fantasy Planar Player's Options. It'll give you all of the feats, how they work, and what prerequisites you need to upgrade to a half-fiend's full potential. It'd be a fair amount of work, but it might be worth it.
SnowHeart wrote:
Actually, he did accuse me of being biased towards rogues in general. Saying I wasn't letting him play it as he saw fit. To which everyone just stared at him, and the slaver (rogue) raised her hand that she is a LE rogue and hasn't had to be talked to yet. Like I said before, I've talk to him OOC. Twice. And I did it again last night, briefly, and tried to keep it minimal because the other players were there too. As for IC, I had to stop him from playing the character more CE. He honestly believed that if your alignment shifted, your personality immediately did so as well. So that if you suddenly feel like doing good things, you're good aligned and are stuck that way immediately. That if you're now CE, that you've now been given a license to be a complete psychopath. I've also gotten e-mails from the other players. They knew this was coming. He'd been too chaotic for too long, and was surprised I waited until last night to change him up. As for them, they're not sure what to do. Character wise, they know exactly what to do. Player wise, they don't want to see to cause a rift. Either way, he doesn't really seem to care what happens. At least that's the attitude he's giving off. The ninja isn't him. If he had something vested in this, or the consequences would affect him personally, he might care, but he's not going to burn in hell. The ninja's just paper. There's more of them in the stack in his computer room.
@Snowheart -- Want to handle it in-game. This is going to be a long brick wall of text:
He and I have already talked about this out of game, twice, and before last night's session. I already know why he's bored, and there's nothing I can do about it. He's not happy with his character. He wants to keep playing him, but he's not the showrunner, or the main character that can do everything feel incredibly important. He wants absolute chaos. He and another player hate that they're in a lawful campaign. They're both NE, while the other player wants to do chaotic things, he's toned it down simply because the wizard has threatened him. The ninja player on the other hand randomly cackles irl and goes "Time to throw a little chaos into it. Mwahahaha!" and then does whatever random thing he wants. I've told them explicitly about what the conditions of the game were and one response was "You didn't say you had to be that alignment FOR THE ENTIRE GAME." And since I didn't say, they're doing whatever. But now that the ninja is CE, and everyone knows that, and is leery of him, the other player is leery of me and what things I might do.
He didn't lock the group in the room with the innkeeper, he just ignored the screaming man and said "He's running away? I don't attack. I continue down the secret passage. They can deal with it." And left the group to their own devices. The antipaladin, closed up the entrance way so that the guards wouldn't be able to know about it. However, the guards and dwarves were fast enough that the group wasn't able to move away from the body to not look suspicious. They tried to say that he was already like that when they got there, and the wizard even brought up that they were going to sneak a drink while he was out, but they weren't going for it. As for other characters he's got ready to go, he's not bluffing. In another game that he and I play in, our characters aren't allowed to die, in that you have the character for the entire campaign. This means that even if you die during the campaign, you're still forced to play that character, however, it's tweaked based on how you died. This causes permanent negative levels, templates, and other stuff to be forced on you, making your character worse and worse. It's considered a punishment for dying. There's no resurrections or anything like that. It's all banned. In my game, I have no such house rule. He knows this, and since he's got a million different characters that he's always wanted to try and play, but never been able to because games can last years, this is an opportunity for him to do that. Not that he'd do it on purpose, but on the off chance, he's got loads of characters ready to throw in at a moments notice. In game, if he makes it that high a level, he'd be taking Leadership and having ALL of his concepts brought in as his minions. As for how I'm doing the act and punishments, I had everyone sign the contract on the Pact Parchment wondrous item that was suggested in the forum. It's give -4 to just about everything. When the player heard this, his immediately reaction was to fold up his arms, pout like a kid, and go "If you do that, he'll be useless. So fine, he'll commit suicide then." When I told him he'd be guaranteed to burn in the Abyss, he said "Don't really care. He's not me." I don't want to have to kick him out. He seemed to honestly think that because he was NE he could do as much chaos and law as he wanted, and not have any kind of consequences, as he'd be both of them. I've told him his line of thinking was wrong, and he's got a week to think things over. Because of what happened, I had to shut down the game an hour early because I couldn't come up with anything on the fly as to what should happen. Right now, everything is as such: When the ninja went chaotic, they all felt a "ping" that something happened to one of their members, and feel a disgusting sense of chaos.
The slaver will be an NPC for a few seconds before Tiadora comes to get her. The player is going home for the summer. Tiadora may or may not have words for the ninja, depending on how things go.
Hey James, got a question about the spell Keep Watch from Knights of the Inner Sea. What is the definition of "vigorous activity" and "including fighting" for a wizard? My ruling was that if he used any other spell, defensive or offensive, it could be considered "vigorous", but the player is asking for a proper definition.
Just finished tonight's session, and I've got two major problems that I'm not sure what to do about. 1) The ninja took it upon himself to be incredibly random and manipulative, as well as purposely causing chaos. Even his player admitted to be bored with playing NE, and wanted the randomness of chaotic evil. So, after doing various random acts of violence and maliciousness, I had no choice but to make him CE. The player was not impressed. He essentially sulked, threw a bit of a tantrum, and said that if I nerfed him at all (aka. punished him in any way) he was going to violently have his character commit suicide, and start a new one. That he had tons of other characters he was willing to play. 2) Because of the ninja's chaoticness, the garrison of Balentyne was summoned to the basement of the Lord's Dalliance, where they found the innkeeper unconscious, and the party behind him, but the ninja had already ran away and hid in the secret passage, closing it. This left everyone else trapped and in trouble as it was very obvious that they had knocked the innkeeper unconscious. So now, the militia want to arrest some of the guilty members, and either interrogate them at the inn, or have them dragged back to the Watchwall where Clifford Gates or another person with Zone of Truth or other special abilities, experiments. Now I'm kind of lost as to what I should be doing. The ninja's screwed off and left the group to fend for themselves, because he's CE, and the rest of the group has basically been caught red-handed with the innkeeper.
Well, good news and bad news for my group. School's over so one of the players is going home for the summer, and won't be back until Sept. However, a new player wants to join us for the summer until school starts back up. So we'll be done a character (rogue), but we'll finally have someone to play the NPC cleric after the last player got transferred a few months back. The NPC's just been sitting on the sidelines, waiting to heal people when they need it. If the new player can handle his school schedule, he wants to come in permanently as a con man (bard archetype).
Revenantdog wrote:
You don't have to be that elaborate, if you're not looking to be. Gary's already added a jail to Valtaerna in the forums when asked how do you deal with PC death, quote "A prisoner in Valtaerna -- After the battle, in the local jail you discover a dangerous individual held by the Order of St. Macarius for questioning."
Zaister wrote: I've noticed that the PDF of this book has been updated at RPGNow since I originally downloaded it when it first came out. Gary, is there a change log available on what has changed in the new version? Funny enough, DriveThru hasn't let me know if they're updated or not. It's supposed to be the same site, too.
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|

