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Just thought I'd put there here, but just in case Gary doesn't think to mention it, or doesn't "retrain" Ivy, now that Unchained is out, let's change her up for the first two books. Make her an unchained rogue.
As for what feat to replace the old Weapon Finesse feat, I leave that up to you guys. I was going to say choose a feat from a later incarnation of her, but there is none. It would seem Gary wants us to build her on our own. Well, alright. I guess she levels up when everyone else does too. Also, remember to change her dagger damage. Small does 1d3, not 1d4.
If Gary never updates her from rogue to unchained rogue, I'd recommend taking Piranha Strike at 3rd. Give her a bit more power.
So, according to James Jacobs, the zombie magus is just written poorly. It's a variant zombie lord template. That said, he just wants that template to fade away into the ether, everyone to forget it, and just use zombie lord for martial and spellcasting classes. At least, that's how I interpreted it.
James Jacobs wrote:
Oh? I read the zombie lord as being the template you'd put on martial classes, and zombie magus as the version you'd put on spellcasters. Mainly because of base examples used with the templates; zombie magus on the necromancer, and zombie lord on the monk.But if the zombie magus and zombie lord are the same, and give the same bonuses regardless of class it's put on, then yeah, I'm good with doing just that.
EDIT: That is, assuming I'm not reading into what you're saying more than what I should be.
James, I saw your name credited on the book so I'm really hoping you can solve this puzzle that no one else seems to be able to fully comprehend. There's only theories. To the point most people are going "screw it, it's a lich instead." I know I'm definitely having issues understanding this.
In Classic Horrors Revisited we learn of the zombie magus. It says it's "+1 CR plus caster level". What exactly does that mean? In a certain module that we'll leave unnamed so as to not release unwanted spoilers, we see a human zombie magus necromancer 1 that's CR 1. To me, that means that's it's like the zombie lord, and it's +1 CR to the total. The only problem is, it's a single level of wizard. That's not really helping to figure out the full scale of what the template actually says.
What about a zombie magus fighter 5/wizard 3/eldritch knight 2? What's that CR? What about changing up the storm giant zombie to being a zombie magus? What if the the original creature has spell-like abilities? Is that important? Do SLA count as CL for this template? If so, how about a zombie magus drider? They're CL 6 for sorcerer/cleric spells, but CL 9 for their SLA. What's their CR? Do you take the higher number? Ignore the SLA altogether? Add the two numbers together?
I'm just looking for a little clarity.
Module name for those curious:
is Godsmouth Heresy.
See, this is why I'm confused. I can definitely understand it only being +1 CR on top of the +1 CR for being a zombie/skeleton lord. The issue is I really do need to know the CR because I'm currently writing an adventure for publication, and the necromancer is reviving an adult black dragon. They have CL 14 for SLA, and 3rd for sorcerer spells. They're originally CR 11. There's no way, in my mind, that they could possibly be double the CR in zombie magus form their regular form. Something's just not right.
Soooo... basically... you want them to update the Assassin and turn it into the already-existing ninja class?
The ninja class doesn't have arcane spells. The best they've got is a ki pool that mimics SLA. Overall, I'm not a fan of the fact that the assassin PrC lost them, and now you have to be part of the Red Mantis to get them. Also, this assassin class has an ability called "Killing Blow". As long as you catch your opponent flat-footed, you have a chance to kill them unless they make a Fort DC 10+damage dealt. And you get it at 2nd level. Granted it's X/day, and you have to take feats to bump it up beyond what you get over the 20 levels, but you in Pathfinder certain races could bump that up 1/6 per level as a favoured bonus.Granted, there are 3PP feats that almost mimic killing blow, but there's a lot of prereqs to get first, and hoops you need to jump through.
I've seen it. I'm not in love with it, but I agree that it is currently the best assassin base class out there. Even the prestige base class that PDG did doesn't quite measure up.
No, no actual physical copies yet. We're still waiting on pretty much everything. So far it's just pdf formats.
In Classic Horrors Revisited
we learn of the zombie magus. It says it's +1 CR plus caster level. What exactly does that mean? In Godsmouth Heresy, we see a human zombie magus necromancer 1 that's CR 1. To me, that means that's it's like the zombie lord, and it's +1 CR to the total. The only problem is, it's a single level of wizard. That's not enough.
What about a zombie magus fighter 5/wizard 3/eldritch knight 2? What's that CR? What about changing up the storm giant zombie to being a magus? The original version does have spell-like abilities? Is that important? Do SLA count as CL for this template? If so, how about a drider zombie magus? They're CL 6 for sorcerer/cleric spells, but CL 9 for their SLA.
I'm just looking for a little clarity.
Speaking of Green Ronin, I learned that they had an Assassins Handbook back during the 3.0 days. I've managed to quick peak, and it's not bad, but it could definitely use some updating. The spells are easy enough to make Pathfinder, but I also thought giving it 9d6 sneak attack to fill in all the blanks, uncanny and improved uncanny dodge at the same levels as a rogue, and changing the bonus feats to assassin talents (ninja and rogue talents) would give it a better edge. Someone might even play it if that happened.
Other than that, I only just learned that Paizo has a Tombs of Golarion book. And funny enough, there's a dwarven tomb in there called Everforge. Introduces some duergar, and even has three potential adventure hooks if you really want to give the players something to consider. Heck, one of them even gives the drow a reason to get in there. Looks to average around CR 12-13. Probably a little deadly for a party that just finished Book 2. Not much better than that AD&D one I found. It could be played with of course, but if you want to challenge your players, or they're powerful enough to take on such encounters already, do it up.
Brother Fen wrote:
Then don't make half-dragons at all. Maybe in your game world that's the case, and you're welcome to do so. Because, it's your game. But for those of us who have played the older system where these existed as standard canon, we'd like it back.Nonetheless, are you telling me that a kobold doesn't water things down? Or half-dragon ogres. Really? And who cares about humans? There was an old Dragon Magazine that discussed drow and the interbreeding with shadow dragons, but only with a specific drow house. Surface elves could have the same deal. Or the silverbrow humans because only silver dragons actually mated with "lesser" beings. And what's watered down is only being able to access draconic blood through being a sorcerer or bloodrager. There was some breeding in there somewhere.
As for you two questions, I have two pets, but no I didn't breed with them. In the future, be careful with answering two questions with one answer. It reads like you're guessing that nobody has any pets.
Dunno why you think necromancers are only wizads to do experiments xD All wizards are mad and do experiments, why...
I didn't say that. It's just that necromancers are notoriously stereotyped for doing such things, and I wouldn't want to disappoint Paizo. I mean, why else is the default bestiary lich a necromancer, and not a universalist, conjurationist, or evocationist? Gotta have that one-dimensional villain.
So I recently had a look at Drow of Porphyra, and it seems like it'd be a good fit for anyone doing the drow side of the game. There's a vermin domain with a spider subdomain, another variant drow with spider-like traits and alternate traits, poison feats, poison harvesting rules, noble houses with one in particular that's devoted to a spider demon lord that's never been overthrown before (until the PCs' mother is assassinated, I'm sure), faction (house) traits, and new favored class options.
So, really, we should be expecting an army of zombie half-dragons then. Magical experiments and all, right Paizo? Who better suited than a necromancer.And the idea of an imperial dragon currently as a human without a human mate. Hmm. I wonder for how long. Probably until they have a child with the dragon sorcerer or bloodrager bloodline. :P
I'm willing to play along with this. So, that would mean every single 0 HD race, except kobolds, are seen as inferior and not worthy to be bred with, yet an ancient being with a massive ego looks at a basilisk and goes "I so need a piece of that action." Obviously, because that's always the reference they use for what the template gets put on.I would think elves and humans would be perfect since all three have egos, but maybe dragons can't handle the strong willed women.
Isn't it so that in Golarion, half dragons aren't usually "dragon shapeshifts and breeds" and more "Mad wizard had access to dragon blood and made experiments"? <_< Since in Golarion, dragons aren't interested in that icky stuff xD
It's also partly that they very much dislike dragonborns, and want to stay as far away from that as possible.
Sitting in bed, bored and sick, I thought I'd do a Google search of Gary and his projects. Other than the multitude of angry, upset, and frustrated posts, I came across a few closed threads. Unfortunately, they were all about this particular AP. Some groups started last February and March, very hopeful that with Book 2 coming out in April that they'd be able to keep ahead of the series. We all know how that turned out. It's unfortunate to see so many groups having moved on. Even some KS contributors have written this off, with a couple having even forgotten about the project entirely. This has the potential of doing so well. Too bad so many will never see the end. That said, I know a few groups that had the same problem with Way of the Wicked when Book 5 and 6 came out late due to Gary's computer frying, and him losing everything due to not regularly backing the files up.
Just some observations I wanted to point out. Nothing more. The sick man is mumbling out loud.
Just make the draconic race available for PFS for a season, and the aasimar and tiefling, EVERY character will be that. It's hard not to find a multitude of kitsune and nagaji. If it's available, people will play it. The newer, the better. The only real problem are the GMs who'd outright refuse them to exist in their homebrew world.
Question regarding who is and is affected. Are kitsune, nagaji, and tenge affected? They're already bestial. Or would you just give them a +2 against the change? Maybe +4 for the kitsune since it's already a shapechanger.
Our main PFS GM just picked up the paper copy of Heroes In The Streets, and is enjoying the new rogue archetype for Unchained. He was passing it around, and of course the first thing I'm interested in is the magic items. Because, why not? Saw the cloak of daggers. That is a pretty nifty item. Knivy Ivy needs that in her life.
Okay, I have to ask. Just how many RP is poison immunity? The duergar resistances is 4 RP. Among that, you have immunity to three things, which includes poison and phantasms, as well as a bonus to saves against spells and SLA. However, the poor dwarf is only 3 RP. Slightly unbalanced, don't you think? Regardless, this makes it look like poison immunity is a mere 1 RP. One for each immunity, and one for the resistances.
Daniel Yeatman wrote:
Having just read through the updated guide to PFS, this is in fact a Tier 1 Sanctioned module, and gives 1 XP and 1 Prestige/Fame for completion. The only trouble is that I cannot seem to find the square to check it under the GM events section... tricky. I thought it would be alongside We Be Goblins, but no luck. I might hold off on this one until I can properly report it.
Ctrl + F is your friend. It's under the Pathfinder RPG modules between Masks of the Living God and The Midnight Mirror.
I agree that I want to hear this from Gary as well. Unfortunately, he rarely speaks. If anything, it's 99.9% Michael doing it. He is pushing Gary to make another update, especially given the comments on KS regarding AG's getting involved, so hopefully soon we'll get something. A timeline would be nice, but I doubt we'll get something that concrete.
Just a couple of updates for those that haven't been following the KS comments:
In the meantime, I was telling my current GM about this project, and what's been going on, and he introduced me to a few books that might help. He used all of them for a campaign that he did before I joined the group. These books, as well as the two Wizards of the Coast came out with, that everyone already knows.
For those of you who are not waiting, or can't wait, hopefully these references can be of service.
** spoiler omitted **
Another idea is for him to have a stash of summon monster scrolls in his room, locked away in the cash lockbox. Have them all be extended for extra rounds. Another idea is to have him use a wand of mirror image and a scroll of blur on himself, and get into battle. Him using fireball, and there being six of him, plus with a 20% miss chance, and stone skin, it's not that one-sided anymore. Especially if he gets the last of the guards. Don't forget that they can just sit up by the ramparts, and take pot shots. Have the guards all have sunrods. They light them up, toss them down, and light the place up like flares. The part can't really hide with all of those in the courtyard.
As you said, your party's earned it. They've gone through quite the slug fest. Don't be too mean. They've earned it.
** spoiler omitted **
Just a note that he has googles on his face, but there's no stats as to what kind they are. I gave him goggles of minute seeing. Maybe yours are the 12k goggles of night. That said, he could have a 2nd level scroll of darkvision too. It's only 60 ft, but it's something. Also, fireball is a nice flash of light. And somehow I doubt your players would wait until morning.
Something to consider regarding Tactitus:
Take from that what you will.
And just a side note, a PC's wealth is 23,500 gold. You know, just in case the PCs are hurting for wealth and you want to give him the +1 CR.
Hint: If you want to give him a few more scrolls, make sure to check out his spellbook.
** spoiler omitted **...
He won't leave. He'd lose too many of his privileges if he did. He'll at least give it a shot. As per his morale, he won't leave until he's got 13 hp or less. He has 8 charges in the wand left. He also has his own fireballs. He'd go for it. That spell has a lot of distance, and his magic missiles hit no matter what. If he still has stoneskin, that will go up first. If the party has arrows, he'll put up the protection from arrows spell up second. Then he'll take pot shots at the group. Also, retcon the sleep spell. He's 7th level, and almost no PC is ever going to be 4 HD by this point. That should be something else. I'd suggest bungle or unprepared combatant (both from Ultimate Magic) instead, as they are both enchantment spells, so he's just losing one for another. Once things look dire, he'll take off. He's got 7 minutes of fly to play with.
The reason I asked is because I thought that the Asmodeus thing was supposed to be real hush-hush, so that Talingarde doesn't know about Thorn's plan until it's too late. Still, some players might want to help an actual Asmodean cult at this point, and I can't blame them.
Well, that's essentially a need-to-know basis. Or rather, it should be. Only the elite of the those that survive the whole thing will know that this is Asmodean.
El Ronza wrote:
I've been lurking for a long time, but I just wanted to say how much I enjoy reading your updates and suggestions. I'll have to get this book now!
lol I almost have to ask which book? Complete Minions, or Throne of Night? Complete Minions is 3.5, but I honestly wish it got an Pathfinder update. That said, I'd really like it cleaned up because it REALLY needs it. So difficult to read, and unbalanced. I'm really hoping that book 3 comes out soon as right now I've really only been able to add things for books 1 and 2. That said, the dwarf mines adventure works best after book 3 because of everyone's level.
I'm glad you like what you're reading though. Thanks for that. Feedback lets me know that it's all worth it. I sometimes wonder if I should keep going as with the project being so behind, I didn't figure anyone came by anymore.
Once I'm done with the Way of the Wicked series, which I'm currently updating on the forums as well under each individual book, I'll be looking to do the same thing with Throne of Night. You can check my current updates on Tumblr. Top of the page, I've linked the WotW articles. I try about once every 1-2 weeks to do an update. The car accident behind me really behind schedule.
Alukard the Wanderer wrote:
Would the Succubus possibly be one of the monster that has been finished? Would love to get my claws, um i mean hands on it, if at all possible.
No, not completely. However, Necromancers of the Northwest completed theirs back in 2010.
The only changes I'd make is give it +2 Con and +4 Cha for its base race starting stats, and 1d4 claws. After that, it should balance itself out.
I was going through the Minions book tonight, looking for random encounters that I could send after my PCs, when I came across the deep fey. They're only CR 1, but they're usually LG alignment. Then I thought, why send them after my PCs? They could be allies. Well, unless you're evil.
Their background is that they protect weakened areas of the Material Plane's underground that could be attacked or manipulated by evil beings who wants to create earthquakes or even see an entire city crumble into the underground itself. A race of eternal protectors? I like that. Only CR 1, but they're fey. They're rarely a threat to begin with at 1/2 BAB. Just add class levels, and it should be fine.
The cavern wolf is another creature that seems rather interesting. A pack of wolves that hunt in the underground with their blindsight. They're magical beasts, but I doubt anything short of templates and lots of advanced hit die would really make them much of a threat after a certain level.
Those of us who have been following the updates on KS, know exactly what the PCs are in for during books 5 and 6. It's a whole other world with those. So much so that maybe it's dangerous that they learn of this knowledge. Perhaps certain people don't want them to tell others, especially the outside world, about what they've learned and seen. This is where the Secret Eater comes into play. These are a group of clerics with additional supernatural abilities such as Erase (an advanced version of Modify Memory). If your PCs are Doctor Who fans, you could totally play them up to be variants of The Silence. I think the best part is their costume sort of looks like Spawn, but without the green eyes. Change their Rebuke Undead to Channel Negative Energy, and you should be good to go.
Have PCs extremely paranoid about mimics? Make them even more paranoid with the slather. This creature can replace doorways and cave openings, and your PCs just walk right into its mouth to be swallowed whole. Can't tell because its tongue can manipulate itself to form a set of stairs.
I've always disliked ropers. So much strength drain, and when they're above you, you're essentially toast. Then comes along the lassoo. Weaker versions of ropers, and ugly as sin. That 25 ft. long tongue certainly doesn't help.
Finally, really gross out your players with the gutwrench aberration. That's the name of this game, anyhow. Think of a rhinoceros with all of its muscle tissue exposed. It's 9 HD, but because it's 3.5 it's missing 1 feat. I highly recommend Intimidating Prowess. With Str 30, and being ugly as sin, it's bound to scare at least one PC.
I'll mention the charrel just as an honourable mention, but let's be honest about this creature. Who in their right mind would send a creature after the PCs that quite literally snorts flammable snot rockets at characters? That's just gross.
If you're referring to my comment, I was doing it my phone, much like I'm doing now. Unfortunately, I ended up missing a word and can't edit it. Not sure if it's because I'm on my phone, or if that's how this particular forum works. I can only imagine how you guys would react to autocorrect words. So much trouble over one little word missing. Like no one here isn't guilty of that. At any rate, my statement should have the word "obviously one of" in it. I promise to proofread before sending.
Anyways, now that I'm free to say stuff, let's break down the monster...
Overall, it's creepy, and pretty cool, but I'm curious as to how the PCs would meet up with this. It wouldn't exactly be a random encounter, or that common a fight.
I would give him the vote, but would love to see an more polished version.
You mean Season 8?
The only thing not on there, that I'd love to see added, is the sanctioned modules and adventure paths.
I don't get how inhabiting the corpse is going to changes its Strength. Also, I don't like how the corpse absorbing hit points isn't spelled out. Should this be treated as temporary hit points?
As Garrett pointed out, you'd treat it as you would the above spells. Stoneskin was one of the inspirations for the ability.
Our lodge is finally getting to a point that our players need to start tracking all of the scenarios they've played in, or ran as GMs. This is quite exciting for us as we're still quite small and new. As such, we searched around the net, and eventually came across this one on docdroid. Unfortunately, it doesn't have the rest of Season 6, or any of Season 7. We can easily write everything in, but I was hoping that the person who made this might take credit, and look to keep any and all informed when it's updated. So far there's 10 Season 7 scenarios that can be added.
I'm aware. I was just pointing it out. As I mentioned elsewhere, a couple of the Season 3 scenarios are due for a proper PF conversion now that a few of them have "sequels".
I'll be running this game in less than two weeks. Mainly because Season 7 is out, and there's a part 2 available. So this one, then that.
Going through here, there's definitely some eyebrow raising aspects.
In Act 6, did anyone notice the Tier 3-4 typo?
I think I'm looking forward to this, but I'm hoping I have a properly equipped team. This could be very interesting.
Rusted Iron Games wrote:
I already sent mine in. I don't think mine specified the "cool" aspect or pointed out specifically what makes the monster different, nor is there a harvest item. If I somehow get picked, I'll make sure to add it in for the final version.
Mike Welham wrote:
It does. Essentially, short hand the initial version then expand for the actual one.
Yes, I read that. My question was pertaining to how I could lower that word count. I know I don't do the full stat block, but I haven't done a pitch before so I don't know how detailed it has to be besides the "do it under 200 words". There's still a minimal requirement of how involved it has to be.