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Glad I remembered to come here. Have to run the game tomorrow, and that bit confused me.
I seriously doubt if money is the reason that he is not doing this very fast it costs nothing to write a pdf. If he is lacking anything it is time. Now as far as not giving us the print books that might be different but again I really don't think that is the case either. I think he is probably spending way to much time working at his day job. Because lets face it if he had lost his day job and used all our money on other kickstarters as you say he would have lots of time to write the books. He obviously has a problem with just coming out and saying what the problem is and the longer this goes on the more shy he gets about coming out and telling us what the problem is. I have pledged on dozens of kicksterters and some of them are also years late but the guys behind them usually still answer their email and apologize every month or so. Gary is the only on who's gone totally silent.
I can attest to this. Life happens. I'm only know seeing a couple of KS that I funded come into fruition, but while they were way behind on things, and everything under the sun was getting in their way as if it was a sign that they shouldn't have done this, they kept up with conversations and emails, and sent out updates once every other month if progress just straight up couldn't be made.I've got two projects on the go, my daytime job, a friend and I are trying to launch our own KS (which got pushed back a few months because he's a dad now) and school (exams, assignments, etc), so I can definitely agree that trying to schedule one's time so that the stress is mitigated is incredibly difficult. Still, he was able to do it with the first AP and his deck of cards, so you'd think that it's something else. However, if he doesn't tell us, we can't say for sure. And, it's only worsened by the fact that his artist doesn't know the details. Obviously he's a private man, can't you can't be forgiven until you confess. Even a small amount of communication goes a long way.
I'm still confident that we'll see something happen. Maybe Gary will make it an early birthday present (Apr 13) for me.
The rumour is that he's already spent all that money on other Kickstarters, and that he might be a little tapped out.
I didn't make the description. I only write the pages within. After that, it's all the other people. I think that because it's the third, you're almost expected to know what the format is by now. Truth be told, the 1st book looks to have a better description. Mine's got 15 side-trek scenarios instead of 17 though. It's got thugs, a minotaur, undead, constructs, a succubus, doppelgangers, fey, a dragon, etc, but not all at once.
I allowed it to be used for a Mini-Mikazemas in March so hopefully someone will eventually ask for it (it's a free gift), and do a review on it. Given that other people have actually bought it, I was hoping that someone somewhere would've done a review.
Our last 3.5 campaign had three successful evil characters. They were a CE tiefling fighter/tactical soldier, a CE incubus warlock, and NE drow wizard. It was incredible. The wizard was the tactician that told everyone what to do, and always had the best spells memorized, the warlock was a teleporation specialist and would position the PCs in the perfect position for where they'd do the most damage, and the fighter would beat the snot out of anything that it was told to take out. It was incredible. The rest of us just sat back and let them do their thing unless they actually needed us to chime in.
As for the campaign we were in, it was just a bunch of random adventures from the Dungeon magazines until we got to a high enough level that we did a 3.5 conversion of City of the Spider Queen. Then it got interesting for the rest of the campaign.
If you are going to Gen Con this year and running it, I would love to play at your table. I'm volunteering there this year for Paizo.
I wish. I SO BADLY WANT TO GO!!!! >_< That, and Paizo Con. You guys are so lucky having access to those kinds of conventions down in the US. No, mine's a little small town Canadian convention that's somehow managed to celebrate it's 36th year. We hold our own well enough, I suppose. Last year we even managed to get a few people from North Dakota to come visit and participate. It was a nice experience.
Couldn't do it last year, but this year I've decided to run the first part of the AP at a convention. I'm hoping that book 3 and 4 will be done by then, or at least this will cause enough people to buy the pdf that they'll generate revenue for Gary, so he can continue.
The pregens have been ready for quite literally a year. Couldn't do it last year because everyone who attended refused to play anything Pathfinder related unless it was PFS. This year, I've been told by a few people they want to play Pathfinder, but hate PFS, and would love the chance to experience a "Hobbit" adventure.
Our GM just printed the maps as they were, stapled them together to represent the layers, and left it at that. When we got into a room with a fight, he would draw that room and nothing more.
Scott Keim wrote:
Just sent a message.
You can still play the character. But once the actual book comes out the playtest version will no longer be legal and they will provide some retraining rules for that process. What you can't do is continue getting games marked off on the playtest boon, because those had a deadline.
Yeah, that last part's all I actually cared about because the boons were actually pretty good, and gave me a reason to play. As for the continuing to play and then retrain, I figured as much on that as that's how it was with the magus and gunslinger when they first came out.
Morrin the Stout wrote:
You said books, but I'm guessing you meant boons. So basically there's no reason to continue with this character. At least I managed to get the first four.
Just wanted to note that I did a kineticist pyro for the playtest last year, and our PFS group ended taking a break for a couple of months until Feb. My character was 3rd level at the time. I've recently started GMing the scenarios, and I need to ask a couple of questions as I didn't think anything of it at the time, but now think I could be hooped.
Has someone figured out what the bonus would be to playing an areokineticist with chain lightning vs. an arcanist or sorcerer with chain lightning? Because 30 non-lethal damage seems rather significant for the same 10d6 damage. Even more if you're paying extra burn for a metamagic feat equivalent. At least arcanists and sorcerers can use pearls to get back their spells, and a cleric's healing if they took damage, after a major fight. Meanwhile, the kineticist seems more like a welcome back to the 15 minute day.
I need clarification on this:
Jason Bulmahn wrote:
Does that supersede what's in the text?
Burn (Ex): For each point of burn she accepts, a kineticist suffers one point of nonlethal damage per character level. This damage cannot be removed by any means without a full night's rest. A full night’s rest removes all burn and all associated nonlethal damage.
Kendrick Buckley wrote:
I have to wonder about the design reasoning behind making the swashbuckler have a poor Fortitude save when both its parent classes (fighter and gunslinger) have the good Fortitude save progression. It leaves a gaping hole in the defenses they really need in their role on the front line, and I don't see any reason why it would be a balance concern - they're not so ungodly powerful that they need to fall over dead the first time a necromancer looks their direction just to make up for it.
Agreed. I thought for sure that they'd have a poor Will save. Just trying to figure how they justify it.
James Jacobs wrote:
Hmm. I have to admit that I did not see that answer coming. That's good to know though. Puts the half-marilith variant fiend template into a different perspective too.
I sometimes see monsters with more than two arms (anywhere between 4 to 6), but I can't seem to find a ruleset or template for what kind of CR increase that would be. Do you guys have an in-house rule for +X CR for every two additional arms, or is there a template somewhere that I'm just not seeing?
Yeah, I regretted it, and actually retconned my group, but that caused us to have to quit the game.
Depending on the group, and what the GM allows, I don't see it as that much of a stretch. I know one group with absolute bare bones gear because the GM's not adjusting a thing for treasure, only encounters for their nine man team (7 PCs, 2 NPCs), and they're currently level 12-13 with an average AC of 21.
Congrats on your newest writing credit, Kevin and best of luck with your current project.
Thanks. I'm gonna need it. Shredded my right shoulder in a fall, and now I'm having troubles using the whole arm. It's making things quite slow, and painfully sore.
Still, it's a lot easier to run games than write them with one arm. Got a few players itching to play a dwarf campaign as they're still on their Hobbit high.
Little Red Goblin Games wrote:
I was looking more for which off-the-wall concept seemed less likely to acceptable, like "yeah, the heirloom item class seems like a much more plausible concept, but that shinto priestess one is just too out there." Apparently both are perfectly fine, and that's cool. Still got my answer.
Link for...? The npcs and race book? They aren't out yet. However, the npc one is still in an open call if you want to participate.open call
Little Red Goblin Games wrote:
So, if I wanted to design a 20 level class about a noble with an heirloom item leveling up with him the entire time, or a shinto priestess that exorcised spirits and demons, with backstory and everything, plus class features that backed everything up... that would be something that you guys would be looking for?
Unfortunately, not a lot of people are looking for stated encounters. I'd like to think it'd got some good stuff. It's the third in a trilogy of releases. I only did the third one.
Hopefully the Giant NPCs and Advanced Races books that I'm collaborating on with other writers will earn me some street cred.
No reviews because a lot of people skipped it. =(
KV why aren't you writing an AP if your own?
Lack of buyers who'd likely want it. The closest I got was doing this, but no one's been buying it so I haven't done anything remotely like that up again. I wish I could say I was a popular writer. Purple Duck Games currently has an open call for their Giants supplement that I'm a part of. There's still an unfortunate stigma when it comes to 3PP stuff and people willing to accept its existence/trust it.
Again same book, the Death's Bloom. It's a hazard that's amazing and really good to have should your players forget important stuff, someone with important information gets killed, or anything along those lines. Heck, this technically replaces the speak with dead spell if no one has access to it, or if you're sure the person can easily make the Will save.
Mushrooms that grow on dead people and absorb their memories. Take a bite, and make a Fort save, and recall 1d6 memories from the dead person. Keep the mushroom spores to sprinkle on other dead bodies.
I need to make a record of these things. This would be great for any adventure, really.
If you have the Complete Minions pdf, check out the brainweed. While the PCs are walking through the forest, they could happen upon a couple of these, learn of their properties, and cultivate them. They could then put them around various areas outside the Horn, or even inside as potted plants. Perfect for druids and rangers in the party, and maybe even wizards or witches. Just depends on what kind of green thumb the party has.
EDIT: These could be additional plants that need blood besides the assassin vines.
Both myself and Weslocke have been adding things to this scenario. You should have seen all the work I did for the Way of the Wicked. Added lycanthrope feats, stated a few NPCs, fixed a couple of plot holes by inventing NPCs (seriously, no bounty hunters for the only people to have ever escaped Branderscar?), etc. That said, everyone did their part on that AP as well. Weslocke's already wrote up whole political setups for what he thought Books 3 and 4 should have been.
Personally, I'd have loved to freelance for FMG. It was Gary's praise for the work I had been doing on his first AP that inspired me to be a freelancer, and now I've gone two write-ups for Purple Duck Games, and working on a third. Now, I don't know what's going on. If he e-mailed me tomorrow saying he needed some stats written up, or needed someone to bounce ideas off of, I'd be all for it. Anything to get this going again.
Anyone have a copy of Complete Minions by Bastion Press? If not, I highly recommend it for the specific creature, the Blessed Ring. It's a LG plant in the form of a ring of mushrooms. If you're good or neutral, it will protect you for 8 hours, allowing you to heal and recuperate. If you're evil, it will try to digest you. If you're attacked during the night while it's protecting you, all offenders get hit with acid spray. Considering the entire underground is essentially a mushroom forest/kingdom, there'd be at least a couple of patches of these.
While difficult to find, they aren't impossible. It's quite easy for an NPC to tell the party of where these patches exist, see a map with this area inscribed "Safe camp here, Blessed Ring", or they just happen upon it and make a Knowledge (nature) DC 18 check to figure out what they've discovered.
It mentions that a Blessed Ring is also capable of destroying evil items and artifacts. Depending on how the campaign goes, that could be extremely handy.
How serious or goofy a concept are the classes supposed to be? I mean, magical girls and multi-men? Are we designing classes that mimic a 20 level power ranger or X-man? Like, would I be doing up a 20 level build for a Wolverine clone with regeneration, scent, and claws? Or is this more along the lines of a serious class that you can honestly see standing side-by-side your standard party build (fighter, mage, rogue, healer) without any tongue-in-cheek?
I can answer that it's a single NPC that you'd be creating. Mark would need to give the other details.