Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Depora Azrinae

kevin_video's page

Goblin Squad Member. FullStarFullStar Pathfinder Society GM. 2,540 posts (2,541 including aliases). 13 reviews. No lists. 1 wishlist. 18 Pathfinder Society characters. 4 aliases.


RSS

1 to 50 of 2,540 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Don't forget to use Spoiler tags, everyone.

Grand Lodge

1 person marked this as a favorite.
Farrindor wrote:
Phylotus wrote:
Man, that lack of Ectoplasmic Armor really hurts his AC...

There are ways, and ways, to accommodate this... One just needs to be tricksy! (Which is why it will take me a while to submit an answer, despite preferring to be 'first' in category however I decide to proceed. So many choices!)

I will also note the timing of this contest with RPGSS getting exciting... arggg! :)

I'm in the same boat. As soon as Paizo announced it on their Twitter, I went "Pfft. Challenge accepted." I'm starting to regret that.

Grand Lodge

Patman wrote:

So, I'm running Way of the Wicked, about to 1/3 of the way through book 5...Was hoping to run this, but since it has been 2 years in the making, might move on to something else...I don't like starting something without the completed works in hand...I could always start, and if it's not done, pick up the writing of the end myself, but that requires work, which I don't have the time for...

Gary, give us an update please?

It's extremely doubtful that you'll see an update on here from him. The best thing would be to Google the KS project for updates. So far we at least know the synopses of each book and there's loads of pics. Theoretically, you could adapt it and go from there. We're hoping to have Book 3 by November. But you're correct in thinking that you should probably do a different adventure path after you complete WotW. If Book 4 or 5 is not out by the time you're on Book 6 of WotW, I'd definitely consider it. There's lots out there.

Grand Lodge

Gamerskum wrote:
Are we supposed to post our entry here ?

Yes, that's the rule.

Grand Lodge

So essentially the Miracle gave an inherent stat bonus, much like Wish can. That makes sense.

Grand Lodge

I'm pretty sure he really is 26 point buy. I'm playing the calculator, and yeah, he's definitely more than 25.

This means even more so that he's actually CR 18 as per how other things have been in Pathfinder AP.

Grand Lodge

Liz Courts wrote:
Naal wrote:

I have two headscratchers about this.

Do we use a regular 15-point-buy for his stats (CR = character level -1), a 20-point-buy (CR = character level), or what? Because I cannot match his ability scores with any common generation method. At best I get a 26-point-buy. Unless I am missing a major boost source for Con or Cha.

"As long as his CR meets 17" is my ruling.

Quote:
The second issue is gear. By-the-book 96,000 for level 18 NPC? Ol' Ras above has about 115,000 worth.
Available money is equal to the value of his equipment in his original stat block.

Everything about this guy screams CR 18. He has 20 point buy, his stats make his spells uber powerful with a high DC and number of spells, and he has near PC wealth. This could be interesting. I'm curious what's giving him the -1 CR. Maybe it's because he's not totally min-maxed.

Grand Lodge

I haven't ran Reign of Winter, so I'm a bit lost, but in the original history Rasputin had a fanatical admirer, Fräulein Anna Vyrubova, who became the driving force behind his cult. Does RoW have such someone like this?

Grand Lodge

I was never that happy with the original oracle build so I'm totally okay with this plan.

Grand Lodge **

Ascalaphus wrote:
I don't think you get anything extra. It's extremely rare that you get more gold than normal for an adventure. If it's not on the Chronicle you don't get it.

That's a pretty throw away answer though. The thing is, if there's not going to be a reward (a boon, extra gold, etc) then why bring it up? If this was a module, then fine you'd ignore it. But it's a PFS scenario.

Grand Lodge **

This was asked on Tumblr, but chances are it won't be seen until much later, and I too had a similar question, so I'm just going to paste it here in hopes that someone can answer it.

stevewes asked wrote:
In Society Scenario #6-05: Slave Ships of Absalom there is reference to collecting the bounty for a ship, but no reference to this bounty on the Chronicle Sheet. The reward for the adventure is not greater than is standard for the subtiers, and so my party is wondering if there should be an additional gold reward for the bounty of the ship. Any word on how I as the GM for this Society session should handle it?

Grand Lodge

TomG wrote:
Daeslan wrote:
Is this playable as CORE?

Other preg-only modules are (WBG series, for example). Why would this not be?

Do you have any reason to think this this scenario would be different from all others?

Because the Aspis one apparently isn't. It's fair to think that there are exceptions.

Grand Lodge **

kevin_video wrote:
kevin_video wrote:

My players just gave me a tall order. I told them about the Campaign Paths, and so far three of them are interested in three of them: Mummy's Mask and Skulls & Shackles by Mike Bramnik, and Rise of the Runelords by Robert Thomson. However, they'd like to do the Carrion Crown campaign before all of them.

Going over the chronicle, it reads as thus:
Haunting Part of Harrowstone (2-4)
Trail of the Beast (6–8)
Broken Moon (7-9)
Wake of the Watcher (9-11)
Ashes at Dawn (11–13)
Shadows of Areas Gallowspire (13-15)

What would you guys put in there? I haven't don't that many undead scenarios so I'm not sure what I could put in there. I've heard that Season 0 and 1 had a number of undead, as well as one or two evergreens have undead in them.

I went searching for whatever scenarios had undead in them, and used that to form things up. It won't be as good as the more experienced players and GMs, but this is what I've found so far. They're not in any real order, truthfully.

** spoiler omitted **...

Updated version for Carrion Crown. All spaces are filled. If anyone thinks the order should be placed differently, by all means change it up. This just worked for me as I've played the majority, and I know a few of them can be extremely difficult.

Spoiler list:
1st level:
0-01 Silent Tide
0-06 Black Waters
0-04 The Frozen Fingers of Midnight

2nd level:
Crypt of the Everflame (1-2)

3rd level:
Haunting Part of Harrowstone (2-4)

4th level:
0-07 Among the Living
1-49 Among the Dead
3-08 Among the Gods

5th level:
3-07 Echoes of the Overwatched
2-25 You Only Die Twice
0-24 Decline of Glory

6th level:
1-29 The Devil We Know-Part I: Shipyard Rats
1-30 The Devil We Know-Part II: Cassomir's Locker
1-41 The Devil We Know-Part III: Crypt of Fools

7th level:
1-48 The Devil We Know-Part IV: Rules of the Swift
2-03 The Rebel's Ransom
4-05 The Sanos Abduction

8th level:
3-12 Wonders in the Weave-Part I: The Dog Pharaoh's Tomb
3-14 Wonders in the Weave-Part II: Snakes in the Fold
Trail of the Beast (6–8)

9th level:
Trail of the Beast (6–8)
Broken Moon (7-9)

10th level:
Broken Moon (7-9)
Wake of the Watcher (9-11)

11th level:
Wake of the Watcher (9-11)
4-12 The Refuge of Time

12th level:
Ashes at Dawn (11–13)

13th level:
Shadows of Areas Gallowspire (13-15)

Grand Lodge

kevin_video wrote:

Question for those who have run it...

** spoiler omitted **

Got my question answered on the GM boards.

Grand Lodge **

Steven Schopmeyer wrote:

1. The Taldor boon will be much like the Kirin boon from First Steps II and the Osirion boons from Glass River Rescue and Port Godless, in that they will be fulfilled later in the season.

2. The Andoran boon is specific to Andoran PCs only. In the scenario it specifically says to only give it to PCs with the correct faction.

Is it seriously? I was about to ask the question that this answered, and I have to admit that I'm kind of disappointed. Everyone is asked to route out the corruption, but only Andoran/Liberty's Edge is rewarded? That bites. You'd think you'd get something other than one of the scenario letters getting a checkmark.

Grand Lodge

Question for those who have run it...

Chronicle Sheet question:
On the chronicle it specifically states that the faction boon is Taldor. What is the "Andoran" boon? Is that for everyone if they succeed, or just for Andoran/Liberty's Edge?

Grand Lodge

carborundum wrote:

** spoiler omitted **

Apart from that there's about 45 troops, many still rather ill, plus Tacitus and two acolytes left. And the bounty hunters/ inquisitors. Balentyne is doomed.

While you're 3 troops short, if push comes to shove, check out the Mob template from DMG II 3.5 and let them have an epic brawl. It'll be a CR 8 encounter, but that might be what you need to take on the PCs.

Grand Lodge

Shadowborn wrote:
kevin_video wrote:
Any alternate classes to make you a bear, dragon, or tiger? Shark?
I'd keep an eye on the Bite Me! series from Misfit Games.

I supported the KS for that, so hopefully the emails will keep me up to date.

Grand Lodge

1 person marked this as a favorite.
Benjamin Roe wrote:
It all sounds very reasonable when you say it like that, but as a retailer I can tell you that 4th edition books really did go from "selling really well" to "literally impossible to sell" once Wizards crossed the power-level-errata threshold Paizo's now teetering on the edge of. 4th had the character builder software you could subscribe to, and players nearly universally used that instead of books because they knew they couldn't trust their books to be right. Paizo has PDFs and the PRD to fill much the same role. This update just pushed me over the edge of beginning to feel like I can't trust my books, and it's making my stomach sink. If people stop trusting their books, they'll stop buying them, which will cause retailers to stop supporting the game, which will dry up demand for the game very quickly. I don't mean to get all doom-and-gloom on you, but the last few updates are perched at the top of a very slippery slope.

I can sympathize with this. I live in a small city, but we have two places that deal with gaming patrons. However, one of them won't even touch Pathfinder any more (five Core editions was too much for him as he still has copies of the 2nd printing), and the other will only bring in the ones that their distributor says sells incredibly well. Otherwise, you have to special order every individual book, or drive three hours to the capital and hope the one gaming store that still sells Pathfinder and 5th Ed, has what you're looking for. Nowadays, it's either online shopping or PDFs. Ninety percent of Pathfinder around here is PFS, and these errata as of late have forced a lot of characters to retire. Because of that, we're seeing a lot more Core-only games.

Grand Lodge

Any alternate classes to make you a bear, dragon, or tiger? Shark?

Grand Lodge

So, how soon before we should expect the pregens to get updated. We use a lot of the Ultimate Combat ones in our PFS games for players who aren't high enough. Should we be adjusting them ourselves, or just leave them as they are? The only problem I see with leaving them as-is would be the players who have to change their level 7 gunslingers.

Grand Lodge

carborundum wrote:

Exhausted and Entangled is ghastly nightmare for a melee powerhouse. Havelyn's move dropped to 5' and his Dex to 2! The villains basically stood around in a big circle and embarrassed him to death.

They're still raving about their massive victory on our site though, so it was a succesful night :)
And it's been a year playing Chapter One (2-3 hours every two weeks) - time to roll out the red carpet for the Fire-Axe.

If you're doing the XP thing, and want to try get a bit of Mitran stomping done, be sure to add in my suggestions for additional encounters in the church, and also templates.

Grand Lodge

tumbler wrote:

I've learned over the years not to grow attached to anything and to expand the parts of the world they are interested in. Everything ends up being a sandbox, but I have piles and piles of stuff to go to.

Thanks for the adventure ideas. I had seen some of those earlier and picked them up. I have pretty much every Dungeon. If we can't get book three soon enough, I am going to just adapt the maps from Dragon Mountain.

I also plan to add some Serpent folk and maybe a beholder in there somewhere. We haven't fought a beholder since Pathfinder came out.

You're braver that I. I like having the same character if an adventure has a Point A to Point B storyline. Any new characters just don't have the same investment.

Serpent folk are always cool to run into. I guess worst case would be adapt the Spider Queen 3.0 scenario. You can be drow taking in other drow, or outsiders taking them on. I've played it twice, doing both variations.
And of course beholders don't exist for legal reasons, but if you were to hunt down The Book of Forbidden Lore, they converted all of the monsters we aren't supposed to use anymore.

Grand Lodge **

Depends on the card. Since GMs don't get Day Job checks, it was argued that they should get access to the forfeit a day job check box.

Grand Lodge

Unimportant wrote:
kevin_video wrote:
Ejrik the Norseman wrote:
Any ETA on the rest of the AP?
Sadly, no. The way he's been talking I'd like to assume the end of September.

Nothing I have read in any of the updates gives any indication of a timeframe. After three updates in a row of "Hey look at this neat artwork, more progress coming, stay tuned!" I am quite cynical about when/if we will see anything out of this project.

What will win my confidence back is *details*. Good details, bad details, it doesn't matter at this point. Even an honest, regularly updated admission of "I am overloaded, I can't make a firm projection, please bear with me" would be better than the long stretches of silence punctuated by links to art. I can't run a campaign on artwork.

I was thinking more about how he was telling us what each book was about. How he summarized everything so neatly, showed the art for each book, minus a few that Michael was still working on at the time and is now finished as of the last update. One of his updates said that Book 3, 4, and the side adventure were both about half done. That was a couple of months ago. I'd like to think that in those two months that Book 3 would be at least 3/4 done by now, and 100% done by September.

Grand Lodge

Ejrik the Norseman wrote:
Any ETA on the rest of the AP?

Sadly, no. The way he's been talking I'd like to assume the end of September.

Grand Lodge

Ouch is right. It seems Asmodeus cursed your dice that night.

Grand Lodge

tumbler wrote:
Spoilers abound

I'll be honest. I don't think I could handle your players. At this point it's not even the original game any more. It's just extremely loosely based around it.

If you're looking to stall for time, I highly suggest adapting this adventure that I found, and talked about earlier in the thread. Essentially, have it be that the mine was originally for Dammerhall, sorry Hammerhold, but something about a curse hit it, so it was abandoned, and they had to move to another location for mining operations. They may or may not take the bait. It's a bit high for levels, but that can be adjusted of course.

There's a couple of Thassilonian maps if you do a Google search. I couldn't find much else, sadly.

If you can get your hands on the AP Castle Whiterock, by Dungeon Crawl Classics, that'll have lots of scenarios and suggestions for you. It's 3.5, but it'll definitely help. There's more drow, an underground slave arena, dragons, gates to alternate worlds, etc. My group's currently going through that entire path. Just skip the whole "travel back and forth from the town to the mountain" idea if they don't want to go to the surface at all.

Another idea would be to really old school it and use the 2nd Edition adventures from the old Dungeon Magazines 67 and 81, and use their underdark scenarios.

Grand Lodge

James,

How easy is it for you guys to come up with names for PCs and NPCs? What process do you go through for each race? I'm having the darnedest time trying to name stuff. It seems easy for you guys, and they are almost always memorable and fairly easy to roll off the tongue. I've tried name generators, but they seem to love names with no fewer than 20 letters.

Grand Lodge

I got mine, but haven't done it yet.

EDIT: Doing it now. It's for a completely different project.

Grand Lodge

So, what happened?

Grand Lodge **

John Compton wrote:
kevin_video wrote:
WiseWolfOfYoitsu wrote:
kevin_video wrote:
Just so long as this is for all conventions. Despite ours being nearly 40 years old, and having ran PFS for three years, we've seen no boons to date. Other, more newer, conventions in much larger cities, however, have seen at least one boon a year. Our VL has even asked, but nothing has come out way. I hope this will be provided to everyone that runs a convention. Not just large centres.
Taking this from a post I saw by Kinevon, and modifying it since Mike is no longer the Global Coordinator. How many tables does your con host? Paizo requires a minimum number of tables for Con support.
We average 18-24 tables a convention. Smaller one day events we might only get between 5-10. That said, they were nice enough to send us Pathfinder Tales novels as prizes for each PFS event.

Mike handled convention support for the past four years, and I do not have enough information about your particular situation and convention to know why you didn't receive convention support. What WiseWolf outlines above is the correct process, and in the 11 days that I have been fielding convention support requests, I have already followed up on 34 conventions (with about half a dozen more that I still need to address from this weekend).

Encourage the venture-lieutenant organizing Pathfinder Society at this convention to contact me (if it's happening before mid-October) or the next campaign coordinator (who should be in place in time to handle conventions after that). We can go from there to make sure the convention receives the support it should and trohbleshoot any issues that may have cropped up before.

Unfortunately I don't have that information either, but I do know that our tables list is still up on the Google Documents site that we all use to dictate who will be GMing what slots (24 tables). But as i said, while we didn't get any boons, we still got the PF Tales as prizes for everyone, and that was still very much appreciated.

We won't have another convention until June, but if you're still in charge at that time, I'll be sure to have the VL contact you, as he's also one of the board members of the convention. If it's someone else during that time, I'll have him forward it to that person. Going forward, there should hopefully be no problems.

Grand Lodge **

WiseWolfOfYoitsu wrote:
kevin_video wrote:
Just so long as this is for all concentions. Despite ours being nearly 40 years old, and having ran PFS for three years, we've seen no boons to date. Other, more newer, conventions in much larger cities, however, have seen at least one boon a year. Our VL has even asked, but nothing has come out way. I hope this will be provided to everyone that runs a convention. Not just large centres.
Taking this from a post I saw by Kinevon, and modifying it since Mike is no longer the Global Coordinator. How many tables does your con host? Paizo requires a minimum number of tables for Con support.

We average 18-24 tables a convention. Smaller one day events we might only get between 5-10. That said, they were nice enough to send us Pathfinder Tales novels as prizes for each PFS event.

Grand Lodge **

Just so long as this is for all concentions. Despite ours being nearly 40 years old, and having ran PFS for three years, we've seen no boons to date. Other, more newer, conventions in much larger cities, however, have seen at least one boon a year. Our VL has even asked, but nothing has come out way. I hope this will be provided to everyone that runs a convention. Not just large centres.

Grand Lodge **

kevin_video wrote:

My players just gave me a tall order. I told them about the Campaign Paths, and so far three of them are interested in three of them: Mummy's Mask and Skulls & Shackles by Mike Bramnik, and Rise of the Runelords by Robert Thomson. However, they'd like to do the Carrion Crown campaign before all of them.

Going over the chronicle, it reads as thus:
Haunting Part of Harrowstone (2-4)
Trail of the Beast (6–8)
Broken Moon (7-9)
Wake of the Watcher (9-11)
Ashes at Dawn (11–13)
Shadows of Areas Gallowspire (13-15)

What would you guys put in there? I haven't don't that many undead scenarios so I'm not sure what I could put in there. I've heard that Season 0 and 1 had a number of undead, as well as one or two evergreens have undead in them.

I went searching for whatever scenarios had undead in them, and used that to form things up. It won't be as good as the more experienced players and GMs, but this is what I've found so far. They're not in any real order, truthfully.

Spoiler List:
1st level:
0-01 Silent Tide
0-06 Black Waters
0-04 The Frozen Fingers of Midnight

2nd level:
Crypt of the Everflame (1-2)

3rd level:
Haunting Part of Harrowstone (2-4)

4th level:
0-07 Among the Living
1-49 Among the Dead
3-08 Among the Gods

5th level:
3-07 Echoes of the Overwatched
2-25 You Only Die Twice
0-24 Decline of Glory

6th level:
1-29 The Devil We Know-Part I: Shipyard Rats
1-30 The Devil We Know-Part II: Cassomir's Locker
1-41 The Devil We Know-Part III: Crypt of Fools

7th level:
1-48 The Devil We Know-Part IV: Rules of the Swift
Trail of the Beast (6–8)

8th level:
Trail of the Beast (6–8)
Broken Moon (7-9)

9th level:
Broken Moon (7-9)
3-12 Wonders in the Weave-Part I: The Dog Pharaoh's Tomb
3-14 Wonders in the Weave-Part II: Snakes in the Fold

10th level:
Wake of the Watcher (9-11)

11th level:
4-12 The Refuge of Time
[FILL x2]

12th level:
Ashes at Dawn (11–13)

13th level:
[Fill x3]

14th level:
Shadows of Areas Gallowspire (13-15)

Grand Lodge **

My players just gave me a tall order. I told them about the Campaign Paths, and so far three of them are interested in three of them: Mummy's Mask and Skulls & Shackles by Mike Bramnik, and Rise of the Runelords by Robert Thomson. However, they'd like to do the Carrion Crown campaign before all of them.

Going over the chronicle, it reads as thus:
Haunting Part of Harrowstone (2-4)
Trail of the Beast (6–8)
Broken Moon (7-9)
Wake of the Watcher (9-11)
Ashes at Dawn (11–13)
Shadows of Areas Gallowspire (13-15)

What would you guys put in there? I haven't don't that many undead scenarios so I'm not sure what I could put in there. I've heard that Season 0 and 1 had a number of undead, as well as one or two evergreens have undead in them.

Grand Lodge

I think you're doing just fine. Honestly, you're doing too well. With this many years of peace and almost no threat in existence since the PCs, there's almost no reason for codes. That said, if this getting implemented, it'd be new for everyone. There's the possibility that a few guards have everything written down. A PC could make a Perception check to see it, followed by Sleight of Hand.
Have the "others" be the guards at the gate. And yes, the wizard would stay. His new present still needs to looked over, and possibly augmented (Google - Purple Duck Games Combat Golem). It's what I did.

Grand Lodge

James Jacobs wrote:
kevin_video wrote:

James,

Are there any examples of a creature using the new Monster Codex simple class creature templates? I'm wondering how you'd write it in the stat block. Normally you'd see something like "troll fighter X", but would you go "fighter troll", "fighter creature troll", "troll fighter creature", or something completely different?

First time I used one of those templates was in Valley of the Brain Collectors, but if you're only using these templates in your game, it really doesn't matter at ALL how you write it as long as YOU can understand it.

If you're writing for us for print, you should be asking this question of your developer, not me.

More for myself, but perfectionist OCD kicks in if it's not "accurate" to how it should be.

I'll have a look over the AP to see if I can find it.

Grand Lodge

James,

Are there any examples of a creature using the new Monster Codex simple class creature templates? I'm wondering how you'd write it in the stat block. Normally you'd see something like "troll fighter X", but would you go "fighter troll", "fighter creature troll", "troll fighter creature", or something completely different?

Grand Lodge

Axial wrote:

Now that Occult Adventures is out; I wonder what resources from that book people will use in this campaign.

I think Mesmerist and Pyrokineticist might be the most stereotypically "Asmodean" occult options. But I'd be interested to see what kinds of evil characters people can make using the new occult classes and archetypes.

Looking it over now, I'm thinking the flesheater barbarian might be one. There's a couple different cannibal races, and this fits perfectly. There's a few others that are meh for this, but you could definitely play around with it. The false medium is essentially a con artist, and the ghost rider cavalier could have been playing with dark powers. The ectoplasm bloodline could make them leery of you.

Grand Lodge

I haven't been updates much lately. Mostly because I'm been crazy busy with Pathfinder Society stuff, and the Convocation that's happening next month. That said, I came across something a little while ago, and was just reminded of it when I came across it once more.

The Perstermin from Abandoned Arts More Gremlins is a hunchbacked gremlin with mushrooms growing out of its hump. While I question the crunched numbers for hp, attack and CMB/CMD. I'm not seeing anything that could constitute the low numbers when you only have a -2 involved. Even more strange is the -5 melee attack when a cane is a finesse weapon. Well, the sword cane is. Makes sense though.

At any rate, this would be a perfect creature to add, and make part of the mushroom forest. With its Dex, Int, and Cha, it could be a rogue, bard, wizard, sorcerer (likely the fey bloodline), or arcanist.

Grand Lodge

New update from Gary on KS. More art, and some people haven't gotten back to Mike yet on what they want for their commissions. So if you haven't received an e-mail from him, check your spam/junk folder, and hope it didn't already get deleted after the standard 7 days. That's where I found mine.

Grand Lodge

1 person marked this as a favorite.
JohnHawkins wrote:
I thought Blood Kineticist would be an interesting fit. Psychic could have done any of the things Arcane casters in general get accused of.

That'd definitely scream of witchery.

Grand Lodge

1 person marked this as a favorite.
Axial wrote:

Now that Occult Adventures is out; I wonder what resources from that book people will use in this campaign.

I think Mesmerist and Pyrokineticist might be the most stereotypically "Asmodean" occult options. But I'd be interested to see what kinds of evil characters people can make using the new occult classes and archetypes.

I agree that pyrokineticist would be the easiest to take. After all, there's an attack option for flame strikes, and that fits perfectly for the Arsonist trait. I can see someone taking the spiritualist, and being accused of consorting with the dark powers, and perhaps the medium kept souls from making their way to the other side. Can't say I immediately know what the occultist or psychic would be doing. Them, or the other four kineticists.

Grand Lodge

The Laughing Man wrote:
It's a simple template so many say its monsters only. But it is a really low CR I might have advocated +2 but azlanti is broken down in race builder is closer to a +3 which is maybe not fair. Some say use a CR +1 but their entry says nothing of CR. So if it works within your narrative for the pc to be an azlanti let em.

I'm thinking more NPC than PC. I'm looking over some old stats, and for them to work, the PC would have had to be Azlanti, but there's no mention of it. Like, one human sorcerer I found in a PFS scenario had 33 point buy. The CR was +1, but still. Just looking for verification more than anything. That said, not all of those scenarios get looked at that closely when it comes to editing (for instance a fighter that's 8th level with a belt +2, yet still somehow has the elite array stats).

Grand Lodge

Question about the beginning of this adventure mentioning the "failure of the wardstones" in the background, is this a sequel to another adventure?

Grand Lodge

So I've always known that the Advanced simple template gives +1 CR for +4 to all stats and +2 natural armor, but what about being an Azlanti? They're +2 to all stats across the board. What's their CR increase? Is it still +1? If so, why would you want to be Azlanti when you could be Advanced instead? Or is the Advanced only for monsters? For that matter, do Azlanti even get the +1 CR for the stat bonus? As per the Race Guide rules that's +18 racial points (Flexible plus four Advanced stats). This makes them "Monstrous", but there's nothing mentioning CR.

Grand Lodge

carborundum wrote:
** spoiler omitted **

Yes. He would feel that it would be his duty. However, that doesn't mean he'd go alone.

Grand Lodge

Grollub wrote:

My group just got into this book. It's a large group, and I've been modifying stuff for a larger group.

The group consists of :

Swashbuckler/rogue -"Indiana Jones style" whip master (trips galore)
Monk/Inquisitor - bow specialist (he just took snake style)
Sorcerer - Dragon bloodline, specializing in fire damage
Ranger - another bow specialist
Necromancer - he is looking to get into Agent of the Grave class + lich
Anti-paladin - not sure where hes goin yet with character
Barbarian - greatsword wielder

they also have Grumblejack with them.. who's going into Fighter(greatsword)

They lack healing...

But they are the proverbial glass cannons... they hit REALLY hard.

Anyone have any great ideas to challenge them?

They have just started the Ritual, and in week one.

The simplest and easiest way to give them a challenge is to add the Advanced Template to all of them.

You have seven PCs plus Grumblejack. Along the way, that group can get larger. This means you effectively have an average party level (assuming they're 6th level by now and have full wealth) of 8. This means you need CR 8 to CR 10 to make it challenging for them. Figure out the average CR of the groups, and add +1 CR to all of them. That said, that large of a party must be hurting for wealth. Add +2 to the CR by giving each NPC 25 point buy instead of 15 and give them all PC wealth. Yeah, it's lots of treasure, but they'll need it. If they don't have full wealth already (ie. they're hurting for gear), then the average party level (APL) is effectively -1.

Grand Lodge

Also, huge thing for me since I'm running both parts... Is the GM also penalized in losing the boon if they aren't able to run both scenarios back to back?

1 to 50 of 2,540 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.