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I'm in the same boat. As soon as Paizo announced it on their Twitter, I went "Pfft. Challenge accepted." I'm starting to regret that.
It's extremely doubtful that you'll see an update on here from him. The best thing would be to Google the KS project for updates. So far we at least know the synopses of each book and there's loads of pics. Theoretically, you could adapt it and go from there. We're hoping to have Book 3 by November. But you're correct in thinking that you should probably do a different adventure path after you complete WotW. If Book 4 or 5 is not out by the time you're on Book 6 of WotW, I'd definitely consider it. There's lots out there.
Liz Courts wrote:
Everything about this guy screams CR 18. He has 20 point buy, his stats make his spells uber powerful with a high DC and number of spells, and he has near PC wealth. This could be interesting. I'm curious what's giving him the -1 CR. Maybe it's because he's not totally min-maxed.
I don't think you get anything extra. It's extremely rare that you get more gold than normal for an adventure. If it's not on the Chronicle you don't get it.
That's a pretty throw away answer though. The thing is, if there's not going to be a reward (a boon, extra gold, etc) then why bring it up? If this was a module, then fine you'd ignore it. But it's a PFS scenario.
This was asked on Tumblr, but chances are it won't be seen until much later, and I too had a similar question, so I'm just going to paste it here in hopes that someone can answer it.
stevewes asked wrote:
In Society Scenario #6-05: Slave Ships of Absalom there is reference to collecting the bounty for a ship, but no reference to this bounty on the Chronicle Sheet. The reward for the adventure is not greater than is standard for the subtiers, and so my party is wondering if there should be an additional gold reward for the bounty of the ship. Any word on how I as the GM for this Society session should handle it?
Because the Aspis one apparently isn't. It's fair to think that there are exceptions.
Updated version for Carrion Crown. All spaces are filled. If anyone thinks the order should be placed differently, by all means change it up. This just worked for me as I've played the majority, and I know a few of them can be extremely difficult.
0-01 Silent Tide
0-06 Black Waters
0-04 The Frozen Fingers of Midnight
Steven Schopmeyer wrote:
Is it seriously? I was about to ask the question that this answered, and I have to admit that I'm kind of disappointed. Everyone is asked to route out the corruption, but only Andoran/Liberty's Edge is rewarded? That bites. You'd think you'd get something other than one of the scenario letters getting a checkmark.
While you're 3 troops short, if push comes to shove, check out the Mob template from DMG II 3.5 and let them have an epic brawl. It'll be a CR 8 encounter, but that might be what you need to take on the PCs.
Benjamin Roe wrote:
It all sounds very reasonable when you say it like that, but as a retailer I can tell you that 4th edition books really did go from "selling really well" to "literally impossible to sell" once Wizards crossed the power-level-errata threshold Paizo's now teetering on the edge of. 4th had the character builder software you could subscribe to, and players nearly universally used that instead of books because they knew they couldn't trust their books to be right. Paizo has PDFs and the PRD to fill much the same role. This update just pushed me over the edge of beginning to feel like I can't trust my books, and it's making my stomach sink. If people stop trusting their books, they'll stop buying them, which will cause retailers to stop supporting the game, which will dry up demand for the game very quickly. I don't mean to get all doom-and-gloom on you, but the last few updates are perched at the top of a very slippery slope.
I can sympathize with this. I live in a small city, but we have two places that deal with gaming patrons. However, one of them won't even touch Pathfinder any more (five Core editions was too much for him as he still has copies of the 2nd printing), and the other will only bring in the ones that their distributor says sells incredibly well. Otherwise, you have to special order every individual book, or drive three hours to the capital and hope the one gaming store that still sells Pathfinder and 5th Ed, has what you're looking for. Nowadays, it's either online shopping or PDFs. Ninety percent of Pathfinder around here is PFS, and these errata as of late have forced a lot of characters to retire. Because of that, we're seeing a lot more Core-only games.
So, how soon before we should expect the pregens to get updated. We use a lot of the Ultimate Combat ones in our PFS games for players who aren't high enough. Should we be adjusting them ourselves, or just leave them as they are? The only problem I see with leaving them as-is would be the players who have to change their level 7 gunslingers.
If you're doing the XP thing, and want to try get a bit of Mitran stomping done, be sure to add in my suggestions for additional encounters in the church, and also templates.
You're braver that I. I like having the same character if an adventure has a Point A to Point B storyline. Any new characters just don't have the same investment.
Serpent folk are always cool to run into. I guess worst case would be adapt the Spider Queen 3.0 scenario. You can be drow taking in other drow, or outsiders taking them on. I've played it twice, doing both variations.
I was thinking more about how he was telling us what each book was about. How he summarized everything so neatly, showed the art for each book, minus a few that Michael was still working on at the time and is now finished as of the last update. One of his updates said that Book 3, 4, and the side adventure were both about half done. That was a couple of months ago. I'd like to think that in those two months that Book 3 would be at least 3/4 done by now, and 100% done by September.
I'll be honest. I don't think I could handle your players. At this point it's not even the original game any more. It's just extremely loosely based around it.
If you're looking to stall for time, I highly suggest adapting this adventure that I found, and talked about earlier in the thread. Essentially, have it be that the mine was originally for Dammerhall, sorry Hammerhold, but something about a curse hit it, so it was abandoned, and they had to move to another location for mining operations. They may or may not take the bait. It's a bit high for levels, but that can be adjusted of course.
There's a couple of Thassilonian maps if you do a Google search. I couldn't find much else, sadly.
If you can get your hands on the AP Castle Whiterock, by Dungeon Crawl Classics, that'll have lots of scenarios and suggestions for you. It's 3.5, but it'll definitely help. There's more drow, an underground slave arena, dragons, gates to alternate worlds, etc. My group's currently going through that entire path. Just skip the whole "travel back and forth from the town to the mountain" idea if they don't want to go to the surface at all.
Another idea would be to really old school it and use the 2nd Edition adventures from the old Dungeon Magazines 67 and 81, and use their underdark scenarios.
How easy is it for you guys to come up with names for PCs and NPCs? What process do you go through for each race? I'm having the darnedest time trying to name stuff. It seems easy for you guys, and they are almost always memorable and fairly easy to roll off the tongue. I've tried name generators, but they seem to love names with no fewer than 20 letters.
John Compton wrote:
Unfortunately I don't have that information either, but I do know that our tables list is still up on the Google Documents site that we all use to dictate who will be GMing what slots (24 tables). But as i said, while we didn't get any boons, we still got the PF Tales as prizes for everyone, and that was still very much appreciated.We won't have another convention until June, but if you're still in charge at that time, I'll be sure to have the VL contact you, as he's also one of the board members of the convention. If it's someone else during that time, I'll have him forward it to that person. Going forward, there should hopefully be no problems.
We average 18-24 tables a convention. Smaller one day events we might only get between 5-10. That said, they were nice enough to send us Pathfinder Tales novels as prizes for each PFS event.
Just so long as this is for all concentions. Despite ours being nearly 40 years old, and having ran PFS for three years, we've seen no boons to date. Other, more newer, conventions in much larger cities, however, have seen at least one boon a year. Our VL has even asked, but nothing has come out way. I hope this will be provided to everyone that runs a convention. Not just large centres.
I went searching for whatever scenarios had undead in them, and used that to form things up. It won't be as good as the more experienced players and GMs, but this is what I've found so far. They're not in any real order, truthfully.
0-01 Silent Tide
0-06 Black Waters
0-04 The Frozen Fingers of Midnight
My players just gave me a tall order. I told them about the Campaign Paths, and so far three of them are interested in three of them: Mummy's Mask and Skulls & Shackles by Mike Bramnik, and Rise of the Runelords by Robert Thomson. However, they'd like to do the Carrion Crown campaign before all of them.
Going over the chronicle, it reads as thus:
What would you guys put in there? I haven't don't that many undead scenarios so I'm not sure what I could put in there. I've heard that Season 0 and 1 had a number of undead, as well as one or two evergreens have undead in them.
I think you're doing just fine. Honestly, you're doing too well. With this many years of peace and almost no threat in existence since the PCs, there's almost no reason for codes. That said, if this getting implemented, it'd be new for everyone. There's the possibility that a few guards have everything written down. A PC could make a Perception check to see it, followed by Sleight of Hand.
James Jacobs wrote:
More for myself, but perfectionist OCD kicks in if it's not "accurate" to how it should be.
I'll have a look over the AP to see if I can find it.
Are there any examples of a creature using the new Monster Codex simple class creature templates? I'm wondering how you'd write it in the stat block. Normally you'd see something like "troll fighter X", but would you go "fighter troll", "fighter creature troll", "troll fighter creature", or something completely different?
Looking it over now, I'm thinking the flesheater barbarian might be one. There's a couple different cannibal races, and this fits perfectly. There's a few others that are meh for this, but you could definitely play around with it. The false medium is essentially a con artist, and the ghost rider cavalier could have been playing with dark powers. The ectoplasm bloodline could make them leery of you.
I haven't been updates much lately. Mostly because I'm been crazy busy with Pathfinder Society stuff, and the Convocation that's happening next month. That said, I came across something a little while ago, and was just reminded of it when I came across it once more.
The Perstermin from Abandoned Arts More Gremlins is a hunchbacked gremlin with mushrooms growing out of its hump. While I question the crunched numbers for hp, attack and CMB/CMD. I'm not seeing anything that could constitute the low numbers when you only have a -2 involved. Even more strange is the -5 melee attack when a cane is a finesse weapon. Well, the sword cane is. Makes sense though.
At any rate, this would be a perfect creature to add, and make part of the mushroom forest. With its Dex, Int, and Cha, it could be a rogue, bard, wizard, sorcerer (likely the fey bloodline), or arcanist.
I agree that pyrokineticist would be the easiest to take. After all, there's an attack option for flame strikes, and that fits perfectly for the Arsonist trait. I can see someone taking the spiritualist, and being accused of consorting with the dark powers, and perhaps the medium kept souls from making their way to the other side. Can't say I immediately know what the occultist or psychic would be doing. Them, or the other four kineticists.
The Laughing Man wrote:
It's a simple template so many say its monsters only. But it is a really low CR I might have advocated +2 but azlanti is broken down in race builder is closer to a +3 which is maybe not fair. Some say use a CR +1 but their entry says nothing of CR. So if it works within your narrative for the pc to be an azlanti let em.
I'm thinking more NPC than PC. I'm looking over some old stats, and for them to work, the PC would have had to be Azlanti, but there's no mention of it. Like, one human sorcerer I found in a PFS scenario had 33 point buy. The CR was +1, but still. Just looking for verification more than anything. That said, not all of those scenarios get looked at that closely when it comes to editing (for instance a fighter that's 8th level with a belt +2, yet still somehow has the elite array stats).
So I've always known that the Advanced simple template gives +1 CR for +4 to all stats and +2 natural armor, but what about being an Azlanti? They're +2 to all stats across the board. What's their CR increase? Is it still +1? If so, why would you want to be Azlanti when you could be Advanced instead? Or is the Advanced only for monsters? For that matter, do Azlanti even get the +1 CR for the stat bonus? As per the Race Guide rules that's +18 racial points (Flexible plus four Advanced stats). This makes them "Monstrous", but there's nothing mentioning CR.
The simplest and easiest way to give them a challenge is to add the Advanced Template to all of them.You have seven PCs plus Grumblejack. Along the way, that group can get larger. This means you effectively have an average party level (assuming they're 6th level by now and have full wealth) of 8. This means you need CR 8 to CR 10 to make it challenging for them. Figure out the average CR of the groups, and add +1 CR to all of them. That said, that large of a party must be hurting for wealth. Add +2 to the CR by giving each NPC 25 point buy instead of 15 and give them all PC wealth. Yeah, it's lots of treasure, but they'll need it. If they don't have full wealth already (ie. they're hurting for gear), then the average party level (APL) is effectively -1.