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Marco Massoudi wrote:
Definitely try. We're only able to play 1-2 times a month due to everyone's schedule, especially with one being a new dad. We lost one player when she had to move on-campus for university so we're adjusting for that.If all goes as planned, which I'm guessing won't, they might be done next week. Just depends on how big of a grind they decide to go into.
Continue the burning:
So my group was deciding on how to get out when they realized that they fire they set was burning so effectively that it was on the verge of collapsing the tower, closing off their exit. With Eddarly inside the cell downstairs, two of them decided to free him in exchange for getting information on how to sneak out. He willingly gave them the information in return for allowing him safe passage so that he and his lover could escape town. They all agreed. He told them about the trap door under the stage that would lead into the pantry, leading to the kitchen, leading to the servant's exit. With the fire going on there shouldn't be any guards.
As they were about to leave, they could all hear the sound of singing coming from the church, and decided to check it out. Kiliketz, the avion cleric, and the wizard with fly all went down to the church to try and stop the lantern archons from helping. Everyone else used a single use teleport ring that they bought off the mercane in the market, and made their way down to the entrance of the church. The fight ensued for the rest of the night. The archons became a gestalt, I added in the stained glass knight constructs, and a choral angel with the simple paladin template. It was close, but the group managed to barely defeat them all. The cleric was the most hurt, having continually channeled and always managed to stay at 0 hp no matter how often he was struck (low damage rolls vs. high channel rolls). With that all done they took notice that the guards saw what was going on and coming after them. They barricaded the doors as well as they could and using Tactitus's wand, set fire to the church and all the bodies, then escaped into the clergy area down below.
After composing themselves, two of them realized where they were and how close they were to the kitchen (they were the ones who had spiked the stew with poison) and led everyone outside. As Eddarly had suspected, there were no guards. If there were, Eddarly had taken care of them. They've since ran back to the inn under what's left of the cover of darkness, as the sun is now beginning to rise, and the wall is partially on fire. People are already awake, confused as to what's going on.
In the morning, things are going to get very interesting as Dominik (from Book 7) is going to place the entire area under martial law, and have his own men start to look for who's all responsible, and begin a manhunt for the escaped Eddarly. Unfortunately for the PCs, they're too exhausted to fight and will be sleeping through most of it.
Michael, what happened to Gary? Why has he shown so little interest in communicating with his backers?
Unfortunately, Michael can't answer the second question. In his email, as far as he's aware, Gary alive and still planning to work on the AP. Gary's been very short on explanations, even to Mike, and essentially Mike's requests to contact us on numerous occasions has fallen on deaf ears. Even Mike can't explain it.
Currently, Gary has backed 137 projects. Mike didn't know that until I told him. All we can do is wait even longer.
Thanks Michael. Appreciate you taking the time to post this. I can't wait to see what else you come up with and what projects you get to draw art for. All I know is that I'll be supporting it because holy crap are you amazing.
On the ToN front, I've got nothing endearing. I've had to talk with the KS staff a second time, and they've had to go after Gary yet again. Reason being, he backed another four projects that have nothing to do with Pathfinder, and doubtfully anything ToN related, and still we've heard nothing. I'm hoping against hope that we get something before the end of the month. However, like most of you, I'm not going to hold my breath. Just saying that it'd be nice.
I have to admit that I'm a little disappointed that the decorative armor wasn't excepted, but even more disappointed at the stats for the bikini. Back in 3.5 you had ceremonial armor. It was expensive (double the cost of masterwork armor), but you looked badass wearing just grieves and a single chain legging. When you wore it, you got half the armor bonus, it had +1 to the original Dex bonus, and it weighed half as much with half the ACP. For an example on who that was specifically designed for, check out Warduke. That was his baby, and he wore half-plate.
Then you have Piecemeal Armor from Ultimate Combat, and the torso section. There are a couple with +0 armor, but then there's the ones that are +1 that literally only cover the lower part of the belly. And they're dirt cheap with upwards of +10 Dex bonus.
This could have been played around with a bit. Maybe make decorative armor 1/4 the amount (rounded down) of the original armor, and used a chain shirt as the base for +1 AC. Have it be worth half the cost (50g) or quarter (25g), given it triple the Dex bonus (12), kept the speeds, no ACP, 5% ASF, and weighed 5 lbs.
That's my 2 copper.
Whatever you come up with in the end will work just fine, I'm sure, but a second go of it couldn't have hurt.
Wonderful. That's going to make life much easier. Much appreciated for the quick reply.
Apologies for the necromancy, but the subject matter fit the thread and I couldn't find my answer anywhere.
I know that GM stars let you replay a scenario, but can you spend it on a scenario you've already ran? Namely, last year I've played Part 1 of Quest for Perfection, but then the GM was sick and I ended up running parts 2 and 3. This year, I'm being asked to run part 1-3 since I'm familiar with it. I'll get credit for part 1, but because I've ran 2 and 3 already, I shouldn't get credit. I'd like to spend 2 of my stars to get those chronicles if at all possible.
Didn't actually notice the space. Now it works. Funny enough, when you quote it, the space disappears.
Jeremy Smith wrote:
The link doesn't seem to work. It just takes me to Paizo.com.
So the PCs managed to do a whole lot in just the small amount of time that they had.
Since they didn't want to deal with the named NPCs on the day they took down the Wall, they decided to infiltrate through the secret area and start taking out key people left. First they came out of the vault and headed upstairs to take on Mad Martin and his swarms of ravens. Then they dumped the pitch and lit the tower on fire. They then waited for everyone to yell out "fire" before heading into the main hall where Killiketz had said the wizard lived. They entered Tactitus' room, where he was working on the golem, but captains Sambryl and Barhold were also there trying to convince the mage to help deal with the fire.
The soldiers are still fighting the blaze, but the party is debating on what to do with Eddarly (leave him in prison or take him out).
They also managed to get to the roof and destroy the catapult.
While searching around the assassin happened upon the church and was promptly told to get out by the lantern archons. He wants to deal with them soon enough.
All that's left now is Dominik and a few of his men, the 60 men who weren't killed or sickened by the poison, the archons, Sambryl's sailors, and possibly Eddarly. Then there's the extra stuff I'm throwing in. It's quite possible that they could finish the wall in the next session if they slugged it out and took on everything. Chances are they'll wait so that the flesh golem has time to run amok in town, but that will also mean that the dwarves are back to fix things up.
Michael Clarke just sent me an email. He's going to be making an announcement here for his side of the project. Not sure when, but it should be some time this week. I'll be posting at least part of it on the KS comment section as Mike said he can't access that, and gave me a specific section of his email to quote onto it.
I agree. It doesn't have the four eyes that the original does, but I honestly don't care. It's crazy cool to look at, and if I was a character I'm sure I'd be dropping a load right there. It definitely looks way more menacing than the original. Can Paizo please higher Michael for Pathfinder Tales cover art? I'd read every book.
I've actually fought one of those things in PFS. That was not fun. Even with three paladins along side me.
Also, if you guys haven't already, his monster section has the best purple worm picture I've seen in a long while. So many teeth. It's like he drew a standard purple worm, then added the sand worm from Beetlejuice with the monsters from Tremors. The roper on that page is pretty frightening too. Seeing that many teeth can give anyone nightmares.
Don't know if anyone has been by KS lately or not, but despite two projects completing that he supposedly backed, no one has signed onto Gary's account since Aug 15th. Don't know how to take that other than maybe the KS staff were able to do something in the end after all.
Other than that, just wondering how you're doing, Alice?
One of our GMs is looking to run a series of modules for the higher levels groups. However, none of them have any mission briefings on GM Shared Prep. If anyone here has already done one up for their own games, we would definitely appreciate the assistance.
The modules in question are: Feast of Dust, Academy of Secrets, Tomb of the Iron Medusa, The Moonscar and The Witchwar Legacy.
So a friend of mine is a subscriber to the adventure paths, and is currently running the Hell's Vengeance AP. He was saying that his group enjoyed playing the bad guys so much that they're likely going to do Way of the Wicked. He's already got plans to use various bestiary monsters from the Hell's Vengeance AP, and let me in on which ones from the last book (Hell Comes to Westcrown) he's going to use in Book 3 (and also in the beginning of Book 4 because his players sometimes require a push so they don't TPK themselves).
Once the part makes it to the top, he suggests a mote archon swarm. He figures he'll probably have two going after his party. At higher levels swarms are inconsequential because they just don't have the hp, but these most certainly do.
To give his players a true sense of fear, when the winter ends, and Book 4 truly begins, he's going to have 500 sergeant troops marching towards the vale. He knows his players will think that they can wade in there and take each military guard by themself and continually use widened area effect spells and Great Cleave, so better to have troops invade instead. I agree. There is a difference between saying "There's 10,000 soldiers headed your way" and "There's 1000 sets of troops headed your way." It's subtle, but it's enough OOC information to make the players have their characters be less suicidal. At least for the moment.
So, thought I'd share our little conversation.
I have to say that it pleases me to see other people chiming in that they'll also be doing some Halloween themed scenarios specifically in the month of October.
I happened to find an old thread regarding "horror" scenarios, and will add a few that they talked about back in 2012. Unfortunately, a LOT of them are now retired so will not be listed here.
It was also said that anything dealing with the Blakros would fit, but I don't know about that. Blakros Matrimony definitely doesn't seem to fit the bill.
Hopefully this is the proper section of the site to drop this thread.
For the month of October, at my suggestion, our local PFS Lodge wouldlike to do only spooky horror/thriller style adventures. We'll be doing both standard and Core, and during our convention on the 29th, we'll be specifically doing modules for both sides. I'm looking for ideas that we could use to run for all four weeks, plus the convention date.
So far our own GMs have suggested:
Mists we're unfortunately doing this week as it was requested, and none of the new players had done it, but we'll just run it Core later.
As many suggestions as possible would be welcome. We've got a few new players, and a few returning players, but the majority have been doing PFS for five years. There's little they haven't done standard, but they could likely still do it for Core.
So it says that one of the fallen warriors didn't animate and is clutching a jade kukri. In Tier 1-2 it does "normal damage". What exactly does that mean? That because it's 1-2 that it's just a masterwork kukri that's no different than any other kukri? That it hits and negates the regeneration? Or, is the "one unique ability" simply to negate the DR 5/bludgeoning of the tier 4-5?
I'll be running the adventure for the very first time this week, and I just want to make sure I understand it perfectly.
No killing spree:
Also, how do I keep my players from murdering the people in the museum? Or should I just let them do what they want and have the consequences come out later during the chronicle write-ups? It's not like Adril emphasized that they shouldn't be murder hobos.
James Jacobs wrote:
I'm glad it didn't make you do a double take. When I asked that question before I only got hard stares like I was from space. But it being capable of becoming undead is great information. Thanks muchly.
Juda de Kerioth wrote:
It's not something specific to their game world. They could do it, but their own characters can't make use of the rules. Much like you can make any race you want to, or half-race, but you'll never ever see them exist in Golarion because those were the rules they set for themselves. It's why there's sometimes disclaimers/sidebars on their books that give you "suggested options" for outside their main books.
I do hope we get picture-guessing monster vs monster competition again from Liz a month before the release, I really enjoyed that.
I second this. That was both interesting and fun. Then reading the little ecology trivia notes that we got up until that point, and finally the big reveal with the monster's ecology. That was nice.
I'm afraid I'll have to necro this thread as I plan to run this game soonish.
Since I'll be doing this for PFS, and I've loved the intros I've found so far for modules (Emerald Spire, Feast of Ravenmoor, Master of the Fallen Fortress, etc), I was wondering if anyone had written up a complete read-aloud PFS Venture-Captain intro.
Huzzah! Congratz Kevin ^w^
Thanks. I also did a collaboration with two other authors to do up my slaver class (renamed the ruthless oppressor to be more PC) that I designed years ago for the Way of the Wicked AP. Part of me finds it humorous that Gary's inadvertently responsible for both.
Don't know if anyone's interested at all or not, but back when I first ran this, one of my players didn't want to be any of the then available classes or archetypes. She wanted to take the slaver trait, and play an actual slaver. Well, back then there was only a 3.5 PrC and Solace Games came out with an NPC class version of the slaver. I ended up taking both concepts, and making a hybrid archetype for the rogue class. This week saw my completely updated and more PC appropriate named archetype, the ruthless overseer, for the Knotty Works archetype supplement line.
Also, after what feels like forever, we finally played a game of WotW tonight. Unfortunately, we weren't able to get everyone to make it so we were down a considerable amount. Still had enough with NPCs to go in, take down a couple of guards, and even the rookery. Next time they're hoping to light things up, and take on the wizard. I'm curious to see how things play out.
So, wanted to bring up that thanks to this project falling to the wayside, and the monsters I ended up converting, one of my publishers ended up taking most of them, as well as a few other monsters I'd converted on the side, and created a mini-Bestiary. A few of you who have been here since the beginning with notice a few of the monsters that I shared on this thread and my blog.
Just want to say thanks to Gary for making it all possible. And to all you guys for letting me share my original monster conversion attempts.
Necromancers of the Northwest came out with a few magic items of peace. Figured they'd fit best in this particular book of Way of the Wicked. The one that I feel would be best is the shield of the dove after you put a couple of enhancements on it. Namely, a vial of magic vestment +5 oil, for the end encounter. That oil will last for hours.
1) Yes, NPCs only have half hp compared to PCs who have full at 1st level.
2) Ignore HL. NPCs don't normally get traits. NPC PCs get at least one.
3) Padded and leather armor has no penalties to give, hence why you don't see anything. This is why a wizard can wear a mithral shirt without check penalties, but still have arcane spell failure.
@Alice--Sorry to hear about your computer. I skipped the whole update thing because I knew my computer couldn't handle it. Seems that only the newest computers with it already installed seem to actually work properly with Win10. So weird.
A while back, I brought up that I had found a 2e module that involved a dwarf mine.
On my blog, I have converted most of the encounters, and suggested conversions for those that I didn't do. At the very least, most of the work is done for you.
The CR is low enough that it should be possible to do it as soon as Book 2 ends. For those players and GMs who wanted to end the game now, and not continue for another four books, this works as an optional ending to the campaign.