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Myth Lord wrote:
Either or a combo of the two. Just know that they're going to work with what they've got.
Myth Lord wrote:
If possible, Purple Duck Games is going to try do this up for their 2nd bestiary, and release the individual version on their patreon.
Myth Lord wrote:
That would be great to have in PFS. Take on all those who dumped Charisma because they wanted 20 STR and didn't think they'd need their CHA for anything.
Myth Lord wrote:
Yes, this please. +1 to vote. I miss the vermin lord.
I think they're trying to have the sorcerer and bloodrager bloodlines come off as a "close enough" aspect to the half-X creature.
Back to the drama in Balentyne :-)
The wizard alone can do this. He won't though. Either he'll hide behind the golem, or he'll get the fighters to go in front in full defender and shoot fireballs. Unless the party gives up, the sheer numbers will take them down at some point. The clerics will spam the healing.
Necromancers of the Northwest just came out with a new shield made by dwarven smiths to help battle their foes. It's at the bottom of the page, and is called the Tower Shield of Blade.
Every Mon-Thurs, Necromancers of the Northwest releases a monster or race, class archetype, set of magic spells, and magic items/weapons, respectfully in that order.
Even with the regular goblins, we had people show up and leave because they felt playing PFS was too intimidating. We explained the rules, showed them how it worked, welcomed them in, but one guy just put in his ear buds, got up, and walked away with his head hung. Hopefully we managed to convince his friends to try bring him back for a regular PFS game where he can create his own characters once he's looked over the rules.
Still, we had a grand time at our two tables. There was even a chime of "Poog too strong!" during the first fight, followed by "Squealy Nord greatest there is!" at the end of the final encounter.
I can't wait to see what comes next. I hope it involves Ekkie.
This was a great game. Our table had one minor gripe though...
Why oh why did the harpy NOT have nail polish as part of her treasure. Seriously. We were actually so shocked and dismayed that our GM admitted that there should have been some so we added it to the list. She had a half empty bottle of red coral nail polish. Reta liked that.
Already seeing word errata. "in civilized company and lends and air of menace" That should say "company and lends an air".
This was for Renown, btw.
Frightening Presence "any enemies with 10 feet" should be "within 10 feet".
I can't say I'm too thrilled about the Everyman ability. At 19th level that just seems really unnecessary. The Many Guises and a good Disguise check can do something remotely the same. Essentially, you're telling me that Darkman is epic level? No, this should be given at a lower level. Maybe down around 13th near the Quick Change ability they have.
Vengeance Strike seems like a mediocre version of an assassin's Death Attack. It's pretty weak for a level 20 ability.
Okay, why doesn't the Vigilante have Intimidate as a base skill? Two of the specializations have it, yet it's obvious that it's going to be used by the character a fair bit. Namely Renown gives bonuses and Frightening Appearance gives a free demoralization check. A stalker isn't intimidating?
The warlock is MAD. Int for spells and Cha for everything else? Why?
"a warlock vigilante an choose" should be "can choose".
Things I'd want to see added:
Now that the Pathfinder Unchained classes are out, this really needs to step up if it wants to compete and be used by players. More so given the fact that having secret identities mesh in mixed groups.
That said, I'm still going to try it out for PFS in July when our sessions start back up.
Just so everyone is aware this is was the last post regarding Book 1. If anyone has questions that'd like to get my take on, I'll answer them here and make a copy of it on my blog. However, my next set of "changes" will be on the appropriate threads from here on.
Just to put it here, someone asked me about starting up a Patreon. I was confused by the question and have also made a separate post about it on the blog. Left it open for responses. I'm not really expecting any, but it'd be nice if I did. I'm curious.
Stay evil, my friends.
Yeah, that's a bit much. Nothing screams "FREE" like paying $610 to bring people into your store and hand out items that you don't see any profit off of.
Brian Lefebvre wrote:
And in Canada, that kit costs $160. Only three retailers are even remotely willing to buy the kicks in our entire province, and that's only because we advertise just enough for them to almost break even on the purchase. Everyone else refuses because they don't get enough back.
Brother Fen wrote:
It's not that it's a free RPG module, but a goblin one. My PFS table's no different. It was one where they could use their own characters, not unoptimized pregens, then they wouldn't have any arguments. As such, if a scenario requires a pregen, they'll skip it. If there are no available scenarios to play at their level and they have to play a pregen, they'll go home instead, but not before loudly complaining about it. It's pretty standard at this point.
Deran Castillian wrote:
In the first two adventures he used that weapon too. Not sure how he gets around it, but it's been like that from the start (4 years ago). There's no correcting necessary even if there should be.
I have 4 tables of this game lined up for Saturday at a local store. Paper copies are not arriving at the store until Friday. How the heck are the GMs supposed to prep the game?
Our GMs are arriving 1 hour before we run the game so we can read the adventure so we're not going in completely cold. Out of the three GMs we've got, one has a printer and is making 15 copies of the chronicle sheets and rules. I've already PMed a few people who already have copies, and found out what minis/cardboard pawns I need. I've sent that same list to the other GMs so they know what to bring. The rest we're playing by ear.
Liz Courts wrote:
Removed a post—please do not advocate piracy of our PDFs. The PDF will be available as a free download—no need to pirate it.
Jumping the gun:
If this is in regards to my last post, you jumped the gun a little. I wasn't advocating piracy. There aren't any character sheets to be downloaded. Someone else said they were going to scan and upload them. I just said they should be nice and upload those specific page so we have someone for the players. Yes, the pdf will be free for download, but in JULY. Free RPG Day is on the 20th. So, how am I advocating the piracy of the PDF specifically? Are we getting the character sheets as their own separate download later in the week? Because no one's answering that question on the blog. If not, then what was the plan? Rip out the pages? Rewrite them by hand?
The rules are written as they are for ease of use of novice GMs. That's why they're so cut-and dry, and why they encourage coloring within the lines. But there's no reason you shouldn't be able to - carefully - draw up some lines of your own.
Oh sure there is. If two authors are doing builds, and one guy says "Well, as per how I interpret the rules, this warrior 4/fighter 2 is CR 4." while the other guy says "As per how I interpret the rules, this warrior 4/fighter 2 is CR 5." Both are considered right and get published. Neither gets told by the editor "this is the correct way." Neither hand is talking to each other, and one is wrong. I'm asking which one so I know for when I do it. And no, I don't expect the editor to know 100% how the build should be, but it'd be nice.
Well, I ask because I'm seeing so many monster NPCs and standard race NPCs that are multiclassed with PC/NPC classes, and there doesn't seem to be a consistency. Like, a dwarf expert 4/fighter 2 being CR 4. Or a druid 4 ogre being CR 5 even though it has PC wealth. Then you've got the ones where the math is correct like the allip oracle 10 that's CR 11. It just seems like not everyone that's writing these up are on the same page which makes me wondering what's going on. It makes for a confusing time.
So I've read a few things that I'm getting a bit confused on. Namely, how CR works when it comes to multiclassing NPCs with NPC classes and regular base classes.
What I know:
So, this where it breaks down to what I don't understand.
It's all these variants that get me.
Agreed. Paizo wants to bring in new blood, not scare away a portion of their subscribers.