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Depora Azrinae

kevin_video's page

Goblin Squad Member. FullStar Pathfinder Society GM. 2,429 posts (2,430 including aliases). 11 reviews. No lists. 1 wishlist. 12 Pathfinder Society characters. 4 aliases.


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Grand Lodge *

EricMcG wrote:

My printer (HP LJ400) has the option to print watermarks. Preferences-> Effects-> Watermark

I have created a CORE watermark and will try it with the next Core game I run.

Did that work for you?

Grand Lodge

Dragon78 wrote:
Considering halflings are just smaller humans then you would think they could crossbreed with other small races like gnomes, goblins, etc. and any creature that can with humans as well.

Sent you a PM.

Grand Lodge

2 people marked this as a favorite.
Myth Lord wrote:
kevin_video wrote:


If possible, Purple Duck Games is going to try do this up for their 2nd bestiary, and release the individual version on their patreon.

Do you mean the real Visilight or the Katsura-Otoko?

Both are awesome, so i'm curious to see that.

Either or a combo of the two. Just know that they're going to work with what they've got.

Grand Lodge

Evil Finnish Chaos Beast wrote:

What about Half Human... HALF HUMAN?!

...oh wait, that's just another human then.

Really? I ended up with a dire halfling.

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Myth Lord wrote:

I agree.

And while the Visilights are copyright, I think the Japanese Katsura-Otoko can take their place as beauty-drinkers and ugly-haters.

Common, they even have pink hairs and are the most beautiful of men. Suits them like a glove.

Katsura-Otoko (Fae/Nymph/Shapeshifter)(Medium) - These male nymphs only appear during the night. These arrogant creatures are extreme narcissists and they strive to absorb beauty, thus bringing themselves closer to perfection, while simultaneously eradicating ugliness. In these pursuits, they are both insatiable and merciless. They kidnap the most beautiful creatures to their moon-castles, nobody knows what happens to these victims. They have a strong connection with moons. (Japanese)

If possible, Purple Duck Games is going to try do this up for their 2nd bestiary, and release the individual version on their patreon.

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Myth Lord wrote:

Does pathfinder already have a race like the Monster Manual 3 Visilights?

Quote:

Visilights equate beauty with perfection. On their native

plane of Mechanus, they strive to absorb beauty, thus
bringing themselves closer to perfection, while simultaneously
eradicating ugliness. In these pursuits, they are both
insatiable and merciless.
A creature that absorbs beauty and destroys ugliness is awesome.

That would be great to have in PFS. Take on all those who dumped Charisma because they wanted 20 STR and didn't think they'd need their CHA for anything.

Grand Lodge

There's a 3.5 book that mixes all of the core races together, and it's glorious. However, Golarion doesn't allow such mergers to exist. Their races are just "incompatible" with one another, so they say.

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Myth Lord wrote:

Someone (i'm talking to a stone wall anyway, since the girl got here everybody ignores me) remembers the Vermin Lord from Monster Manual 3 (3.5 edition)??

Those were really awesome vermin controllers with awesome abilities and appearance.

I really want a vermin-controlling creature in pathfinder, something that controlls most vermin and turns ruined castles and forts into it's vermin kingdoms.

From mythology we have the Mambabarang, an insect using hag from Philippine mythology that could have the Vermin Lords role in Pathfinder.

Otherwise a made-up creature would be cool! Or maybe a Ettercap offshoot.

Yes, this please. +1 to vote. I miss the vermin lord.

Grand Lodge

I've mentioned this a couple of times, and blogged about it as well. The pact was made out of this parchment. Had only one person violate it.

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CorvusMask wrote:

Doesn't Pathfinder still have half-dragons as "crazy wizard experiments" sort of thing anyway? <_< Dunno why that would prevent it in any way.

I mean, unless thieflings and aasimars are more common(outside pcs) than I thought? Then again, even if just one fiend had half fiend human children, that blood line would spread far unless each thiefling generation's siblings have only one sibling further the lineage I suppose xP

I get that devs don't like dragons blood shenanigans, but I'm just saying that it isn't really hard to insert without breaking the lore. I mean, if you can insert descendants of were-whatevers who have lycanthropy related abilities from their ancestry(even if they are for some reason more common in Arcadia than in Inner Sea) to the game, it doesn't sound like it'd be that impossible thing to do.

I think they're trying to have the sorcerer and bloodrager bloodlines come off as a "close enough" aspect to the half-X creature.

Grand Lodge

Purple Duck Games came out with the Dragonblood pdf. They're also lesser dragons.

Grand Lodge

Add me to the list of "would buy this book". However, I doubt it would as it seems Paizo has no love for PC race dragons. They get over the stigma and make it, I'd purchase it on Day 1.

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carborundum wrote:
Back to the drama in Balentyne :-)

suggestions:
The wizard alone can do this. He won't though. Either he'll hide behind the golem, or he'll get the fighters to go in front in full defender and shoot fireballs. Unless the party gives up, the sheer numbers will take them down at some point. The clerics will spam the healing.

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1 person marked this as a favorite.

Carrying over from the Book 1 thread, it's Changes I made to WotW--Book 2, part 1

Grand Lodge

1 person marked this as a favorite.

Started on Book 2. Putting the first entry here and in the Book 2 thread. All others will be placed there until I start Book 3, and so on.
Changes I made to WotW--Book 2, part 1.

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Until July 1st, this is 50% off.

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Necromancers of the Northwest just came out with a new shield made by dwarven smiths to help battle their foes. It's at the bottom of the page, and is called the Tower Shield of Blade.

Every Mon-Thurs, Necromancers of the Northwest releases a monster or race, class archetype, set of magic spells, and magic items/weapons, respectfully in that order.

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Nice to hear, and congrats on this.

If you still want to me to look at things, don't forget to PM me back.

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I know the 3.0 MMII version is licensed, but I'd like to see a version of the raggamoffyn come back. I've only recently discovered them, and after watching "Kill la Kill" I'd love to see a good and evil version come into the bestiary mix.

Grand Lodge

Mulgar wrote:
kevin_video wrote:
Brother Fen wrote:
Berselius wrote:
Sigh, greeeaaattt...another goblin module for Free RPG Day...(rolls eyes).

Not happy with a free RPG module? I bet your table is a barrel of laughs.

Geez.

ROLLS EYES.

It's not that it's a free RPG module, but a goblin one. My PFS table's no different. It was one where they could use their own characters, not unoptimized pregens, then they wouldn't have any arguments. As such, if a scenario requires a pregen, they'll skip it. If there are no available scenarios to play at their level and they have to play a pregen, they'll go home instead, but not before loudly complaining about it. It's pretty standard at this point.

After both running this an gm'ing this yesterday, I saw a table having a blast with "unoptimized pregens" and a table where every one walked away with a bad taste in their mouth due to a stupidly optimized goblin caster at the table. The only time when other characters shined was when he was in low init or listening to harpy songs. And then they brought out their most powerful options just to feel not useless.

So yeah bring those optimized characters out in a module that was supposed to be a fun intro to bring in new players. I'm sure they will come back for more setting at a table while your optimized characters curb stomp the fun.

Even with the regular goblins, we had people show up and leave because they felt playing PFS was too intimidating. We explained the rules, showed them how it worked, welcomed them in, but one guy just put in his ear buds, got up, and walked away with his head hung. Hopefully we managed to convince his friends to try bring him back for a regular PFS game where he can create his own characters once he's looked over the rules.

Still, we had a grand time at our two tables. There was even a chime of "Poog too strong!" during the first fight, followed by "Squealy Nord greatest there is!" at the end of the final encounter.

I can't wait to see what comes next. I hope it involves Ekkie.

Grand Lodge

We've heard nothing other that it's getting released soon, and that was three months ago. All we have seen is new art of upcoming encounters and story, but nothing else.

Grand Lodge *

Zach Davis wrote:
Man I love causing Goblin mayhem. So are we going to keep playing various incarnations of the Birdcruncher Tribe till 12th level? Will we get a Goblin Retirement Arc? I'm only half joking here. 12th level Chuffy would be epic!

I want to second this please.

Grand Lodge

1 person marked this as a favorite.

This was a great game. Our table had one minor gripe though...

NPC Spoiler:
Why oh why did the harpy NOT have nail polish as part of her treasure. Seriously. We were actually so shocked and dismayed that our GM admitted that there should have been some so we added it to the list. She had a half empty bottle of red coral nail polish. Reta liked that.

Grand Lodge

DungeonmasterCal wrote:
What does MAD stand for?

MAD

Grand Lodge

1 person marked this as a favorite.
kevin_video wrote:
Already seeing word errata. "in civilized company and lends and air of menace" That should say "company and lends an air".

This was for Renown, btw.

Frightening Presence "any enemies with 10 feet" should be "within 10 feet".

I can't say I'm too thrilled about the Everyman ability. At 19th level that just seems really unnecessary. The Many Guises and a good Disguise check can do something remotely the same. Essentially, you're telling me that Darkman is epic level? No, this should be given at a lower level. Maybe down around 13th near the Quick Change ability they have.

Vengeance Strike seems like a mediocre version of an assassin's Death Attack. It's pretty weak for a level 20 ability.

Okay, why doesn't the Vigilante have Intimidate as a base skill? Two of the specializations have it, yet it's obvious that it's going to be used by the character a fair bit. Namely Renown gives bonuses and Frightening Appearance gives a free demoralization check. A stalker isn't intimidating?

The warlock is MAD. Int for spells and Cha for everything else? Why?

"a warlock vigilante an choose" should be "can choose".

First impressions:
It looks like the zealot is pretty much the way to go. The MAD warlock in a far second. The avenger with equivalent full BAB is a distant third, and stalker is dead last. I think the avenger and stalker should have a bit more to offset the fact that the spellcasters have spells. Having full BAB doesn't offset that. Gaining 1d4 every odd level (1d6 if you're not noticed) does not offset that. However, I'll admit that a MAD spellcaster does bring down their effectiveness somewhat.
For anyone relatively experienced in Pathfinder first trying out the class, the zealot would be the way to go, with the avenger being second. The other two would take more planning, and a specific campaign setting. That said, I'm more than just a little sure that I'll see way more zealots and warlocks than I'll ever see avengers or stalkers during this playtest. Spellcasters always trump for PC power builds. That said, the training talents could be worrisome as well. Maybe that's the balance?

Things I'd want to see added:
Give the avenger a chance to have an animal companion. This seems like a very Zorro type of character specialization. He should have his mount. Barring that, give it something better to compete with the spellcasters. Maybe give it something at 8th level. The stalker I wouldn't mind seeing a cohort, or bonuses to the Leadership feat, and give it d8 when unseen, and d6 normally.
Somehow give the vigilante a mind-affecting ability or some kind of aura that makes it so no one ever questions why personality A leaves and personalty B suddenly shows up. Unless the entire group is in on it, eventually they're going to question why Batman shows up for the battles, but leaves to go get Bruce Wayne to do all the dipomacy. That's like classic 80's cheese of "Oh, he's safe." or "I have a friend that could help us in this situation."

Now that the Pathfinder Unchained classes are out, this really needs to step up if it wants to compete and be used by players. More so given the fact that having secret identities mesh in mixed groups.

That said, I'm still going to try it out for PFS in July when our sessions start back up.

Grand Lodge

Already seeing word errata. "in civilized company and lends and air of menace" That should say "company and lends an air".

Grand Lodge

I have to admit that I'm not too thrilled that the playtest is from today until July 20th. That's incredibly short. I know it's coming out early next year, but one month of testing? I would have thought at least two. I hope at least that the PFS chronicle sheet will go beyond that.

Grand Lodge *

Hmm wrote:
I'm going to be running both WBG Too and WBG Free for PFS at a local con the first week in July. Where do I find the goblin pregens?

They should each be located under their respected scenarios as a separate pdf.

Grand Lodge

Just so everyone is aware this is was the last post regarding Book 1. If anyone has questions that'd like to get my take on, I'll answer them here and make a copy of it on my blog. However, my next set of "changes" will be on the appropriate threads from here on.

Just to put it here, someone asked me about starting up a Patreon. I was confused by the question and have also made a separate post about it on the blog. Left it open for responses. I'm not really expecting any, but it'd be nice if I did. I'm curious.

Stay evil, my friends.

Grand Lodge

1 person marked this as a favorite.

Having no car anymore gives me too much free time at home. Changes I made to WotW--Book 1, part 8.

Grand Lodge

Drogon wrote:
Dragnmoon wrote:
Drogon wrote:
Without decent participation from major vendors like Wizards of the Coast and Fantasy Flight Games, spending the money on the kits this year wasn't worthwhile at all.
Though I am surprised that Fantasy Flight Games did not participate, I think this is the first time in awhile, has Wizards of the Coast ever participated in free rpg day?

They both "participate." They both put in what amounts to leaflets telling you about their latest and greatest. So, no actual content. When Free RPG Day first started each company that participated put in adventures, or pocket sized rule books, or cool accessories for their games. Now, half of them put in advertising.

And that $160 price that was quoted up there was for the bare minimum, by the way. If you want to have an appreciable quanitity of things to give out you need to buy more than that one kit (so double or triple that amount). And if you want to have the "cool kids" kit (a single kit with more interesting items like actual books) you're looking at a near $450 layout. And then you STILL have to buy another $160 kit to have enough stuff to hand out for free.

No thanks.

Yeah, that's a bit much. Nothing screams "FREE" like paying $610 to bring people into your store and hand out items that you don't see any profit off of.

Grand Lodge *

1 person marked this as a favorite.

For those that haven't heard, the pregens are up now.

Grand Lodge

1 person marked this as a favorite.
Brian Lefebvre wrote:
Disturbed1 wrote:
Is there something keeping anyone who isnt a VC (such as yourself) from organizing and/or running tables at your local stores, since the VC is busy organizing the convention?

Free RPG Day is a program that retailers have to pay to participate in. Retailers have to buy a kit, from the Free RPG Day company, that includes free product they have to give away. Buying the kit also gets the retailer advertised as official participants on the Free RPG Day website.

Paizo or PFS has no control over Free RPG Day except possibly choosing what material to donate to be giveaways. If a retailer doesn't buy into Free RPG Day no one at that store can run the events.

But the retailers that are participating could have anyone running this stuff for them. Being able to report the games for PFS credit is a bonus, but not a guarantee.

And in Canada, that kit costs $160. Only three retailers are even remotely willing to buy the kicks in our entire province, and that's only because we advertise just enough for them to almost break even on the purchase. Everyone else refuses because they don't get enough back.

Grand Lodge

carborundum wrote:

Great stuff!

** spoiler omitted **

White works fine too. Could have come from the where the elves and those mentioned in Book 6. But yes, if they ask, definitely mention the black spawn.

Hope your party survives.

Grand Lodge

2 people marked this as a favorite.

Changes I made to WotW--Book 1, part 7.
This one's a bit lengthier. Thought I'd make up for last week. There's also another NPC in there that people may or may not use. GMs can be very particular about that kind of add-on.

Grand Lodge

1 person marked this as a favorite.
Brother Fen wrote:
Berselius wrote:
Sigh, greeeaaattt...another goblin module for Free RPG Day...(rolls eyes).

Not happy with a free RPG module? I bet your table is a barrel of laughs.

Geez.

ROLLS EYES.

It's not that it's a free RPG module, but a goblin one. My PFS table's no different. It was one where they could use their own characters, not unoptimized pregens, then they wouldn't have any arguments. As such, if a scenario requires a pregen, they'll skip it. If there are no available scenarios to play at their level and they have to play a pregen, they'll go home instead, but not before loudly complaining about it. It's pretty standard at this point.

Grand Lodge

Deran Castillian wrote:

As I prep this module for Free RPG day, I find that there are errors in the character builds for the pregens.

** spoiler omitted **

When preping modules like this can we correct issues like this?

In the first two adventures he used that weapon too. Not sure how he gets around it, but it's been like that from the start (4 years ago). There's no correcting necessary even if there should be.

Grand Lodge *

LucianC wrote:
I have 4 tables of this game lined up for Saturday at a local store. Paper copies are not arriving at the store until Friday. How the heck are the GMs supposed to prep the game?

Our GMs are arriving 1 hour before we run the game so we can read the adventure so we're not going in completely cold. Out of the three GMs we've got, one has a printer and is making 15 copies of the chronicle sheets and rules. I've already PMed a few people who already have copies, and found out what minis/cardboard pawns I need. I've sent that same list to the other GMs so they know what to bring. The rest we're playing by ear.

Grand Lodge *

William Ronald wrote:
kevin_video wrote:
Pregens to print would be wonderful.
Well, I expect to have multiple sessions this Saturday.

I do too.

Grand Lodge

Liz Courts wrote:
Removed a post—please do not advocate piracy of our PDFs. The PDF will be available as a free download—no need to pirate it.

Jumping the gun:
If this is in regards to my last post, you jumped the gun a little. I wasn't advocating piracy. There aren't any character sheets to be downloaded. Someone else said they were going to scan and upload them. I just said they should be nice and upload those specific page so we have someone for the players. Yes, the pdf will be free for download, but in JULY. Free RPG Day is on the 20th. So, how am I advocating the piracy of the PDF specifically? Are we getting the character sheets as their own separate download later in the week? Because no one's answering that question on the blog. If not, then what was the plan? Rip out the pages? Rewrite them by hand?
Grand Lodge *

1 person marked this as a favorite.

Pregens to print would be wonderful.

Grand Lodge

So I've heard that if you play this on the 20th, one of the benefits is that you get 2 PP instead of 1. How true is this?

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Bruunwald wrote:
The rules are written as they are for ease of use of novice GMs. That's why they're so cut-and dry, and why they encourage coloring within the lines. But there's no reason you shouldn't be able to - carefully - draw up some lines of your own.

Oh sure there is. If two authors are doing builds, and one guy says "Well, as per how I interpret the rules, this warrior 4/fighter 2 is CR 4." while the other guy says "As per how I interpret the rules, this warrior 4/fighter 2 is CR 5." Both are considered right and get published. Neither gets told by the editor "this is the correct way." Neither hand is talking to each other, and one is wrong. I'm asking which one so I know for when I do it. And no, I don't expect the editor to know 100% how the build should be, but it'd be nice.

Grand Lodge

Well, I ask because I'm seeing so many monster NPCs and standard race NPCs that are multiclassed with PC/NPC classes, and there doesn't seem to be a consistency. Like, a dwarf expert 4/fighter 2 being CR 4. Or a druid 4 ogre being CR 5 even though it has PC wealth. Then you've got the ones where the math is correct like the allip oracle 10 that's CR 11. It just seems like not everyone that's writing these up are on the same page which makes me wondering what's going on. It makes for a confusing time.

Grand Lodge

Haven't read it yet, but our store finally got it in. We're very excited.

Grand Lodge

So how about monsters with NPC and classes that aren't their favoured? If a CR 4 creature takes 1 level of warrior, are they suddenly CR 3? And non favored are also -2 or are they worth half (6 levels of wizard on ogre = +3 CR)?

Grand Lodge

So I've read a few things that I'm getting a bit confused on. Namely, how CR works when it comes to multiclassing NPCs with NPC classes and regular base classes.

What I know:
A warrior 4 is CR 2 and has the basic stat array of 13, 12, 11, 10, 9, 8, and 1650 gold.
A fighter 4 is CR 3 and has the heroic stat array of 15, 14, 13, 12, 10, 8, and 2400 gold.
A fighter 4 with PC wealth is CR 4.
A fighter 4 with PC wealth and 20-25 point buy stats is CR 5.

So, this where it breaks down to what I don't understand.
What's a warrior 4 with heroic stats? +1 CR? Is that even allowed? Or are you better off just adding the Simple Advanced Template for a proper +1 CR?
What's a fighter 2/warrior 2? CR 2? CR 3? At what point does the CR fluctuate? When it's fighter 2/warrior 6? Fighter 2/warrior 3? When does the -2 CR kick instead instead of just -1? If a fighter 4 added a level of warrior, does it actually increase to a CR 4? How about a magus 4 taking a level of aristocrat?

It's all these variants that get me.

Grand Lodge

2 people marked this as a favorite.

Changes I made to WotW--Book 1, part 6.

It's a shorter one, but it has a couple of NPC builds for you. So much going on today. I'll make up for it later.

Grand Lodge

Firstbourne wrote:
Weslocke wrote:

Mr. McBride dropped the ball on filling the niche market for "evil AP's" that he created.

Paizo picked that ball up.

This is nobody's fault but Mr. McBride.

He should have known this was coming eventually. I did.

Instead he piddled away his 15 minutes until Paizo took his niche market from him.

I agree that Gary McBride has ruined his own reputation and "dropped the ball", but I don't see Paizo picking up said ball and running with it.

Way of the Wicked has a lot of dark, "R rated" content. Paizo tends to stay with a safe "PG-13".

Agreed. Paizo wants to bring in new blood, not scare away a portion of their subscribers.

Grand Lodge

carborundum wrote:
I'm thinking six rounds before the three heavies arrive - if they flee now...

I think that's fair.

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