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While writing the module that I'm currently working on, I came across a monster that I hadn't realized was in the Tome of Horrors from Frog God Games. I don't know if it would work for anyone, but I'd change up the monster a bit, and make it fit a little better for this campaign. Not that it's current CR is lower than anything that would be in the third or higher books, but it's the elder arcane version (sorcerer 7) that they discuss that'd truly be the terror, theoretically, but it's still yet another encounter the PCs could have to deal with while searching for their ancestral home and having to protect it.
So, what will likely be my final contribution to you guys, I present the drowblood arach.
Having recently played through Crypt of the Everflame for the first time (yeah, I know, my players and I are way behind the times), my group and I were introduced to the concept of nonlethal traps. Looking up trap design, I don't see how much making it nonlethal affects the CR. So my question is, how much does doing nonlethal damage drop the CR by? -1? -2?
My game is slowly progressing again too. We've passed the halfway mark, with ** spoiler omitted **
I actually ignored the rules altogether and just did the three side quests in the Book 7, and then made my own when things came up. They weren't the strongest NPCs, but by this point you've got more than enough minions to take care of the whole shebang. It also made the players feel more involved to do things themselves rather than leave everything up to chance. Nothing worse than seeing a natural 1 when you should be "invincible" by that point.
So it's once again time to delve into the mountain. Not that we got anywhere close to that during the session. I'm hoping that this time we'll complete the book.
Not much happened at this time other than everyone trying to figure out the rolls they needed to make to create items without the required spells. That took about 2/3 of the session, much to my dismay. Still, they managed to arrive in Farholde and meet with the Baron. They were immediately terrified of how powerful he was, and it was a little awkward seeing them try to figure out how exactly he could aid them as they completely misunderstood Thorn's words. They thought that the Baron knew the location of the Horn, which I don't get how they could confuse the Baron for a ranger, but whatever. At any rate, they went from there to Drowington and entered the manor.
Overall, just a setup session. One player was pouting because he had to stay on the barge crafting while Tiadora did her thing on shore. He wanted to cause mayhem and bloodshed, and felt cheated that only she got to do that.
Would be pretty cool if that'd be something other venues could pull off and get to be told how. I know our convention could make use of having access to additional scenarios like that.
I've read a couple of the retired ones and some still seem quite relevant, but just need a class change or even a race update.
This will likely be my final post here.
Mirko Hess said: Well Derek, you kept this project alive in the forum for two whole years practically on your own. That's something that can't be praised highly enough and you got my utmost respect for that!
Thanks ever so much for those words, Mirko. I did what I could for those that needed it. If nothing else, I found an adventure that people could at least consider ending it at (as a shorter Book 3), and made a journal entry for said adventure (linked in case you missed my original August entry) on how to convert it to Pathfinder.
My final? response on the KS: I really just have one final comment to say on this. I honestly hope that this eventually gets finished. Don't care if it's tomorrow, next week, next month, or even two years from now. It NEEDS to get finished. It deserves it. Michael deserves the recognition, we deserve our money's worth of project, and Gary deserves peace of mind that with this done he can finally rest and do whatever he pleases from that point on.
In the end, I hope I'm right. That Gary didn't abandon the project in the end, that he was just extremely behind schedule, burned out, and the anxiety was what finished him off or something major happened in his life that essentially broke him, and that's why he couldn't finish things right away. And I know you all want me to be right. Even partially. Because it means you get what you're owed and we can put this all behind us, to never speak of it again. But, maybe you're right. Maybe Gary won't finish this. Maybe we won't be owed what's ours. Only time will tell. For now, I'm closing the door on this project, but I'm not locking it. Should it knock on my door once more, I'll invite it in. However, I'm no longer going to actively pursue it or psyche myself up that maybe today's the day. It knows my (email) address.
I wish everyone the best. Especially Gary. Hopefully things don't turn out for the worst. Once it hits the day after the 5th year anniversary, it's end game and everyone's able to try take this to court. Well, every American can.
Just going to add to this saying that I'll still be actively moving about the forum, just not this thread. You'll probably see me pop up here and there and especially on the PFS section as I'm nearly at 4 GM stars (100 successfully run scenarios/modules).
I'm currently working on the part 6 of a 6-part module that's slowly starting to come out (mine's separate from the other books), and there's two adventures/modules that I wrote currently getting edited and published, as well as my second mini-bestiary. Depending on how these go, I may or may not get the approval for the AP I want to write. If I don't, no hard feelings. Just means I still have a ways to go until someone's willing to take a chance on me. I'd like to thank everyone who participated in the scenario survey. Eventually it will get done, I just can't promise when, and no, I won't do a Kickstarter. I wouldn't want to put that much pressure on myself, nor would I want anyone to feel uneasy or concerned that they'd go through the same thing a second time. This was enough of a lesson for all of us.
Wish I could tell you what happened with Alice, but she's MIA. Haven't seen anything new from her account since Aug 24th. Hopefully nothing bad has happened. I remember a couple of people joking that she was actually Gary in disguise checking on things.
Once again, all the best to everyone. Take care. Maybe when we need meet up it'll be under far better circumstances.
Tonya Woldridge wrote:
Yup, found it last night right after Marco Massoudi commented. Didn't realize it was retired though.
Marco Massoudi wrote:
Ah, must be because I'm on my phone as no name comes up, or the screen's too small.
I'm glad you liked my synopsis write ups and tips on the games. Things being what they are Throne of Night will likely never get the same treatment.
Fellow greetings from Canada.
Edit: Eternal Obelisk is where he's from. It's a 5-9.
James, out of all the Paizo scenarios currently made, is there one (or more) that you can look at during the December month and go "That's a good adventure to run during the holiday season?" Doesn't have to be "the perfect adventure" or personify the holidays itself, but maybe it just feels like it'd be a good adventure to sit down with everyone during the holidays and run through. If you can think of one that does personify or is the perfect adventure, then that's great.
I asked before for Halloween themed adventures, and now I need holiday themed ones the closer we're getting to the holidays. I've already heard a couple for Thanksgiving, but being Canadian ours was in October. Just wondering if there's any module or scenario that'd be more appropriate to run over others.
I know this question was asked back in 2011, but we've gained so many more adventures than that, and a few of the suggested ones back then are now no longer available (ie. retired).
Shades of Ice 1-3, Frostfur Captives, Before the Dawn, To Scale the Dragon, Out Lady Silver, Hall of Drunken Heroes, and Slave Pits of Absalom were a few suggested in the previous thread.
Douglas Muir 406 wrote:
Yeah, my game too emphasizes how divine magic items aren't that hard to come buy, but arcane magic is practically impossible to find because of how "evil" it is unless you're specifically approved by the king to use it.
I had a bit of a laugh tonight while going through the Villains Codex. There's a magic branding iron called the branding iron of tracking. Just imagine how short this campaign would have been if Branderscar had been using this the entire time on all their prisoners. And I do mean ALL of them. Our current villains wouldn't have even had help to escape because a certain someone would have been found at home well before the Ninth Knot would have been conceived of.
Wow. Sept 28th was the last time I posted on here. Just goes to show how long of a break we ended up having for our game. Tonight was the first time we managed to all get together and no one was sick, moving to a new apartment or house, or under stress from exams or tests.
Today was the day they took down the Watch Wall and completed Book 1. While a couple of them also wanted to burn the city, they thankfully realized what would happen if they did something so foolhardy as to rob the bugbears of their bloodlust and victory.
So much carnage:
This was pretty one-sided. The party was full prepared to into the wall, guns blazing. As soon as anyone grouped up, fireballs were launched repeatedly. Given the hit points of the guards, and the number of charges left on the wizard's wand, not to mention their own fireball spells, it was hilarious how many times I couldn't roll over a 10 for the reflex save. With the exception of Barnabus, who the monk wants to try and corrupt into being her bed snuggler, everyone else was wiped out.
Back in Aldencross, the rest of the party took on the flesh golem that they had released, and became the town's heroes. They also "rescued" the alchemist, and are currently blackmailed and corrupting him. They have his notes on the flesh golem, the base notes on the ice golem from the wizard's lab, and want the alchemist to become even better at Craft Construct than ever before. He's reluctant, but he's also essentially broken after having seen his creation kill so many guards.
Kaitlyn was released and allowed to leave with Eddarly. They're planning to go to Farholde where the laws are far more lax. The innkeeper was also told to get out of town because of an invading army coming. He too will consider Farholde his new home. The rogue is on Cloud 9 as that's his home city, and he's longing to go back home. Imagine his surprise and pleasure when he learned that his next mission was taking him home. It was actually rather touching.
They are now all paid in full, and loaded onto the barge heading to their next encounter. Next time, I'll be writing their exploits on Book 2. Going to be nice to get back there. Hopefully this time I can finish it.
John Compton wrote:
That's cool. Appreciate you replying so quickly. I'll keep my eyes out for a possible announcement.
Hey John, I know this is off topic, but are there any plans this year to release a holiday boon like last year? To date, as far as I'm aware, there's been the 2013 Ascendance Day boon and the 2015 Ritual of Stardust boon. Unfortunately, both times our lodge was too new to the existence of PFS so we missed out on gaining access to either one. Was hoping for a third try now that we've got our lodge in full swing.
N. Jolly wrote:
I'd like to thank everyone who participated in the playtest, but now it is officially over! We;re going to take all the suggestions within, do some fine tuning, and turn this one over. Thanks to everyone who helped with this project, it was a lot of fun and I'm glad we had a playtest for this!
Congrats on the completion of this project.
Minna Hiltula wrote:
I'm hoping to become an agent, but chances are I'll have the stars before that ever happens. Good to know that I need to get in touch with people after I get 4.
Auke Teeninga wrote:
Thank you for the info.
Auke Teeninga wrote:
That's not what I'm asking. I read all that. I'll rephrase the question. I can't seem to find the link to the third level. Is this something that's directly emailed to VCs and VLs, or have a link show up once I hit my fourth star? Or, am I just not looking hard enough to find it on a public link that everyone can look at an pine over?
Mike Eckrich wrote:
Thornkeep, most levels can be done in 4-5 hours. Murderers Mark in 5-6 if your party is balanced. Godsmouth in 5-6 hours if you lead the party a bit with some well placed hints, clues. Crypt of the Everflame is two 5 hour sessions for sure. Dragon's Demand part 1 should be fine for 5 hours, but for that one I'd want the party to finish all four parts.
I actually ran Everflame for the first time last night, and I guess we were lucky because our party finished it in just under six hours.
Wait, the first floor map isn't to scale? What are you talking about?
Our GM bought the map pack a few months ago for the PFS lodge here and was rather upset that every level from 2-16 was perfect to scale, but the first level had smaller squares than that of a mini's base. He ended up printing the PDF at 110% scale and using that instead.
Any time anyone here considers buying the pack, he immediately does what he can to talk them out of it.
Sorry to necro this thread, but I'm looking for all scenarios that involved goblins.
These are the ones I know off the top of my head.
James Jacobs wrote:
I feel dumb now. I always thought it was a special attack, not an aura. Definitely handy information. Thanks.
James, question about troglodytes. Back in 3.5 they had the stench ability that could make you sickened. However, recently played an adventure with them in there, and thought there was a major typo when I couldn't find it. Looked in the bestiary and sure enough it had been removed. Do you know what this came to be? Do Golarion trogs just not have the stink glands, or are they just more hygienic and less cowardly?
I know damn well what will happen: nothing at all. Well that''s not entirely true: the 366th day of the silence treatment will come and go. That's gonna happen.
Looks like you were right. Nothing. He didn't sign on either so I guess there's that, but it's pretty weak to use that as a defense nowadays.
More lich and necromancer specific items. I very much recommend these for the final encounter in this book.
Sooooo.......Alice is pulling a "McBride" on us, eh?! LOL. This s&@+ of an AP must be cursed somehow.....^^
Looks like. I just hope that nothing bad happened to her. Those who had reservations about her, as she only had a few posts on the entire forum, probably have something to gloat about.
It was brought up on the KS that this Saturday will be the 1 year anniversary of the last time Gary gave us an update.
I'm at a point where I essentially just want to admit defeat. You could say I've lost the ability to care one way or another.
Yeah, the 3.5 version of each ability reads:
Change hers to these, and you'd probably be okay. Just change camo to being 12th level and swap "Hide" for "Stealth". They'd somewhat work for her style of ranger. (Funny enough, Kobold Press gave this version of Camo to the Elven Archer race class they made.) Maybe give her the ability to ignore difficult terrain in natural environments.
Other ideas to replace them outright would be:
Can't say I'm a big fan of Second Combat Style. Add another ability in addition to Second Combat Style as quarry is a decent ability and just adding more feats to a list isn't really that great of an exchange.
I'll be curious to see a revision of this archetype.
Hayato Ken wrote:
Ha! I KNEW it! I shouldn't have left that argument alone.
I confess if what I've heard is true, I'd be more concerned about the sword-devil still having camouflage and hide in plain sight despite not having any favored terrain than about the sword-devil retaining armor proficiency, as without favored terrain these class features literally cease to function.
Originally I did too until it was pointed out that the 3.5 ranger didn't have favored terrain and those abilities worked fine back then. I've come to agree to disagree on that one.
Read the issue, and I have to say that I found a few things that immediately caught my eye and made me throw up red flags.
I agree with a few others when I don't see Dex to damage. Guess when Sonja can finally afford it, she'll get an amulet of might fists with the agile +1 weapon property (Pathfinder Society Primer) on it. But was the least of my finds that made me give my head a shake.
Problems I'm having:
I have to admit that I was shocked that this archetype was essentially a monk build that still gives you armor and shield proficiency. Why? You're penalized for equipping either. This would have allowed her to have Untouchable at 1st level instead of 4th, and gain the same progression as a monk. Granted, this way she gets the +5 bonus at 18th instead of 20th (because that's normally when you would get the ranger spells), but still. She could have gotten a variant of brawler's AC bonus or even the same thing so long as she's wearing light armor. There are comic issues and pages with Sonja walking around the swamps with actual armor on and not just a chainmail bikini. Also, depending on if a home game used a certain 3PP book, or went back to 3.5, the chainmail bikini already existed with a +1 to +2 to AC, depending on the book.
At least drop the armor and shield proficiencies and give her something like Dodge as a bonus feat even if she doesn't count for the requirements, or a fighter's bravery ability. Heck, give her Cha to just Will saves. That could have been her 4th level ability. In 3.5 it was called Indomitable Soul and the crusader class (Tome of Nine Swords) had it (gained at 2nd level). She could still have Iron Will, but it wouldn't be as necessary. Also wouldn't give her the -1 she currently has for having Wis 9.
Also, what point buy does she have? I keep on coming up with 31-40. Is she an Azlanti with +2 to each stat instead of just one, making her 14 points? And having PC wealth and more than 15 pt buy how is she still only a CR 7 despite being a level 8 ranger? As per Pathfinder's own rules this character should be a CR 9. This has been seen on multiple APs for when characters have higher stats and equal wealth to a PC. Something's off.
Overall, it was nice, but I think another re-write would have made it better. I wouldn't use it as it is right now.