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It's like dealing with the Internet. A lot of people are jerks. Eventually, you just learn to ignore them and move on, or the 'net becomes a place of eternal pain and suffering.
I don't know that, that's a good comparison. Depending on the site, you have upwards of 90% of the people you deal with there are trolls telling you that they're first or second, to go kill yourself, to stfu, pics or it didn't happen, you're not talented so just take off your clothes already and show off the goods, or to die in a fire. But yes, I do consider the 'net to essentially be a form of purgatory.
I really wanted a magus/monk hybrid class. Now I gotta make my own.
Well before Paizo came up with the hybrid classes, these guys were designing them. They were very surprised that after all the versions they did, and praise they got on the forums, that Paizo didn't contact them and made the ACG, which they're still on the fence about. Check out their Arcane Fist monk/magus hybrid.
A rogue archetype where you trade in trapfinding for a TWF feat and a skill focus feat. It'd go a long way in making the rogue better at what he's supposed to be good at in trap-light campaigns.
In 3.5 there was a variant that had the rogue lose their sneak attack and gain feats as a fighter did. While sneak attack is nice, I wouldn't mind seeing a combat rogue.
Anthony's got the right of this. As a writer one needs to practice a sense of detachment (thick skin is usually the way this is termed). You're not your writing. Any good writer always puts a piece of themselves into the writing, but it's no longer attached, so to speak. So long as a person is critiquing your work in a constructive manner (not just telling you what's wrong, but why it's wrong and how to correct/improve it; not just saying they don't like it but expressing why it doesn't wow them so you at least can tell if it's something to be concerned about or just a personal opinion being expressed, etc.) you should accept it graciously.
And I can accept that without issue. It's the stuff in brackets that make me wince.
I suppose not, but I'm just tired of the same old argument that you have to give up all your spells, or at least the majority, to have any kind of martial ability. That's a cop-out. If 3.5 could do it without breaking the classes, so can Pathfinder.
Just thought of another one. DnD 3.5 had a battle sorcerer. It was 3/4 BAB, martial weapon proficiency, light armour proficiency, but was very limited in how many spells it knew and could cast per day. However, it still had all 9 levels. None of that "If you want higher BAB you're therefore limited to only level 6 spells". And it was still balanced.
It really is. I'm extremely picky when it comes to bookmarks. Unlike some people where a piece of shredded paper is all they need, I require an actual bookmark that's pleasing to look at.
This should probably be moved to the Paizo Products section, right alongside the Bestiary Wishlists.
Personally, I'd like to see the 3.5 archetypes and variations from their original campaign setting brought here. The main one being the full BAB cleric archetype with no domains. I know I'd want that one.
Jeffrey Swank wrote:
Like they say, you can't rush genius.
Whether I win or lose, my main concern, and I told this to Sean, was that we all get constructive criticism on our entries, regardless of how good or bad they are. Never having done this with you guys before I don't know how you usually do it, but I've sent other kind of entries in before and had them mercilessly torn asunder. It makes you hesitant of entering other contests with other people.
I still read the dead tree versions of these novels, and I have to say that good bookmarks are extremely hard to find these days, or are very expensive. I would like to see some Paizo specific Pathfinder Tales bookmarks. After that, it'd be book to see some plain Pathfinder bookmarks. I'm surprised that no one's come up with this before now.
Please consider doing this.
Mike Welham wrote:
However, I don't have any kind of expectation of winning, let alone making the Top 5. I imagine we'll see a lot of creative monsters in this contest.
I have none either, and also believe that there'll be some interesting monsters.
This is literally my first ever attempt at doing something like this. I never do anything even remotely like this kind of thing. Leave that to the professionals. I blame Sean. He knows why too. :P
Edit: unless I am reading you wrong, and you actually mean that the current ratio of new stuff will remain the same, and you consider that current ratio to not have that much new stuff?
Yeah, I don't believe the ratio will be changing any time soon, other than to maybe fit a few extra already published monsters if it finishes those off and they don't have to worry about putting them in Bestiary 6.
Dragonborn don't have many fans amongst the Paizo staff, So I expect the Wyvaran is the closest we will ever get. I am also confused on What you want out of a Paizo shifter? While I am not an expert on Eberron, Skinwalkers seem to pretty much occupy the same niche. Paizo can't do a one to one conversion for copyright reasons...if you find skinwalkers to be too different from Shifters, than any sort of Paizo adaptation of the other races won't be much better.
I'm aware that there's little love, and I don't understand why. They're perfectly viable. They just straight up refuse to give us a dragon race, and even nerfed the half-dragon. I say nerf because if you don't have racial HD, your breath weapon is forever going to be 1d6 1/day. Wow. I'm so scared of that. It took a whole bunch of people yipping at them to finally buckle and make a feat that's online only, and will never be published.I just straight up don't understand their prejudice of dragon races. "PCs shouldn't be allowed to play them." That makes no sense. You finally allow dhampirs, but not draconic characters? Dhampirs and half-elementals are far more likely and acceptable? No, I don't buy it.
Skinwalkers don't have any real strength. If you go over their racial list, they'd be more powerful if they didn't change out their abilities. The point buy for their race is frightening. At least shifters you chose what you had at the beginning of the game, and took feats to gain extra abilities.
I can honestly say that when Bestiary 5 comes out, I don't expect to see many new monsters. In fact, at least half of them should be the monsters from the PFS and standard modules. Without them being inside a core book like Bestiary 5, 3PP can't reference them in their game modules. I know from my own experience of trying. And there's a lot of monsters that still haven't been converted over from the original 3.5 ones Paizo did, and the new modules of late.
Too late to edit my last post so I'll just add this here. I'd like to see more base races. Especially ones that we should have gotten, but didn't because they're kind of copyrighted, and Paizo apparently didn't want us to have them because it didn't fit in their world. The templated ones do, or the evil ones with HD do, but not a base race. Whatever. Putting them down here.
Dragonborn: Give it a different name, and we're good to know. They were around as a +0 template in 3.5, and were kept in 4th, but given a stupid backstory. Next still has them, and I'd like to see them here as well.
Fetch: Sometimes a male ghost is allowed to say good-bye to their beloved girlfriend/wife/female significant other one final time, and sometimes they're even allowed one last night in bed with them, allowing the lady to become pregnant, via the blessings of a deity. This, if a fetch. Think the Spawn series. The deity doesn't have to be good. They wouldn't be that different from a dhampir for abilities, vulnerabilities, etc, but they could try.
Half-Doppelganger: I miss the 3.5 changeling so much. They made for the most fun rogue builds. Especially diplomacers and infiltrators.
Shifter: We've got lycanthrope skinwalkers, but not shifters?
Crucians and Tortles: Welcome back, Ninja Turtles.
Phanatons: Flying squirrel people. How could that not be fun to play?
EDIT: A couple of official giant races would be nice too.
This kind of brings us back to 3.5 style which thankfully the fiendish book kind of took from. With that book you had variants on the half-fiend template (succubus, babau, balor, etc). I'd love to see something like that done for the half-celestials.
That being said, in 3.5 there was a half-fiend variant book for MMI that could be downloaded (not now because the site's been completely changed and nothing 3.5 exists on there any more), and you could have a kraken succubus if you wanted, and it was perfectly viable. In various modules, namely the Savage Tide, we learned of another variant succubus, the alu-demon, and the lemorian (sentient creature turned INTO a partial fiend). I agree, I'd like to see more like that.
For regular creatures who were surrounded by pollution and magic, you had the arcane-blood, the corrupted, the poisonous, and the stoneboned creature templates.
Variant templates would be great. I miss the web mummy (an undead that's wrapped up in a spider's webbing), the lichfiend (an evil outsider that gained lichdom), and the necromental (undead elemental). Also, give me back the half-golems.
Well, I just plugged it in to the Monster Builder on d20pfsrd and added 8 HD. Besides it adding size increase it wasn't all that bad.
I forgot that, that even existed. The only problem I have with that is it's not 100% accurate. Maybe 80%. You still have to do skills, sometimes saves, and additional attacks gained from base attacks. Some are more accurate than others, depending on the creature. It's possible Gary used that too. Never know.
To answer the first question: that'd be too radical an assumption. The to-hit and saves would make him more powerful than a CR 16 is. But yes, I did look at the creation table, and it's the only way I know people have used it. I wish it was as easy as 3.5 where it stated that +2 HD = +1 CR for outsiders, or +1 HD = +1 CR for class levels. That'd make life so much simpler. And it's more than just HD that make a CR. It's what they're AC, saves, resistances, damage, ability scores, etc are as well. If we truly went with the advancement table, a golem would never be more than a CR 10 or 12 because their saves and hp are stupid low.
For the other question, just change Bane to Truebane. It's 3.5 and is a +3 ability, which makes the weapon all the better. The ability reads: When wielded, the weapon begins as a 'Bane' weapon vs. the wielder's creature type. At the end of any round the weapon injures a creauture, it changes to a 'Bane' weapon vs. the last creature it injured for 1 round. If the weapon goes 1 round without injuring a creature, it reverts back to being 'Bane' vs. the wielder's creature type.
I made Ara Mathra a planetar with the advanced template and the PCs still killed him fairly easily.
Somehow it seems wrong that your players could take on a CR 17 with AC 36.I just looked up the planetar. It's missing its 4th attack as well. That seems rather odd to me. Did Paizo forget that at BAB 16 you get a 4th strike?
I've finally come to realize why Ara Mathra has been sitting wrong with so many of us all this time, and why the Sunlord IS the better choice for a substitute. Math. Ara Mathra isn't CR 16, he's CR 14. The advancement isn't enough. He should have 20 HD, not 18. Also, the AC is missing 1 natural armor per HD. So at 20 HD it should be three higher than what it is, and at current it's still 1 natural armor too low. That being said, at 18 HD, Ara Mathra should have four attacks, not just three. Another reason he doesn't seem to hold up.
While the suggestion for the stronger Sunlord is probably a good fit, it's not completely balanced. It's guess work at converting a 3.5 npc. I make this suggestion instead, and what I've told my friend who's taken over the campaign to do. Keep Ara Mathra as-is, but with proper adjustments (ie. +1 natural armor, add 4th attack, +2 SR, etc). He's CR 14. However, to make him a proper CR 16, add the +2 CR Archangel template from 4 Winds/Purple Duck Games's Tome of Monsters. The elemental immunities won't add to anything, but fast healing 10 and Holy Word at-will, definitely shall. Having it 3/day is nice, but at-will is better.
Description Quote: "A deity will occasionally select an angel or archon to take a position of leadership among his brethren. The archangel – or metatron, as they are sometimes called – may be in command over all angels of its type, or more commonly in charge of a squadron set to a certain task. More often than not, the archangel acts as a mediator between its deity and mortals or other angels or archons. A number of mortals mistakenly believe the archangel speaking to them is the voice of their god, when ultimately all the metatron is doing is delivering a message."
That is perfect, in my eyes.
A creature similar to the puss n' boots fairy tale, make him small size with the swashbuckler's panache ability and fencing grace as a bonus feat. I think he would make an interesting fey creature around CR4-6 range.
It was done in a 3PP book, and is called the Puss in Boots. It's a CG small CR 4 magical beast. Its special ability is called "smooth talker".
EDIT: You can find it here.
Anthony Adam wrote:
I know how to look stuff up that's categorized, I just don't see it. I must be clicking on an old link because it goes Frost-Forged Steel at the end of page 11 and then Malachite on page 12. The one I'm on seems to skip G to L.
Anthony Adam wrote:
You might get to it on the second run, but on Dec 11/13 I mentioned a request for the Godflesh Golem. I repeated the request in Aug 2014. Just making note as I didn't see it on the compiled list.
Having a look at the Advanced Classes Guide, I can see a 2nd edition with lots of updates being added. My main question, because I'm going to allow the gunslinger back into my game thanks to the Bolt Ace archetype is this: Where are the changes for the Weapon proficiencies and Gunsmith? None of the new class features replace this. It seems that despite they "never soil their hands with powder or feel the sting of gun smoke" they still start off knowing how to use all forms of firearms, a broken gun worth 4d10, and the Gunsmithing feat. What?
I've love to see the open-sourced epic monsters converted into a bestiary. A couple have been done, and are titans, but more are required.
It's unfortunate that D&D holds the sole rights to the creatures mentioned, but thankfully someone got around that and made a Book of Forbidden Lore, and converted specific creatures. Legally you still can't use them for published materials, but there's stopping you from using them in a homebrew game. Of course you're always welcome to use the original names too.
Could always make the bat people werebat illithid. That's even more frightening. Brain eaten, or contract lycanthropy. Lose/lose, really.
Hopefully Book 3 will be out soon so you won't have to divert the characters much, but there's lots of pregen adventures with spiders and/or goblins. There's even a raksasha that takes over a gnome community adventure.
I saw that too. I figured it was just options based on how well or poorly the PCs did. Regina wouldn't want her daughter to be taken out by mooks and will likely fight alongside her if things get hairy.
Jeffrey 'Zerzix' Swank wrote:
Ha! That looks cool. I'll take a more detailed look when I get home.
Cool. Got a player that'd like to try it. Told her that probably the best way, besides being the monster, would be to go tiefling succubus bloodline (there's a 3PP pdf for that) with the phoenix sorcerer bloodline. At least until you do this up.
James Jacobs wrote:
That means that'd work the same for solars and other full outsiders. Technically that would mean that the outsider would lose access to their weapon proficiencies which all outsiders have, and would now need to eat and sleep. Correct?