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Depora Azrinae

kevin_video's page

Goblin Squad Member. FullStarFullStarFullStar Pathfinder Society GM. 3,132 posts (3,133 including aliases). 15 reviews. 1 list. 1 wishlist. 38 Pathfinder Society characters. 5 aliases.


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Grand Lodge

While writing the module that I'm currently working on, I came across a monster that I hadn't realized was in the Tome of Horrors from Frog God Games. I don't know if it would work for anyone, but I'd change up the monster a bit, and make it fit a little better for this campaign. Not that it's current CR is lower than anything that would be in the third or higher books, but it's the elder arcane version (sorcerer 7) that they discuss that'd truly be the terror, theoretically, but it's still yet another encounter the PCs could have to deal with while searching for their ancestral home and having to protect it.

So, what will likely be my final contribution to you guys, I present the drowblood arach.

Grand Lodge

Hey James,

Having recently played through Crypt of the Everflame for the first time (yeah, I know, my players and I are way behind the times), my group and I were introduced to the concept of nonlethal traps. Looking up trap design, I don't see how much making it nonlethal affects the CR. So my question is, how much does doing nonlethal damage drop the CR by? -1? -2?

Grand Lodge

carborundum wrote:
My game is slowly progressing again too. We've passed the halfway mark, with ** spoiler omitted **

I actually ignored the rules altogether and just did the three side quests in the Book 7, and then made my own when things came up. They weren't the strongest NPCs, but by this point you've got more than enough minions to take care of the whole shebang. It also made the players feel more involved to do things themselves rather than leave everything up to chance. Nothing worse than seeing a natural 1 when you should be "invincible" by that point.

Grand Lodge

So it's once again time to delve into the mountain. Not that we got anywhere close to that during the session. I'm hoping that this time we'll complete the book.

Lackluster:
Not much happened at this time other than everyone trying to figure out the rolls they needed to make to create items without the required spells. That took about 2/3 of the session, much to my dismay. Still, they managed to arrive in Farholde and meet with the Baron. They were immediately terrified of how powerful he was, and it was a little awkward seeing them try to figure out how exactly he could aid them as they completely misunderstood Thorn's words. They thought that the Baron knew the location of the Horn, which I don't get how they could confuse the Baron for a ranger, but whatever. At any rate, they went from there to Drowington and entered the manor.

Overall, just a setup session. One player was pouting because he had to stay on the barge crafting while Tiadora did her thing on shore. He wanted to cause mayhem and bloodshed, and felt cheated that only she got to do that.

Grand Lodge ***

waltero wrote:

I played Eternal Obelisk at PaizoCon as an out-of-retirement special event. These specials are offered every year at PaizoCon and other select venues.

So, if it's any consolation, the work has been done to re-do them on a piecemeal basis. I don't know if they will eventually make their way back into the general circulation.

Would be pretty cool if that'd be something other venues could pull off and get to be told how. I know our convention could make use of having access to additional scenarios like that.

I've read a couple of the retired ones and some still seem quite relevant, but just need a class change or even a race update.

Grand Lodge

8 people marked this as a favorite.

This will likely be my final post here.

Mirko Hess said: Well Derek, you kept this project alive in the forum for two whole years practically on your own. That's something that can't be praised highly enough and you got my utmost respect for that!

Thanks ever so much for those words, Mirko. I did what I could for those that needed it. If nothing else, I found an adventure that people could at least consider ending it at (as a shorter Book 3), and made a journal entry for said adventure (linked in case you missed my original August entry) on how to convert it to Pathfinder.

My final? response on the KS: I really just have one final comment to say on this. I honestly hope that this eventually gets finished. Don't care if it's tomorrow, next week, next month, or even two years from now. It NEEDS to get finished. It deserves it. Michael deserves the recognition, we deserve our money's worth of project, and Gary deserves peace of mind that with this done he can finally rest and do whatever he pleases from that point on.

In the end, I hope I'm right. That Gary didn't abandon the project in the end, that he was just extremely behind schedule, burned out, and the anxiety was what finished him off or something major happened in his life that essentially broke him, and that's why he couldn't finish things right away. And I know you all want me to be right. Even partially. Because it means you get what you're owed and we can put this all behind us, to never speak of it again. But, maybe you're right. Maybe Gary won't finish this. Maybe we won't be owed what's ours. Only time will tell. For now, I'm closing the door on this project, but I'm not locking it. Should it knock on my door once more, I'll invite it in. However, I'm no longer going to actively pursue it or psyche myself up that maybe today's the day. It knows my (email) address.

I wish everyone the best. Especially Gary. Hopefully things don't turn out for the worst. Once it hits the day after the 5th year anniversary, it's end game and everyone's able to try take this to court. Well, every American can.

Just going to add to this saying that I'll still be actively moving about the forum, just not this thread. You'll probably see me pop up here and there and especially on the PFS section as I'm nearly at 4 GM stars (100 successfully run scenarios/modules).

I'm currently working on the part 6 of a 6-part module that's slowly starting to come out (mine's separate from the other books), and there's two adventures/modules that I wrote currently getting edited and published, as well as my second mini-bestiary. Depending on how these go, I may or may not get the approval for the AP I want to write. If I don't, no hard feelings. Just means I still have a ways to go until someone's willing to take a chance on me. I'd like to thank everyone who participated in the scenario survey. Eventually it will get done, I just can't promise when, and no, I won't do a Kickstarter. I wouldn't want to put that much pressure on myself, nor would I want anyone to feel uneasy or concerned that they'd go through the same thing a second time. This was enough of a lesson for all of us.

Wish I could tell you what happened with Alice, but she's MIA. Haven't seen anything new from her account since Aug 24th. Hopefully nothing bad has happened. I remember a couple of people joking that she was actually Gary in disguise checking on things.

Once again, all the best to everyone. Take care. Maybe when we need meet up it'll be under far better circumstances.

Grand Lodge ***

Tonya Woldridge wrote:
kevin_video wrote:
This is remarkable information. I look forward to running these scenarios. That said, what's the name of the Qadiran VC from Season 0, and what scenarios is he in? Would love to run the lead up to meeting him at least once before doing the new scenarios.
The Venture-Captain shows up in #21-The Eternal Obelisk, a retired scenario not available for regular play.

Yup, found it last night right after Marco Massoudi commented. Didn't realize it was retired though.

Grand Lodge ***

Marco Massoudi wrote:
kevin_video wrote:
This is remarkable information. I look forward to running these scenarios. That said, what's the name of the Qadiran VC from Season 0, and what scenarios is he in? Would love to run the lead up to meeting him at least once before doing the new scenarios.

Hi Kevin

If you click on the image, a larger version opens up that is named "Esmayl", so i guess that´s his name.
Can´t help you with the scenario though.

Thx for your great Way of the Wicked recaps!

Greetings from Germany

Ah, must be because I'm on my phone as no name comes up, or the screen's too small.

I'm glad you liked my synopsis write ups and tips on the games. Things being what they are Throne of Night will likely never get the same treatment.

Fellow greetings from Canada.

Edit: Eternal Obelisk is where he's from. It's a 5-9.

Grand Lodge ***

This is remarkable information. I look forward to running these scenarios. That said, what's the name of the Qadiran VC from Season 0, and what scenarios is he in? Would love to run the lead up to meeting him at least once before doing the new scenarios.

Grand Lodge ***

How's 10 through 16 coming along?

Grand Lodge

Jacob W. Michaels wrote:
Sorry to hear. I hope everything's OK.

It's not, but the sentiment is appreciated.

Grand Lodge

kevin_video wrote:
I've got an idea. Maybe give it a shot.

Unfortunately, due to various circumstances, I won't have the time to finish my monster and as such have to bow out. Maybe next time.

Grand Lodge ***

Mitch Mutrux wrote:
Feast of Ravenmoor. That's my go-to holiday scenario, works for every holiday. Thanksgiving, Christmas, Halloween, Valentines Day. Holidays 'round my place are weird.

Funny enough, James Jacobs mentioned that too. Also likes Reign of Winter for the December months.

Grand Lodge

James, out of all the Paizo scenarios currently made, is there one (or more) that you can look at during the December month and go "That's a good adventure to run during the holiday season?" Doesn't have to be "the perfect adventure" or personify the holidays itself, but maybe it just feels like it'd be a good adventure to sit down with everyone during the holidays and run through. If you can think of one that does personify or is the perfect adventure, then that's great.

Grand Lodge ***

I asked before for Halloween themed adventures, and now I need holiday themed ones the closer we're getting to the holidays. I've already heard a couple for Thanksgiving, but being Canadian ours was in October. Just wondering if there's any module or scenario that'd be more appropriate to run over others.

I know this question was asked back in 2011, but we've gained so many more adventures than that, and a few of the suggested ones back then are now no longer available (ie. retired).

Shades of Ice 1-3, Frostfur Captives, Before the Dawn, To Scale the Dragon, Out Lady Silver, Hall of Drunken Heroes, and Slave Pits of Absalom were a few suggested in the previous thread.

Grand Lodge

Douglas Muir 406 wrote:
kevin_video wrote:
I had a bit of a laugh tonight while going through the Villains Codex. There's a magic branding iron called the branding iron of tracking. Just imagine how short this campaign would have been if Branderscar had been using this the entire time on all their prisoners.

IMC, I justified a shortage of many magic items by pointing to Talingarde's ambivalent attitude towards arcane casters -- towards all casters, really, except for priests of Mitra.

But yes -- the magical equivalent of a RFID chip or an ankle monitor would seem pretty obvious!

Doug M.

Yeah, my game too emphasizes how divine magic items aren't that hard to come buy, but arcane magic is practically impossible to find because of how "evil" it is unless you're specifically approved by the king to use it.

Grand Lodge

1 person marked this as a favorite.

I had a bit of a laugh tonight while going through the Villains Codex. There's a magic branding iron called the branding iron of tracking. Just imagine how short this campaign would have been if Branderscar had been using this the entire time on all their prisoners. And I do mean ALL of them. Our current villains wouldn't have even had help to escape because a certain someone would have been found at home well before the Ninth Knot would have been conceived of.

Grand Lodge

2 people marked this as a favorite.

Wow. Sept 28th was the last time I posted on here. Just goes to show how long of a break we ended up having for our game. Tonight was the first time we managed to all get together and no one was sick, moving to a new apartment or house, or under stress from exams or tests.

Today was the day they took down the Watch Wall and completed Book 1. While a couple of them also wanted to burn the city, they thankfully realized what would happen if they did something so foolhardy as to rob the bugbears of their bloodlust and victory.

So much carnage:
This was pretty one-sided. The party was full prepared to into the wall, guns blazing. As soon as anyone grouped up, fireballs were launched repeatedly. Given the hit points of the guards, and the number of charges left on the wizard's wand, not to mention their own fireball spells, it was hilarious how many times I couldn't roll over a 10 for the reflex save. With the exception of Barnabus, who the monk wants to try and corrupt into being her bed snuggler, everyone else was wiped out.

Back in Aldencross, the rest of the party took on the flesh golem that they had released, and became the town's heroes. They also "rescued" the alchemist, and are currently blackmailed and corrupting him. They have his notes on the flesh golem, the base notes on the ice golem from the wizard's lab, and want the alchemist to become even better at Craft Construct than ever before. He's reluctant, but he's also essentially broken after having seen his creation kill so many guards.

Kaitlyn was released and allowed to leave with Eddarly. They're planning to go to Farholde where the laws are far more lax. The innkeeper was also told to get out of town because of an invading army coming. He too will consider Farholde his new home. The rogue is on Cloud 9 as that's his home city, and he's longing to go back home. Imagine his surprise and pleasure when he learned that his next mission was taking him home. It was actually rather touching.

They are now all paid in full, and loaded onto the barge heading to their next encounter. Next time, I'll be writing their exploits on Book 2. Going to be nice to get back there. Hopefully this time I can finish it.

Grand Lodge ***

Congrats new 5 Star GMs. I hope to one day be as cool and knowledgeable as you guys. As for the Card Game GMs, I really wish there were more of you. Would love to sit down a play some day.

Just an FYI on a typo, JimCon was held in Winnipeg, MB.

Grand Lodge

I know that this is an older book, but if there ever chance we could see a Harrow bloodline for the bloodrager? Or an updated harrow warden for the unchained monk and story summoner for the unchained summoner?

Grand Lodge ***

John Compton wrote:
kevin_video wrote:
Hey John, I know this is off topic, but are there any plans this year to release a holiday boon like last year? To date, as far as I'm aware, there's been the 2013 Ascendance Day boon and the 2015 Ritual of Stardust boon. Unfortunately, both times our lodge was too new to the existence of PFS so we missed out on gaining access to either one. Was hoping for a third try now that we've got our lodge in full swing.
Holiday boons are largely a "when we have time available" sort of project, of which we have a few others in the hopper at the moment. One possibility that's been brought up before is revisiting a past holiday boon rather than creating a new one. I don't know if that's the answer, though, so for now I'd just say "no plans yet, but we'll see."

That's cool. Appreciate you replying so quickly. I'll keep my eyes out for a possible announcement.

Grand Lodge ***

Hey John, I know this is off topic, but are there any plans this year to release a holiday boon like last year? To date, as far as I'm aware, there's been the 2013 Ascendance Day boon and the 2015 Ritual of Stardust boon. Unfortunately, both times our lodge was too new to the existence of PFS so we missed out on gaining access to either one. Was hoping for a third try now that we've got our lodge in full swing.

Grand Lodge

N. Jolly wrote:
I'd like to thank everyone who participated in the playtest, but now it is officially over! We;re going to take all the suggestions within, do some fine tuning, and turn this one over. Thanks to everyone who helped with this project, it was a lot of fun and I'm glad we had a playtest for this!

Congrats on the completion of this project.

Grand Lodge

1 person marked this as a favorite.

I've got an idea. Maybe give it a shot.

Grand Lodge

Thanks to Necromancers of the Northwest, the king of Talinguarde has a new sword (bottom of the page).

Grand Lodge ***

Minna Hiltula wrote:
Auke Teeninga wrote:
kevin_video wrote:
That's not what I'm asking. I read all that. I'll rephrase the question. I can't seem to find the link to the third level. Is this something that's directly emailed to VCs and VLs, or have a link show up once I hit my fourth star? Or, am I just not looking hard enough to find it on a public link that everyone can look at an pine over?
If you are a VO or you have 4*+ GM stars or you are scheduled to run it at a convention, you should get access to the scenario (added to your downloads). It is not available otherwise.
An additional thing I noticed (I acquired my 4 stars before I became a VA): if you get your fourth star, you have to contact Customer Service to get your scenarios, but when you become a VO, you get them automatically.

I'm hoping to become an agent, but chances are I'll have the stars before that ever happens. Good to know that I need to get in touch with people after I get 4.

Grand Lodge ***

Auke Teeninga wrote:
kevin_video wrote:
That's not what I'm asking. I read all that. I'll rephrase the question. I can't seem to find the link to the third level. Is this something that's directly emailed to VCs and VLs, or have a link show up once I hit my fourth star? Or, am I just not looking hard enough to find it on a public link that everyone can look at an pine over?
If you are a VO or you have 4*+ GM stars or you are scheduled to run it at a convention, you should get access to the scenario (added to your downloads). It is not available otherwise.

Thank you for the info.

Grand Lodge ***

Auke Teeninga wrote:
kevin_video wrote:
Question regarding Bonekeep Level 3: The Wakening Tomb. Was that actually released publicly? Last I read, it was only available at conventions. Do Venture Captains have access to it?

See above.

relevant bit wrote:

These scenarios may be run by any 4-star or 5-star GM or a Venture-Officer at any time. They also may be run by anybody at a convention. Any convention may schedule Bonekeep, as there are no table minimums.

Bonekeep Level 1: The Silent Grave (Levels 3-7)
Bonekeep Level 2: Maze to the Mind Slave (Levels 3-7)
Bonekeep Level 3: The Wakening Tomb (Levels 5-9)

So either conventions, or 4*+ GM or a Venture-Officer. (or a combination of those 3.).

That's not what I'm asking. I read all that. I'll rephrase the question. I can't seem to find the link to the third level. Is this something that's directly emailed to VCs and VLs, or have a link show up once I hit my fourth star? Or, am I just not looking hard enough to find it on a public link that everyone can look at an pine over?

Grand Lodge ***

Question regarding Bonekeep Level 3: The Wakening Tomb. Was that actually released publicly? Last I read, it was only available at conventions. Do Venture Captains have access to it?

Grand Lodge ***

Mike Eckrich wrote:
Thornkeep, most levels can be done in 4-5 hours. Murderers Mark in 5-6 if your party is balanced. Godsmouth in 5-6 hours if you lead the party a bit with some well placed hints, clues. Crypt of the Everflame is two 5 hour sessions for sure. Dragon's Demand part 1 should be fine for 5 hours, but for that one I'd want the party to finish all four parts.

I actually ran Everflame for the first time last night, and I guess we were lucky because our party finished it in just under six hours.

Grand Lodge ***

I've been told that the Emerald Spire modules can be done in the same time span as a standard PFS module, but what other 3 XP modules can fit in a 4-5 hour time slot? I was thinking maybe Thornkeep Accursed Halls might have the capability.

Grand Lodge

Iammars wrote:
Wait, the first floor map isn't to scale? What are you talking about?

Our GM bought the map pack a few months ago for the PFS lodge here and was rather upset that every level from 2-16 was perfect to scale, but the first level had smaller squares than that of a mini's base. He ended up printing the PDF at 110% scale and using that instead.

Any time anyone here considers buying the pack, he immediately does what he can to talk them out of it.

Grand Lodge

Has the first floor map been fixed? We got our pack for our games, and the GM was surprised when he learned it wasn't to scale.

Grand Lodge

I'd like to add to the voices asking for a reprint. Six scenarios, including the Silverhex Chronicles require this map.

Grand Lodge ***

Sorry to necro this thread, but I'm looking for all scenarios that involved goblins.

These are the ones I know off the top of my head.
Frostfur Captives
Rise of the Goblin Guild
Murder on the Silken Caravan
The four We Be Goblin scenarios
The first dungeon level of Emerald Spire
The first part of Book 1 of the Rise of the Runelords AP, Burnt Offerings
Apparently City of Strangers 1 and 2, but it's been years so I couldn't say if it did or not...
Shades of Ice 1 and 2, but not 3

Anything else?

Grand Lodge

James Jacobs wrote:
kevin_video wrote:
James, question about troglodytes. Back in 3.5 they had the stench ability that could make you sickened. However, recently played an adventure with them in there, and thought there was a major typo when I couldn't find it. Looked in the bestiary and sure enough it had been removed. Do you know what this came to be? Do Golarion trogs just not have the stink glands, or are they just more hygienic and less cowardly?
They have a stench ability listed in their aura line. That's where stench and all auras go, becuase at the top of the stat block, where you look for info you need at the immediate start of an encounter (like initiative and perception stuff) is where aura info goes, since an aura affects things from the very start of a combat.

I feel dumb now. I always thought it was a special attack, not an aura. Definitely handy information. Thanks.

Grand Lodge

James, question about troglodytes. Back in 3.5 they had the stench ability that could make you sickened. However, recently played an adventure with them in there, and thought there was a major typo when I couldn't find it. Looked in the bestiary and sure enough it had been removed. Do you know what this came to be? Do Golarion trogs just not have the stink glands, or are they just more hygienic and less cowardly?

Grand Lodge

Lord_Hyperion wrote:
I know damn well what will happen: nothing at all. Well that''s not entirely true: the 366th day of the silence treatment will come and go. That's gonna happen.

Looks like you were right. Nothing. He didn't sign on either so I guess there's that, but it's pretty weak to use that as a defense nowadays.

Grand Lodge

Guess we'll see if anything happens tomorrow. The eve of the 28th will be the 1 year anniversary of the last time we heard from Gary. I think we're all curious to see what happens in the next 16-21 hours.

Grand Lodge ***

John Compton wrote:
Matthew Hudson wrote:
John Compton wrote:
kevin_video wrote:
I'm hoping Gallows of Madness is PFS ready by Halloween. That looks intense.
The odds are good.
Only a few days away, got any treats for us John? :-D
How about today?

This is quite welcomed.

Grand Lodge

1 person marked this as a favorite.

More lich and necromancer specific items. I very much recommend these for the final encounter in this book.
For the brestplate, if you don't want the check penalty, give it the +1 armor property, weightless, from Rite Publishing Tarnished Souk Xoti the Usurper, and it's a +9 armor equivalent.

Grand Lodge

Dotting.

Grand Lodge

Grey Matter Games, LLC wrote:


Respond to: greymattergamesllc@gmail.com with your name, and five power descriptions. Subject line should be "KV Powers"
Respond by: October 14, 2016 11:59 P.M. CST

Did you mean Nov 14? Today is Oct 25th.

Grand Lodge

Lord_Hyperion wrote:
Sooooo.......Alice is pulling a "McBride" on us, eh?! LOL. This s&@+ of an AP must be cursed somehow.....^^

Looks like. I just hope that nothing bad happened to her. Those who had reservations about her, as she only had a few posts on the entire forum, probably have something to gloat about.

It was brought up on the KS that this Saturday will be the 1 year anniversary of the last time Gary gave us an update.

I'm at a point where I essentially just want to admit defeat. You could say I've lost the ability to care one way or another.

Grand Lodge

Tyrannical wrote:
Alick wrote:
Sadness. Anyone got the witch/ninja mca saved somewhere I can have?
Arcane Masters I Critique

Fixed it for you.

Grand Lodge

Yeah, the 3.5 version of each ability reads:
Camouflage (Ex) A ranger of 13th level or higher can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.
Hide in Plain Sight (Ex) While in any sort of natural terrain, a ranger of 17th level or higher can use the Hide skill even while being observed.

Change hers to these, and you'd probably be okay. Just change camo to being 12th level and swap "Hide" for "Stealth". They'd somewhat work for her style of ranger. (Funny enough, Kobold Press gave this version of Camo to the Elven Archer race class they made.) Maybe give her the ability to ignore difficult terrain in natural environments.

Other ideas to replace them outright would be:
-Fast movement +10 at levels 5th, 12th, and 19th.
-Uncanny Dodge and Improved Uncanny Dodge.
-Cha-mod plus half ranger level rounds to her Inspiring Example at 17th level. Change it from a standard action to a move action for activation at 12th level.
-add half her bonus from Death Vow to her saves vs. their spells and effects.
-be the first ranger to have improved evasion.

Can't say I'm a big fan of Second Combat Style. Add another ability in addition to Second Combat Style as quarry is a decent ability and just adding more feats to a list isn't really that great of an exchange.

I'll be curious to see a revision of this archetype.

Grand Lodge

Hayato Ken wrote:
Well i only checked because i wasn´t sure myself ;)

And I definitely appreciate that.

Grand Lodge

Hayato Ken wrote:
kevin_video wrote:
Belltrap wrote:
I confess if what I've heard is true, I'd be more concerned about the sword-devil still having camouflage and hide in plain sight despite not having any favored terrain than about the sword-devil retaining armor proficiency, as without favored terrain these class features literally cease to function.
Originally I did too until it was pointed out that the 3.5 ranger didn't have favored terrain and those abilities worked fine back then. I've come to agree to disagree on that one.

That might have been the case in 3.5, Pathfinder though:

Camouflage (Ex): A ranger of 12th level or higher can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn't grant cover or concealment.

Hide in Plain Sight (Ex): While in any of his favored terrains, a ranger of 17th level or higher can use the Stealth skill even while being observed.

Ha! I KNEW it! I shouldn't have left that argument alone.

Grand Lodge

Belltrap wrote:
I confess if what I've heard is true, I'd be more concerned about the sword-devil still having camouflage and hide in plain sight despite not having any favored terrain than about the sword-devil retaining armor proficiency, as without favored terrain these class features literally cease to function.

Originally I did too until it was pointed out that the 3.5 ranger didn't have favored terrain and those abilities worked fine back then. I've come to agree to disagree on that one.

Grand Lodge

Read the issue, and I have to say that I found a few things that immediately caught my eye and made me throw up red flags.

I agree with a few others when I don't see Dex to damage. Guess when Sonja can finally afford it, she'll get an amulet of might fists with the agile +1 weapon property (Pathfinder Society Primer) on it. But was the least of my finds that made me give my head a shake.

Problems I'm having:
I have to admit that I was shocked that this archetype was essentially a monk build that still gives you armor and shield proficiency. Why? You're penalized for equipping either. This would have allowed her to have Untouchable at 1st level instead of 4th, and gain the same progression as a monk. Granted, this way she gets the +5 bonus at 18th instead of 20th (because that's normally when you would get the ranger spells), but still. She could have gotten a variant of brawler's AC bonus or even the same thing so long as she's wearing light armor. There are comic issues and pages with Sonja walking around the swamps with actual armor on and not just a chainmail bikini. Also, depending on if a home game used a certain 3PP book, or went back to 3.5, the chainmail bikini already existed with a +1 to +2 to AC, depending on the book.

At least drop the armor and shield proficiencies and give her something like Dodge as a bonus feat even if she doesn't count for the requirements, or a fighter's bravery ability. Heck, give her Cha to just Will saves. That could have been her 4th level ability. In 3.5 it was called Indomitable Soul and the crusader class (Tome of Nine Swords) had it (gained at 2nd level). She could still have Iron Will, but it wouldn't be as necessary. Also wouldn't give her the -1 she currently has for having Wis 9.
And before anyone says "Well, this way she can use armor and shields at first level and get rid of them later, without penalty." That's not correct. If you take leather or padded armor at 1st level you don't incur any penalties, and if you come across masterwork studded before 4th level you still don't. There's no ACP on those. If she was really lucky to come across a mithral chain shirt, she'd be laughing.

Also, what point buy does she have? I keep on coming up with 31-40. Is she an Azlanti with +2 to each stat instead of just one, making her 14 points? And having PC wealth and more than 15 pt buy how is she still only a CR 7 despite being a level 8 ranger? As per Pathfinder's own rules this character should be a CR 9. This has been seen on multiple APs for when characters have higher stats and equal wealth to a PC. Something's off.

Overall, it was nice, but I think another re-write would have made it better. I wouldn't use it as it is right now.

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