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For those just starting, Necromancers of the Northwest has released two villain pdfs of archetypes. I have to admit that I wish I was playing now because I would have loved to have played the extortionist (investigator) and taken the extortion crime trait.
James Martin wrote:
Places that hold the games for FRPGD are supposed to receive the modules 1 week prior to the game. This gives you up to seven days to get read it and get the minis.
Marco Massoudi wrote:
I agree a pirate adventure would be amazing.
So a prequel? How's that work with We Be Goblins in terms of level and XP? I'd think if you play this first you're likely to be higher than 1st level afterwards. Will you be playing NPC class goblins who "convert" to 1st level PC classes or something?
I too am quite curious how this will work out. Especially for PFS.
So, I had to go and edit/revise a previous statement regarding the Skill Focus feat. Our good traitorous Barca, is a half-elf. I even specified that. What I didn't specify was that there's an alternate trait that lets you swap out Skill Focus for a human bonus feat. I've since put that in there, and revised my entire paragraph. Also, anyone wanting to keep Leadership, the Freeport Companion noble class gives it at 1st level without needing to meet the prereqs. So, instead of taking levels of aristrocrat, take noble instead.
Exactly. They're evil. The true stereotype is that bad things happen to those who screw up. Normally, loyalty is rewarded regardless of good or evil. Failure tends to result in death--a bullet to the head or cement shoes.
@JohnHawkins--Regarding "challenge them", that's fine so long as it's realistic. In Book 6, when Gary gives the alternate encounter, it's fine if they're super powerful, but to me it felt like a sad little GM throwing a tantrum because he wasn't winning. Which, GM's aren't supposed to win. They're supposed to make the game fun. Instead, we get the GM that who's like "What? You managed to beat that CR? Well, then all your minions and cohorts, except Grumblejack for some reason, run away because they're scared, and you now have to face this new epic encounter plus a dozen angels. So there."
Unfortunately, due to its overwhelmingly large size, I couldn't quote it here, but I just wanted to remind everyone of the giant list of links I gave last year regarding additional adventures for your group should you Book 3 and the others not be available. Well, that's still unfortunately the case. So, here's the list link. With some people now having access to the world map that Gary released, you now know about the sunless seas. I want to point out that Night Below would be perfect for this as part 3 of the series is actually called "The Sunless Sea". The conversion pdf only gets you as far as D&D 3.0, but that won't be difficult to push it to Pathfinder.
I'm doing this because no everyone will go through all of the pages to see what's been made available, and what hasn't, and some of you are either at the end of Book 2 or nearing completion. At the very least, you can use this to do your own game.
Regarding the Night Below series, it seems someone here on the forums did a few PF conversions. That could be of some assistance.
Read your notes on changes and yea, let the PCs have their win. Sure they are devils and now have an eternity of grinding against the Iron Ceiling for bits of power.
Thanks for reading, and agreeing. Regardless of which ending you read, unless you're a nice GM who gives them the "good" ending there's just too many "pull the rug from under them" scenarios. Seems almost childish to do that. It's like you're waiting for Ashton Kutcher to show up and "You've been Punk'd!"
KV.....you just need to write your own AP for us!
At the moment, I'm writing a 3-part 4th level adventure module for the local Pathfinder tournament in June. The first part playtest went very well. Part 2 will be in March, and we'll figure something out after that.N. Jolly, one of the best writer of Purple Duck Games, is going to help me publish the adventure if no one picks it up. So, come July if all goes well, I'll either have my own company name, or someone will release my adventure for people to try out. My intention is to release it as a "Pay what you want". We'll see how it goes. What you plan for and what actually happens isn't always necessarily the same thing.
I definitely have an account with them. I use them more than any other web store. They're looking into why I'm not getting the emails when I get everything else. Last year I didn't get anything for some reason. Like, at all. It was like I didn't exist. They've fixed that.
Steve Geddes wrote:
Is it possibly a DTRPG account setting? I disabled emails from publishers I'd bought from. I don't think I even get emails when PDFs get updated anymore.
Possibly. I've brought it up before and they're like "So? It's minor what was said anyway." You know, because they care. I like getting all the newsletters and any info on companies.
@Kevin - An email went out yesterday or the day before announcing a 20% off sale for FMG products as it was the birthday of Gary's daughter, Ruth.
What? Why do I constantly never get any of these? He's released at least three of them and I haven't gotten even one. I feel so left out. So much for being a big supporter. Totally not recognized at all.
Looking over the template, the half-marilith only grants two extra arms. The picture has six, not four. This makes me think that either Gary didn't tell Michael the exact details (possibly vague), or he's adding an extra two arms to the build regardless, or it is a drowblood marilith. In which case, it's going to be a difficult battle for the PCs if it's actually a CR 17-18. I went with a Young creature build just so it could fit in a standard drow sized throne. Despite it being a higher CR, it does say that the PCs are supposed to make her an ally, and not so much fight her. With made this with that in mind.
No idea what her name would be, but I figured I'd make one up regardless. So, here's my attempt.
I'm grateful to hear that, guys. I'll continue to upload more. At the moment I'm trying to figure out how he planned to do up that six-armed drow. Either a drowblood marilith, possibly young (CR 17-18) or a drow noble with class levels and the variant half-fiend (half-marilith) template (any CR). If he's going the same route as with Way of the Wicked, then Book 3 should end with the PCs at level 13 and taking on a CR 15-16 as the boss. This makes me think it's the latter.
For the longest time, I was trying to remember the name of an underground 3.5 adventure, but couldn't. As luck would have it, it has gnomes. I've ran it before, and at the time the party just so happened to be all dwarves. The adventure in question is just a one-shot called Tiger's Palace, and it's written by Rogue Genius Games alumni and now Paizo writer, Owen K. Stephens. At the time it was a free adventure, but since the updating of the site to 5E, only the write-up exists, not the download.
If you can find a way to get it, this could be another potential side adventure until Book 3 comes out, or if you're dumping the campaign and doing your own thing, this would work out for that too.
The NPC wrote:
It would not.
The NPC wrote:
How functional will the classes be if used with a common race rather than the class specific race?
Not exactly sure what you mean. A human can't take levels of ogre class. Each monster will start out as a base race (based on the racial points of the Advanced Race Guide), and then take levels of the monster class until they become their standard version found in the Bestiary.
At this point you guys aren't likely looking forward to my updates, but still I've come across something that I wanted to add.
In the AAW Aventry Bestiary there's a mushroom golem. It's CR 10, and is actually fairly easy to make when you look at its requirements for building it. It also just needs a single mushroom stock for its body. Looking it over, I could see a few of these popping up in the Mushroom Forest from time to time, should any dwarves or drow decide to randomly venture out and explore.
Also in the book is the CR 5 ahool. It's essentially a man-bat, much like the Batman animated series. It has blindsense, darkvision, and likes to live in caves or underground. As well, there's a base race version called the ahooling.
What could also be found in the Mushroom Forest, much like any forest, are the giant grasshopper creatures known as chikfari. They're only CR 4, but they understand the spoken language of Undercommon. If the CR 4 isn't what you're looking for, there's a subchart that gives you weaker or stronger versions.
What's easily the scariest thing in the book, and something I would consider throwing at the PCs at the end of the game (should we ever see Book 6) is the Dark Angel (CR 23). It looks like a lich queen or D&D's Vecna, except with molted wings and really messed up looking alien spider legs.
Back to the forest for creatures once more, we have the fungiant. It's literally a giant fungus that looks like a walking mushroom (CR 13). However, it does not have any kind of darkvision.
Overall, there's a lot of underground creatures in here that could easily be adapted and brought over to Throne of Night. There's slugs and slug queens, a polymorphing slug that takes the form of drow (perhaps in infiltration backstory that could be drawn out in your campaign), a crazy number of aberrations that fit well with the apparent theme Gary seems to be going for in the later books, aquatic creatures that can be in the sunless sea, giant vermin with tremorsense, specific underground bat swarms, oozes (including aquatic ones), and templates.
The monster classes in here are closer to what we saw in the 3.5/3.0 Savage Species. Essentially it's the same monsters you see in the Bestiary books, but they're broken down to individual levels.
Jeffrey Swank wrote:
As each monster is complete they will be released individually, incase peeps don't want to wait, or just want a single class and not all of them. When finished with all layout/art/editing, they will be released as a massive book.
So essentially it's business as usual for Dreamscarred Press.
Just posted on the Book 7 thread, and I have to admit that it's such a huge difference doing from the Book 1 to Book 6 to Book 7 threads. This only has four pages, but Book 7 only has 10 comments. Damn.
Gotta say John, I'm looking forward to what you plan to do for the Moon Princess.
Wow, only 10 comments on this thread. I'm a little surprised by this. Didn't realize so few people talked on this one compared to the others.
Looking things over, I wonder if I'll be doing two or three parts for this. Hmm.
James Jacobs wrote:
That sounds great, but also unfortunate to be that mixed up in things. Makes you wonder if there are days if you're unsure if you're coming or going. Regarding your "one of the company's highest level employees" comment, any of you guys reach level 20 or epic levels yet?
That's fair regarding info like that being time and place sensitive.
I'm not sure if you're in the know on this, but is there a chance of any playtest classes this year? I really enjoy playing around with beta classes, and seeing them evolve over time. I may not always agree with the final product, but it's the experience of helping out and knowing I was a part of something big that always makes me want to come back and do it again.
NPC's don't have to follow the same rules as Player Characters so you don't have to Nit-Pick about every single detail of a character. I've done stuff like given character levels to Ogre Magi to give them more class features and spells and while technically boosting their CR, they aren't overpowered because they don't get AC or equipment bonuses from those extra levels. NPC's are there to be a challenge so I often gloss over game balance to give them stats and abilities they would plausably have.
Actually, yes you do have to conform to the rules for NPCs when you're publishing an adventure. What happens in a home game afterwards is up to the GM. If a GM wants to give an NPC or monster three times the normal Con and maximum hp and then multiple the total by two, but not change the CR, that's their privilege. I've experienced it, and it sucks. However, you can't put that in a published adventure.
It still would have been nice if he'd mentioned where it came from. I agree that Mitra could have given the boost, and it be sacred. The boost the PCs get is an inherent bonus that you'd get from wish or a tome/manual.There's a houserule I found for how you can get up to 22 for a stat by following the incremental rise of how much each point costs. So if you used that and had the Azlanti variant you could still do it with 25 point buy.
Don't forget that wish is a prerequisite to make the tomes and manuals. Again, it's nice to have it listed under wealth.
If there's a variant dragon template that gives +4 Cha it should lower another stat to compensate.
And I just realized that Regina has resist energy as a 2nd level spell, not first. That's a no-no.
It's times like this that I wish Gary was around.
So I ended up discussing it with a few people on the Pathfinder page on Facebook, and it's absolutely impossible to get a 40 in a stat without multiple templates, unless you're Azlanti. Guaranteed the princess is not. However, I break down what I would do to keep the stats as-is in the second last entry. I thought it'd the last one, but it went on way longer than I expected. I am beyond tired at the moment. Eyes can barely stay open. Not that, that means much when your arm's in such severe pain. Ugh.
At any rate, Changes I made to WotW--Book 6, part 5. Enjoy.
James Jacobs wrote:
Thankfully he abides by the rules as written. You can't have a weapon or armor bonus enchanted unless it's done by a caster three times the level. No level 90 casters.
James Jacobs wrote:
If only I was the GM. As a fellow player I can only advise the GM what he should and shouldn't consider. That said, if you're ruthless enough and the GM is green enough, it's unfortunately easy to pressure your way into allowing a GM to let things go. I'm told that up to a +38 bonus was approved and that he rules lawyered that only a CL 8 was needed.
I just needed to know that I wasn't blowing smoke or being biased due to being an older player who played previous editions.
I appreciate you taking the time to answer.
James, ignoring the fact that 3.5 had a limit of +6 for standard stat boost items, and then had separate rules for "epic" +8, +10, and +12 stat boost items, what would you say to a player that said "adhering to the rules" they wanted a headband of intellect +29? They have the money, and they have the 821 days to craft it. Apparently, they say that while it's likely frowned upon, Kingmaker is one of the few AP that make allow it to happen. I've never heard of such a thing even remotely being possible, but due to the rule for times squared and the fact that Pathfinder doesn't have a limit specifically put in the books, they say this is good to go.
BTW, did anyone figure out just how the Princess ended up with Cha 40? Even with a tome of leadership and influence +5 I can only figure she's got a 38. I'm using the point buy calculator to help with this.
Her base stats are 8, 10, 14, 10, 14, 18
This gets her to 16, 10, 20, 18, 20, 33
Not noted, but let's assume she actually did read a tome of leadership and influence +5 to get her to 38 and Gary just forgot to make note of it. Where's the extra +2 come from to make it 40?