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Depora Azrinae

kevin_video's page

Goblin Squad Member. Pathfinder Society Member. 2,253 posts (2,254 including aliases). 10 reviews. No lists. 1 wishlist. 9 Pathfinder Society characters. 4 aliases.


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Yrtalien wrote:

I tried looking this up on the forums but the answers were contradictory. Does my kineticist have a Caster level... can he take crafting feats... Someone please help.

Thanks

I remember being told the CL = 1/2 HD. You have to have a CL for the SLA to work.

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ladydragona wrote:
I seriously doubt if money is the reason that he is not doing this very fast it costs nothing to write a pdf. If he is lacking anything it is time. Now as far as not giving us the print books that might be different but again I really don't think that is the case either. I think he is probably spending way to much time working at his day job. Because lets face it if he had lost his day job and used all our money on other kickstarters as you say he would have lots of time to write the books. He obviously has a problem with just coming out and saying what the problem is and the longer this goes on the more shy he gets about coming out and telling us what the problem is. I have pledged on dozens of kicksterters and some of them are also years late but the guys behind them usually still answer their email and apologize every month or so. Gary is the only on who's gone totally silent.

I can attest to this. Life happens. I'm only know seeing a couple of KS that I funded come into fruition, but while they were way behind on things, and everything under the sun was getting in their way as if it was a sign that they shouldn't have done this, they kept up with conversations and emails, and sent out updates once every other month if progress just straight up couldn't be made.

I've got two projects on the go, my daytime job, a friend and I are trying to launch our own KS (which got pushed back a few months because he's a dad now) and school (exams, assignments, etc), so I can definitely agree that trying to schedule one's time so that the stress is mitigated is incredibly difficult. Still, he was able to do it with the first AP and his deck of cards, so you'd think that it's something else. However, if he doesn't tell us, we can't say for sure. And, it's only worsened by the fact that his artist doesn't know the details. Obviously he's a private man, can't you can't be forgiven until you confess. Even a small amount of communication goes a long way.

I'm still confident that we'll see something happen. Maybe Gary will make it an early birthday present (Apr 13) for me.

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mikeawmids wrote:
kevin_video wrote:
Couldn't do it last year, but this year I've decided to run the first part of the AP at a convention. I'm hoping that book 3 and 4 will be done by then, or at least this will cause enough people to buy the pdf that they'll generate revenue for Gary, so he can continue.
Generate revenue for Gary? For the project that was 203% funded through Kickstarter? Yeah, ok. :s

The rumour is that he's already spent all that money on other Kickstarters, and that he might be a little tapped out.

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Nicos wrote:
kevin_video wrote:


I allowed it to be used for a Mini-Mikazemas in March so hopefully someone will eventually ask for it (it's a free gift), and do a review on it. Given that other people have actually bought it, I was hoping that someone somewhere would've done a review.
I just want to say that someone asked for it but I'm having problem with the credit card (it is the first credit card of my own), I hope to deliver it soon and hopefully it will get a review.

Appreciate that.

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PrairieCon in Brandon.

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I think he has a copy, but he's just got a lot of items to sift through before getting to mine. He's reviewed a lot of PDG products.

I'm open for questions anyone might have.

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1 person marked this as a favorite.

That's fair, but I also felt I should clarify just in case.

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wraithstrike wrote:

I think the description is the reason why for that book. I know I am getting different encounters, but that is not saying much, and the description/presentation of an item is a large part of how it sells.

Hopefully you make it through the open call, and actually get some exposure.

I didn't make the description. I only write the pages within. After that, it's all the other people. I think that because it's the third, you're almost expected to know what the format is by now. Truth be told, the 1st book looks to have a better description. Mine's got 15 side-trek scenarios instead of 17 though. It's got thugs, a minotaur, undead, constructs, a succubus, doppelgangers, fey, a dragon, etc, but not all at once.

I allowed it to be used for a Mini-Mikazemas in March so hopefully someone will eventually ask for it (it's a free gift), and do a review on it. Given that other people have actually bought it, I was hoping that someone somewhere would've done a review.

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Our last 3.5 campaign had three successful evil characters. They were a CE tiefling fighter/tactical soldier, a CE incubus warlock, and NE drow wizard. It was incredible. The wizard was the tactician that told everyone what to do, and always had the best spells memorized, the warlock was a teleporation specialist and would position the PCs in the perfect position for where they'd do the most damage, and the fighter would beat the snot out of anything that it was told to take out. It was incredible. The rest of us just sat back and let them do their thing unless they actually needed us to chime in.

As for the campaign we were in, it was just a bunch of random adventures from the Dungeon magazines until we got to a high enough level that we did a 3.5 conversion of City of the Spider Queen. Then it got interesting for the rest of the campaign.

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DragoDorn wrote:
If you are going to Gen Con this year and running it, I would love to play at your table. I'm volunteering there this year for Paizo.

I wish. I SO BADLY WANT TO GO!!!! >_< That, and Paizo Con. You guys are so lucky having access to those kinds of conventions down in the US. No, mine's a little small town Canadian convention that's somehow managed to celebrate it's 36th year. We hold our own well enough, I suppose. Last year we even managed to get a few people from North Dakota to come visit and participate. It was a nice experience.

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Couldn't do it last year, but this year I've decided to run the first part of the AP at a convention. I'm hoping that book 3 and 4 will be done by then, or at least this will cause enough people to buy the pdf that they'll generate revenue for Gary, so he can continue.

The pregens have been ready for quite literally a year. Couldn't do it last year because everyone who attended refused to play anything Pathfinder related unless it was PFS. This year, I've been told by a few people they want to play Pathfinder, but hate PFS, and would love the chance to experience a "Hobbit" adventure.

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WiseWolfOfYoitsu wrote:

One worse, or at least just as bad as, is the map for Risen From the Sands. Took 4 standard blank battle maps to get the whole thing drawn out ignoring the extra 750' of tunnel... 10' scale maps, like this, are always a pain.

Just look at Thornkeep level 1. The only map they dont put in the map set for the dungeon is the first one, with 10' scale and multiple layers.

Our GM just printed the maps as they were, stapled them together to represent the layers, and left it at that. When we got into a room with a fight, he would draw that room and nothing more.

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Good video. Might have to get Gimp and see how it goes.

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Scott Keim wrote:

I've checked with our Canadian distributors and the three that have replied so far all have both boxes in stock.

One potential issue with Bestiary 1 pawn box is that our product number changed from PZO1001 to PZO1001-1 when we reprinted it, so the first would show as out of print.

That doesn't apply to the Bestiary 3 pawn box (PZO1009)though, and so far I have no answer to why you're finding it hard to locate. If anyone can email me store names and distributors who don't have them I can research this further - link is on the Contact Us page.

Just sent a message.

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Rei wrote:

Overflow Archives is also custom maps.

Very, very painful-to-draw maps.

Yeah, the custom map in Part 2 of Before the Dawn was a super pain. Took up the entire table, and then some.

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Morrin the Stout wrote:
@Kevin, I did say boons, but my tablet autocorrected it into books, haha. It's what I get for not double checking my post before submitting it.

It's a pain we all sadly know too well.

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Anyone yet know what maps are used in "Of Kirin and Kraken" and "The Overflow Archives"?

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StFrancisss wrote:
You can still play the character. But once the actual book comes out the playtest version will no longer be legal and they will provide some retraining rules for that process. What you can't do is continue getting games marked off on the playtest boon, because those had a deadline.

Yeah, that last part's all I actually cared about because the boons were actually pretty good, and gave me a reason to play. As for the continuing to play and then retrain, I figured as much on that as that's how it was with the magus and gunslinger when they first came out.

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Morrin the Stout wrote:
kevin_video wrote:

Just wanted to note that I did a kineticist pyro for the playtest last year, and our PFS group ended taking a break for a couple of months until Feb. My character was 3rd level at the time. I've recently started GMing the scenarios, and I need to ask a couple of questions as I didn't think anything of it at the time, but now think I could be hooped.

1) the playtest is over, but are we allowed to still play and apply credit to the already created character(s)? If not, how do we move the credit away to other characters that are legal to play?
2) with the official release not out yet, can we still gain access to the boons? Or, are those done and further ones can't be accessed after last Dec?
if you have at least one experience on the character, it is legal to play, but may need to have special abilities and whatnot changed to reflect the book when it comes out. As for the books, unfortunately they are not accessible after the play test period. Time to huck some boulders at people........

You said books, but I'm guessing you meant boons. So basically there's no reason to continue with this character. At least I managed to get the first four.

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Just wanted to note that I did a kineticist pyro for the playtest last year, and our PFS group ended taking a break for a couple of months until Feb. My character was 3rd level at the time. I've recently started GMing the scenarios, and I need to ask a couple of questions as I didn't think anything of it at the time, but now think I could be hooped.
1) the playtest is over, but are we allowed to still play and apply credit to the already created character(s)? If not, how do we move the credit away to other characters that are legal to play?
2) with the official release not out yet, can we still gain access to the boons? Or, are those done and further ones can't be accessed after last Dec?

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Has someone figured out what the bonus would be to playing an areokineticist with chain lightning vs. an arcanist or sorcerer with chain lightning? Because 30 non-lethal damage seems rather significant for the same 10d6 damage. Even more if you're paying extra burn for a metamagic feat equivalent. At least arcanists and sorcerers can use pearls to get back their spells, and a cleric's healing if they took damage, after a major fight. Meanwhile, the kineticist seems more like a welcome back to the 15 minute day.

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Mark Seifter wrote:
Costs can be reduced. The damage cannot.

I'm confused on the difference. So if it's burn 4, you can reduce it to 3, but still take 4 non-lethal damage? I don't get it.

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I need clarification on this:

Jason Bulmahn wrote:

OFFICAL UPDATES:

Burn damage cannot be reduced or redirected.

Does that supersede what's in the text?

Burn (Ex): For each point of burn she accepts, a kineticist suffers one point of nonlethal damage per character level. This damage cannot be removed by any means without a full night's rest. A full night’s rest removes all burn and all associated nonlethal damage.
If she has both hands free, as a move action, a kineticist can visibly gather elemental matter around her, allowing her to reduce the total burn cost of a wild talent used in the same round by 1 point (min. of 0 pts).

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Kendrick Buckley wrote:
I have to wonder about the design reasoning behind making the swashbuckler have a poor Fortitude save when both its parent classes (fighter and gunslinger) have the good Fortitude save progression. It leaves a gaping hole in the defenses they really need in their role on the front line, and I don't see any reason why it would be a balance concern - they're not so ungodly powerful that they need to fall over dead the first time a necromancer looks their direction just to make up for it.

Agreed. I thought for sure that they'd have a poor Will save. Just trying to figure how they justify it.

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James Jacobs wrote:
kevin_video wrote:

Hey James,

I sometimes see monsters with more than two arms (anywhere between 4 to 6), but I can't seem to find a ruleset or template for what kind of CR increase that would be. Do you guys have an in-house rule for +X CR for every two additional arms, or is there a template somewhere that I'm just not seeing?

That's not how CR works at all.

CR looks at things like hit points, AC, attack bonuses, average damage, saving throws, and ability DCs and that's pretty much it.

The only one of those things that really gets impacted at all by multiple arms is average damage.

The more arms you give a creature, the more damage overall it does, so as a general rule, more arms = higher CR than an otherwise equal creature with less arms.

In the end, how much damage the creature does with all those arms should fit the rest of its expected stats. It doesn't in and of itself come with a "CR increase."

Hmm. I have to admit that I did not see that answer coming. That's good to know though. Puts the half-marilith variant fiend template into a different perspective too.

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Hey James,

I sometimes see monsters with more than two arms (anywhere between 4 to 6), but I can't seem to find a ruleset or template for what kind of CR increase that would be. Do you guys have an in-house rule for +X CR for every two additional arms, or is there a template somewhere that I'm just not seeing?

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Hoping this goes successfully.

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Ran this last night, and I'll be leaving a review if I can. Seemed to be a number of errors. However, the players enjoyed it. Especially the wizard who got to be the "weapon" at the end.

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Weslocke wrote:
Sorry to hear about the fall. I sincerely hope that you recover quickly and completely.

Hope so too. Possible surgery to remove all the scar tissue. In physio for the time being.

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Gauss wrote:

Wow, I think I am going to have to re-write the entire book's encounters.

The Linnorm wont be more than a speedbump to my group (Vampire Inquisitor, Half-Fiend Arcanist, Shadow Lord Zen Archer, Graveknight Anti-Paladin).

I am really regretting allowing them to become non-humanoid creatures. It has made my life as a GM very very difficult (having to rebalance for that on top having to rebalance due to their existing maxed builds).

Even without that I don't understand making a CR "16" encounter comprised of 6x CR 11 critters. They cannot touch most level 16 PCs (ACs in the high 30s) without even accounting for my players ACs.

Yeah, I regretted it, and actually retconned my group, but that caused us to have to quit the game.

Depending on the group, and what the GM allows, I don't see it as that much of a stretch. I know one group with absolute bare bones gear because the GM's not adjusting a thing for treasure, only encounters for their nine man team (7 PCs, 2 NPCs), and they're currently level 12-13 with an average AC of 21.

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Weslocke wrote:
Congrats on your newest writing credit, Kevin and best of luck with your current project.

Thanks. I'm gonna need it. Shredded my right shoulder in a fall, and now I'm having troubles using the whole arm. It's making things quite slow, and painfully sore.

Still, it's a lot easier to run games than write them with one arm. Got a few players itching to play a dwarf campaign as they're still on their Hobbit high.

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1 person marked this as a favorite.

Ah, okay. I think I'm on the same page now.

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1 person marked this as a favorite.
Little Red Goblin Games wrote:

Noble with an Heirloom Item:

Possibly? I mean it depends on how original your mechanics are and how you fluffed it. We did a noble class (noble, buck, courtier, nomad), we've done a "this item grows with you as you level up" class (legend wielder) but if you have a new source you are drawing for (I dunno- like a roman myth or something) it could be possible.

Shinto Priest:
That is a concept that has been done before and is not really "fresh" (we've touched on it in our Heroes of the East line and a lot of other 3pps have)

I was looking more for which off-the-wall concept seemed less likely to acceptable, like "yeah, the heirloom item class seems like a much more plausible concept, but that shinto priestess one is just too out there." Apparently both are perfectly fine, and that's cool. Still got my answer.

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Jeffrey Swank wrote:
I will be doing a whole section of "template" conversions! Already in the works!

I'm curious as to what that all entails.

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DragoDorn wrote:
kevin_video wrote:
kevin_video wrote:
KenderKin wrote:
kevin_video wrote:
KenderKin wrote:
KV why aren't you writing an AP if your own?
Lack of buyers who'd likely want it. The closest I got was doing this, but no one's been buying it so I haven't done anything remotely like that up again. I wish I could say I was a popular writer. Purple Duck Games currently has an open call for their Giants supplement that I'm a part of. There's still an unfortunate stigma when it comes to 3PP stuff and people willing to accept its existence/trust it.

Yeah but your posts are good, and that item looks questionable. Pretty sure I would have skipped right over it while shopping......

Secondly it has no customer review....

No reviews because a lot of people skipped it. =(

Unfortunately, not a lot of people are looking for stated encounters. I'd like to think it'd got some good stuff. It's the third in a trilogy of releases. I only did the third one.

Hopefully the Giant NPCs and Advanced Races books that I'm collaborating on with other writers will earn me some street cred.

Link?

Link for...? The npcs and race book? They aren't out yet. However, the npc one is still in an open call if you want to participate.

open call

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Little Red Goblin Games wrote:

I would say "wacky" is secondary to "compelling" or "original".

If it is JUST "silly" or "funny" it won't fly. For example, like Christos said, we had the toon but it was backed up by a whole suite of mechanics and lore. When you say the name "toon" or "rockstar" you "get" what that is off the bat even before you read the lore.

We are not looking for joke classes or things that are "like a paladin, but a little different". Find something unique with a firm and established grounding and go for it.

Try looking at genre outside what is normally examined in D&D/Pathfinder. We have a very narrow focus in both terms of theme and mechanics and the Gonzo line is about expanding that. It is about exploring new concepts and taking risks.

The stuff in Gonzo is not meant to be auto-approved at every table. It is meant to make a GM go, "Oh man... I gotta find a way to work this in" or maybe offer them a class that can add new influences to their work. What if you did a kind of "Heavy Metal" (ala Taarna) style game? How much would need to change? I'll tell you right now a rockstar from Gonzo 1 would fit right in. What if you wanted to play a game that takes a lot of hints from like a Disney movie? Guide in Gonzo 2 is going to fill that niche (though it covers a LOT of niches actually).

Using that, please pitch us something that helps the game grow in terms of what is acceptable thematically and mechanically.

PS: I think craven is one of my favorite classes mechanically from Gonzo 1 Christos. The playtests were magnificent.

So, if I wanted to design a 20 level class about a noble with an heirloom item leveling up with him the entire time, or a shinto priestess that exorcised spirits and demons, with backstory and everything, plus class features that backed everything up... that would be something that you guys would be looking for?

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kevin_video wrote:
KenderKin wrote:
kevin_video wrote:
KenderKin wrote:
KV why aren't you writing an AP if your own?
Lack of buyers who'd likely want it. The closest I got was doing this, but no one's been buying it so I haven't done anything remotely like that up again. I wish I could say I was a popular writer. Purple Duck Games currently has an open call for their Giants supplement that I'm a part of. There's still an unfortunate stigma when it comes to 3PP stuff and people willing to accept its existence/trust it.

Yeah but your posts are good, and that item looks questionable. Pretty sure I would have skipped right over it while shopping......

Secondly it has no customer review....

No reviews because a lot of people skipped it. =(

Unfortunately, not a lot of people are looking for stated encounters. I'd like to think it'd got some good stuff. It's the third in a trilogy of releases. I only did the third one.

Hopefully the Giant NPCs and Advanced Races books that I'm collaborating on with other writers will earn me some street cred.

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KenderKin wrote:
kevin_video wrote:
KenderKin wrote:
KV why aren't you writing an AP if your own?
Lack of buyers who'd likely want it. The closest I got was doing this, but no one's been buying it so I haven't done anything remotely like that up again. I wish I could say I was a popular writer. Purple Duck Games currently has an open call for their Giants supplement that I'm a part of. There's still an unfortunate stigma when it comes to 3PP stuff and people willing to accept its existence/trust it.

Yeah but your posts are good, and that item looks questionable. Pretty sure I would have skipped right over it while shopping......

Secondly it has no customer review....

No reviews because a lot of people skipped it. =(

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Kthulhu wrote:
DragoDorn wrote:
Fire Mountain games should hire you. You have been doing most the work for them on these boards since Gary disappeared.
10 to 1 he's reading all of the posts and scribbling down notes. :P

I would be okay with that. Faster is better.

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1 person marked this as a favorite.
KenderKin wrote:
KV why aren't you writing an AP if your own?

Lack of buyers who'd likely want it. The closest I got was doing this, but no one's been buying it so I haven't done anything remotely like that up again. I wish I could say I was a popular writer. Purple Duck Games currently has an open call for their Giants supplement that I'm a part of. There's still an unfortunate stigma when it comes to 3PP stuff and people willing to accept its existence/trust it.

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Again same book, the Death's Bloom. It's a hazard that's amazing and really good to have should your players forget important stuff, someone with important information gets killed, or anything along those lines. Heck, this technically replaces the speak with dead spell if no one has access to it, or if you're sure the person can easily make the Will save.

Mushrooms that grow on dead people and absorb their memories. Take a bite, and make a Fort save, and recall 1d6 memories from the dead person. Keep the mushroom spores to sprinkle on other dead bodies.

I need to make a record of these things. This would be great for any adventure, really.

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I just want to add that, same book, the cavernivore is also a neat find to take your players on with. Especially if any of them are longing for the surface once again.

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If you have the Complete Minions pdf, check out the brainweed. While the PCs are walking through the forest, they could happen upon a couple of these, learn of their properties, and cultivate them. They could then put them around various areas outside the Horn, or even inside as potted plants. Perfect for druids and rangers in the party, and maybe even wizards or witches. Just depends on what kind of green thumb the party has.

EDIT: These could be additional plants that need blood besides the assassin vines.

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5 people marked this as a favorite.

Both myself and Weslocke have been adding things to this scenario. You should have seen all the work I did for the Way of the Wicked. Added lycanthrope feats, stated a few NPCs, fixed a couple of plot holes by inventing NPCs (seriously, no bounty hunters for the only people to have ever escaped Branderscar?), etc. That said, everyone did their part on that AP as well. Weslocke's already wrote up whole political setups for what he thought Books 3 and 4 should have been.

Personally, I'd have loved to freelance for FMG. It was Gary's praise for the work I had been doing on his first AP that inspired me to be a freelancer, and now I've gone two write-ups for Purple Duck Games, and working on a third. Now, I don't know what's going on. If he e-mailed me tomorrow saying he needed some stats written up, or needed someone to bounce ideas off of, I'd be all for it. Anything to get this going again.

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3 people marked this as a favorite.

Anyone have a copy of Complete Minions by Bastion Press? If not, I highly recommend it for the specific creature, the Blessed Ring. It's a LG plant in the form of a ring of mushrooms. If you're good or neutral, it will protect you for 8 hours, allowing you to heal and recuperate. If you're evil, it will try to digest you. If you're attacked during the night while it's protecting you, all offenders get hit with acid spray. Considering the entire underground is essentially a mushroom forest/kingdom, there'd be at least a couple of patches of these.

While difficult to find, they aren't impossible. It's quite easy for an NPC to tell the party of where these patches exist, see a map with this area inscribed "Safe camp here, Blessed Ring", or they just happen upon it and make a Knowledge (nature) DC 18 check to figure out what they've discovered.

It mentions that a Blessed Ring is also capable of destroying evil items and artifacts. Depending on how the campaign goes, that could be extremely handy.

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Morzadian wrote:
Common sense dictates that well edited products are liked more than badly edited ones.

The problem with common sense is it's not so common anymore.

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I'd let them temporarily blackmail him. The first few potions would be to build up trust. After that, he'd consider starting to poison the potions with whatever deadly substances he could find.

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How serious or goofy a concept are the classes supposed to be? I mean, magical girls and multi-men? Are we designing classes that mimic a 20 level power ranger or X-man? Like, would I be doing up a 20 level build for a Wolverine clone with regeneration, scent, and claws? Or is this more along the lines of a serious class that you can honestly see standing side-by-side your standard party build (fighter, mage, rogue, healer) without any tongue-in-cheek?

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1 person marked this as a favorite.
owenstreetpress wrote:
Purple Duck Games wrote:

Purple Duck Games is looking for multiple freelancers

Project Length: 5,000-6,500 per entry.
Pay Rate: 1 cent per edited word paid via paypal
Additional details: We are looking for NPC pitches for our upcoming Giants of Porphyra. Obviously, familiarity with Purple Duck Games products and Porphyra is helpful. Send your pitch to gedakm@gmail.com. We will be selecting 5-10 pitches to be included in this supplement following the close of this open call. If you have any questions feel free to email me.
Respond by: March 13th, 2015
I've been thinking about giants a lot lately, so this might be cool. Are you looking to each writer to create a single NPC? What should we be including in our pitches?

I can answer that it's a single NPC that you'd be creating. Mark would need to give the other details.

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Mike Welham wrote:
kevin_video wrote:

Got a question about the "Being Comfortable in Your Armor" manual. Do they all stack with each other? Like, if you read the elementary, advanced, and expert, and already have the proficiencies, would you have +3 to your Dex max bonus, -6 to armor check penalties, and -30% to spell failure?

Edit: Same question, but with regards to "Drawing From the Divine" and the 'treated as having a Charisma 2 points higher' for the elementary and expert manuals.

The books do stack with each other. However, in the first example, if someone were to read all three books, then the +3 increase to max Dex bonus would apply to light armor only (+2 for medium, and +1 for heavy), and likewise for the other benefits, since the elementary book only provides its bonuses for light armors, the advanced book provides its bonuses for light and medium armors, and the expert book works for all armors.

For "Drawing from the Divine," a reader of both manuals would have a Charimsa score 4 points higher for purposes of channelling energy.

I hope that helps!

It does, but that's unfortunate about the heavy armor not having more of a bonus for Dex. For 12k gold, you're better off paying 9k for mithral for +2 Dex and negating 3 ACP.

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