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And with this, the story aspect of Book 3 is officially done. Next will be the side quests that were originally given in Book 2 (namely the ring of Princess Iris), as well as a few other things to help stave off boredom for the PCs during their three months of winter.
Wow. I quite literally did this book in a week.
I'm on fire this week. No, not literally.
Also be on the lookout for my update on Bestiary 5 monsters I thought would likely fit. I thumbed through it last night while getting set up for my revisit to this AP campaign. It won't get posted here though. You'd need to follow my Tumblr for that.
Why are you still sticking to the "McBride's waiting for Bestiary 5 to come out to finish up Throne of Night?" OGL content of released books are always going to be claimed by 3rd party folks if they're good enough. Doesn't automatically mean that someone's gonna base their whole product schedule around Paizo's release dates.
I'm not "sticking" to anything. It's not like I'm fixated on it or anything. And you're only half right about the OGL.
As my publisher wrote to me, warning how to write things:
Basically mechanics are fine. Story is off-limits by their OGC declaration.
List of Products which May Be Referenced
Last updated November 12, 2015
Pathfinder® Roleplaying Game Core Rulebook™ (PZO1110)
Pathfinder® Roleplaying Game Bestiary™ (PZO1112)
Pathfinder® Roleplaying Game: Bonus Bestiary™ (PZO9500-3)
Pathfinder® Roleplaying Game: GameMastery Guide™ (PZO1114)
Pathfinder® Roleplaying Game: Advanced Player’s Guide™ (PZO1115)
Pathfinder® Roleplaying Game: Bestiary 2™ (PZO1116)
Pathfinder® Roleplaying Game: Ultimate Magic™ (PZO1117)
Pathfinder® Roleplaying Game: Ultimate Combat™ (PZO1118)
Pathfinder® Roleplaying Game: Bestiary 3™ (PZO1120)
Pathfinder® Roleplaying Game: Advanced Race Guide™ (PZO1121)
Pathfinder® Roleplaying Game: Ultimate Equipment™ (PZO1123)
Pathfinder® Roleplaying Game: NPC Codex™ (PZO1124)
Pathfinder® Roleplaying Game: Ultimate Campaign™ (PZO1125)
Pathfinder® Roleplaying Game: Mythic Adventures™ (PZO1126)
Pathfinder® Roleplaying Game: Bestiary 4™ (PZO1127)
Pathfinder® Roleplaying Game: Advanced Class Guide™ (PZO1129)
Pathfinder® Roleplaying Game: Monster Codex™ (PZO1130)
Pathfinder® Roleplaying Game: Pathfinder Unchained™ (PZO1131)
Pathfinder® Roleplaying Game: Occult Adventures™ (PZO1132)
Pathfinder® Roleplaying Game: Bestiary 5™ (PZO1133)
It just depends on how involved the books are, and if he's trying to cut corners like so many PFS scenarios and APs that go "see pg X of Bestiary 4 for this creature". If he's cutting it close to page count, he might. The thing is, we have no idea. Everything's a guess. That's all this is for me. And it's all I've got left for straws to grasp on to. Even my faith's waning.
I like that Michael Clarke responded to the article, and found it to be a fair assessment. I can't say I disagree. I will point out two things that are missing from the entry though:
I started running Way of the Wicked again, as of last night, and before everyone showed up, the host player showed me his printed copy of Bestiary 5. There's a ton of aberrations and other monsters in there that I've seen before in the bestiary sections of the released Paizo APs, and I still want to believe that now that it's out, my theory of Book 3 coming out by the end of this year is realistic, with Book 4 close behind. However, if my theory does pan out, and we do see Bestiary 5 monsters in there, that'll likely only make people more upset.
So I was ready for a scenario with my group to do above ground, but they decided they wanted to go underground for a bit (seriously, players can be so aggravating at times). Thankfully, I had the Purple Duck Games Forgotten Encounters - Underground on my external drive, and was able to use that. I got this back in 2011. Totally forgot I even had it (typed "Underground" in the search bar). Turns out that there's a few one-shots that you could use for Throne of Night. Namely "A Cry for Help" and "The Empty Throneroom". They're not that high of CR, but a few templates, class levels, and/or increased numbers can fix that really fast.
Go after Chargammon's treasure (Dragons Unleashed pg 43) that was stolen by the Brine dragon. Have a few trident archons also available for under the sea. She also has a couple of harpoon golems (101 Variant Monsters), coral golem (Bestiary 4), and ocean giants (Bestiary 4).
This is all back on page 2:
Now that Gruesome Dragons is out, consider taking the False God template for +3 CR. It adds to the flavor.
Is this new map (hopefully) going to made available for purchase anytime soon? I'd go buy it right now if I knew where to do so.
That's actually a good question. It was originally just supposed to be a full poster map for the backers. It'd be cool is everyone could buy it.
EDIT: Yeah, it says on there "Kickstarter exclusive" for the poster map. I wonder how long that'll stay the case.
Steve Geddes wrote:
Not all of them. Just the ones that are in the OGL. There's a file for publishers that let you know what you can and can't use. If it's not on that list, it's a no-go.
Kevin Mack wrote:
Yeah, I'd agree with that. Definitely explains why one book would be solely dedicated to just that. Massive lakes, small rivers, then massive lakes again. Hopefully someone in the party has Profession (sailor).
I am curious about the alternate race for going through this. The first book mentioned being escaped slave humanoids, or kobolds. I'd like to see that write-up be a thing.
Kevin Mack wrote:
That's correct. I'm just talking out loud about my own experience where I had to wait for Bestiary 4 to come out before we could do a complete reworking on a race we were looking to convert, and was wondering if he ended up with the same hang up. It could be completely wrong, and outside the box for what's actually going on, but nonetheless I'm curious.
After experiencing it myself for the first time, part of me is wondering/hoping that Book 3 is done, but waiting for Bestiary 5 to be released so he can legally put the book out. The monsters we see in the adventure paths from Paizo aren't legally allowed to be touched for 3PP, but the bestiaries are open content. As a publisher pointed out to me: if it's on the reference site, you can use it. If it's on d20pfsrd then there's a 60% chance you can't. And also because of legality issues, you aren't open to discuss it.
Just another week, and I'll see if my theory's correct. Granted the monster(s) really should have been swapped with something else, but if it's truly the case, you can't always do that. Sometimes you can't rearrange vision.
I'm curious as to how this will come about.
That said, I got reminded of a book by Solace Games called Elves of Darkness. Not great, but lots of play for the drow side of things. Little Red Goblin Games also came out with a races of darkness PDF. I like the idea of a young drider race, and a less weak version of the derro. That said, I'd have given them the -4 Wisdom so they could afford the SR racial ability. But that might just be me. Other than that, pretty solid.
The 15 point buy may be bothering you because of the way you think about it. I'm wondering if Pathfinder is your first system. A frost giant is not no 63 point array. I need to explain this because it's bothering me that you think it's this way.
As for "design", I mean for publication. I mean for figuring things out to makes NPC monstrous cohorts through Leadership. I mean for player characters that are monsters to not seem weaker than PCs and have to try figure out when they level up vs when a standard PC levels up because CR means nothing after a while. I mean for monsters to not seem more powerful with the template as opposed to adding two class levels.
I mean, as per my examples. Like the fighter creature/fighter 1 and the fighter creature/barbarian 1. Doesn't really matter when they get the classes though. It's a design thing. It's fine if you don't want to advanced NPCs like PCs, but this question is meant to cover every basis. Like, what if you take Leadership? You have to advance it.A frost giant fighter creature/fighter 2 should be at least CR 13. It counts as a 16th level fighter with 3/4 BAB. I wouldn't even bother looking at other Bestiary creatures because even Paizo can't stick to their own rules. If anything's getting compared, it's the Creation chart.
Who cares about human base being 10? Monsters don't have that. Monster stats are: three even, three odd. So, when I say 15 point buy when the stats are 10/10/10/11/11/11 to make it 14/14/12/13/9/11, it's exactly 15 point buy. Now, you could argue that it's actually 17 point buy because you'd minmax it so that the +4 always gets put on the 11. That's fair, but it's still not "way more" than 15 points.
Just wanted to point out that I didn't skip a step. Those array bonuses you pointed out equal the 15 point but I mentioned.
Chris Lambertz wrote:
So, essentially the votes are not anonymous. Every time you vote, your username is present?
Apologies if this has already been asked somewhere. I tried Google, but nothing came up.
In the Monster Codex we are introduced to the class simple templates. These give creatures various class abilities that the normally wouldn't have without multiclassing into it, and taking multiple levels. While not perfect, it definitely makes it easier for GMs who just need a quick bump.
The problem I see with removing the templates altogether is that it could actually make them weaker, or ridiculously strong. Take the frost giant for example. Putting the fighter template on it makes it CR 11. It now has 4 combat feats (also counts as a 14 HD fighter for feat requirements), +4 Str, weapon training 3, and armor training 3. A frost giant fighter 2, has 15 point buy for stats, 2 combat feats, bravery +1, +2 BAB, +3 Fort, +2d10 +Con mod hp, and is also CR 11. It's not quite balanced. You'd have to remove two feats, increase the armor penalty by 3, and remove weapon training.
And please, don't answer with "If you're the GM, do whatever you feel like." That's not a real answer. This is a design question.
James Jacobs wrote:
It also helps that you actually answer the questions given, whether it be a rules answer that you happen to know, or you let us know that you aren't sure or don't know the answer. It's a big help.
My Self wrote:
Your player needs to make a grapple check specifically to damage, but if they make a check to damage while in a grapple, then yes, they deal their 1d6 sneak attack damage and their 1d3 bite and the blood drinker feats kick in. Note that their grapple check to damage isn't your initial grapple check, so they'll need other feats that let them grapple faster and more times a turn.
Her main feat will be Improved Grapple, but I'm not sure how many more of those feats she'll take as eventually it will be essentially pointless once she gets to Book 3 and 4. Even Book 2 is questionable. That said, no one truly knows how good or bad a build is until you've gotten to a certain level in the game.
Can anyone please help explain Blood Drinker and Blood Feaster to me? Got a player who's adamant on building a fangs dhampir stangler (brawler) with these two feats for the Way of the Wicked adventure path.
I'm trying to figure the feats out, but I'm not quite sure I get them. I understand that you pick a humanoid subtype. Got that. There's a 99% chance it'll be human (obvious reasons). Blood Drinker says that it deals 2 Con damage. Is that per bite? Does that mean you can eventually drop them to 0? It doesn't say that there's a maximum at any one time, but it doesn't say the opposite either. Just says that you stop getting bonuses after you max your level.
James Jacobs wrote:
Ah. They're from the Advanced Race Guide. And normally I'd say yes they are more for NPCs, but we're doing Way of the Wicked, and one player really wants to play a fang dhampir strangler (brawler) with these feats.
James, how well do you understand the dhampir racial feats, Blood Drinker and Blood Feaster? I'm trying to figure them out, but I'm not quite sure I get them. I understand that you pick a humanoid subtype. Got that. It says that it deals 2 Con damage. Is that per bite? Does that mean you can drop them to 0? It doesn't say that there's a maximum, but it doesn't say the opposite either. Blood Feaster gives you better bonuses when you 4 Con or more. Now, is that 4+ over multiple targets (as in 2 from one 2 from another), or 4 from one target?
I'm relatively sure that almost no one will see this post, but while searching for more dwarven adventures to tide the party over until Book 3 shows up (at this rate they'll be too high of level to even bother), I came across a 4th Ed D&D adventure from Dungeon Crawl Classics called Forges of the Mountain King. It's only a level 1-3 4th Ed adventure so by now the characters are probably too high a level to bother, or it could be too much to simply increase all of the CRs, but I think my guys are at a point that I'm just going to cheat and make all of them Mighty for a quick +5 CR. The rest will be easy to supplement. If you're even higher than that, and need immediate CR 16+, just make them all a Paragon.
As well, a person by the name of Angelo Bertolli created an original D&D (as in 1st Ed) adventure available for free online, called "Dwarven Kingdom: Dwarves of Rockwater". It's for levels 3-6. A Google search of the title will help you find it. Should be the first pdf link.
Other than that, just keep plugging away. That's about all I'm doing.
Just for fun I put in an ice forge haunt.
Another option I got reminded of was the Kobold King series from Paizo. Crown of the Kobold King and Revenge of the Kobold King, both being 3.5, meaning conversions would be necessary. It "works" because in the first one five children are kidnapped and taken beneath a cursed dwarven monastery. So, what race of the children? Well, you've got svirfneblin and elves. The PCs will have already met both. One underground, and one above ground. It's quite possible that it'd be more difficult to get drow PCs involved, but all it really takes is to let them know that the kobold king would sacrifice the children in order to get more power. I doubt drow would enjoy the idea of a kobold being superior to them in any way, shape, or form. That said, likely more for the dwarf side of the story.
Two in two days? What's up with that? Sleep is for the weak. Especially at 5 AM, yet again. This likely won't be happening again any time soon.
I'd say: have it both work out in their favours.When the potion wears off, she realizes what happened, and she's that much more pissed at the character. To the point she's even more pressed to complete her secret mission. He'll be her #1 target.
Sir Valin is still a man. While he's bound to duty, he's not so rigid that he'd turn down a woman's seductive tendencies. He'll be cautious, no doubt, but not so much he'll be patting her down to look for a hidden dagger. And she's not looking to assassinate him, just sleep with him and have his child. Considering the timeline, that could make for a very interesting significant event come Book 6. And who better to raise the child than Mott of the orphanage? Especially an heir. He'll want to cut a deal of course, but who cares? This game is all about deals and contracts. He probably even has a mid-wife on his payroll.