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captain yesterday wrote:
You think he's gonna give you money after you slap him, have you tried asking nicely? or even asking what the delay is about? life happens.
He's not saying a word. Even the artist, Mike, is having issues with him going hermit. All we know is that things are being worked on, and commissions are being sent out.
Unfortunately, there's not "underline" ability on the forum, which is why the [u] can be seen.
Interjection Games wrote:
Can you define "Class Expansion"? Like, archetypes? Making prestige classes into base classes? Giving base classes 21st and up levels?
So today it was discussed that if I'm going to try this again with another group, a few things definitely needed to be changed/added so that the next group wouldn't be as miffed come Book 2.
The PCs are able to get a decent amount of treasure over the course of the book, but what value is it to them if they can't wear it? Why should the monk and wizard do without when they're fighting only warrior types? It's more than possible to go back and forth to town, but it's too obvious to sell the gear to the town, as they'll have likely seen it. There's always the black market, but that's kind of limited too, and something you're going to want to do later. And what if the players have the cash to upgrade themselves. How can they go about doing that?
Well, you add a mercane. Easy peasy. Of course he won't be around 24/7. That's just breaking things. No, I'm going to have it that he only shows up a few times a year, and it's scheduled with the black market specifically. Getting items from the mainland takes way too long, and there's no way the black market's not going to have some kind of contingency plan. They'd lose too much money.
And of course, you'll want to put some urgency on it or else it won't feel like a proper ice cold businessman. Here's how he deals:
And because the black market wouldn't dare want to lose an ally like the mercane, he is always with two bodyguards for protection purposes.
Got a question about the "Being Comfortable in Your Armor" manual. Do they all stack with each other? Like, if you read the elementary, advanced, and expert, and already have the proficiencies, would you have +3 to your Dex max bonus, -6 to armor check penalties, and -30% to spell failure?
Edit: Same question, but with regards to "Drawing From the Divine" and the 'treated as having a Charisma 2 points higher' for the elementary and expert manuals.
Apologies if you've already gotten this question, but it's in regards to the Simple Class Templates. If you add a spellcaster template, does the creature's ability modifier add additional spells to what's on the chart? For instance, does a creature with 21 Int and 13 HD have +1 5th level wizard spells?
Must get conversion. Could you post a link to version 23 for a poor GM that so wants a pathfinderized variant on one of my favorite 3.0/3.5 books. I can see my Way of the Wicked Players being interested in devil PCs...
You'll have to PM Jeffrey. He can't post the link on here any more.
Is there snow in Aldencross? It's not mentioned anywhere, but it's Watch Wall during November and December.
Not in his initial notes. The country is basically like the US, or Golarion. The South is temperate all year round with pretty much no snow ever, while the North is essentially a frozen wasteland. Only certain areas actually have actual snow, while the other areas might have low temperatures, or no temperature changes at all.
So, would the Deathless Spirit ability of the aasimar be what it would best be swapped with?
Or, would it better fit that the first sentence is ignored (gain resist 5 negative energy), as well as the "do not lose hp", and just go with everything after "+2 racial bonus"?
Just thought of this today, and thought I'd add it to the thread. It goes with Gary's suggestion that if someone's playing a PC that's resistant to fire, then they'd use acid instead of fire to brand them with an "F". And if that didn't work, then you'd tattoo them. That got me thinking. Being burned at the stake, even at first level, would take forever. Your basic fire does 1d6 of burn damage. This might be a bonfire, but that's still only about 2d6. Then I remembered something from the Highlander: End Game movie (yes, it's a bad movie). Gun powder. The priest put explosive powder around Conner's mother's neck. This way when the heat got to a certain point, it'd ignite the powder, essentially killing her instantly.
I'm adding this for three reasons:
So I've got a new player that loves WoW, and currently has a draenei priest. She'd like to convert it over to Pathfinder and make a draenei cleric. No problem with that, minus a slight one.
Just before the 2nd Edition Warcraft book lost its licensing, I was in talks with one of the authors and managed to get a beta playtest of the race, and the racial class. Most of it won't be hard to convert (ie. spirit is wisdom, so that's easy), but the languages and the bonus vs. fel energy I don't know what do with.
• +2 racial bonus on saving throws against fel energy spells. The Draenei have attuned their bodies to be almost immune to the demonic energies that have plagued their brethren.
I've looked up "fel energy". It reads as "corrupted arcane magic" that's usually cast by demons. To me, that seems similar to the "vile" damage from the days of 3.5's Book of Vile Darkness. I was thinking that either you get a +2 vs. spells with the [evil] descriptor, or just a straight up +2 bonus vs. arcane spells and spell likes. Something along the lines of what the 3.5 Hexblade had.
As for the languages, I'll remove "low common", and change orcish to just orc. Darnassian is the night elf language, so change that to standard elven. Eredun is the language of the demons, so technically that means I should go abyssal. I was thinking of maybe adding infernal to the bonus languages as well, just to cover both bases.
What would you do?
I'm sure I'm just misreading this, but could you elaborate on the Flint and Steel ability?
How I'm reading it this:
Yeah, not sure I get how this works. Are you only ever able to take standard actions for fire sneak attack to work? Or is it a normal sneak attack and they take fire damage on every attack? If the latter, what's the point of using the standard action if "whether ignited or damage normally" they make the same Ref DC? I would think it'd be better to stab them because the DC would higher for the "damage dealt" total.
Except regen and a CLW wand maxes you out. The Healing Reserve Feat stops at 50% healed. Unless the person you're healing has 180 hp, you're not spending a minute healing that one person, but rather getting the party to half.
With regards to wands and healing in general, I hate it when you're in desperate need of healing, and you continually rolling 1's. Yes, it happens. Believe me, I've been there. Even had the cleric change dice, and begged the DM to let us roll instead of him because it was too painful. So for me, when I run games, you re-roll all 1's. The lowest you can get is 2 hp back. A friend of mine took it one step further. Instead of healing 1d8 per level of cure, you do 2d4. This way you don't need to re-roll. His players mostly use dice generators so it doesn't take as long to do.
Because 3.5/PF doesn't have healing surges, I actually like the idea of reserve points. It's not the greatest, but it gives you back a few hp based on how long you rest between encounters. This can also help the 15 minute day as the healer's not needing to channel as much. And the nice thing for the GM is that it's a double-edged sword. Sure the players can heal, but if they take CON damage, it comes off both pools, and comes off their hp twice if the reserve pool is empty. So if the players are constantly relying on it instead of actual healing, it could get pretty dicey.
Personally I'd boost it to 3/4. At high levels the fact that you can heal up to half hp is all but useless. What good is being healed to 150 hp when you max at 300? The wizard is going to want more than 30 of his 60 hp.
If you're looking to combat the 15 minute day, I'd suggest looking at the recharge magic rules of 3.5 D&D as inspiration.
You all are much more confident that I that we will ever see a completed project. I think Gary has done about all he is going to do on this project. Really hope I'm wrong.
Mike won't let him be done, if for no other reason he at least wants to keep his reputation intact. Mike's been pestering him to do updates, and doing all the art he's commissioned, but that's about all he's been capable of so far.
One thing that I'm really looking forward to, if Gary still ends up doing it, is a "other races" option. We know the standard dwarf and drow path, but he had mentioned that it was possible to put in other races as well, hence the darkvision trait. He did mention kobolds that would try to usurp their drow oppressors. I was thinking about it tonight while going through the various race books that Kobold Press has been releasing, and I was thinking that the lesser derro would be an interesting idea. They're a messed up version of the dwarves, but they would fit in just fine. Duergar are also an obvious choice. Probably some not so obvious choices would be fetchlings, goblins, oread, ratfolk, and dhampirs. And that's just from official Paizo. That doesn't include creatures like the squole and obitu form Alluria Publishing. Then of course there's the high goblins and umbral kobolds from Jon Brazer.
Just a thought.
Got a brand new player that's looking to get involved with PFS after having played a D&D game since 2nd Edition. He bought the core book, but he's not sure how involved he wants to be quite yet, which I told him was perfectly alright. Showed him the Organized Play 6.0, and imagine our surprise when I couldn't find the free WE for character traits at paizo.com/traits as listed in the pdf.
Page 9 of Organized Play 6.0 says:
Using the link, it just took me to the main page. Thankfully, I happened to download it a long time ago and found it on my external, but that's a bit problematic for other new players.
Was this a hiccup caused by the last maintenance? Is there a new link that should be added to the Organized Play?
Pnakotus Detsujin wrote:
They'd work well enough, if you're referring to the spark hunters. Just change the mortal hunter PrC to the new slayer hybrid class and that should be sufficient.
Pnakotus Detsujin wrote:
On that regard, since i'm mastering a Mythic Way of the Wicked, my assassins shall be none else that the dread halatula host depicted in Book of Vile Darkness, with a few modifications (less HD)
I think you mean hamatula. What page is that on? I couldn't find a reference to it. I saw the spark hunters.
Speaking of suggestions, I've got one as well.
I present, the Mercenary Devil.
Mercenary devils enjoy being paid with living beings more than gold. Thorn could make it that anyone knocked unconscious can be its reward.
If you feel the feats should be different, let me know. I'm debating on the Critical Focus one. Part of me thinks it should have been Rapid Reload, but the tactics are to fire both shots at its opponents, then move into melee. Makes sense to have it as-is.
That is probably the best write-up I've seen for the captain in a long time. Granted, I probably would have given him a Sense Motive check, but still. Good job.
There were templates back in 3.5 that allowed you to add 2-4 extra arms to a golem for a relatively decent cost. Looking over the modifying constructs rules, I don't see anything about adding more limbs. What if I want a centaur flesh golem? How about a spider stone golem? A two-headed iron golem? What's the new cost? Do they gain new abilities (trample, two breath weapons, multiple attacks) like their original versions? Where can I find Pathfinder specific rules for this?
If it's just a simple "you missed it here" or "you didn't quite read far enough", then that's cool too. Quick apologies if I did, but still grateful for having them pointed out. If they don't exist at all, then that's unfortunate.
Michael Eshleman wrote:
I see the second tap named that, but when I click on it, it's just filled with blanks. ???
EDIT: Nevermind. Just took forever to load.
You have my deepest gratitude.
We have a list of adventures that can be made into a campaign using certain scenarios in a particular order, so I was wondering if there was a list of maps that are used in PFS for those of us who want to make the pdf or hardcopy purchases.
The best version would be the scenarios and the maps that go alongside them, as opposed to just a listing of the maps by themselves.