City Guard

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I tried my hand at a guide. Here it is:

The Bloodrager: Anger with Style

So tell me, what have I missed, what have I got wrong, what's unclear or just ugly to you?


Maybe you remember from school those old copies of Lord of the Fries, or To kill a mocking burger, or considering where this thread is perhaps Sorsha's baking guide Rise of the Runelords is more your cup of tea. Anyway, what books have got your taste buds going?


Here and now meaning in real life. And yes, the magic items would function somehow, though unless you personally can cast PF spells you might have difficulty activating items which require spellcasting ability. How would you get kitted out?


If you use a weapon with entropic strike you can use one of the weapon properties (more at higher levels) with the strike. Mostly that seems straightforward but there are a couple of properties I wonder about. Namely injection and thrown. Injection because it feels like the injected substance might be destroyed by the entropy, thrown because it strongly implies that the ability is for melee.

Do they work with entropic strike? Should they?


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I've noticed that when a post is added to a thread there's often a minute's delay before the new post can be seen when viewing the thread. It's possible to see that the post has been added to the thread before then when looking at a forum or other list of threads, but it's listed with a time like '11:39 pm' rather than '1 minute ago'. I'm not sure when this started.

Something less common and possibly related is that sometimes a new thread doesn't display the first post for a while. This can take much longer than the problem I described above. Here's an example where the first post showed up 20 minutes after I replied to a thread.


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It's happened a few times recently that threads have been closed for the reason that they've wandered off the original topic. Is this necessary?

If part of the reason is that the thread is getting heated perhaps that could be mentioned in the reason the thread is being closed?


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There's a lot of fantasy RPGs out there. D&D 5e is relatively popular if not as dominant as some of the editions of yesteryear, Savage Worlds or GURPS have systems which expand out into other genres relatively well, Shadow of the Demon Lord is quick to set up and play, PF1 has all the options and fan/third party support you could ask for. I could keep on going with other games.

What does PF2 offer that none of the others do as well - or even at all?


For lengthy discussions or wanderings off-topic, here's the place.


The late night is still and smoky in the high port of Blackfish as you board an unguarded vessel. The lamps along the catwalk leading up to her have gone out as no one refilled them in time; stores of oil are running low in the city.

Will's Bluebird is a little unkempt due to a lack of recent maintenance but her lines are good. Somehow the street gangs haven't noticed the lack of guards yet and stripped her bare, but you saw an urchin scurrying off as you approached, they'll be here soon enough.


Something that grated on me and which I'm sure could be fixed without too much hassle are some points of organisation. Little things like the list of success results going success - critical success - failure - critical failure. If they were organised from most successful to least or vice versa they'd be easier to look up and make sense of instantly. Putting the rules for demolishing structures in the bestiary may make sense, but dents should be defined there (or somewhere else in the bestiary, with a page reference back to that) rather than referring back to page 175 of the rulebook. References between different books should be avoided IMO.


The Orventian Empire has fallen at the hands of the Free Coalition. The Coalition didn't survive the end of the war either though; too many losses, a culture of secrecy which worked well in wartime but not for governance, and too many people who wanted the freedom that the 'Lition preached but never gave. Still, many warlords and polities have sympathies or philosophies aligned that way.

Around here in the Northeast there's not much room for those who don't sign up with one of the powers, and they're big on press-ganging and requisitioning interesting items. Someone expects another war. Your group grabbed a smallish ship, a Lancer, and made off rather than submit to effective slavery. It looks like you're locked out of any profitable trade. What are you going to do to survive?

For the way sky islands work you can read this, though you're in the Northeast fringe rather than the Northwest.

Character creation:
Open until the end of the 10th of August.

Character level 4, 25 point buy on attributes, humans, fetchlings or genie-touched only. The 'nonhumans' are humans touched by magic rather than distinct races.

I have no problem with Spheres, Path of War or Dreamscarred's Psionics, but none of these are required. If you want other 3rd party stuff ask. Systems not used by the PCs probably won't be in the game.

3 000 gp in items to start with, enhancement/resistance bonuses on items don't exist and automatic bonus progression is in use; the +1 armor or weapon attunement applies to any item you use. You can get a +1 equivalent weapon or armor without needing an enhancement bonus on the item. You do need to attune to use those. If you want a specific armor, weapon or wondrous item with enhancement or resistance bonuses and another ability ask me to work out the pricing.

Rather than alignments select three Loyalties. Empire and Coalition are possibilities but you need to make at least a couple of your own whether concepts, groups or desires of your character. Radiant and shadow are not loyalties but can be used as stand-ins for good and evil in character abilities. You can use and refluff deities but be aware that mass churches do not exist.

If you want to name and detail a couple of contacts feel free. Not required.

Background skills are in use.

Have a character sheet somewhere I can see, I don't much care where.

There are a few spot bans - meditative spells, mass dazzling blade and dazing spell mainly. No classes are outright banned, though some archetypes, feats and prestige classes may need refluffing. If you later look to be aiming at some horribly extreme character I may ask you to tone it down a bit but I have fairly broad tolerances and I don't think it's too likely.


It's about time I tried my hand at running a play by post game, I think. I've played in a few but haven't run any myself, though I have run enough face to face games over the years.

What would you be most interested in of these?

Airship pirates! Making your way in a world of floating islands where for whatever reason your characters aren't inclined to sign up with the remnants of an empire or the Jacobinite rebels who broke it. This would be a fairly open campaign where you could choose your own way. Pathfinder.

Hunting the Snark. Chasing down a strange beast across many strange worlds. This would be a more structured game in all probability. Starfinder.

The Essence of Magic. In a steampunkish city people have been turning spontaneously into monsters. You have been asked to find out why and stop it. Pathfinder, E6.

Any of these would be in homebrew worlds. Besides liking the freedom of that I'm just not that familiar with Golarion or the Pact Worlds.


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Some people intentionally bring up old threads. Some accidentally bring up seven year old threads discussing rules or situations which have changed since then, without noticing the date.

My suggestion is that replying to a thread which hasn't had a post in a year should bring up a warning message (not a popup) above the reply telling the person replying that.

This is a nice to have, not something urgent.


Just a quick question. Does anyone know if they're more humanoid or more frog in this respect? Eggs etc.


Over in General Discussion someone suggested that the wizard elemental schools could use subschools like the classic arcane schools. I thought this seemed like a good idea. Here's my first draft of one of them. Comments, suggestions?


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Does this combo work together?
Get Heighten Spell; cast Mount at whatever level you like. Cast Alter Summoned Monster on the summoned mount to get a 2 hour/level earth elemental or whatever.


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Without this talent in the game almost all GMs (IMO) would allow something like this to occur for any PC. With it in the game a significant minority will assume that you must be a member of one build of one class, taking a specific talent to do it.

The text of the talent I'm referring to:

Silent Dispatch talent wrote:
Silent Dispatch (Ex): If the stalker vigilante knocks an opponent unconscious, kills the opponent, or otherwise renders the opponent unable to act before the opponent’s first action in a combat, the stalker can roll a Stealth check with a –5 penalty. The result indicates the Perception DC to hear the stalker’s attack (rather than the normal DC of –10 to hear pitched combat).